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How are shields after the patch? (murkmire)

  • firedrgn
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    dpencil1 wrote: »
    Honestly, I prefer the first iteration of the shield nerf over this. A longer duration with a 1 sec cast time was better than gutting shield strength and shifting shield size to benefit heavy armor users over light armor users.

    Ya i think given the two options the 1 sec cast would be the choice . They said they were thinking about a morph .. mabye they will give us a morph
  • Sylvermynx
    Sylvermynx
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    As someone who has a "cast time" on everything (due to satellite ping), I do wonder if the actual cast time would have been better.

    And.... perhaps the devs have taken a page from a RL "personality" - by presenting the bludgeon as fact, then offering a "retrench".... which was what they intended all along?
  • Fur_like_snow
    Fur_like_snow
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    When I see my shield it looks small and unfulfilling. :(
    Edited by Fur_like_snow on October 24, 2018 3:36AM
  • Numerikuu
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    Tasear wrote: »
    Have healers stepped in to help adjust for the changes?

    If by stepped in you mean resurrecting my dead magdps team members more often, then sure ;)

    Other than that, shields are awful now. I've abandoned them altogether on my magplar and magdk. As for my sorc, she's been abandoned entirely.
    Edited by Numerikuu on October 24, 2018 4:17AM
  • VilniusNastavnik
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    Tasear wrote: »
    Tasear wrote: »
    Shields feel useless this patch. I attempted vCR+3 last night and it was rough. A single attack from any small Yaghra will now take out an entire shield. Even spamming shields is not enough to survive Dark Drain ticks if you are unlucky with how many spheres target you. Combine that with Hoarfrost ticks and/or Flares (both unavoidable damage if you are playing the mechanics) and the result is a previously fun trial feeling cheap and unfair. Before the Murkmire update I could reliably clear this trial deathless, now with everyone dropping like flies we could not even get past 50%.

    Edit: I should also add that I am far from a glass cannon build. I was running over 20k health and had both Major and Minor Ward and Resolve from Bound Aegis and Boundless Storm.

    Have healers stepped in to help adjust for the changes?

    People in my guild are already running vet dungeons as 4 dps again so not really? My playstyle is never going to be to build my character expecting someone to cure me either, as I always slot in something to keep myself alive.

    Edit: Shields are done, use surge heals. Oh and that ghost boss in VoM with the unbreakabale, undodgeable, unstoppable blue beam of death is super fun now. :trollface:

    What ghost boss?

    The very first one that has feedback damage where it tethers to a player much like zaan beam however it only deals damage to the player if damage is dealt to it. The boss no one bothers to stop attacking for 5 seconds killing someone in the process.
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    Picture of my Active Toons.

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  • FrancisCrawford
    FrancisCrawford
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    Almost got killed in a public dungeon trash fight. Will need more defensive builds when doing overland stuff on magicka characters.
  • idk
    idk
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    Tasear wrote: »
    Shields feel useless this patch. I attempted vCR+3 last night and it was rough. A single attack from any small Yaghra will now take out an entire shield. Even spamming shields is not enough to survive Dark Drain ticks if you are unlucky with how many spheres target you. Combine that with Hoarfrost ticks and/or Flares (both unavoidable damage if you are playing the mechanics) and the result is a previously fun trial feeling cheap and unfair. Before the Murkmire update I could reliably clear this trial deathless, now with everyone dropping like flies we could not even get past 50%.

    Edit: I should also add that I am far from a glass cannon build. I was running over 20k health and had both Major and Minor Ward and Resolve from Bound Aegis and Boundless Storm.

    Have healers stepped in to help adjust for the changes?

    I think the more skilled players and groups will adjust. It is just like other heavy changes Zos has made during the past 18 months. It is the masses of the game that will take this hit the hardest and get set back further.

    I think it will also take more than a day to really give decent feedback on such a big change.

    Edit: Not that it really matters. Since Beta it has appeared Zos has their vision. While that vision seem to change drastically from time to time they seem to be pretty deaf to the players feedback and ignorant of how their game players. Clearly they have demonstrated they are challenged to play their own game.
    Edited by idk on October 24, 2018 4:41AM
  • SirMewser
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    Tasear wrote: »
    Is it working for you? Is it better to fight against? How does x shield feel compared to other shields in game?

