MLGProPlayer wrote: »All magicka classes are in the same boat. We all relied just as much on shields. Sorcs aren't unique.
spartaxoxo wrote: »MLGProPlayer wrote: »All magicka classes are in the same boat. We all relied just as much on shields. Sorcs aren't unique.
Other magicka classes have better heals. I don't even use shields really on my magplar.
spartaxoxo wrote: »
MLGProPlayer wrote: »spartaxoxo wrote: »MLGProPlayer wrote: »All magicka classes are in the same boat. We all relied just as much on shields. Sorcs aren't unique.
Other magicka classes have better heals. I don't even use shields really on my magplar.
The only class with a better heal is templar, and even then, harness magicka is a more reliable survival skill.
Everyone else has to use shields.
Toc de Malsvi wrote: »
Magicka Sorcerer is more than viable and doesn't need shields to complete VMA. Claiming Mag Sorc isn't viable in VMA is 100% L2P.
TheValar85 wrote: »99% of your comment on this guy issue is comming from elitism and that is disgusting and not helping him/her at all.
You all started at somewhere before you got good at it, so leav this sheet behind okay? And try to actualy be helpful for him/her. instead of beeing a prick.
spartaxoxo wrote: »MLGProPlayer wrote: »All magicka classes are in the same boat. We all relied just as much on shields. Sorcs aren't unique.
Other magicka classes have better heals. I don't even use shields really on my magplar.
Toc de Malsvi wrote: »
Magicka Sorcerer is more than viable and doesn't need shields to complete VMA. Claiming Mag Sorc isn't viable in VMA is 100% L2P.
And...
ZOS made it 3 times harder to L2P it for newer players.
I found learning vMA very boring and even discouraging, imagine now that it's even more discouraging!
TheValar85 wrote: »99% of your comment on this guy issue is comming from elitism and that is disgusting and not helping him/her at all.
You all started at somewhere before you got good at it, so leav this sheet behind okay? And try to actualy be helpful for him/her. instead of beeing a prick.
MLGProPlayer wrote: »spartaxoxo wrote: »MLGProPlayer wrote: »All magicka classes are in the same boat. We all relied just as much on shields. Sorcs aren't unique.
Other magicka classes have better heals. I don't even use shields really on my magplar.
The only class with a better heal is templar, and even then, harness magicka is a more reliable survival skill.
Everyone else has to use shields.
Toc de Malsvi wrote: »
Magicka Sorcerer is more than viable and doesn't need shields to complete VMA. Claiming Mag Sorc isn't viable in VMA is 100% L2P.
And...
ZOS made it 3 times harder to L2P it for newer players.
Toc de Malsvi wrote: »
Magicka Sorcerer is more than viable and doesn't need shields to complete VMA. Claiming Mag Sorc isn't viable in VMA is 100% L2P.
And...
ZOS made it 3 times harder to L2P it for newer players.
I found learning vMA very boring and even discouraging, imagine now that it's even more discouraging!
TL;DR: l2p doesn't apply to new players and the devs know exactly what these changes will mean to the gameplay of their average player base: absolutely nothing.
It would be harder but even nMA isn't something new players try to do. No until much later on for a huge majority, of that I'm certain. By then, they have mastered three different patches of nerfs and buffs and build changes. OR, much more likely, they won't even notice because most people just don't care. Don't read patch notes, don't know they tooltips by heart to notice changes, nada. They just got a damage skill, a healing skill and have fun. So simple to l2p for new players.
Don't make the mistake of thinking our voice has any weight as those of us that come to forums to comment and complain and criticize are just a really tiny fraction of the people playing the game.
L2p is nothing but a salty meme thrown on those elite-wannabe meta-mimic just to *** them off. For the average player this doesn't mean anything because they don't even notice their rotation need to change. Hell.. they probably don't even have the concept of rotation. 10-15k DPS is about average for most people and those kinds of players won't notice if their Shields are giving 5k, 10k or 20k to them. They just know it's a shield and it's there.
Also, let's face it... Most of us here can hit 15k with just one skill being spammed. Even the most average "high end player" is still no parameter for what the devs intend with any of their changes.
So yeah... It's not harder for new players to l2p.
