- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
They need to address the enchantments issue, sooner than later would be good.
Otherwise I don't think ZOS will roll back any changes, they made the ones they wanted whether we like them or not.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
including the ones to
Shields
overload
boundless
magden wings
dk (dont even know what your mad about dk's dont even know what they nerfed but I got you *fist bump*)
nightblade
including the ones to
Shields
overload
boundless
magden wings
dk (dont even know what your mad about dk's dont even know what they nerfed but I got you *fist bump*)
nightblade
Don't forget:
30% Bear nerf
Increased cost of swarm (while still having to double cast it)
Arctic Blast change
One of the biggest problems with rollbacks is that there was a single patch incorporating both the Murkmire DLC and the base game changes, so if they were to rollback the combat changes they'd be undoing Murkmire along with all the associated skill, achievement, and skyshard etc updates that people have earned. That wouldn't be easy, and it wouldn't go down well not least with those subscribers whose payments include DLC content and not all of whom by any means have any concerns at the moment anyway.
Talking of which, it's never a good idea to reverse changes that only impact on some of the players, only a subset of whom are critical of those changes in the first place.
Lastly, like it or not but it needs to be the developers who run the game and not the players. Players can help to influence and shape the game and they can vote with their feet (in a B2P game that's more impactful than simply suspending a subscription while remaining active in the game and on the forum), but the developers need to make the decisions on the structure of the game otherwise we'd be in a frightful mess with different players clamoring for different things and the developers not knowing whether they were coming or going.
Some may argue that the game is already in a frightful mess anyway but that's a minority view judging by the low level of complaints (less than with the sustain changes when Morrowind launched in my perception) and the way to address those complaints is by fixing several obvious bugs and providing some better communication over the remaining changes. The fact that some people don't like the changes doesn't necessarily mean that they're bad for the game and must be reversed. ZOS need to explain their reasoning for some of the changes a bit better, as well as giving more information about the things they regard as bugs and the likely arrangements for fixing them, including a better time estimate than "in a future incremental patch" or some such wording.
One of the biggest problems with rollbacks is that there was a single patch incorporating both the Murkmire DLC and the base game changes, so if they were to rollback the combat changes they'd be undoing Murkmire along with all the associated skill, achievement, and skyshard etc updates that people have earned. That wouldn't be easy, and it wouldn't go down well not least with those subscribers whose payments include DLC content and not all of whom by any means have any concerns at the moment anyway.
Talking of which, it's never a good idea to reverse changes that only impact on some of the players, only a subset of whom are critical of those changes in the first place.
Lastly, like it or not but it needs to be the developers who run the game and not the players. Players can help to influence and shape the game and they can vote with their feet (in a B2P game that's more impactful than simply suspending a subscription while remaining active in the game and on the forum), but the developers need to make the decisions on the structure of the game otherwise we'd be in a frightful mess with different players clamoring for different things and the developers not knowing whether they were coming or going.
Some may argue that the game is already in a frightful mess anyway but that's a minority view judging by the low level of complaints (less than with the sustain changes when Morrowind launched in my perception) and the way to address those complaints is by fixing several obvious bugs and providing some better communication over the remaining changes. The fact that some people don't like the changes doesn't necessarily mean that they're bad for the game and must be reversed. ZOS need to explain their reasoning for some of the changes a bit better, as well as giving more information about the things they regard as bugs and the likely arrangements for fixing them, including a better time estimate than "in a future incremental patch" or some such wording.
You do know we are the one putting food on the table for ZOS right?
One of the biggest problems with rollbacks is that there was a single patch incorporating both the Murkmire DLC and the base game changes, so if they were to rollback the combat changes they'd be undoing Murkmire along with all the associated skill, achievement, and skyshard etc updates that people have earned. That wouldn't be easy, and it wouldn't go down well not least with those subscribers whose payments include DLC content and not all of whom by any means have any concerns at the moment anyway.
Talking of which, it's never a good idea to reverse changes that only impact on some of the players, only a subset of whom are critical of those changes in the first place.
Lastly, like it or not but it needs to be the developers who run the game and not the players. Players can help to influence and shape the game and they can vote with their feet (in a B2P game that's more impactful than simply suspending a subscription while remaining active in the game and on the forum), but the developers need to make the decisions on the structure of the game otherwise we'd be in a frightful mess with different players clamoring for different things and the developers not knowing whether they were coming or going.
Some may argue that the game is already in a frightful mess anyway but that's a minority view judging by the low level of complaints (less than with the sustain changes when Morrowind launched in my perception) and the way to address those complaints is by fixing several obvious bugs and providing some better communication over the remaining changes. The fact that some people don't like the changes doesn't necessarily mean that they're bad for the game and must be reversed. ZOS need to explain their reasoning for some of the changes a bit better, as well as giving more information about the things they regard as bugs and the likely arrangements for fixing them, including a better time estimate than "in a future incremental patch" or some such wording.
You do know we are the one putting food on the table for ZOS right?
They need to address the enchantments issue, sooner than later would be good.