    It's working for me.
    I can snipe people much easier now.
  • idk
    idk
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    SirMewser wrote: »
    Tasear wrote: »
    Is it working for you? Is it better to fight against? How does x shield feel compared to other shields in game?

    It's working for me.
    I can snipe people much easier now.

    LOL. and guess what is next.
  • joaaocaampos
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    Bastion needs to be fixed:
    • Increases the effectiveness of damage absorbing effects by [0-25]%.
    • Reduces damage taken while using a damage shield ability by [0-25]%.
    If after this change 25% is too much, put 15% (for Bastion and Shattering Blows).

    Increase the Health shield cap for:
    • 50% for Conjured Ward, Annulment, Empowered Ward and Harness Magicka.
    • 60% for Hardened Ward and Dampen Magic.

    Done!

    I mostly agree, but I’m not sure it would even be worth putting points in Bastion if it scaled to 25%. 1% more of a 7k shield is only 70 damage absorbed. Previously 1% in Bastion would increase 20-25k shields by 200-250 points. Even then I found it was best to put points in other defenses after about 30 in Bastion.

    And if damage shields are gone in one light attack from an enemy, the uptime on the damage reduction from Bastion wouldn’t be very good. If anything I think it would have to scale to more than 25% before it would outweigh other defensive CPs, at least 35%. Otherwise you would get more benefit out of just stacking other % damage reductions and Spell and Physical Resistances.

    As for the increase to 50% and 60% of max health, I agree entirely.

    Bastion was never a true counterpoint to Shattering Blows. After this Health shield cap, Bastion became useless (for Annulment and Conjured Ward users). They increased the cap of Hardened Ward and Dampen Magic by 10%, but didn't change Bastion.

    I hope something is done in the next Patch (maybe already in 4.2.6)
  • Aesthier
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    Team Wrobel! Finding new and creative ways to increase the suck! :D
  • Emma_Overload
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    In PVP, with 18k resistances and 2500 crit resist (will likely need to push this further), my shields simply melt. Most stamina players can use one skill to remove them. If I get more than one bleed/DoT on me, forget about it. Any two competent players can melt your shields faster than you can stack them.

    In PVE, I dont stand in stupid and don't play with pets, so no real issue here, not that I would bring a sorc into group PVE content. There are objectively better options, and I play them all.

    I'm running 4100 crit resist since the patch, and I'm convinced that's the minimum. I'm doing well 1v1, but there is no hope 1v2 against competent players. I'm trying to come up with a build that doesn't require the Impregnable set, but it's going to take time and testing.
    #CAREBEARMASTERRACE
  • TheValar85
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    idk wrote: »
    SirMewser wrote: »
    Tasear wrote: »
    Is it working for you? Is it better to fight against? How does x shield feel compared to other shields in game?

    It's working for me.
    I can snipe people much easier now.

    LOL. and guess what is next.

    Exactly NERF!
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
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  • Banana
    Banana
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    Ice hearts still good.
  • Biro123
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    Ender1310 wrote: »
    I am finding sorcs in particular can face tank me now. I was melting them pre patch. You should try armor master build with the new mag bone pirate. But as other users have said small sample size.

    Completely depends on the sorc', and just like every other class, defensive setups exist, which sacrifice other stuff.. for example, so far mine has switched a sustain/stat set(shackle) for a defensive set, and max mag monster sets for resists, and dropped an execute skill for a resists buff, and a stat buff for a sustain ability, dropped flame staff for frost, and switched out some damage jewellery enchants for recovery.
    It's just as survivable as before, I daresay more, but damage has absolutely tanked, and sustain is also an issue.

    This is the impact.. because sorcs kill nothing without having to stand and cast a 4 second delayed burst rotation while taking damage and not dying, they have always had to prioritise survivsbility. So what gets impacted more than anything is damage output.
    Minalan owes me a beer.

