Class reps? Most people in game have no idea they even exist let alone who on Earth they are and how to get in contact with them. Not to say they arent doing their job but this "programme" is so utterly stupid and ridiculous. Forget this elitist class rep nonsense and go into YOUR game and ask the players you see, ON EVERY PLATFORM not just freaking PC NA. Give them a message and ask how they feel about particular parts of the game you are considering to change before you do it and say "here you go, this is the combat for the next 3-4 months". Speak to people, create polls, ask opinions, create discussions not just tell a few class reps to go off and do it for you.
When was the last update that provided an overall POSITIVE improvement from the previous patch in regards to combat, and in particular regards to PVP?
Seriously, when was the last update you read the patch notes and said, wow thats a great set of combat balance for the game?
As far as I can remember, its been nothing but nerfs after nerfs for a long long time and the players spitting out "adapt" as if its only for the intelligent to be able to do so are feeding into ZOS's absolute woeful decision making combat wise. Do you know what? A lot of people simply wont waste their time and money "adapting" and will simply just slowly stop logging in until theyre done for good.
Adapting to new negative changes EVERY patch isnt difficult, its annoying and unnecessary. The end game player base is so evidently decreasing on console each patch espcially in PVP for all 3 alliances. People are sick to death and nothing we say ever seems to have an impact...
Community, your thoughts on our voices and what YOU would like to see change?
Hey now. Don't blame the Class Reps for this mess. They gave all our feedback to ZOS, and talked about it with ZOS at length.
It's not the Reps fault when ZOS chooses to ignore it.
Player A thinks Sorc shields are over powered
Player B thinks Sorc shields are fine as is
Player C thinks Sorc shields need a slight boost.
ZoS nerf shields. 67% of their player base says ZoS doesn't listen to their input
ZoS leaves shields as is. 67% of their player base says ZoS doesn't listen to their input
ZoS bumps up shields. 67% of their player base says ZoS doesn't listen to their input
You'd rather poll the general population for changes than have the developers make decisions while deliberately listening to feedback from the most experience players?
Congratulations. We now have flying mounts and PvP has been removed from the game.Player A thinks Sorc shields are over powered
Player B thinks Sorc shields are fine as is
Player C thinks Sorc shields need a slight boost.
ZoS nerf shields. 67% of their player base says ZoS doesn't listen to their input
ZoS leaves shields as is. 67% of their player base says ZoS doesn't listen to their input
ZoS bumps up shields. 67% of their player base says ZoS doesn't listen to their input
This is the reality of feedback and changes. Getting all butthurt and emotional over changes only reinforces the fact that you are not the person that should be deciding how to change the game.
You know why none of this matters?
How many threads do you see the same names in, over and over (myself included).
Take all those active invested people out of the game completely, not even a drop in the ocean.
For that matter, remove every single person who has posted on this very forum in the last month from the game, you know what happens? Nothing.
You, me, everyone here do not mean a thing. They have openly stated this game is designed to be played for 3weeks or a month after a new patch drops. Thats how the biggest return is gotten, thatd what the massive majority do.
Wasting energy trying to get a developer to create "your" version of their game is like telling the artist what paint and brush to use on a commissioned piece.
If you have such amazing ideas, millions of dollars in investment capital, and millions more to support operational and advertising, make your own game exactly as you want it.
Squeaky wheel in this case simply gets replaced.
The sooner you come to terms with the reality of the situation, the easier it will be to either have fun in the gamr again or leave for greener pastures, but to expect, after all this time, any relevant changes will be made to cater to any specific crowd other than the profit generating populus is just silly.
Its not adapt and survive. Its accept and assimilate.
Erm...No, lol.
A poll for the shield changes BEFORE they reverted their stupid initial idea would have prevented the whole process.
The poll wouldnt be "tell us what you want, and we'll provide!"
It should be "We're thinking of changing this, its a big move so we would like to see the general opinion on the idea"
You know why none of this matters?
How many threads do you see the same names in, over and over (myself included).
Take all those active invested people out of the game completely, not even a drop in the ocean.
For that matter, remove every single person who has posted on this very forum in the last month from the game, you know what happens? Nothing.
You, me, everyone here do not mean a thing. They have openly stated this game is designed to be played for 3weeks or a month after a new patch drops. Thats how the biggest return is gotten, thatd what the massive majority do.
Wasting energy trying to get a developer to create "your" version of their game is like telling the artist what paint and brush to use on a commissioned piece.
