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The player base voice is NOT being heard (class reps) and some WON'T "adapt"

  • Mojmir
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    Phage wrote: »
    mb10 wrote: »
    Class reps? Most people in game have no idea they even exist let alone who on Earth they are and how to get in contact with them. Not to say they arent doing their job but this "programme" is so utterly stupid and ridiculous. Forget this elitist class rep nonsense and go into YOUR game and ask the players you see, ON EVERY PLATFORM not just freaking PC NA. Give them a message and ask how they feel about particular parts of the game you are considering to change before you do it and say "here you go, this is the combat for the next 3-4 months". Speak to people, create polls, ask opinions, create discussions not just tell a few class reps to go off and do it for you.

    When was the last update that provided an overall POSITIVE improvement from the previous patch in regards to combat, and in particular regards to PVP?
    Seriously, when was the last update you read the patch notes and said, wow thats a great set of combat balance for the game?

    As far as I can remember, its been nothing but nerfs after nerfs for a long long time and the players spitting out "adapt" as if its only for the intelligent to be able to do so are feeding into ZOS's absolute woeful decision making combat wise. Do you know what? A lot of people simply wont waste their time and money "adapting" and will simply just slowly stop logging in until theyre done for good.
    Adapting to new negative changes EVERY patch isnt difficult, its annoying and unnecessary. The end game player base is so evidently decreasing on console each patch espcially in PVP for all 3 alliances. People are sick to death and nothing we say ever seems to have an impact...

    Community, your thoughts on our voices and what YOU would like to see change?




    Hey now. Don't blame the Class Reps for this mess. They gave all our feedback to ZOS, and talked about it with ZOS at length.

    It's not the Reps fault when ZOS chooses to ignore it.

    This i believe was the whole intention of the program. Divert attention away from the devs incompetence and blame the reps.
  • Robvenom
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    Turelus wrote: »
    Players who want to give feedback have multiple ways of doing so. /feedback in game, the open and public forums, attending events and talking directly to devs.

    What a delightful little bubble you must live in.
    Puppet the Peanut - Templar Tank/Healer
  • Chaos2088
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    Could a prompt in game when you log in work? Like a auto ticket that pops after after a player logs in and ask a few simple question, if don’t want to just click it away. Think many wouldn’t mind spending 2 mins filling a survey out on what the feel about the game. Would provide the company with direct feed back.
    @Chaos2088 PC EU Server | AD-PvP
  • RedRook
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    Nah, the class reps are doing fine. They do talk to the players, and more to the point they play the damn game - on multiple classes - and know how it works.

    The class reps are not the problem. The devs don't really care to listen to us - no doubt they feel they're always being shouted at, but that's what happens when you sit like a stone when people are talking to you. They get louder. The devs and the company have their own directives and priorities that may or may not have anything to do with whether or not we're having any fun, and their own ideas about what's important in gameplay that may or may not have anything to do with what it's like to play the game. You can throw yourself at that wall all you like, but there it stays.
    Edited by RedRook on October 24, 2018 12:33PM
  • Turelus
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    Robvenom wrote: »
    Turelus wrote: »
    Players who want to give feedback have multiple ways of doing so. /feedback in game, the open and public forums, attending events and talking directly to devs.

    What a delightful little bubble you must live in.
    It's less negative than the world outside at least. :tongue:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Spartabunny08
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    ZOS best choose wisely. It may be their choice to do whatever they wish but that is not how they keep a game making them money. No people means no game therefore no money. So go ahead, threaten me with a good time. Destroy all my builds and buff l2p, they're obviously finished with this game they just haven't put out the memo. It's coming...
  • yodased
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    You know why none of this matters?

    How many threads do you see the same names in, over and over (myself included).

    Take all those active invested people out of the game completely, not even a drop in the ocean.

    For that matter, remove every single person who has posted on this very forum in the last month from the game, you know what happens? Nothing.

    You, me, everyone here do not mean a thing. They have openly stated this game is designed to be played for 3weeks or a month after a new patch drops. Thats how the biggest return is gotten, thatd what the massive majority do.

    Wasting energy trying to get a developer to create "your" version of their game is like telling the artist what paint and brush to use on a commissioned piece.

    If you have such amazing ideas, millions of dollars in investment capital, and millions more to support operational and advertising, make your own game exactly as you want it.

