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How I'm I supposed to complete vMA with the current state of MagSorcs?

  • spartaxoxo
    spartaxoxo
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    All magicka classes are in the same boat. We all relied just as much on shields. Sorcs aren't unique.

    Other magicka classes have better heals. I don't even use shields really on my magplar.
  • GreenHere
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    spartaxoxo wrote: »
    ccmedaddy wrote: »
    - shielding enchants on bar where your wall of elements placed can be helpfull
    ( infused staff, procs shields every 2 sec from weapon skill line which is WoE)

    What does WoE mean?

    Wall of Elements, @spartaxoxo
  • MLGProPlayer
    MLGProPlayer
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    spartaxoxo wrote: »
    All magicka classes are in the same boat. We all relied just as much on shields. Sorcs aren't unique.

    Other magicka classes have better heals. I don't even use shields really on my magplar.

    The only class with a better heal is templar, and even then, harness magicka is a more reliable survival skill.

    Everyone else has to use shields.
    Edited by MLGProPlayer on October 27, 2018 6:53AM
  • Parrot1986
    Parrot1986
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    Crit surge, Iceheart monster set should give you enough extra defence and constant 2.7k a second healing to complete VMA.

    Use the every sigil every round if you need to as well and learn the mechanics and spawn points and kill priority targets quick.

    The only set up that is broken this patch is pet due to the resistance bug, everything else is still very much achievable.

  • D0PAMINE
    D0PAMINE
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    spartaxoxo wrote: »
    ccmedaddy wrote: »
    - shielding enchants on bar where your wall of elements placed can be helpfull
    ( infused staff, procs shields every 2 sec from weapon skill line which is WoE)

    What does WoE mean?

    Wall of Elements
    Edited by D0PAMINE on October 27, 2018 6:59AM
  • O_LYKOS
    O_LYKOS
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    Adapt and overcome. Or play a different class.
    PC NA - GreggsSausageRoll
  • GreenHere
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    Also, for anyone who's struggling with vMA in general after the Nerfmire changes:

    Use the sigils. If you're struggling to clear anyway, your score is irrelevant. Use the sigils. They are there to help you, and they require you to change precisely nothing about your build. I can't believe how many people who struggle with vMA tell me they never used the sigils...

    Look up a guide. Best one I know is @Joy_Division's written vMA guide. It explains everything you need to know, and then some. It's formatted well and doesn't have to be read like a novel; just reference the relevant sections for where you're struggling. Or go find a video guide you like (I'd link one, but can't be bothered to sift through all the ones out there; it's not like they're short and easy to skim real quick).

    Go for automated damage and/or defense where possible. Things like Valkyn Skoria, Mighty Chudan, Engine Guardian, or even Sellistrix (the stun works well for all specs, fyi!) can help a lot in Maelstrom, and are particularly easy changes you can make to your build. Sacrificing a little damage for utility you don't have to spend mental resources on is a huge plus when you're already stretched thin in the arena. And you have plenty of options in this area; more than the examples I listed. Try it out -- you might be surprised.
    Edited by GreenHere on October 27, 2018 7:03AM
  • spartaxoxo
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    spartaxoxo wrote: »
    All magicka classes are in the same boat. We all relied just as much on shields. Sorcs aren't unique.

    Other magicka classes have better heals. I don't even use shields really on my magplar.

    The only class with a better heal is templar, and even then, harness magicka is a more reliable survival skill.

    Everyone else has to use shields.

    Crit surge is not as reliable as other heals. And you'd have to double bar the pet heal. I feel better without a shield on both magblade and magplar, and I am far better at sorc than either of those two.
  • spartaxoxo
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    Delete me
    Edited by spartaxoxo on October 27, 2018 7:10AM
  • spartaxoxo
    spartaxoxo
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    GreenHere wrote: »
    spartaxoxo wrote: »
    ccmedaddy wrote: »
    - shielding enchants on bar where your wall of elements placed can be helpfull
    ( infused staff, procs shields every 2 sec from weapon skill line which is WoE)

    What does WoE mean?

    Wall of Elements, @spartaxoxo

    Thanks @GreenHere
  • Vahrokh
    Vahrokh
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    Valrien wrote: »
    SoLooney wrote: »
    Spec more damage or make a new class

    "I'm too stubborn to make changes"

    Sounds like the typical whiner on the forums

    To be fair, why shouldn't his magicka Sorcerer be viable?

    There is no GOOD reason why even one class has to be unplayable, let alone at least one per DLC

    Magicka Sorcerer is more than viable and doesn't need shields to complete VMA. Claiming Mag Sorc isn't viable in VMA is 100% L2P.

    And...

    ZOS made it 3 times harder to L2P it for newer players.