Toc de Malsvi wrote: »
Magicka Sorcerer is more than viable and doesn't need shields to complete VMA. Claiming Mag Sorc isn't viable in VMA is 100% L2P.
And...
ZOS made it 3 times harder to L2P it for newer players.
I found learning vMA very boring and even discouraging, imagine now that it's even more discouraging!
TL;DR: l2p doesn't apply to new players and the devs know exactly what these changes will mean to the gameplay of their average player base: absolutely nothing.
It would be harder but even nMA isn't something new players try to do. No until much later on for a huge majority, of that I'm certain. By then, they have mastered three different patches of nerfs and buffs and build changes. OR, much more likely, they won't even notice because most people just don't care. Don't read patch notes, don't know they tooltips by heart to notice changes, nada. They just got a damage skill, a healing skill and have fun. So simple to l2p for new players.
Don't make the mistake of thinking our voice has any weight as those of us that come to forums to comment and complain and criticize are just a really tiny fraction of the people playing the game.
L2p is nothing but a salty meme thrown on those elite-wannabe meta-mimic just to *** them off. For the average player this doesn't mean anything because they don't even notice their rotation need to change. Hell.. they probably don't even have the concept of rotation. 10-15k DPS is about average for most people and those kinds of players won't notice if their Shields are giving 5k, 10k or 20k to them. They just know it's a shield and it's there.
Also, let's face it... Most of us here can hit 15k with just one skill being spammed. Even the most average "high end player" is still no parameter for what the devs intend with any of their changes.
So yeah... It's not harder for new players to l2p.
Just because you don't realize you have to L2P, doesn't mean you don't have to L2P.
Ignorance isn't an excuse in anything you do as an adult. "I didn't know" is usually answered with "We know, but you should have known"
Toc de Malsvi wrote: »
Magicka Sorcerer is more than viable and doesn't need shields to complete VMA. Claiming Mag Sorc isn't viable in VMA is 100% L2P.
And...
ZOS made it 3 times harder to L2P it for newer players.
I found learning vMA very boring and even discouraging, imagine now that it's even more discouraging!
TL;DR: l2p doesn't apply to new players and the devs know exactly what these changes will mean to the gameplay of their average player base: absolutely nothing.
It would be harder but even nMA isn't something new players try to do. No until much later on for a huge majority, of that I'm certain. By then, they have mastered three different patches of nerfs and buffs and build changes. OR, much more likely, they won't even notice because most people just don't care. Don't read patch notes, don't know they tooltips by heart to notice changes, nada. They just got a damage skill, a healing skill and have fun. So simple to l2p for new players.
Don't make the mistake of thinking our voice has any weight as those of us that come to forums to comment and complain and criticize are just a really tiny fraction of the people playing the game.
L2p is nothing but a salty meme thrown on those elite-wannabe meta-mimic just to *** them off. For the average player this doesn't mean anything because they don't even notice their rotation need to change. Hell.. they probably don't even have the concept of rotation. 10-15k DPS is about average for most people and those kinds of players won't notice if their Shields are giving 5k, 10k or 20k to them. They just know it's a shield and it's there.
Also, let's face it... Most of us here can hit 15k with just one skill being spammed. Even the most average "high end player" is still no parameter for what the devs intend with any of their changes.
So yeah... It's not harder for new players to l2p.
Just because you don't realize you have to L2P, doesn't mean you don't have to L2P.
Ignorance isn't an excuse in anything you do as an adult. "I didn't know" is usually answered with "We know, but you should have known"
I do agree with you, but I'm stating a fact: people will still ignore the changes and barely notice anything different. Some even are aware that change happens and are just happy with whatever alcast or whoever tells them to wear, not needing to know exactly why.
L2p for this majority is just knowing the skills you have slotted in the bar and what they do, kinda. "L2p" as a meme salty expression isn't really something that concerns people that are happy with 10-15k DPS and can complete dungeons with a reasonable amount of challenge. "Why improve?" Would they say, further proving the first point you made.
What I don't agree is the second point, that they should try to do better. This is, after all, a game. You *should* just have fun. If you have fun being elite, be it. If you have fun running around half adding the rotations and feeling like world bosses and normal dungeon are hard, so be it just the same, as long as you're having fun, which is the whole point of gaming for 99.9% or more of people.