If you have such amazing ideas, millions of dollars in investment capital, and millions more to support operational and advertising, make your own game exactly as you want it.
Squeaky wheel in this case simply gets replaced.
The sooner you come to terms with the reality of the situation, the easier it will be to either have fun in the gamr again or leave for greener pastures, but to expect, after all this time, any relevant changes will be made to cater to any specific crowd other than the profit generating populus is just silly.
Its not adapt and survive. Its accept and assimilate.
@yodased
Youve made a good point here except this game isn't ZOS' game, its Bethesda's world that they created. ZOS have a duty to deliver an MMO to Elder Scrolls fans/players and must stick to the insturctions and boundaries given to them by their superiors, Bethesda lol.
If ZOS, didnt make this game, then another company would have but no one would have made The Elder Scrolls if it wasnt Bethesda so Im not asking them do it my way or the community's way or the highway. Im saying SPEAK to us and ask us the USERS for our opinion before they make such stupid decisions which they always always go back on anyway but its just a wasted 3/4 months of awful combat before they do so.
VaranisArano wrote: »Chicharron wrote: »Question.
Class Reps work for free?
As far as I know. I'm not sure you could pay me to mediate between ZOS and the community.
Forget this elitist class rep nonsense and go into YOUR game and ask the players you see
You know why none of this matters?
How many threads do you see the same names in, over and over (myself included).
Take all those active invested people out of the game completely, not even a drop in the ocean.
For that matter, remove every single person who has posted on this very forum in the last month from the game, you know what happens? Nothing.
You, me, everyone here do not mean a thing. They have openly stated this game is designed to be played for 3weeks or a month after a new patch drops. Thats how the biggest return is gotten, thatd what the massive majority do.
Wasting energy trying to get a developer to create "your" version of their game is like telling the artist what paint and brush to use on a commissioned piece.
If you have such amazing ideas, millions of dollars in investment capital, and millions more to support operational and advertising, make your own game exactly as you want it.
Squeaky wheel in this case simply gets replaced.
The sooner you come to terms with the reality of the situation, the easier it will be to either have fun in the gamr again or leave for greener pastures, but to expect, after all this time, any relevant changes will be made to cater to any specific crowd other than the profit generating populus is just silly.
Its not adapt and survive. Its accept and assimilate.
@yodased
Youve made a good point here except this game isn't ZOS' game, its Bethesda's world that they created. ZOS have a duty to deliver an MMO to Elder Scrolls fans/players and must stick to the insturctions and boundaries given to them by their superiors, Bethesda lol.
If ZOS, didnt make this game, then another company would have but no one would have made The Elder Scrolls if it wasnt Bethesda so Im not asking them do it my way or the community's way or the highway. Im saying SPEAK to us and ask us the USERS for our opinion before they make such stupid decisions which they always always go back on anyway but its just a wasted 3/4 months of awful combat before they do so.
You do realize that Zeinmax media owns bethesda right? It's this level of misunderstanding that puts people in the position they are in right now.
Well, Bethesda created the world and they made Skyrim so why can't I have this.
Zenimax is a massive, MASSIVE company that owns SEVERAL of your favorite studios.
Bethesda is the original IP developer sure, and Zenimax Online Studios was created for the sole purpose of ESO and any other MMORPG that the parent company decides to build.
Pete Hines himself couldn't go to his bosses and say herp derp, you are messing with my world, stop it.
Zenimax is a corporation on the same level of EA or Wal-Mart in so much that they give exactly this much about anyone's personal opinion: -394
https://en.wikipedia.org/wiki/Bethesda_Softworks
I does what I can.VaranisArano wrote: »Chicharron wrote: »Question.
Class Reps work for free?
As far as I know. I'm not sure you could pay me to mediate between ZOS and the community.
I would end up flipping out on them, reps must have the patients of a saint........
as it is it takes mods and Turelus to keep me in check
Players who want to give feedback have multiple ways of doing so. /feedback in game, the open and public forums, attending events and talking directly to devs.
1 second cast times.Players who want to give feedback have multiple ways of doing so. /feedback in game, the open and public forums, attending events and talking directly to devs.
For real !! and when was the last time Zos listend to the feedback ? The only thing we get from zos in the threads is : We removed some comments that dont follow the rules.... and the /feedback in the game is even worse, they dont even answer
Regarding the class reps, they are a wet PR dream for Zo$ they a working for free and if the natchpotes backfire they can blame the reps

I does what I can.VaranisArano wrote: »Chicharron wrote: »Question.