    Squeaky wheel in this case simply gets replaced.

    The sooner you come to terms with the reality of the situation, the easier it will be to either have fun in the gamr again or leave for greener pastures, but to expect, after all this time, any relevant changes will be made to cater to any specific crowd other than the profit generating populus is just silly.

    Its not adapt and survive. Its accept and assimilate.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Kolache
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    You'd rather poll the general population for changes than have the developers make decisions while deliberately listening to feedback from the most experience players?

    Congratulations. We now have flying mounts and PvP has been removed from the game.
    thedude33 wrote: »
    Player A thinks Sorc shields are over powered
    Player B thinks Sorc shields are fine as is
    Player C thinks Sorc shields need a slight boost.

    ZoS nerf shields. 67% of their player base says ZoS doesn't listen to their input
    ZoS leaves shields as is. 67% of their player base says ZoS doesn't listen to their input
    ZoS bumps up shields. 67% of their player base says ZoS doesn't listen to their input

    This is the reality of feedback and changes. Getting all butthurt and emotional over changes only reinforces the fact that you are not the person that should be deciding how to change the game.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • mb10
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    Kolache wrote: »
    You'd rather poll the general population for changes than have the developers make decisions while deliberately listening to feedback from the most experience players?

    Congratulations. We now have flying mounts and PvP has been removed from the game.
    thedude33 wrote: »
    Player A thinks Sorc shields are over powered
    Player B thinks Sorc shields are fine as is
    Player C thinks Sorc shields need a slight boost.

    ZoS nerf shields. 67% of their player base says ZoS doesn't listen to their input
    ZoS leaves shields as is. 67% of their player base says ZoS doesn't listen to their input
    ZoS bumps up shields. 67% of their player base says ZoS doesn't listen to their input

    This is the reality of feedback and changes. Getting all butthurt and emotional over changes only reinforces the fact that you are not the person that should be deciding how to change the game.

    @Kolache

    Erm...No, lol.

    A poll for the shield changes BEFORE they reverted their stupid initial idea would have prevented the whole process.
    The poll wouldnt be "tell us what you want, and we'll provide!"

    It should be "We're thinking of changing this, its a big move so we would like to see the general opinion on the idea"
  • mb10
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    yodased wrote: »
    You know why none of this matters?

    How many threads do you see the same names in, over and over (myself included).

    Take all those active invested people out of the game completely, not even a drop in the ocean.

    For that matter, remove every single person who has posted on this very forum in the last month from the game, you know what happens? Nothing.

    You, me, everyone here do not mean a thing. They have openly stated this game is designed to be played for 3weeks or a month after a new patch drops. Thats how the biggest return is gotten, thatd what the massive majority do.

    Wasting energy trying to get a developer to create "your" version of their game is like telling the artist what paint and brush to use on a commissioned piece.

    If you have such amazing ideas, millions of dollars in investment capital, and millions more to support operational and advertising, make your own game exactly as you want it.

    Squeaky wheel in this case simply gets replaced.

    The sooner you come to terms with the reality of the situation, the easier it will be to either have fun in the gamr again or leave for greener pastures, but to expect, after all this time, any relevant changes will be made to cater to any specific crowd other than the profit generating populus is just silly.

    Its not adapt and survive. Its accept and assimilate.

    @yodased

    Youve made a good point here except this game isn't ZOS' game, its Bethesda's world that they created. ZOS have a duty to deliver an MMO to Elder Scrolls fans/players and must stick to the insturctions and boundaries given to them by their superiors, Bethesda lol.

    If ZOS, didnt make this game, then another company would have but no one would have made The Elder Scrolls if it wasnt Bethesda so Im not asking them do it my way or the community's way or the highway. Im saying SPEAK to us and ask us the USERS for our opinion before they make such stupid decisions which they always always go back on anyway but its just a wasted 3/4 months of awful combat before they do so.
  • Kolache
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    mb10 wrote: »
    Erm...No, lol.

    A poll for the shield changes BEFORE they reverted their stupid initial idea would have prevented the whole process.
    The poll wouldnt be "tell us what you want, and we'll provide!"

    It should be "We're thinking of changing this, its a big move so we would like to see the general opinion on the idea"

    How many significant nerfs do you think would have passed if they put all of them to a poll? If you're thinking "yeah that's the idea" then I disagree, some things need to be nerfed and I don't believe that a majority will vote objectively to nerf anything, especially if it's something shared across all classes.

