Any word on when you are going to fix the MAC platform and how us that are ESO Plus members will be compensated for the lost time because of the upgrade that made the game unplayable for us?
Juju_beans wrote: »
the switch has caused massive performance loss for mac players.
and before y'all start, this is not a pc vs. mac bullcrap thing. Keep that dumb stuff out of it.
My wondering is if this failure of the switch in API will be the catalyst for ZOS to drop mac support altogether, and if they'll offer mac players the chance to transfer their accounts to consoles if that happens.
Apple cannot remove it from previous versions of the OS can they? ZOS should have just stuck with openGL and said they won't support Mac OS after whatever version removes openGL.
What happens now when someone has been playing ESO on a Mac that doesn't support this new graphics API? Are they just SOL?
By Apple not supporting OpenGL, it does not mean OpenGL will not run on the OS.
Metal will be better in the long run, for now there is absolutely no reason why ZOS couldn't continue to use OpenGL for Macs while they iron out their Metal implementation. So actually, yeah the finger is pointed at the right people.
PS: There are two opensource Vulkan to Metal portability libraries. There's a pay for OpenGL ES 2.0 to Metal layer. I think there's a open source OpenGL to Vulkan library somewhere as well. None of that will help ESO though, they already decided to jump on the Metal bandwagon, i'm guessing they didn't really evaluate that move in terms of performance before they decided to switch. I doubt anyone there can think ahead that far.
By Apple not supporting OpenGL, it does not mean OpenGL will not run on the OS.
Closed door policy development and a track record of planned obscelessence kind of means that it will, and the clock is ticking.Metal will be better in the long run, for now there is absolutely no reason why ZOS couldn't continue to use OpenGL for Macs while they iron out their Metal implementation. So actually, yeah the finger is pointed at the right people.
Firstly, let's be sensible about how a high profit product would be tested prior to public release. This would not have been pushed out without having been platform tested first. It will have run on a good few Macs before being approved, and QA will have determined a reasonable margin for flaws. The scope of that, is what is in question for this release.
I agree they may have over egged their basket, and pushed this out too early - - perhaps they didn't have a broad enough test bed, not enough variance in their testing hardware, however many other excuses... But the fact remains, this HAD to happen, and soon. As a solution architect, I would have handled technology refresh a lot differently, but I deal with single product, sealed deliverables for clients based on individual enterprise requirements; I am not saying they couldn't have phased it in, taken more care, time to perfect the roll out, but I do also recognise they needed to do this early. With any fundamental change in the underlying technology, you have to take the hit somewhere, best take it before the sand runs out.
They should have offered a UAT, PTS early implementation for public feedback before going live, can't deny that, not saying they've gone the right way about this at all, public information and feedback to manage expectations, disclaimers and renewal of tech specs - - none of which would have hurt the roll out has been skimmed.
However, vitriol and bile directed at a software provider attempting to accommodate uncontrollable changes to your system by your hardware provider doesn't help anyone suffering the side effects. What might help would be bug reports, descriptions of the worst areas for FPS hit, visual effects influence, pattern of behaviour, etc etc
By Apple not supporting OpenGL, it does not mean OpenGL will not run on the OS.
Closed door policy development and a track record of planned obscelessence kind of means that it will, and the clock is ticking.Metal will be better in the long run, for now there is absolutely no reason why ZOS couldn't continue to use OpenGL for Macs while they iron out their Metal implementation. So actually, yeah the finger is pointed at the right people.
Firstly, let's be sensible about how a high profit product would be tested prior to public release. This would not have been pushed out without having been platform tested first. It will have run on a good few Macs before being approved, and QA will have determined a reasonable margin for flaws. The scope of that, is what is in question for this release.
I agree they may have over egged their basket, and pushed this out too early - - perhaps they didn't have a broad enough test bed, not enough variance in their testing hardware, however many other excuses... But the fact remains, this HAD to happen, and soon. As a solution architect, I would have handled technology refresh a lot differently, but I deal with single product, sealed deliverables for clients based on individual enterprise requirements; I am not saying they couldn't have phased it in, taken more care, time to perfect the roll out, but I do also recognise they needed to do this early. With any fundamental change in the underlying technology, you have to take the hit somewhere, best take it before the sand runs out.
They should have offered a UAT, PTS early implementation for public feedback before going live, can't deny that, not saying they've gone the right way about this at all, public information and feedback to manage expectations, disclaimers and renewal of tech specs - - none of which would have hurt the roll out has been skimmed.
However, vitriol and bile directed at a software provider attempting to accommodate uncontrollable changes to your system by your hardware provider doesn't help anyone suffering the side effects. What might help would be bug reports, descriptions of the worst areas for FPS hit, visual effects influence, pattern of behaviour, etc etc
One can frame things however one wants, but the hard fact of the matter is that the vast majority of Mac users (and their money) have left the game.