    I found learning vMA very boring and even discouraging, imagine now that it's even more discouraging!
  • Vahrokh
    Vahrokh
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    TheValar85 wrote: »
    99% of your comment on this guy issue is comming from elitism and that is disgusting and not helping him/her at all.
    You all started at somewhere before you got good at it, so leav this sheet behind okay? And try to actualy be helpful for him/her. instead of beeing a prick.

    Sadly, humanity is at the top of technological advancement but dove in middle-age of humanism.

    Now it's become normal to meet people who consistently blame hideous crimes on the victims (especially on women) and selfish sociopaths who have zero feelings, are angered at the whole world and actually feel inner satisfaction at seeing somebody else struggling or suffering.
    Edited by Vahrokh on October 27, 2018 7:23AM
  • ZonasArch
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    spartaxoxo wrote: »
    All magicka classes are in the same boat. We all relied just as much on shields. Sorcs aren't unique.

    Other magicka classes have better heals. I don't even use shields really on my magplar.

    This. The answer to get sorcs close to Templars in this regard is probably not too simple, but it is a way they could try if they decide to adapt when they are done crying. I believe we're about done with all the whining. Soon enough everyone will be happy again and we'll have a month or two of peace until the next pts hits
  • ZonasArch
    ZonasArch
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    Vahrokh wrote: »
    Valrien wrote: »
    SoLooney wrote: »
    Spec more damage or make a new class

    "I'm too stubborn to make changes"

    Sounds like the typical whiner on the forums

    To be fair, why shouldn't his magicka Sorcerer be viable?

    There is no GOOD reason why even one class has to be unplayable, let alone at least one per DLC

    Magicka Sorcerer is more than viable and doesn't need shields to complete VMA. Claiming Mag Sorc isn't viable in VMA is 100% L2P.

    And...

    ZOS made it 3 times harder to L2P it for newer players.

    I found learning vMA very boring and even discouraging, imagine now that it's even more discouraging!

    TL;DR: l2p doesn't apply to new players and the devs know exactly what these changes will mean to the gameplay of their average player base: absolutely nothing.

    It would be harder but even nMA isn't something new players try to do. No until much later on for a huge majority, of that I'm certain. By then, they have mastered three different patches of nerfs and buffs and build changes. OR, much more likely, they won't even notice because most people just don't care. Don't read patch notes, don't know they tooltips by heart to notice changes, nada. They just got a damage skill, a healing skill and have fun. So simple to l2p for new players.

    Don't make the mistake of thinking our voice has any weight as those of us that come to forums to comment and complain and criticize are just a really tiny fraction of the people playing the game.

    L2p is nothing but a salty meme thrown on those elite-wannabe meta-mimic just to *** them off. For the average player this doesn't mean anything because they don't even notice their rotation need to change. Hell.. they probably don't even have the concept of rotation. 10-15k DPS is about average for most people and those kinds of players won't notice if their Shields are giving 5k, 10k or 20k to them. They just know it's a shield and it's there.

    Also, let's face it... Most of us here can hit 15k with just one skill being spammed. Even the most average "high end player" is still no parameter for what the devs intend with any of their changes.

    So yeah... It's not harder for new players to l2p.
  • Valrien
    Valrien
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    TheValar85 wrote: »
    99% of your comment on this guy issue is comming from elitism and that is disgusting and not helping him/her at all.
    You all started at somewhere before you got good at it, so leav this sheet behind okay? And try to actualy be helpful for him/her. instead of beeing a prick.

    Really? Offering solid advice about improving your damage so that you deal with less frequent mechanics is "elitism" and "disgusting?"

    This community never ceases to amaze me
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Valrien
    Valrien
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    spartaxoxo wrote: »
    All magicka classes are in the same boat. We all relied just as much on shields. Sorcs aren't unique.

    Other magicka classes have better heals. I don't even use shields really on my magplar.

    The only class with a better heal is templar, and even then, harness magicka is a more reliable survival skill.

    Everyone else has to use shields.

    Nightblade: Siphoning + Funnel > Surge

    Warden: Entire Green Balance Skill Line > Surge

    Dragon Knight: Dragon Blood + Burning Embers + Flame Lash > Surge

    Stamina: Vigor + Dodge > everything else
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Ermiq
    Ermiq
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    Vahrokh wrote: »
    Valrien wrote: »
    SoLooney wrote: »
    Spec more damage or make a new class

    "I'm too stubborn to make changes"

    Sounds like the typical whiner on the forums

    To be fair, why shouldn't his magicka Sorcerer be viable?

    There is no GOOD reason why even one class has to be unplayable, let alone at least one per DLC

    Magicka Sorcerer is more than viable and doesn't need shields to complete VMA. Claiming Mag Sorc isn't viable in VMA is 100% L2P.