Otherwise I don't think ZOS will roll back any changes, they made the ones they wanted whether we like them or not.
One of the biggest problems with rollbacks is that there was a single patch incorporating both the Murkmire DLC and the base game changes, so if they were to rollback the combat changes they'd be undoing Murkmire along with all the associated skill, achievement, and skyshard etc updates that people have earned. That wouldn't be easy, and it wouldn't go down well not least with those subscribers whose payments include DLC content and not all of whom by any means have any concerns at the moment anyway.
Talking of which, it's never a good idea to reverse changes that only impact on some of the players, only a subset of whom are critical of those changes in the first place.
Lastly, like it or not but it needs to be the developers who run the game and not the players. Players can help to influence and shape the game and they can vote with their feet (in a B2P game that's more impactful than simply suspending a subscription while remaining active in the game and on the forum), but the developers need to make the decisions on the structure of the game otherwise we'd be in a frightful mess with different players clamoring for different things and the developers not knowing whether they were coming or going.
Some may argue that the game is already in a frightful mess anyway but that's a minority view judging by the low level of complaints (less than with the sustain changes when Morrowind launched in my perception) and the way to address those complaints is by fixing several obvious bugs and providing some better communication over the remaining changes. The fact that some people don't like the changes doesn't necessarily mean that they're bad for the game and must be reversed. ZOS need to explain their reasoning for some of the changes a bit better, as well as giving more information about the things they regard as bugs and the likely arrangements for fixing them, including a better time estimate than "in a future incremental patch" or some such wording.
You do know we are the one putting food on the table for ZOS right?
No, you are not. Forum complaints are nothing more than a tempest in a teapot. Further, the complaints about Update 20 are minor compared to a couple past Updates.
.One of the biggest problems with rollbacks is that there was a single patch incorporating both the Murkmire DLC and the base game changes, so if they were to rollback the combat changes they'd be undoing Murkmire along with all the associated skill, achievement, and skyshard etc updates that people have earned. That wouldn't be easy, and it wouldn't go down well not least with those subscribers whose payments include DLC content and not all of whom by any means have any concerns at the moment anyway.
Talking of which, it's never a good idea to reverse changes that only impact on some of the players, only a subset of whom are critical of those changes in the first place.
Lastly, like it or not but it needs to be the developers who run the game and not the players. Players can help to influence and shape the game and they can vote with their feet (in a B2P game that's more impactful than simply suspending a subscription while remaining active in the game and on the forum), but the developers need to make the decisions on the structure of the game otherwise we'd be in a frightful mess with different players clamoring for different things and the developers not knowing whether they were coming or going.
Some may argue that the game is already in a frightful mess anyway but that's a minority view judging by the low level of complaints (less than with the sustain changes when Morrowind launched in my perception) and the way to address those complaints is by fixing several obvious bugs and providing some better communication over the remaining changes. The fact that some people don't like the changes doesn't necessarily mean that they're bad for the game and must be reversed. ZOS need to explain their reasoning for some of the changes a bit better, as well as giving more information about the things they regard as bugs and the likely arrangements for fixing them, including a better time estimate than "in a future incremental patch" or some such wording.
You do know we are the one putting food on the table for ZOS right?
No, you are not. Forum complaints are nothing more than a tempest in a teapot. Further, the complaints about Update 20 are minor compared to a couple past Updates.
For every one player complaining on the forums you get 100 players that cry in zone chat. So stop thinking like that would be a smart thing. And uf you were playing the game you would know this.
No need. I'm not here to *** ride off bad popular opinions so I have no need for a traffic increase.
One of the biggest problems with rollbacks is that there was a single patch incorporating both the Murkmire DLC and the base game changes, so if they were to rollback the combat changes they'd be undoing Murkmire along with all the associated skill, achievement, and skyshard etc updates that people have earned. That wouldn't be easy, and it wouldn't go down well not least with those subscribers whose payments include DLC content and not all of whom by any means have any concerns at the moment anyway.
Talking of which, it's never a good idea to reverse changes that only impact on some of the players, only a subset of whom are critical of those changes in the first place.
Lastly, like it or not but it needs to be the developers who run the game and not the players. Players can help to influence and shape the game and they can vote with their feet (in a B2P game that's more impactful than simply suspending a subscription while remaining active in the game and on the forum), but the developers need to make the decisions on the structure of the game otherwise we'd be in a frightful mess with different players clamoring for different things and the developers not knowing whether they were coming or going.
Some may argue that the game is already in a frightful mess anyway but that's a minority view judging by the low level of complaints (less than with the sustain changes when Morrowind launched in my perception) and the way to address those complaints is by fixing several obvious bugs and providing some better communication over the remaining changes. The fact that some people don't like the changes doesn't necessarily mean that they're bad for the game and must be reversed. ZOS need to explain their reasoning for some of the changes a bit better, as well as giving more information about the things they regard as bugs and the likely arrangements for fixing them, including a better time estimate than "in a future incremental patch" or some such wording.