    My tinfoil hat theory is that the process that was followed worked exactly like they wanted it to. I think if right out of the gate they were like "shields capped at 50% health" there would have been nearly the same level of ranting. Instead they hung the horrible reaction around the neck of casting time and were somewhat welcomed to simply make it a cap nerf instead.

    Either way, they did revert that change during testing so why would it really matter if they had never tested it at all instead if the outcome is the same on live?
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • ezio45
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    I have full faith in the class reps, every single pain point or issue i have had and brought up to @Tasear or the others has been shown on the rep report. Their doing a great job

    zos isnt listening

    and their not elitist....

    im an elitist but their not. They have always backed unconventional builds. Pushed to solve the problems of all classes and helped make classes better at all roles

    Hell I wish zos would start letting the reps give them suggestions
  • yodased
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    mb10 wrote: »
    yodased wrote: »
    You know why none of this matters?

    How many threads do you see the same names in, over and over (myself included).

    Take all those active invested people out of the game completely, not even a drop in the ocean.

    For that matter, remove every single person who has posted on this very forum in the last month from the game, you know what happens? Nothing.

    You, me, everyone here do not mean a thing. They have openly stated this game is designed to be played for 3weeks or a month after a new patch drops. Thats how the biggest return is gotten, thatd what the massive majority do.

    Wasting energy trying to get a developer to create "your" version of their game is like telling the artist what paint and brush to use on a commissioned piece.

    If you have such amazing ideas, millions of dollars in investment capital, and millions more to support operational and advertising, make your own game exactly as you want it.

    Squeaky wheel in this case simply gets replaced.

    The sooner you come to terms with the reality of the situation, the easier it will be to either have fun in the gamr again or leave for greener pastures, but to expect, after all this time, any relevant changes will be made to cater to any specific crowd other than the profit generating populus is just silly.

    Its not adapt and survive. Its accept and assimilate.

    @yodased

    Youve made a good point here except this game isn't ZOS' game, its Bethesda's world that they created. ZOS have a duty to deliver an MMO to Elder Scrolls fans/players and must stick to the insturctions and boundaries given to them by their superiors, Bethesda lol.

    If ZOS, didnt make this game, then another company would have but no one would have made The Elder Scrolls if it wasnt Bethesda so Im not asking them do it my way or the community's way or the highway. Im saying SPEAK to us and ask us the USERS for our opinion before they make such stupid decisions which they always always go back on anyway but its just a wasted 3/4 months of awful combat before they do so.

    You do realize that Zeinmax media owns bethesda right? It's this level of misunderstanding that puts people in the position they are in right now.

    Well, Bethesda created the world and they made Skyrim so why can't I have this.

    Zenimax is a massive, MASSIVE company that owns SEVERAL of your favorite studios.

    Bethesda is the original IP developer sure, and Zenimax Online Studios was created for the sole purpose of ESO and any other MMORPG that the parent company decides to build.

    Pete Hines himself couldn't go to his bosses and say herp derp, you are messing with my world, stop it.

    Zenimax is a corporation on the same level of EA or Wal-Mart in so much that they give exactly this much about anyone's personal opinion: -394

    https://en.wikipedia.org/wiki/Bethesda_Softworks
    Edited by yodased on October 24, 2018 1:40PM
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • ezio45
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    Chicharron wrote: »
    Question.

    Class Reps work for free?

    As far as I know. I'm not sure you could pay me to mediate between ZOS and the community.

    I would end up flipping out on them, reps must have the patients of a saint........

    as it is it takes mods and @Turelus to keep me in check
  • lagrue
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    mb10 wrote: »
    Forget this elitist class rep nonsense and go into YOUR game and ask the players you see

    Wow in my experience speaking to class reps they are anything BUT elitist. They have been genuinely helpful and pass along feedback all the time in our stead. That's a pretty rude blanket statement against people who take the time to relay our grievances.

    Now whether ZOS digests that feedback in a useful way is an entirely different story. It should have been clear as day their team have next to no idea what they're doing - or we wouldn't need this program in the first place. Even with feedback coming in I'm willing to bet their ears are still gummed up with marshmallows and so what they hear and do are completely different than what was actually said.