    And...

    ZOS made it 3 times harder to L2P it for newer players.

    Normal MA (which is designed for newer players) is still as easy as public dungeons.
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
    Me is russian little bad in english :b
  • Valrien
    Valrien
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    ZonasArch wrote: »
    Vahrokh wrote: »
    Valrien wrote: »
    SoLooney wrote: »
    Spec more damage or make a new class

    "I'm too stubborn to make changes"

    Sounds like the typical whiner on the forums

    To be fair, why shouldn't his magicka Sorcerer be viable?

    There is no GOOD reason why even one class has to be unplayable, let alone at least one per DLC

    Magicka Sorcerer is more than viable and doesn't need shields to complete VMA. Claiming Mag Sorc isn't viable in VMA is 100% L2P.

    And...

    ZOS made it 3 times harder to L2P it for newer players.

    I found learning vMA very boring and even discouraging, imagine now that it's even more discouraging!

    TL;DR: l2p doesn't apply to new players and the devs know exactly what these changes will mean to the gameplay of their average player base: absolutely nothing.

    It would be harder but even nMA isn't something new players try to do. No until much later on for a huge majority, of that I'm certain. By then, they have mastered three different patches of nerfs and buffs and build changes. OR, much more likely, they won't even notice because most people just don't care. Don't read patch notes, don't know they tooltips by heart to notice changes, nada. They just got a damage skill, a healing skill and have fun. So simple to l2p for new players.

    Don't make the mistake of thinking our voice has any weight as those of us that come to forums to comment and complain and criticize are just a really tiny fraction of the people playing the game.

    L2p is nothing but a salty meme thrown on those elite-wannabe meta-mimic just to *** them off. For the average player this doesn't mean anything because they don't even notice their rotation need to change. Hell.. they probably don't even have the concept of rotation. 10-15k DPS is about average for most people and those kinds of players won't notice if their Shields are giving 5k, 10k or 20k to them. They just know it's a shield and it's there.

    Also, let's face it... Most of us here can hit 15k with just one skill being spammed. Even the most average "high end player" is still no parameter for what the devs intend with any of their changes.

    So yeah... It's not harder for new players to l2p.

    Just because you don't realize you have to L2P, doesn't mean you don't have to L2P.

    Ignorance isn't an excuse in anything you do as an adult. "I didn't know" is usually answered with "We know, but you should have known"
    Edited by Valrien on October 27, 2018 11:58AM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • ZonasArch
    ZonasArch
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    Valrien wrote: »
    ZonasArch wrote: »
    Vahrokh wrote: »
    Valrien wrote: »
    SoLooney wrote: »
    Spec more damage or make a new class

    "I'm too stubborn to make changes"

    Sounds like the typical whiner on the forums

    To be fair, why shouldn't his magicka Sorcerer be viable?

    There is no GOOD reason why even one class has to be unplayable, let alone at least one per DLC

    Magicka Sorcerer is more than viable and doesn't need shields to complete VMA. Claiming Mag Sorc isn't viable in VMA is 100% L2P.

    And...

    ZOS made it 3 times harder to L2P it for newer players.

    I found learning vMA very boring and even discouraging, imagine now that it's even more discouraging!

    TL;DR: l2p doesn't apply to new players and the devs know exactly what these changes will mean to the gameplay of their average player base: absolutely nothing.

    It would be harder but even nMA isn't something new players try to do. No until much later on for a huge majority, of that I'm certain. By then, they have mastered three different patches of nerfs and buffs and build changes. OR, much more likely, they won't even notice because most people just don't care. Don't read patch notes, don't know they tooltips by heart to notice changes, nada. They just got a damage skill, a healing skill and have fun. So simple to l2p for new players.

    Don't make the mistake of thinking our voice has any weight as those of us that come to forums to comment and complain and criticize are just a really tiny fraction of the people playing the game.

    L2p is nothing but a salty meme thrown on those elite-wannabe meta-mimic just to *** them off. For the average player this doesn't mean anything because they don't even notice their rotation need to change. Hell.. they probably don't even have the concept of rotation. 10-15k DPS is about average for most people and those kinds of players won't notice if their Shields are giving 5k, 10k or 20k to them. They just know it's a shield and it's there.

    Also, let's face it... Most of us here can hit 15k with just one skill being spammed. Even the most average "high end player" is still no parameter for what the devs intend with any of their changes.

    So yeah... It's not harder for new players to l2p.

    Just because you don't realize you have to L2P, doesn't mean you don't have to L2P.