Toc de Malsvi wrote: »
Magicka Sorcerer is more than viable and doesn't need shields to complete VMA. Claiming Mag Sorc isn't viable in VMA is 100% L2P.
And...
ZOS made it 3 times harder to L2P it for newer players.
I found learning vMA very boring and even discouraging, imagine now that it's even more discouraging!
TL;DR: l2p doesn't apply to new players and the devs know exactly what these changes will mean to the gameplay of their average player base: absolutely nothing.
It would be harder but even nMA isn't something new players try to do. No until much later on for a huge majority, of that I'm certain. By then, they have mastered three different patches of nerfs and buffs and build changes. OR, much more likely, they won't even notice because most people just don't care. Don't read patch notes, don't know they tooltips by heart to notice changes, nada. They just got a damage skill, a healing skill and have fun. So simple to l2p for new players.
Don't make the mistake of thinking our voice has any weight as those of us that come to forums to comment and complain and criticize are just a really tiny fraction of the people playing the game.
L2p is nothing but a salty meme thrown on those elite-wannabe meta-mimic just to *** them off. For the average player this doesn't mean anything because they don't even notice their rotation need to change. Hell.. they probably don't even have the concept of rotation. 10-15k DPS is about average for most people and those kinds of players won't notice if their Shields are giving 5k, 10k or 20k to them. They just know it's a shield and it's there.
Also, let's face it... Most of us here can hit 15k with just one skill being spammed. Even the most average "high end player" is still no parameter for what the devs intend with any of their changes.
So yeah... It's not harder for new players to l2p.
Just because you don't realize you have to L2P, doesn't mean you don't have to L2P.
Ignorance isn't an excuse in anything you do as an adult. "I didn't know" is usually answered with "We know, but you should have known"
I do agree with you, but I'm stating a fact: people will still ignore the changes and barely notice anything different. Some even are aware that change happens and are just happy with whatever alcast or whoever tells them to wear, not needing to know exactly why.
L2p for this majority is just knowing the skills you have slotted in the bar and what they do, kinda. "L2p" as a meme salty expression isn't really something that concerns people that are happy with 10-15k DPS and can complete dungeons with a reasonable amount of challenge. "Why improve?" Would they say, further proving the first point you made.
What I don't agree is the second point, that they should try to do better. This is, after all, a game. You *should* just have fun. If you have fun being elite, be it. If you have fun running around half adding the rotations and feeling like world bosses and normal dungeon are hard, so be it just the same, as long as you're having fun, which is the whole point of gaming for 99.9% or more of people.
This is also an MMO. Having fun at the expense of others (doing terrible DPS) is likely to get you kicked...which is no fun at all.
They can do their weak DPS, but they also can and should be kicked from groups that won't tolerate it
This kind of post is exactly what I was expecting as soon as they nerfed the shields and I think it is a real shame they did. And the idiotic responses it has received are no surprise either.
Of course this thread is full of people yelling "Get good", "I can do it on my (insert class/attrribute) character" or "I can get X score without using shields". But I can completely sympathize. Perhaps due to having some proprioceptive issues from when I was a kid I have never been particularly great at aspects of games that require quick reflexes, hence why I still suck at PvP. Suffice to say I really struggled with vMA until I found a one bar pet sorc build that allowed me to finally slog my way through it. I can now regularly get 500K+ scores and have manged to get the flawless title but if it wasn't for that build I wouldn't have been able to learn the mechanics and when to dodge, block or go hard on DPS.
Yes you can consider a shield a crutch, but so what, just spamming shields is not going to get you flawless and it isn't going to get you to the top of the leaderboard. What it is going to do is allow you to learn and get better by at least experiencing the full arena. By nerfing the shields ZOS took away that scaffolding. Sure, people will say you can just watch videos, do normal mode, rely on some proc set, or have someone coach you though it but that ignores the fact that the best type of learning is doing and you aren't learning anything if you are overwhelmed and dead.
Many thanks to the posters here offering good solid advice to OP. Too all you "elite" players with your "get good" comments: Grow up.
Toc de Malsvi wrote: »
Magicka Sorcerer is more than viable and doesn't need shields to complete VMA. Claiming Mag Sorc isn't viable in VMA is 100% L2P.
