Add ability to exclude dungeons from your queue placement. (Have a phobia, be able to exclude being placed in that dungeon) This will save time for all as no one is added to a dungeon they may drop from. Would allow those that do not want to do a dlc dungeon to avoid those if they choose. Why force a dlc dungeon on people just because they could enter, not all are ready for them even in normal mode.
I wish I could give more than one agree.John_Falstaff wrote: »I just wanted to remark on the sad, sad, sad side of asking for some test of knowing role, mechanics and strategy. It's a social game. We should be the teachers for the fresh faces, we should be explaining them how to play, we should be the reason they're getting accustomed to vet content. Instead we want to push that off our shoulders and onto some test everyone should pass simply to play the game with us. Are we going too far with replacing parts of our society's functions with some crude automated versions? Maybe if we were better at performing those social functions (instead of kicking a low DPS from a dungeon because he 'wastes our time'), it would give better effect.
I know there are language barriers and there are things people want and do not want to be doing, and so on and so forth. Just thinking aloud here. For players of a social game... we're such a terribly asocial crowd sometimes.
Even with the test it's not going to stop the toxic people finding ways to be toxic, because they're the ones being the issue.I am offering a reasonable solution for vet level readiness. Currently we have nothing, there's a rising tide of a toxic complaints about how this role or that was destroying their game play.
At some point you either have to shut down the toxic attitudes or give a little with a means test. Currently I do not see things improving as they are going. Something needs to change.
Sorry to be direct but this is how I feel and dancing around the issues at hand solves nothing.
Dungeon Finder Normal - add queue choice
No Roles - allows for the fastest queues as takes the first four in line.
Roles - For those that still want a traditional ESO group.
Add ability to exclude dungeons from your queue placement. (Have a phobia, be able to exclude being placed in that dungeon) This will save time for all as no one is added to a dungeon they may drop from. Would allow those that do not want to do a dlc dungeon to avoid those if they choose. Why force a dlc dungeon on people just because they could enter, not all are ready for them even in normal mode.
Veteran Level
Add in a solo instanced qualification unlock for Roles. Simple test of knowing role type mechanics, strategies and abilities. Serves as a gauge for players to know when they are ready to perform roles in vet content. Gives confidence to others that all are capable of basic level vet content. Recap of the test could give basic suggestions for improvements. This would be per character unlock, reason is this proves the character is ready for a Role not just the player.
Some may enjoy testing builds this way as well with a recap system that gave feedback to performance. So having it as re-playable would be good.
I feel that having these improvements would enhance the ESO experience. It allows flexibility in normal dungeons and gives vet level of play some demonstration of skill measurable by a group. There still will be those that just get by or exceeds expectations. It would definitely be an improvement over the toxic attitudes that are currently spawned by the system currently.
I would especially like to hear from the class reps on this. Particularly the DPS, Healing and Tank Reps.
VaranisArano wrote: »Add ability to exclude dungeons from your queue placement. (Have a phobia, be able to exclude being placed in that dungeon) This will save time for all as no one is added to a dungeon they may drop from. Would allow those that do not want to do a dlc dungeon to avoid those if they choose. Why force a dlc dungeon on people just because they could enter, not all are ready for them even in normal mode.
Its called selecting specific dungeons. You check the ones you want and there's no risk of getting anything harder!
Oh, wait, I presume you want the ability to exclude harder dungeons from the Daily Random Dungeon?
That's a little different, because the Daily Random Dungeon gives extra rewards for the risk of getting a Random Dungeon, maybe easy, maybe hard. And if you don't like the dungeon you get, you can either do it or take the 15 minute penalty, which encourages people to stick around and do the harder dungeons.
VaranisArano wrote: »Add ability to exclude dungeons from your queue placement. (Have a phobia, be able to exclude being placed in that dungeon) This will save time for all as no one is added to a dungeon they may drop from. Would allow those that do not want to do a dlc dungeon to avoid those if they choose. Why force a dlc dungeon on people just because they could enter, not all are ready for them even in normal mode.
Its called selecting specific dungeons. You check the ones you want and there's no risk of getting anything harder!
Oh, wait, I presume you want the ability to exclude harder dungeons from the Daily Random Dungeon?
That's a little different, because the Daily Random Dungeon gives extra rewards for the risk of getting a Random Dungeon, maybe easy, maybe hard. And if you don't like the dungeon you get, you can either do it or take the 15 minute penalty, which encourages people to stick around and do the harder dungeons.
