Cut the enchant strength for 1 handed weapons in half, but add a passive that doubles the strength of enchants for sword and board in order to maintain the effectiveness of the crushing enchant.
@ZOS_RobGarrett
@ZOS_Wrobel
@ZOS_RichLambert
Lightspeedflashb14_ESO wrote: »Cut the enchant strength for 1 handed weapons in half, but add a passive that doubles the strength of enchants for sword and board in order to maintain the effectiveness of the crushing enchant.
@ZOS_RobGarrett
@ZOS_Wrobel
@ZOS_RichLambert
or leave the enchants on one handers halved and have a good reason to run an ice staff?
Darkenarlol wrote: »yep let's nerf one of the few things in Nerfmire that was not a Murk... oh sorry i mean nerf
and again... because pvp
you know what? i have a whole collection of typical stam players advices from last couple of months =D
- l2p
- adapt
- noone cares
- play like everyone ( oh i mean die) without your crutches
edited to add my faw - learn to kite you cannot facetank people for an hour now lol
IZZEFlameLash wrote: »Darkenarlol wrote: »yep let's nerf one of the few things in Nerfmire that was not a Murk... oh sorry i mean nerf
and again... because pvp
you know what? i have a whole collection of typical stam players advices from last couple of months =D
- l2p
- adapt
- noone cares
- play like everyone ( oh i mean die) without your crutches
edited to add my faw - learn to kite you cannot facetank people for an hour now lol
Let's keep the obviously broken mechanic then? Why don't we keep DKs as gods they were back 1.5 and before? Must be because no one bothered to 'l2p' 'adapt' back then according to your logic? Enchants were fine as they were pre-Nerfmire and it is now outright broken.
John_Falstaff wrote: »No. Because it doesn't equalize 1H enchants to 2H in fact, but rather makes it worse than 2H/staff/bow. Enchantments don't stack, and so, 1 + 1/2 + 1/2 enchantment on DW will not be equivalent of other weapons. You can't slot two half-effect glyphs for the effect of a full glyph. Want to run full-strength absorb on one bar and full-strength berserker on the other? Let's check who would be able to do it:
2H: check.
Bow: yup.
Staff: mmhm.
2W: nope.
And no, please no "if you wear a bucket on your head it's a buff" preaching - no telling that if I run half-effect poison on one hand and half-effect berserker on another it would be just the same as a single full berserker. No it wouldn't.
@Daus
The simultaneous proc from all weapons even on off hand and back bar and from Bleeds is fundamentally broken. Tinkering with the values won’t help here. Reverting the “bug fix” is the best solution.
Darkenarlol wrote: »yep let's nerf one of the few things in Nerfmire that was not a Murk... oh sorry i mean nerf
and again... because pvp
you know what? i have a whole collection of typical stam players advices from last couple of months =D
- l2p
- adapt
- noone cares
- play like everyone ( oh i mean die) without your crutches
edited to add my faw - learn to kite you cannot facetank people for an hour now lol
Well said. This is how I tell good PvE players from bad ones: good players don't *need* broken stuff like their monster set doing 4k dps or their enchants adding 3~4k dps with no skills involved because they are good players.Darkenarlol wrote: »yep let's nerf one of the few things in Nerfmire that was not a Murk... oh sorry i mean nerf
and again... because pvp
you know what? i have a whole collection of typical stam players advices from last couple of months =D
- l2p
- adapt
- noone cares
- play like everyone ( oh i mean die) without your crutches
edited to add my faw - learn to kite you cannot facetank people for an hour now lol
This does not apply to PvP only. Are you really that boring that you want to increase your dps but not increase pve difficulty? Other then skillpoints there is already no point in doing overland quests etc. due to it being so easy when your maxed in cp.
Keep buffing all the dps etc. ZOS and in time people will leave your game because of the boring grind PVE.