    Ignorance isn't an excuse in anything you do as an adult. "I didn't know" is usually answered with "We know, but you should have known"

    I do agree with you, but I'm stating a fact: people will still ignore the changes and barely notice anything different. Some even are aware that change happens and are just happy with whatever alcast or whoever tells them to wear, not needing to know exactly why.
    L2p for this majority is just knowing the skills you have slotted in the bar and what they do, kinda. "L2p" as a meme salty expression isn't really something that concerns people that are happy with 10-15k DPS and can complete dungeons with a reasonable amount of challenge. "Why improve?" Would they say, further proving the first point you made.

    What I don't agree is the second point, that they should try to do better. This is, after all, a game. You *should* just have fun. If you have fun being elite, be it. If you have fun running around half adding the rotations and feeling like world bosses and normal dungeon are hard, so be it just the same, as long as you're having fun, which is the whole point of gaming for 99.9% or more of people.
  • Valrien
    Valrien
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    ZonasArch wrote: »
    Valrien wrote: »
    ZonasArch wrote: »
    Vahrokh wrote: »
    Valrien wrote: »
    SoLooney wrote: »
    Spec more damage or make a new class

    "I'm too stubborn to make changes"

    Sounds like the typical whiner on the forums

    To be fair, why shouldn't his magicka Sorcerer be viable?

    There is no GOOD reason why even one class has to be unplayable, let alone at least one per DLC

    Magicka Sorcerer is more than viable and doesn't need shields to complete VMA. Claiming Mag Sorc isn't viable in VMA is 100% L2P.

    And...

    ZOS made it 3 times harder to L2P it for newer players.

    I found learning vMA very boring and even discouraging, imagine now that it's even more discouraging!

    TL;DR: l2p doesn't apply to new players and the devs know exactly what these changes will mean to the gameplay of their average player base: absolutely nothing.

    It would be harder but even nMA isn't something new players try to do. No until much later on for a huge majority, of that I'm certain. By then, they have mastered three different patches of nerfs and buffs and build changes. OR, much more likely, they won't even notice because most people just don't care. Don't read patch notes, don't know they tooltips by heart to notice changes, nada. They just got a damage skill, a healing skill and have fun. So simple to l2p for new players.

    Don't make the mistake of thinking our voice has any weight as those of us that come to forums to comment and complain and criticize are just a really tiny fraction of the people playing the game.

    L2p is nothing but a salty meme thrown on those elite-wannabe meta-mimic just to *** them off. For the average player this doesn't mean anything because they don't even notice their rotation need to change. Hell.. they probably don't even have the concept of rotation. 10-15k DPS is about average for most people and those kinds of players won't notice if their Shields are giving 5k, 10k or 20k to them. They just know it's a shield and it's there.

    Also, let's face it... Most of us here can hit 15k with just one skill being spammed. Even the most average "high end player" is still no parameter for what the devs intend with any of their changes.

    So yeah... It's not harder for new players to l2p.

    Just because you don't realize you have to L2P, doesn't mean you don't have to L2P.

    Ignorance isn't an excuse in anything you do as an adult. "I didn't know" is usually answered with "We know, but you should have known"

    I do agree with you, but I'm stating a fact: people will still ignore the changes and barely notice anything different. Some even are aware that change happens and are just happy with whatever alcast or whoever tells them to wear, not needing to know exactly why.
    L2p for this majority is just knowing the skills you have slotted in the bar and what they do, kinda. "L2p" as a meme salty expression isn't really something that concerns people that are happy with 10-15k DPS and can complete dungeons with a reasonable amount of challenge. "Why improve?" Would they say, further proving the first point you made.

    What I don't agree is the second point, that they should try to do better. This is, after all, a game. You *should* just have fun. If you have fun being elite, be it. If you have fun running around half adding the rotations and feeling like world bosses and normal dungeon are hard, so be it just the same, as long as you're having fun, which is the whole point of gaming for 99.9% or more of people.

    This is also an MMO. Having fun at the expense of others (doing terrible DPS) is likely to get you kicked...which is no fun at all.

    They can do their weak DPS, but they also can and should be kicked from groups that won't tolerate it
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • HappyLittleTree
    HappyLittleTree
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    There is a term you may get used to. Git gud. L2p
    Thuu chakkuth lod Hajhiit c’oo? Hajhiit gortsuquth gorihuth thuu gooluthduj thdeitoluu!

    XBox-EU
  • Ermiq
    Ermiq
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    Valrien wrote: »
    ZonasArch wrote: »
    Valrien wrote: »
    ZonasArch wrote: »
    Vahrokh wrote: »
    Valrien wrote: »
    SoLooney wrote: »
    Spec more damage or make a new class

    "I'm too stubborn to make changes"

    Sounds like the typical whiner on the forums

    To be fair, why shouldn't his magicka Sorcerer be viable?