Class Reps work for free?
As far as I know. I'm not sure you could pay me to mediate between ZOS and the community.
I would end up flipping out on them, reps must have the patients of a saint........
as it is it takes mods and Turelus to keep me in check
The reps have a damn tough job though, the abuse they received during this development cycle was appalling.
It's also not their fault as they don't make the choices ZOS put forward, yet are now on the front line to receive abuse for it.
I think sometimes people need to take a step back and remember that no matter how much we disagree with one another and argue with one another that behind every name and title, be that community member, reps or ZOS staff there is a real person who has to deal with that abuse.
I can say for me personally there have been times where I've walked away from the PC feeling pretty horrible because of the remarks made towards me. It took me some time to gain the confidence to either shrug it off or report people (for serious abuse) because none of us have to put up with that kind of environment.
This I agree with, at least with sets.Sir_Xalvador wrote: »oh and before I forget stop with all the new motifs and new sets every 4 months its not needed we have plenty
1 second cast times.
StormChaser3000 wrote: »1 second cast times.
We don't need that. All this happened after people complained about shield stacking. Instead of fixing that single problem they just destroyed shields in general.
I've posted the proposal with technical description in the other thread how to fix this mess. I will repeat it here:
If all the time the main problem was shield stacking then why not just to remove the possibility of having those 2 effects being active at the same time?
I've always used only hardened ward and now with this changes on order to approach my previous lvl of defense I have to sacrifice another slot for the second shield. With this patch ZOS is basically pushing people to shield stacking!
How to do it: just like you did with major sorcery effect for example. You can't jump over 20% with that effect. Same with shields.
1. Bring those skills back to their initial state.
2. Name both effects "Major shield" or something to prevent them from stacking..
3. Create separate mini effects for pet protection for Hardened Ward, magicka restoration for that other light armor shield skill, etc... Thus those mini effects could be the only thing that can be stacked (which I don't think is worth it).
Result: No more shield stacking. You can choose one shield which fits your gameplay better and enjoy a reasonable amount of protection.
I can guarantee you that you'll have people who don't agree with this. ZOS were screwed from the start with shield changes because no matter what they did people were going to be mad.StormChaser3000 wrote: »1 second cast times.
We don't need that. All this happened after people complained about shield stacking. Instead of fixing that single problem they just destroyed shields in general.
I've posted the proposal with technical description in the other thread how to fix this mess. I will repeat it here:
If all the time the main problem was shield stacking then why not just to remove the possibility of having those 2 effects being active at the same time?
I've always used only hardened ward and now with this changes on order to approach my previous lvl of defense I have to sacrifice another slot for the second shield. With this patch ZOS is basically pushing people to shield stacking!
How to do it: just like you did with major sorcery effect for example. You can't jump over 20% with that effect. Same with shields.
1. Bring those skills back to their initial state.
2. Name both effects "Major shield" or something to prevent them from stacking..
3. Create separate mini effects for pet protection for Hardened Ward, magicka restoration for that other light armor shield skill, etc... Thus those mini effects could be the only thing that can be stacked (which I don't think is worth it).
Result: No more shield stacking. You can choose one shield which fits your gameplay better and enjoy a reasonable amount of protection.
Player A thinks Sorc shields are over powered
Player B thinks Sorc shields are fine as is
Player C thinks Sorc shields need a slight boost.
ZoS nerf shields. 67% of their player base says ZoS doesn't listen to their input
ZoS leaves shields as is. 67% of their player base says ZoS doesn't listen to their input
ZoS bumps up shields. 67% of their player base says ZoS doesn't listen to their input
I have been playing these type of games since EQ ... and the same posts occur for every game. Like dejavu all over again
Sir_Xalvador wrote: »I agree,
Every 4 months we get a buff that we don't need or want or a nerf we don't need or want, then 4 months later its back to the way it was the first time quit nerfing and buffing stuff, You end up breaking the game when you do and them ots oh we will fix that in the next incremental patch... Let us play the game, it seems like the people nerfing and buffing things DO NOT PLAY THE GAME ANYHOW... kinda like that one mgr at your job never did your job before and does not know how too do it but they are going to tell you how to do it as they hold a clipboard.....
oh and before I forget stop with all the new motifs and new sets every 4 months its not needed we have plenty