    The problem with them "looking at all players" is that they do it in the form of data. They look at things like skill usage per capita, then nerf the living heck out the things that are used more than others. If ZOS had to make polls and ask every player how we feel about changes every single time, it would take 56 years to get a single patch.

    I know you seem to think you're some virtuoso of PR management, but I think your method would be an even greater disaster than what we're facing now.
    Edited by lagrue on October 24, 2018 1:43PM
    "You must defeat me every time. I need defeat you only once"
  • mb10
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    yodased wrote: »
    mb10 wrote: »
    yodased wrote: »
    You know why none of this matters?

    How many threads do you see the same names in, over and over (myself included).

    Take all those active invested people out of the game completely, not even a drop in the ocean.

    For that matter, remove every single person who has posted on this very forum in the last month from the game, you know what happens? Nothing.

    You, me, everyone here do not mean a thing. They have openly stated this game is designed to be played for 3weeks or a month after a new patch drops. Thats how the biggest return is gotten, thatd what the massive majority do.

    Wasting energy trying to get a developer to create "your" version of their game is like telling the artist what paint and brush to use on a commissioned piece.

    If you have such amazing ideas, millions of dollars in investment capital, and millions more to support operational and advertising, make your own game exactly as you want it.

    Squeaky wheel in this case simply gets replaced.

    The sooner you come to terms with the reality of the situation, the easier it will be to either have fun in the gamr again or leave for greener pastures, but to expect, after all this time, any relevant changes will be made to cater to any specific crowd other than the profit generating populus is just silly.

    Its not adapt and survive. Its accept and assimilate.

    @yodased

    Youve made a good point here except this game isn't ZOS' game, its Bethesda's world that they created. ZOS have a duty to deliver an MMO to Elder Scrolls fans/players and must stick to the insturctions and boundaries given to them by their superiors, Bethesda lol.

    If ZOS, didnt make this game, then another company would have but no one would have made The Elder Scrolls if it wasnt Bethesda so Im not asking them do it my way or the community's way or the highway. Im saying SPEAK to us and ask us the USERS for our opinion before they make such stupid decisions which they always always go back on anyway but its just a wasted 3/4 months of awful combat before they do so.

    You do realize that Zeinmax media owns bethesda right? It's this level of misunderstanding that puts people in the position they are in right now.

    Well, Bethesda created the world and they made Skyrim so why can't I have this.

    Zenimax is a massive, MASSIVE company that owns SEVERAL of your favorite studios.

    Bethesda is the original IP developer sure, and Zenimax Online Studios was created for the sole purpose of ESO and any other MMORPG that the parent company decides to build.

    Pete Hines himself couldn't go to his bosses and say herp derp, you are messing with my world, stop it.

    Zenimax is a corporation on the same level of EA or Wal-Mart in so much that they give exactly this much about anyone's personal opinion: -394

    https://en.wikipedia.org/wiki/Bethesda_Softworks

    @yodased

    Mate, I couldnt give a damn who owns who, Bethesda MADE The Elder Scrolls, its their world and their story. Ive seen ZOS developers in videos saying they have to check up with the lore at Bethesda regularly to make sure they're sticking to everything theyre allowed to. The Elder Scrolls belongs to Bethesda no matter who you look at it.

    Take those ZOS tinted glasses off asap, it will only do you good
  • Turelus
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    ezio45 wrote: »
    Chicharron wrote: »
    Question.

    Class Reps work for free?

    As far as I know. I'm not sure you could pay me to mediate between ZOS and the community.

    I would end up flipping out on them, reps must have the patients of a saint........

    as it is it takes mods and Turelus to keep me in check
    I does what I can.

    The reps have a damn tough job though, the abuse they received during this development cycle was appalling.
    It's also not their fault as they don't make the choices ZOS put forward, yet are now on the front line to receive abuse for it.

    I think sometimes people need to take a step back and remember that no matter how much we disagree with one another and argue with one another that behind every name and title, be that community member, reps or ZOS staff there is a real person who has to deal with that abuse.

    I can say for me personally there have been times where I've walked away from the PC feeling pretty horrible because of the remarks made towards me. It took me some time to gain the confidence to either shrug it off or report people (for serious abuse) because none of us have to put up with that kind of environment.

    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • StShoot
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    Turelus wrote: »
    Players who want to give feedback have multiple ways of doing so. /feedback in game, the open and public forums, attending events and talking directly to devs.