    There is no GOOD reason why even one class has to be unplayable, let alone at least one per DLC

    Magicka Sorcerer is more than viable and doesn't need shields to complete VMA. Claiming Mag Sorc isn't viable in VMA is 100% L2P.

    And...

    ZOS made it 3 times harder to L2P it for newer players.

    I found learning vMA very boring and even discouraging, imagine now that it's even more discouraging!

    TL;DR: l2p doesn't apply to new players and the devs know exactly what these changes will mean to the gameplay of their average player base: absolutely nothing.

    It would be harder but even nMA isn't something new players try to do. No until much later on for a huge majority, of that I'm certain. By then, they have mastered three different patches of nerfs and buffs and build changes. OR, much more likely, they won't even notice because most people just don't care. Don't read patch notes, don't know they tooltips by heart to notice changes, nada. They just got a damage skill, a healing skill and have fun. So simple to l2p for new players.

    Don't make the mistake of thinking our voice has any weight as those of us that come to forums to comment and complain and criticize are just a really tiny fraction of the people playing the game.

    L2p is nothing but a salty meme thrown on those elite-wannabe meta-mimic just to *** them off. For the average player this doesn't mean anything because they don't even notice their rotation need to change. Hell.. they probably don't even have the concept of rotation. 10-15k DPS is about average for most people and those kinds of players won't notice if their Shields are giving 5k, 10k or 20k to them. They just know it's a shield and it's there.

    Also, let's face it... Most of us here can hit 15k with just one skill being spammed. Even the most average "high end player" is still no parameter for what the devs intend with any of their changes.

    So yeah... It's not harder for new players to l2p.

    Just because you don't realize you have to L2P, doesn't mean you don't have to L2P.

    Ignorance isn't an excuse in anything you do as an adult. "I didn't know" is usually answered with "We know, but you should have known"

    I do agree with you, but I'm stating a fact: people will still ignore the changes and barely notice anything different. Some even are aware that change happens and are just happy with whatever alcast or whoever tells them to wear, not needing to know exactly why.
    L2p for this majority is just knowing the skills you have slotted in the bar and what they do, kinda. "L2p" as a meme salty expression isn't really something that concerns people that are happy with 10-15k DPS and can complete dungeons with a reasonable amount of challenge. "Why improve?" Would they say, further proving the first point you made.

    What I don't agree is the second point, that they should try to do better. This is, after all, a game. You *should* just have fun. If you have fun being elite, be it. If you have fun running around half adding the rotations and feeling like world bosses and normal dungeon are hard, so be it just the same, as long as you're having fun, which is the whole point of gaming for 99.9% or more of people.

    This is also an MMO. Having fun at the expense of others (doing terrible DPS) is likely to get you kicked...which is no fun at all.

    They can do their weak DPS, but they also can and should be kicked from groups that won't tolerate it

    So, what's the problem? You like to kick people, you able to do so. You want to play with good players only, you able to do so (play with your friends, find new friends).
    Everybody is free to play here, and nobody is rightful to judge bad players unless they cheat/abuse/etc.
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
    Me is russian little bad in english :b
  • FrancisCrawford
    FrancisCrawford
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    Eremith wrote: »
    Normal MA (which is designed for newer players) is still as easy as public dungeons.

    A little overstated, especially if we're talking about the original 16 public dungeons.
  • lokulin
    lokulin
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    This kind of post is exactly what I was expecting as soon as they nerfed the shields and I think it is a real shame they did. And the idiotic responses it has received are no surprise either.

    Of course this thread is full of people yelling "Get good", "I can do it on my (insert class/attrribute) character" or "I can get X score without using shields". But I can completely sympathize. Perhaps due to having some proprioceptive issues from when I was a kid I have never been particularly great at aspects of games that require quick reflexes, hence why I still suck at PvP. Suffice to say I really struggled with vMA until I found a one bar pet sorc build that allowed me to finally slog my way through it. I can now regularly get 500K+ scores and have manged to get the flawless title but if it wasn't for that build I wouldn't have been able to learn the mechanics and when to dodge, block or go hard on DPS.

    Yes you can consider a shield a crutch, but so what, just spamming shields is not going to get you flawless and it isn't going to get you to the top of the leaderboard. What it is going to do is allow you to learn and get better by at least experiencing the full arena. By nerfing the shields ZOS took away that scaffolding. Sure, people will say you can just watch videos, do normal mode, rely on some proc set, or have someone coach you though it but that ignores the fact that the best type of learning is doing and you aren't learning anything if you are overwhelmed and dead.