And...
ZOS made it 3 times harder to L2P it for newer players.
I found learning vMA very boring and even discouraging, imagine now that it's even more discouraging!
TL;DR: l2p doesn't apply to new players and the devs know exactly what these changes will mean to the gameplay of their average player base: absolutely nothing.
It would be harder but even nMA isn't something new players try to do. No until much later on for a huge majority, of that I'm certain. By then, they have mastered three different patches of nerfs and buffs and build changes. OR, much more likely, they won't even notice because most people just don't care. Don't read patch notes, don't know they tooltips by heart to notice changes, nada. They just got a damage skill, a healing skill and have fun. So simple to l2p for new players.
Don't make the mistake of thinking our voice has any weight as those of us that come to forums to comment and complain and criticize are just a really tiny fraction of the people playing the game.
L2p is nothing but a salty meme thrown on those elite-wannabe meta-mimic just to *** them off. For the average player this doesn't mean anything because they don't even notice their rotation need to change. Hell.. they probably don't even have the concept of rotation. 10-15k DPS is about average for most people and those kinds of players won't notice if their Shields are giving 5k, 10k or 20k to them. They just know it's a shield and it's there.
Also, let's face it... Most of us here can hit 15k with just one skill being spammed. Even the most average "high end player" is still no parameter for what the devs intend with any of their changes.
So yeah... It's not harder for new players to l2p.
Just because you don't realize you have to L2P, doesn't mean you don't have to L2P.
Ignorance isn't an excuse in anything you do as an adult. "I didn't know" is usually answered with "We know, but you should have known"
I do agree with you, but I'm stating a fact: people will still ignore the changes and barely notice anything different. Some even are aware that change happens and are just happy with whatever alcast or whoever tells them to wear, not needing to know exactly why.
L2p for this majority is just knowing the skills you have slotted in the bar and what they do, kinda. "L2p" as a meme salty expression isn't really something that concerns people that are happy with 10-15k DPS and can complete dungeons with a reasonable amount of challenge. "Why improve?" Would they say, further proving the first point you made.
What I don't agree is the second point, that they should try to do better. This is, after all, a game. You *should* just have fun. If you have fun being elite, be it. If you have fun running around half adding the rotations and feeling like world bosses and normal dungeon are hard, so be it just the same, as long as you're having fun, which is the whole point of gaming for 99.9% or more of people.
This is also an MMO. Having fun at the expense of others (doing terrible DPS) is likely to get you kicked...which is no fun at all.
They can do their weak DPS, but they also can and should be kicked from groups that won't tolerate it
So, what's the problem? You like to kick people, you able to do so. You want to play with good players only, you able to do so (play with your friends, find new friends).
Everybody is free to play here, and nobody is rightful to judge bad players unless they cheat/abuse/etc.
Toc de Malsvi wrote: »
Magicka Sorcerer is more than viable and doesn't need shields to complete VMA. Claiming Mag Sorc isn't viable in VMA is 100% L2P.
And...
ZOS made it 3 times harder to L2P it for newer players.
I found learning vMA very boring and even discouraging, imagine now that it's even more discouraging!
TL;DR: l2p doesn't apply to new players and the devs know exactly what these changes will mean to the gameplay of their average player base: absolutely nothing.
It would be harder but even nMA isn't something new players try to do. No until much later on for a huge majority, of that I'm certain. By then, they have mastered three different patches of nerfs and buffs and build changes. OR, much more likely, they won't even notice because most people just don't care. Don't read patch notes, don't know they tooltips by heart to notice changes, nada. They just got a damage skill, a healing skill and have fun. So simple to l2p for new players.
Don't make the mistake of thinking our voice has any weight as those of us that come to forums to comment and complain and criticize are just a really tiny fraction of the people playing the game.
L2p is nothing but a salty meme thrown on those elite-wannabe meta-mimic just to *** them off. For the average player this doesn't mean anything because they don't even notice their rotation need to change. Hell.. they probably don't even have the concept of rotation. 10-15k DPS is about average for most people and those kinds of players won't notice if their Shields are giving 5k, 10k or 20k to them. They just know it's a shield and it's there.
Also, let's face it... Most of us here can hit 15k with just one skill being spammed. Even the most average "high end player" is still no parameter for what the devs intend with any of their changes.