    For real !! and when was the last time Zos listend to the feedback ? The only thing we get from zos in the threads is : We removed some comments that dont follow the rules.... and the /feedback in the game is even worse, they dont even answer

    Regarding the class reps, they are a wet PR dream for Zo$ they a working for free and if the natchpotes backfire they can blame the reps :D:D:D:D
  • Turelus
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    StShoot wrote: »
    Turelus wrote: »
    Players who want to give feedback have multiple ways of doing so. /feedback in game, the open and public forums, attending events and talking directly to devs.

    For real !! and when was the last time Zos listend to the feedback ? The only thing we get from zos in the threads is : We removed some comments that dont follow the rules.... and the /feedback in the game is even worse, they dont even answer

    Regarding the class reps, they are a wet PR dream for Zo$ they a working for free and if the natchpotes backfire they can blame the reps :D:D:D:D
    1 second cast times.

    giphy.gif

    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • yodased
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    I have no tinted glasses, I am seeing facts plain as day.

    Lore means *** when it comes to money.

    So a woodelf has certain things they say or do, and that means they should not nerf shields?

    Do you understand how ridiculous of a concept that is?

    Lore =/= control of systems, combat, itemization, loot tables, marketing, operations. NONE of that is what makes the money for the company.

    Sure, they want to make sure they represent the world in it accurately, but that is precisely where that input stops.

    Really, you actually think that because a subsidiary company init ally made the IP that the parent company doesn't completely control it?

    You should care about who owns who because it is the only pertinent piece of information that matters in this discussion.

    Oh and to the point of listening and speaking to the "playerbase", where would that poll be? The forums? Do me a favor, you probably won't, but try this out.

    Take 10 random samplings through the next week and just go to the most populated areas of the game you can, and ask in zone how many people even know this game has forums, and those that do, how many are active.

    That may give you some perspective about how little this minority is here. They are going to ask the most passionate and invested people what to do with the game they are trying to entice casual players to spend money on? HELL NO, they are going to follow the almighty dollar and reskin mounts and make crates and push out content to keep the money printing process.

    Idealism is great, optimism is great, but be realistic here
    Edited by yodased on October 24, 2018 1:53PM
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • ezio45
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    Turelus wrote: »
    ezio45 wrote: »
    Chicharron wrote: »
    Question.

    Class Reps work for free?

    As far as I know. I'm not sure you could pay me to mediate between ZOS and the community.

    I would end up flipping out on them, reps must have the patients of a saint........

    as it is it takes mods and Turelus to keep me in check
    I does what I can.

    The reps have a damn tough job though, the abuse they received during this development cycle was appalling.
    It's also not their fault as they don't make the choices ZOS put forward, yet are now on the front line to receive abuse for it.

    I think sometimes people need to take a step back and remember that no matter how much we disagree with one another and argue with one another that behind every name and title, be that community member, reps or ZOS staff there is a real person who has to deal with that abuse.

    I can say for me personally there have been times where I've walked away from the PC feeling pretty horrible because of the remarks made towards me. It took me some time to gain the confidence to either shrug it off or report people (for serious abuse) because none of us have to put up with that kind of environment.

    very true just hard at times to remember


    not with the class reps tho, can say ive always had good experiences with them :)
  • Ragnarock41
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    Don't have any issues with the DK rep to be honest. Even though I don't really follow what he does nowadays, better him than someone less competent.
  • Sir_Xalvador
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    I agree,
    Every 4 months we get a buff that we don't need or want or a nerf we don't need or want, then 4 months later its back to the way it was the first time quit nerfing and buffing stuff, You end up breaking the game when you do and them ots oh we will fix that in the next incremental patch... Let us play the game, it seems like the people nerfing and buffing things DO NOT PLAY THE GAME ANYHOW... kinda like that one mgr at your job never did your job before and does not know how too do it but they are going to tell you how to do it as they hold a clipboard.....


    oh and before I forget stop with all the new motifs and new sets every 4 months its not needed we have plenty
  • Turelus
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    oh and before I forget stop with all the new motifs and new sets every 4 months its not needed we have plenty
    This I agree with, at least with sets.