VaranisArano wrote: »Add ability to exclude dungeons from your queue placement. (Have a phobia, be able to exclude being placed in that dungeon) This will save time for all as no one is added to a dungeon they may drop from. Would allow those that do not want to do a dlc dungeon to avoid those if they choose. Why force a dlc dungeon on people just because they could enter, not all are ready for them even in normal mode.
Its called selecting specific dungeons. You check the ones you want and there's no risk of getting anything harder!
Oh, wait, I presume you want the ability to exclude harder dungeons from the Daily Random Dungeon?
That's a little different, because the Daily Random Dungeon gives extra rewards for the risk of getting a Random Dungeon, maybe easy, maybe hard. And if you don't like the dungeon you get, you can either do it or take the 15 minute penalty, which encourages people to stick around and do the harder dungeons.
simple enough to fix, reduce the awards on the daily random dungeon if you use the exclusion.
Once you have the daily done, your argument for not allowing does not apply. If i say I want to queue for this specific dungeon, then I am still waiting on enough others to do that same one. but if I say yes random but not these then it still would pair groups up faster than it does.
If you are saying that you can select multiple dungeons to queue into, then that's news to me. ZOS would need to educate more people on this feature cause it seems fom comments in forums little know it. That's if it works that way.
This select spesific dungeons also let you select both normal and veteran ones so you can do the dlc pledge in normal and the two other in vet. or you can just add dungeons you have not done yet on character and mark both normal and vet.VaranisArano wrote: »Add ability to exclude dungeons from your queue placement. (Have a phobia, be able to exclude being placed in that dungeon) This will save time for all as no one is added to a dungeon they may drop from. Would allow those that do not want to do a dlc dungeon to avoid those if they choose. Why force a dlc dungeon on people just because they could enter, not all are ready for them even in normal mode.
Its called selecting specific dungeons. You check the ones you want and there's no risk of getting anything harder!
Oh, wait, I presume you want the ability to exclude harder dungeons from the Daily Random Dungeon?
That's a little different, because the Daily Random Dungeon gives extra rewards for the risk of getting a Random Dungeon, maybe easy, maybe hard. And if you don't like the dungeon you get, you can either do it or take the 15 minute penalty, which encourages people to stick around and do the harder dungeons.
How about a training dungeon?
First time doing a dungeon (I still haven't), it puts you in a training dungeon to show you the ropes. Groups of four first timers led by an NPC with mini bosses with a variety of mechanics, tips from the NPC and, when you all get through alive, an "I survived my first dungeon" achievement.
Or perhaps a status to show your level of confidence, so people know they're dealing with a newbie rather than losing their rag with who they think is just an idiot. Perhaps give newbies immunity to being kicked for their first n amount of dungeons so the elites are forced to work with them.
VaranisArano wrote: »VaranisArano wrote: »Add ability to exclude dungeons from your queue placement. (Have a phobia, be able to exclude being placed in that dungeon) This will save time for all as no one is added to a dungeon they may drop from. Would allow those that do not want to do a dlc dungeon to avoid those if they choose. Why force a dlc dungeon on people just because they could enter, not all are ready for them even in normal mode.
Its called selecting specific dungeons. You check the ones you want and there's no risk of getting anything harder!
Oh, wait, I presume you want the ability to exclude harder dungeons from the Daily Random Dungeon?
That's a little different, because the Daily Random Dungeon gives extra rewards for the risk of getting a Random Dungeon, maybe easy, maybe hard. And if you don't like the dungeon you get, you can either do it or take the 15 minute penalty, which encourages people to stick around and do the harder dungeons.
simple enough to fix, reduce the awards on the daily random dungeon if you use the exclusion.
Once you have the daily done, your argument for not allowing does not apply. If i say I want to queue for this specific dungeon, then I am still waiting on enough others to do that same one. but if I say yes random but not these then it still would pair groups up faster than it does.
If you are saying that you can select multiple dungeons to queue into, then that's news to me. ZOS would need to educate more people on this feature cause it seems fom comments in forums little know it. That's if it works that way.
Yes, you can select multiple dungeons to queue into using the Select Specific Dungeons option in group finder. I typically do the 3 pledges just to see what pops first.
VaranisArano wrote: »VaranisArano wrote: »Add ability to exclude dungeons from your queue placement. (Have a phobia, be able to exclude being placed in that dungeon) This will save time for all as no one is added to a dungeon they may drop from. Would allow those that do not want to do a dlc dungeon to avoid those if they choose. Why force a dlc dungeon on people just because they could enter, not all are ready for them even in normal mode.