Darkenarlol wrote: »yep let's nerf one of the few things in Nerfmire that was not a Murk... oh sorry i mean nerf
and again... because pvp
you know what? i have a whole collection of typical stam players advices from last couple of months =D
- l2p
- adapt
- noone cares
- play like everyone ( oh i mean die) without your crutches
edited to add my faw - learn to kite you cannot facetank people for an hour now lol
John_Falstaff wrote: »No. Because it doesn't equalize 1H enchants to 2H in fact, but rather makes it worse than 2H/staff/bow. Enchantments don't stack, and so, 1 + 1/2 + 1/2 enchantment on DW will not be equivalent of other weapons. You can't slot two half-effect glyphs for the effect of a full glyph. Want to run full-strength absorb on one bar and full-strength berserker on the other? Let's check who would be able to do it:
2H: check.
Bow: yup.
Staff: mmhm.
2W: nope.
And no, please no "if you wear a bucket on your head it's a buff" preaching - no telling that if I run half-effect poison on one hand and half-effect berserker on another it would be just the same as a single full berserker. No it wouldn't.
Darkenarlol wrote: »yep let's nerf one of the few things in Nerfmire that was not a Murk... oh sorry i mean nerf
and again... because pvp
you know what? i have a whole collection of typical stam players advices from last couple of months =D
- l2p
- adapt
- noone cares
- play like everyone ( oh i mean die) without your crutches
edited to add my faw - learn to kite you cannot facetank people for an hour now lol
Yea except these enchants were added for PVE purposes. So PVE broke PVP (again).
Another PVE change this patch, was shields.
9/10 changes in this game are done with PVE in mind first with PVP either second or as an unintended impact. I welcome all to challenge that with sources.
John_Falstaff wrote: »@Lightspeedflashb14_ESO , oh, you again; I asked you about your proposed alternative when you suggested same in different thread - but you went quiet and never responded. So yes, right now you're trying to suggest me to put a bucket on my head. Again.
And no, it wouldn't be better, because berserker's weapon damage affects all your skills and it affects your healing; it also affects your AoEs, unlike damage glyph (which would be strictly single target). Oh, and you're ignoring again that you have to run full absorb for sustain, so no placing berserk on back bar in that scheme you propose (and that'd despite me having explicitly mentioning it in my message - so, I take it you still don't have a way to run full absorb and full berserk, and that's why you're not answering that).
Earlier, you also tried your 'you're doing it wrong' by advertising how good Combustion is with infused poison glyph, and when I gave you numbers I got after testing it, you went silent again (what could be easier, to test your own advice, to think of it). I'm inclined to start ignoring you, because nothing you advise ever makes sense.
Just a clarification, currently the strategy that's the most effective is to have an infused Maelstrom bow with the berserker enchant. My Suggestion would have zero influence on the potency of this strategy so the argument that DW would have to have 2 berserker enchants simply doesn't hold weight.
Lightspeedflashb14_ESO wrote: »Just a clarification, currently the strategy that's the most effective is to have an infused Maelstrom bow with the berserker enchant. My Suggestion would have zero influence on the potency of this strategy so the argument that DW would have to have 2 berserker enchants simply doesn't hold weight.
The way enchantments work is that they don't stack, so the double enchantments would just proc one till it was dry then proc the other, I suppose that could be a plus as well, double the length, half the strength. The idea is to tone dual wield enchantments down. You are saying that the fact that cutting them in half makes them less potent doesn't makes sense, that is the point. We want dual wield to have the weakest enchants, cause daul weild get another one.
.Even with DW's enchants cut in half they still have the advantage.
. For one they have no reduction from the berserker enchant considering they should have it located on their bow or 2H.
. As far as the other 2 enchants go it should be poison and then disease/Oblivion/absorb Stam depending on preference.
Considering the poison status affect would be the same regardless, DW could still benefit from having higher enchant DPS while also having defile or/resource management built into their loadout.
bigdavid11b16_ESO wrote: »they dont even listen to class reps.