    We really don't need over twenty new sets a year, when most of them are not used or the new ones just have to be stronger versions of old ones.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Lady_Rosabella
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    I totally agree with the OP's thoughts on this. My husband and I have been playing since launch, and subscribing since day one. We play on PC and up until this last update, our daughter, who lives 12 hours away, had been playing with us, she had also been a subscriber. He fiance' (played on Xbox) had also been a subscriber as well and they both played almost every day. But they eventually got tired of working so hard to create builds, grinding for armor and weapons, improving skills that would be nerfed, and "adapting" to all the nerfs every 3-4 months. They both have since decided to no longer subscribe to the game and have gone to playing another. The six month renewal on my husband and my account is in January and we are seriously contemplating whether we want to stick with the game going into our 5th year of playing or look for another game to throw our money into.

    @ZOS_GinaBruno please thank everyone at ZOS for taking away one of the ways my husband and I had to spend time with our daughter.
    Edited by Lady_Rosabella on October 24, 2018 2:09PM
  • StormChaser3000
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    Turelus wrote: »
    1 second cast times.

    We don't need that. All this happened after people complained about shield stacking. Instead of fixing that single problem they just destroyed shields in general.
    I've posted the proposal with technical description in the other thread how to fix this mess. I will repeat it here:

    If all the time the main problem was shield stacking then why not just to remove the possibility of having those 2 effects being active at the same time?

    I've always used only hardened ward and now with this changes on order to approach my previous lvl of defense I have to sacrifice another slot for the second shield. With this patch ZOS is basically pushing people to shield stacking!

    How to do it: just like you did with major sorcery effect for example. You can't jump over 20% with that effect. Same with shields.
    1. Bring those skills back to their initial state.
    2. Name both effects "Major shield" or something to prevent them from stacking..
    3. Create separate mini effects for pet protection for Hardened Ward, magicka restoration for that other light armor shield skill, etc... Thus those mini effects could be the only thing that can be stacked (which I don't think is worth it).

    Result: No more shield stacking. You can choose one shield which fits your gameplay better and enjoy a reasonable amount of protection.
  • VaranisArano
    VaranisArano
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    Turelus wrote: »
    1 second cast times.

    We don't need that. All this happened after people complained about shield stacking. Instead of fixing that single problem they just destroyed shields in general.
    I've posted the proposal with technical description in the other thread how to fix this mess. I will repeat it here:

    If all the time the main problem was shield stacking then why not just to remove the possibility of having those 2 effects being active at the same time?

    I've always used only hardened ward and now with this changes on order to approach my previous lvl of defense I have to sacrifice another slot for the second shield. With this patch ZOS is basically pushing people to shield stacking!

    How to do it: just like you did with major sorcery effect for example. You can't jump over 20% with that effect. Same with shields.
    1. Bring those skills back to their initial state.
    2. Name both effects "Major shield" or something to prevent them from stacking..
    3. Create separate mini effects for pet protection for Hardened Ward, magicka restoration for that other light armor shield skill, etc... Thus those mini effects could be the only thing that can be stacked (which I don't think is worth it).

    Result: No more shield stacking. You can choose one shield which fits your gameplay better and enjoy a reasonable amount of protection.

    Its almost like ZOS decided to nerf shields in PVE too, because ZOS thought shields were too powerful and let people make high offense/high defense builds instead of just addressing the PVP complaint of shield stacking...

    Almost like ZOS nerfed shields for PVE and PVP reasons, just like they said they did...
  • Turelus
    Turelus
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    Turelus wrote: »
    1 second cast times.

    We don't need that. All this happened after people complained about shield stacking. Instead of fixing that single problem they just destroyed shields in general.
    I've posted the proposal with technical description in the other thread how to fix this mess. I will repeat it here:

    If all the time the main problem was shield stacking then why not just to remove the possibility of having those 2 effects being active at the same time?

    I've always used only hardened ward and now with this changes on order to approach my previous lvl of defense I have to sacrifice another slot for the second shield. With this patch ZOS is basically pushing people to shield stacking!

    How to do it: just like you did with major sorcery effect for example. You can't jump over 20% with that effect. Same with shields.
    1. Bring those skills back to their initial state.
    2. Name both effects "Major shield" or something to prevent them from stacking..
    3. Create separate mini effects for pet protection for Hardened Ward, magicka restoration for that other light armor shield skill, etc... Thus those mini effects could be the only thing that can be stacked (which I don't think is worth it).