So yeah... It's not harder for new players to l2p.
Just because you don't realize you have to L2P, doesn't mean you don't have to L2P.
Ignorance isn't an excuse in anything you do as an adult. "I didn't know" is usually answered with "We know, but you should have known"
I do agree with you, but I'm stating a fact: people will still ignore the changes and barely notice anything different. Some even are aware that change happens and are just happy with whatever alcast or whoever tells them to wear, not needing to know exactly why.
L2p for this majority is just knowing the skills you have slotted in the bar and what they do, kinda. "L2p" as a meme salty expression isn't really something that concerns people that are happy with 10-15k DPS and can complete dungeons with a reasonable amount of challenge. "Why improve?" Would they say, further proving the first point you made.
What I don't agree is the second point, that they should try to do better. This is, after all, a game. You *should* just have fun. If you have fun being elite, be it. If you have fun running around half adding the rotations and feeling like world bosses and normal dungeon are hard, so be it just the same, as long as you're having fun, which is the whole point of gaming for 99.9% or more of people.
This is also an MMO. Having fun at the expense of others (doing terrible DPS) is likely to get you kicked...which is no fun at all.
They can do their weak DPS, but they also can and should be kicked from groups that won't tolerate it
Toc de Malsvi wrote: »
Magicka Sorcerer is more than viable and doesn't need shields to complete VMA. Claiming Mag Sorc isn't viable in VMA is 100% L2P.
And...
ZOS made it 3 times harder to L2P it for newer players.
I found learning vMA very boring and even discouraging, imagine now that it's even more discouraging!
TL;DR: l2p doesn't apply to new players and the devs know exactly what these changes will mean to the gameplay of their average player base: absolutely nothing.
It would be harder but even nMA isn't something new players try to do. No until much later on for a huge majority, of that I'm certain. By then, they have mastered three different patches of nerfs and buffs and build changes. OR, much more likely, they won't even notice because most people just don't care. Don't read patch notes, don't know they tooltips by heart to notice changes, nada. They just got a damage skill, a healing skill and have fun. So simple to l2p for new players.
Don't make the mistake of thinking our voice has any weight as those of us that come to forums to comment and complain and criticize are just a really tiny fraction of the people playing the game.
L2p is nothing but a salty meme thrown on those elite-wannabe meta-mimic just to *** them off. For the average player this doesn't mean anything because they don't even notice their rotation need to change. Hell.. they probably don't even have the concept of rotation. 10-15k DPS is about average for most people and those kinds of players won't notice if their Shields are giving 5k, 10k or 20k to them. They just know it's a shield and it's there.
Also, let's face it... Most of us here can hit 15k with just one skill being spammed. Even the most average "high end player" is still no parameter for what the devs intend with any of their changes.
So yeah... It's not harder for new players to l2p.
Just because you don't realize you have to L2P, doesn't mean you don't have to L2P.
Ignorance isn't an excuse in anything you do as an adult. "I didn't know" is usually answered with "We know, but you should have known"
I do agree with you, but I'm stating a fact: people will still ignore the changes and barely notice anything different. Some even are aware that change happens and are just happy with whatever alcast or whoever tells them to wear, not needing to know exactly why.
L2p for this majority is just knowing the skills you have slotted in the bar and what they do, kinda. "L2p" as a meme salty expression isn't really something that concerns people that are happy with 10-15k DPS and can complete dungeons with a reasonable amount of challenge. "Why improve?" Would they say, further proving the first point you made.
What I don't agree is the second point, that they should try to do better. This is, after all, a game. You *should* just have fun. If you have fun being elite, be it. If you have fun running around half adding the rotations and feeling like world bosses and normal dungeon are hard, so be it just the same, as long as you're having fun, which is the whole point of gaming for 99.9% or more of people.
This is also an MMO. Having fun at the expense of others (doing terrible DPS) is likely to get you kicked...which is no fun at all.
They can do their weak DPS, but they also can and should be kicked from groups that won't tolerate it
So, what's the problem? You like to kick people, you able to do so. You want to play with good players only, you able to do so (play with your friends, find new friends).
Everybody is free to play here, and nobody is rightful to judge bad players unless they cheat/abuse/etc.