Its called selecting specific dungeons. You check the ones you want and there's no risk of getting anything harder!
Oh, wait, I presume you want the ability to exclude harder dungeons from the Daily Random Dungeon?
That's a little different, because the Daily Random Dungeon gives extra rewards for the risk of getting a Random Dungeon, maybe easy, maybe hard. And if you don't like the dungeon you get, you can either do it or take the 15 minute penalty, which encourages people to stick around and do the harder dungeons.
simple enough to fix, reduce the awards on the daily random dungeon if you use the exclusion.
Once you have the daily done, your argument for not allowing does not apply. If i say I want to queue for this specific dungeon, then I am still waiting on enough others to do that same one. but if I say yes random but not these then it still would pair groups up faster than it does.
If you are saying that you can select multiple dungeons to queue into, then that's news to me. ZOS would need to educate more people on this feature cause it seems fom comments in forums little know it. That's if it works that way.
Yes, you can select multiple dungeons to queue into using the Select Specific Dungeons option in group finder. I typically do the 3 pledges just to see what pops first.
So that's an education problem that many are missing. I've seen so many threads on complaints that queues are so long when people are trying to go for speed run after speed run an such for example, yet have not seen a suggestions that they could click on a group of specific dungeons to queue into on a limited random.
sorry but I do need to go see this with my own eyes, but this does change a perspective for me.
VaranisArano wrote: »VaranisArano wrote: »Add ability to exclude dungeons from your queue placement. (Have a phobia, be able to exclude being placed in that dungeon) This will save time for all as no one is added to a dungeon they may drop from. Would allow those that do not want to do a dlc dungeon to avoid those if they choose. Why force a dlc dungeon on people just because they could enter, not all are ready for them even in normal mode.
Its called selecting specific dungeons. You check the ones you want and there's no risk of getting anything harder!
Oh, wait, I presume you want the ability to exclude harder dungeons from the Daily Random Dungeon?
That's a little different, because the Daily Random Dungeon gives extra rewards for the risk of getting a Random Dungeon, maybe easy, maybe hard. And if you don't like the dungeon you get, you can either do it or take the 15 minute penalty, which encourages people to stick around and do the harder dungeons.
simple enough to fix, reduce the awards on the daily random dungeon if you use the exclusion.
Once you have the daily done, your argument for not allowing does not apply. If i say I want to queue for this specific dungeon, then I am still waiting on enough others to do that same one. but if I say yes random but not these then it still would pair groups up faster than it does.
If you are saying that you can select multiple dungeons to queue into, then that's news to me. ZOS would need to educate more people on this feature cause it seems fom comments in forums little know it. That's if it works that way.
Yes, you can select multiple dungeons to queue into using the Select Specific Dungeons option in group finder. I typically do the 3 pledges just to see what pops first.
So that's an education problem that many are missing. I've seen so many threads on complaints that queues are so long when people are trying to go for speed run after speed run an such for example, yet have not seen a suggestions that they could click on a group of specific dungeons to queue into on a limited random.
sorry but I do need to go see this with my own eyes, but this does change a perspective for me.
John_Falstaff wrote: »I just wanted to remark on the sad, sad, sad side of asking for some test of knowing role, mechanics and strategy. It's a social game. We should be the teachers for the fresh faces, we should be explaining them how to play, we should be the reason they're getting accustomed to vet content. Instead we want to push that off our shoulders and onto some test everyone should pass simply to play the game with us. Are we going too far with replacing parts of our society's functions with some crude automated versions? Maybe if we were better at performing those social functions (instead of kicking a low DPS from a dungeon because he 'wastes our time'), it would give better effect.
I know there are language barriers and there are things people want and do not want to be doing, and so on and so forth. Just thinking aloud here. For players of a social game... we're such a terribly asocial crowd sometimes.
John_Falstaff wrote: »I just wanted to remark on the sad, sad, sad side of asking for some test of knowing role, mechanics and strategy. It's a social game. We should be the teachers for the fresh faces, we should be explaining them how to play, we should be the reason they're getting accustomed to vet content. Instead we want to push that off our shoulders and onto some test everyone should pass simply to play the game with us. Are we going too far with replacing parts of our society's functions with some crude automated versions? Maybe if we were better at performing those social functions (instead of kicking a low DPS from a dungeon because he 'wastes our time'), it would give better effect.
I know there are language barriers and there are things people want and do not want to be doing, and so on and so forth. Just thinking aloud here. For players of a social game... we're such a terribly asocial crowd sometimes.