    Result: No more shield stacking. You can choose one shield which fits your gameplay better and enjoy a reasonable amount of protection.
    I can guarantee you that you'll have people who don't agree with this. ZOS were screwed from the start with shield changes because no matter what they did people were going to be mad.

    A fix which is acceptable for some groups might not be acceptable for others. There are plenty of people happy and fine with the current changes for example, we just don't see them as much because generally forums posts tend to be made in protest of a change rather than support of it.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • leepalmer95
    leepalmer95
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    thedude33 wrote: »
    Player A thinks Sorc shields are over powered
    Player B thinks Sorc shields are fine as is
    Player C thinks Sorc shields need a slight boost.

    ZoS nerf shields. 67% of their player base says ZoS doesn't listen to their input

    ZoS leaves shields as is. 67% of their player base says ZoS doesn't listen to their input

    ZoS bumps up shields. 67% of their player base says ZoS doesn't listen to their input

    I have been playing these type of games since EQ ... and the same posts occur for every game. Like dejavu all over again

    Player A type players: Been playing the game up to 3 months, likely don't have a mag sorc, run in zergs and can barely do more than spam lights. The most loud group because it has the most players despite the fact they are very inexperienced.

    Player B type players: Usually have a mag sorc and are being honest when saying the shields are fine or are trying to stip further nerfs. Mixed group 1-2 class players or players who have a good amount of time on the game and have a better idea of where the game is.

    Player C players: Less amount of these, i'd say it mainly consists of mag sorc mains doing what ever 1-2 class players do on the forum and be very bias towards their character and hateful vs everything else. Or is long term players who usually have every class and have sufficient time on both mag sorc and other classes so they have a good idea where it's at.

    That is more accurate.


    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • yodased
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    I agree,
    Every 4 months we get a buff that we don't need or want or a nerf we don't need or want, then 4 months later its back to the way it was the first time quit nerfing and buffing stuff, You end up breaking the game when you do and them ots oh we will fix that in the next incremental patch... Let us play the game, it seems like the people nerfing and buffing things DO NOT PLAY THE GAME ANYHOW... kinda like that one mgr at your job never did your job before and does not know how too do it but they are going to tell you how to do it as they hold a clipboard.....


    oh and before I forget stop with all the new motifs and new sets every 4 months its not needed we have plenty

    While I whole-heartadly agree with your sentiment, there is a reason that these motifs are split into chapters and why new sets are introduced en-masse.

    For some reason, I'm not sure why, they are focused on time-in-server as a metric of success. Most games use player base growth month/month to measure their success, but it appears, in my opinion, ZOS is really concerned with how long the players are logged in once they log in.

    Follow the logic, motifs split into pages, motifs locked behind dailies, motifs locked behind insane treasure chest grind, motif locked behind pickpocketing, motifs locked behind RNG last boss to match the weapons they are selling.

    What does all of this do? It entices those that have completionist tendencies to log in more often, for more time per session as well as makes those shiny gold books inside crown crates look that much better.

    With the addition of the outfit system, motifs are much more paramount to a casual gamer now, so they make it very inconvenient for the average player who plays 4-5 hours a week and conversely very convenient, if expensive to simply purchase the book with gems, or get lucky in the crates.

    Also to the analogy of that manager who never did your job, thats a bad manager, but still one that can fire you, same as this game, whatever your personal feelings are about the creator, you either accept it and play or accept it an leave, you are not going to go to the VP of this fictional company and tell them that their manager has no idea what they are doing, and the "bosses" sure as hell are not going to hold a poll in the lunchroom to see if their employees like their manager or choices, there is a suggestion box that leads directly to a shredder maybe, but they made the active choice to put that manager in that position with his or her clipboard for a reason. That reason may not make sense to you or you may not know the reason, but that is irrelevant to your paycheck at the end of the week.

    Another thing that keeps popping up so much is this "we" want, and "playerbase", when in reality the person is simply stating their opinion.

    Even the "class representatives", while commendable, do not represent nearly anything close to a % majority of players.

    The representatives, while I'm sure are great people, are in an echo chamber, they are not some grand leader who takes straw polls in zone every day, they are a group of dedicated, well intentioned skilled players who were chosen because they are popular and good at the game.

    This means nothing to the average player who logs in, dyes their costume, queues for spindleclutch1 normal and wipes.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
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