    Many thanks to the posters here offering good solid advice to OP. Too all you "elite" players with your "get good" comments: Grow up.
    I've hidden your signature.
  • Ragnarock41
    Ragnarock41
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    ✭✭✭✭
    lokulin wrote: »
    This kind of post is exactly what I was expecting as soon as they nerfed the shields and I think it is a real shame they did. And the idiotic responses it has received are no surprise either.

    Of course this thread is full of people yelling "Get good", "I can do it on my (insert class/attrribute) character" or "I can get X score without using shields". But I can completely sympathize. Perhaps due to having some proprioceptive issues from when I was a kid I have never been particularly great at aspects of games that require quick reflexes, hence why I still suck at PvP. Suffice to say I really struggled with vMA until I found a one bar pet sorc build that allowed me to finally slog my way through it. I can now regularly get 500K+ scores and have manged to get the flawless title but if it wasn't for that build I wouldn't have been able to learn the mechanics and when to dodge, block or go hard on DPS.

    Yes you can consider a shield a crutch, but so what, just spamming shields is not going to get you flawless and it isn't going to get you to the top of the leaderboard. What it is going to do is allow you to learn and get better by at least experiencing the full arena. By nerfing the shields ZOS took away that scaffolding. Sure, people will say you can just watch videos, do normal mode, rely on some proc set, or have someone coach you though it but that ignores the fact that the best type of learning is doing and you aren't learning anything if you are overwhelmed and dead.

    Many thanks to the posters here offering good solid advice to OP. Too all you "elite" players with your "get good" comments: Grow up.

    How about YOU grow up and understand the concept of balance and fair play? Shields were nerfed in PvE because it was allowing you to survive damage that you SHOULDN'T, but melee stamina players died to the same damage, as a result trials were full of ranged magicka players that used shields, because they did more with less issues.

    vMA was never a point of balance, vMA at its current state is so easy that you don't even need to make a PvE build for it. Understand it already, finishing vMA isn't even considered as an achievement anymore. People only really do it at this point for the very few weapons that are still viable(vMA bow, the mandatory stamina cheese)

    I did vMA as a cp 270 stamina player, with no mechanical knowledge, as a heavy armor stamina Dk in PvP gear, all the way back in one tamriel. All I needed to do was read a guide on the forums and the rest was just practice, 10-20 deaths and I had my first vMA weapon.

    Since then vMA got about 5 times easier to finish, so this whole thread is a meme.
    Edited by Ragnarock41 on October 27, 2018 2:39PM
  • BlackStormX
    BlackStormX
    ✭✭✭
    I'll record a 600k+ run when i'll have time so you'd see that it's as easy to survive as it was in previous patches
  • Valrien
    Valrien
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    ✭✭✭
    Eremith wrote: »
    Valrien wrote: »
    ZonasArch wrote: »
    Valrien wrote: »
    ZonasArch wrote: »
    Vahrokh wrote: »
    Valrien wrote: »
    SoLooney wrote: »
    Spec more damage or make a new class

    "I'm too stubborn to make changes"

    Sounds like the typical whiner on the forums

    To be fair, why shouldn't his magicka Sorcerer be viable?

    There is no GOOD reason why even one class has to be unplayable, let alone at least one per DLC

    Magicka Sorcerer is more than viable and doesn't need shields to complete VMA. Claiming Mag Sorc isn't viable in VMA is 100% L2P.

    And...

    ZOS made it 3 times harder to L2P it for newer players.

    I found learning vMA very boring and even discouraging, imagine now that it's even more discouraging!

    TL;DR: l2p doesn't apply to new players and the devs know exactly what these changes will mean to the gameplay of their average player base: absolutely nothing.

    It would be harder but even nMA isn't something new players try to do. No until much later on for a huge majority, of that I'm certain. By then, they have mastered three different patches of nerfs and buffs and build changes. OR, much more likely, they won't even notice because most people just don't care. Don't read patch notes, don't know they tooltips by heart to notice changes, nada. They just got a damage skill, a healing skill and have fun. So simple to l2p for new players.

    Don't make the mistake of thinking our voice has any weight as those of us that come to forums to comment and complain and criticize are just a really tiny fraction of the people playing the game.

    L2p is nothing but a salty meme thrown on those elite-wannabe meta-mimic just to *** them off. For the average player this doesn't mean anything because they don't even notice their rotation need to change. Hell.. they probably don't even have the concept of rotation. 10-15k DPS is about average for most people and those kinds of players won't notice if their Shields are giving 5k, 10k or 20k to them. They just know it's a shield and it's there.

    Also, let's face it... Most of us here can hit 15k with just one skill being spammed. Even the most average "high end player" is still no parameter for what the devs intend with any of their changes.

    So yeah... It's not harder for new players to l2p.

    Just because you don't realize you have to L2P, doesn't mean you don't have to L2P.

    Ignorance isn't an excuse in anything you do as an adult. "I didn't know" is usually answered with "We know, but you should have known"

    I do agree with you, but I'm stating a fact: people will still ignore the changes and barely notice anything different. Some even are aware that change happens and are just happy with whatever alcast or whoever tells them to wear, not needing to know exactly why.
    L2p for this majority is just knowing the skills you have slotted in the bar and what they do, kinda. "L2p" as a meme salty expression isn't really something that concerns people that are happy with 10-15k DPS and can complete dungeons with a reasonable amount of challenge. "Why improve?" Would they say, further proving the first point you made.

    What I don't agree is the second point, that they should try to do better. This is, after all, a game. You *should* just have fun. If you have fun being elite, be it. If you have fun running around half adding the rotations and feeling like world bosses and normal dungeon are hard, so be it just the same, as long as you're having fun, which is the whole point of gaming for 99.9% or more of people.

    This is also an MMO. Having fun at the expense of others (doing terrible DPS) is likely to get you kicked...which is no fun at all.

    They can do their weak DPS, but they also can and should be kicked from groups that won't tolerate it

    So, what's the problem? You like to kick people, you able to do so. You want to play with good players only, you able to do so (play with your friends, find new friends).
    Everybody is free to play here, and nobody is rightful to judge bad players unless they cheat/abuse/etc.

    So I'm not supposed to judge people that like to have fun at my expense?

    Why lol
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • ZonasArch
    ZonasArch
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    ✭✭
    Valrien wrote: »
    ZonasArch wrote: »
    Valrien wrote: »
    ZonasArch wrote: »
    Vahrokh wrote: »
    Valrien wrote: »
    SoLooney wrote: »
    Spec more damage or make a new class

    "I'm too stubborn to make changes"

    Sounds like the typical whiner on the forums

    To be fair, why shouldn't his magicka Sorcerer be viable?

    There is no GOOD reason why even one class has to be unplayable, let alone at least one per DLC

    Magicka Sorcerer is more than viable and doesn't need shields to complete VMA. Claiming Mag Sorc isn't viable in VMA is 100% L2P.

    And...

    ZOS made it 3 times harder to L2P it for newer players.

    I found learning vMA very boring and even discouraging, imagine now that it's even more discouraging!

    TL;DR: l2p doesn't apply to new players and the devs know exactly what these changes will mean to the gameplay of their average player base: absolutely nothing.

    It would be harder but even nMA isn't something new players try to do. No until much later on for a huge majority, of that I'm certain. By then, they have mastered three different patches of nerfs and buffs and build changes. OR, much more likely, they won't even notice because most people just don't care. Don't read patch notes, don't know they tooltips by heart to notice changes, nada. They just got a damage skill, a healing skill and have fun. So simple to l2p for new players.

    Don't make the mistake of thinking our voice has any weight as those of us that come to forums to comment and complain and criticize are just a really tiny fraction of the people playing the game.

    L2p is nothing but a salty meme thrown on those elite-wannabe meta-mimic just to *** them off. For the average player this doesn't mean anything because they don't even notice their rotation need to change. Hell.. they probably don't even have the concept of rotation. 10-15k DPS is about average for most people and those kinds of players won't notice if their Shields are giving 5k, 10k or 20k to them. They just know it's a shield and it's there.

    Also, let's face it... Most of us here can hit 15k with just one skill being spammed. Even the most average "high end player" is still no parameter for what the devs intend with any of their changes.

    So yeah... It's not harder for new players to l2p.

    Just because you don't realize you have to L2P, doesn't mean you don't have to L2P.

    Ignorance isn't an excuse in anything you do as an adult. "I didn't know" is usually answered with "We know, but you should have known"

    I do agree with you, but I'm stating a fact: people will still ignore the changes and barely notice anything different. Some even are aware that change happens and are just happy with whatever alcast or whoever tells them to wear, not needing to know exactly why.
    L2p for this majority is just knowing the skills you have slotted in the bar and what they do, kinda. "L2p" as a meme salty expression isn't really something that concerns people that are happy with 10-15k DPS and can complete dungeons with a reasonable amount of challenge. "Why improve?" Would they say, further proving the first point you made.

    What I don't agree is the second point, that they should try to do better. This is, after all, a game. You *should* just have fun. If you have fun being elite, be it. If you have fun running around half adding the rotations and feeling like world bosses and normal dungeon are hard, so be it just the same, as long as you're having fun, which is the whole point of gaming for 99.9% or more of people.

    This is also an MMO. Having fun at the expense of others (doing terrible DPS) is likely to get you kicked...which is no fun at all.

    They can do their weak DPS, but they also can and should be kicked from groups that won't tolerate it

    Which is fair if the group is struggling, but on normal difficulty, that's so uncommon though. At least on PC NA random normal pugs, I very rarely see anyone that actually ruins the fun for others because they suck so bad.

    Just don't go do vet stuff and everything should be fine if one doesn't want to work too hard on getting at least 20-25k or more dps for the easier vet runs.
  • ZonasArch
    ZonasArch
    ✭✭✭✭✭
    ✭✭
    Eremith wrote: »
    Valrien wrote: »
    ZonasArch wrote: »
    Valrien wrote: »
    ZonasArch wrote: »
    Vahrokh wrote: »
    Valrien wrote: »
    SoLooney wrote: »
    Spec more damage or make a new class

    "I'm too stubborn to make changes"

    Sounds like the typical whiner on the forums

    To be fair, why shouldn't his magicka Sorcerer be viable?

    There is no GOOD reason why even one class has to be unplayable, let alone at least one per DLC

    Magicka Sorcerer is more than viable and doesn't need shields to complete VMA. Claiming Mag Sorc isn't viable in VMA is 100% L2P.

    And...

    ZOS made it 3 times harder to L2P it for newer players.

    I found learning vMA very boring and even discouraging, imagine now that it's even more discouraging!

    TL;DR: l2p doesn't apply to new players and the devs know exactly what these changes will mean to the gameplay of their average player base: absolutely nothing.

    It would be harder but even nMA isn't something new players try to do. No until much later on for a huge majority, of that I'm certain. By then, they have mastered three different patches of nerfs and buffs and build changes. OR, much more likely, they won't even notice because most people just don't care. Don't read patch notes, don't know they tooltips by heart to notice changes, nada. They just got a damage skill, a healing skill and have fun. So simple to l2p for new players.

    Don't make the mistake of thinking our voice has any weight as those of us that come to forums to comment and complain and criticize are just a really tiny fraction of the people playing the game.

    L2p is nothing but a salty meme thrown on those elite-wannabe meta-mimic just to *** them off. For the average player this doesn't mean anything because they don't even notice their rotation need to change. Hell.. they probably don't even have the concept of rotation. 10-15k DPS is about average for most people and those kinds of players won't notice if their Shields are giving 5k, 10k or 20k to them. They just know it's a shield and it's there.

    Also, let's face it... Most of us here can hit 15k with just one skill being spammed. Even the most average "high end player" is still no parameter for what the devs intend with any of their changes.

    So yeah... It's not harder for new players to l2p.

    Just because you don't realize you have to L2P, doesn't mean you don't have to L2P.

    Ignorance isn't an excuse in anything you do as an adult. "I didn't know" is usually answered with "We know, but you should have known"

    I do agree with you, but I'm stating a fact: people will still ignore the changes and barely notice anything different. Some even are aware that change happens and are just happy with whatever alcast or whoever tells them to wear, not needing to know exactly why.
    L2p for this majority is just knowing the skills you have slotted in the bar and what they do, kinda. "L2p" as a meme salty expression isn't really something that concerns people that are happy with 10-15k DPS and can complete dungeons with a reasonable amount of challenge. "Why improve?" Would they say, further proving the first point you made.

    What I don't agree is the second point, that they should try to do better. This is, after all, a game. You *should* just have fun. If you have fun being elite, be it. If you have fun running around half adding the rotations and feeling like world bosses and normal dungeon are hard, so be it just the same, as long as you're having fun, which is the whole point of gaming for 99.9% or more of people.

    This is also an MMO. Having fun at the expense of others (doing terrible DPS) is likely to get you kicked...which is no fun at all.

    They can do their weak DPS, but they also can and should be kicked from groups that won't tolerate it

    So, what's the problem? You like to kick people, you able to do so. You want to play with good players only, you able to do so (play with your friends, find new friends).
    Everybody is free to play here, and nobody is rightful to judge bad players unless they cheat/abuse/etc.

    I think that's the point. If you suck and don't want to improve but you're also not ruining anyone elses to fun, everything is perfectly fine by my standards, and I'll never complain if I get grouped with you (not you specifically, just "you" as in anyone e taht doesn't care about it). The only thing I see as mandatory is that you're being polite, which is valid for anything in life, really.
  • PapaWeeb
    PapaWeeb
    ✭✭✭✭
    If you need more survivability, slotting 2x chudan will give you the most bang for your buck. More health for bigger shields + a whopping ~7k resists to make those shields tanky.


    After that it's just about paying attention to mechanics, knowing what you should kill first and managing your resources without panicking
    PC EU
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