    PC EU Megaserver
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    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Mintaka5
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    Got out of PvP tonite and farmed some world bosses in Bangkorai. My magosrc just sucks now. Shield is being taken down completely on a frequent basis, that all I do in boss fights now is keep putting the shield back up. I even slotted some more skills for health regen, but the timing is all off, so that the regen fails to kick in before the shields drop, and one big hit from a boss one shots me. Also moved some CP around decreasing points in Bastion, and increasing healing done, and it's not any better. This build used to be my favorite to play because it was so much fun. Tonite I realized the fun is over, because of the #nerfmire magic shields catastrophe. Worst patch EVER!
    Edited by Mintaka5 on October 24, 2018 7:49AM
  • Etienne_et_Isabeau
    What if they made damage shields a passive ability? Example: Annulment is in effect as long as you wear 5 or more pieces of Light Armor.
    Edited by Etienne_et_Isabeau on October 24, 2018 7:55AM
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    not an issue i have not used shields in over a year
    Main character dk - Vanikifar whitestrike
  • RainfeatherUK
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    When I see my shield it looks small and unfulfilling. :(

    Amusing anecdotes aside; this is the problem with ESO management and balance.

    The pursuit of a system, that renders things 'unfun', homogenizes classes and detracts from their uniqueness - at a time in history where people pride themselves on establishing that individuality - is laughably inept.

    ZoS show that they have zero clue as to what they are doing time and time again. Balance is important, forsaking all else in favor of it however - is why people leave.

    You can expect a loss of players with any major change. But to think of the flair some sorcerer abilities had, to think of glowy effects that some enjoyed, to think of other classes too - and how nerfs, however necessary they seemed, rendered gameplay just that bit more boring - it's a major error indeed.

    One that shows repeatedly in their player retention within certain demographics and why it continues to be so small.

    With the current game design - certain skills are considered mandatory choices by almost anyone who takes their group play seriously. Making them less impressive or enjoyable (whatever you may think of their direct strength or weakness) - wipes the smile from peoples faces. Your decisions ZoS - caused everyone I know (some 300 people) to leave. I mean over time of course. Try learning to balance things without breaking or ruining their overall appearance and function.

    Bare that in mind, because I'm virtually done here as well (and my Sorcy is only an alt. Imagine how mains feel). In essence, taking away shields to the point of redundancy - simply because you cant figure out a way to make them fit better competitively - is a lazy fix. Something you've become all too known for in this industry.

    Edited by RainfeatherUK on October 24, 2018 8:14AM
  • TheValar85
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    Tasear wrote: »
    Shields feel useless this patch. I attempted vCR+3 last night and it was rough. A single attack from any small Yaghra will now take out an entire shield. Even spamming shields is not enough to survive Dark Drain ticks if you are unlucky with how many spheres target you. Combine that with Hoarfrost ticks and/or Flares (both unavoidable damage if you are playing the mechanics) and the result is a previously fun trial feeling cheap and unfair. Before the Murkmire update I could reliably clear this trial deathless, now with everyone dropping like flies we could not even get past 50%.

    Edit: I should also add that I am far from a glass cannon build. I was running over 20k health and had both Major and Minor Ward and Resolve from Bound Aegis and Boundless Storm.

    Have healers stepped in to help adjust for the changes?

    Healers? What healers are we talking about? Fake healers? True healers never complained about shield usages. Yesterday everyone on the zone chat was so pissed on EU of the shield nerf. My boyfriend who is a DD and he is having a nice warden heal too was in normal Imperial city prison the healer didnt even had any healing ability sloted nor healing staff. the tank was also a fake tank, and my boyfriend was the only sorc in the group. So my question is what healers and tanks are we talking about again? when out of 100 player 98 of them plays with fake roles in dungeon just to bypass the long ass Que time, just because they need the daliy XP and the loot ofc. (wich is fine ) But when it comes for these cenarios and mostly this is what happens, now that the shields are basicly usless, and the guys keep dying cos they are not fitt in their sellected roles, and when it comes for survival abilties to res your fallen comrads or help out the group with your survival shiled lets say you take up the fight with boss while the fake tank is death and some one can res that guy, or the presure is all on you and you have to do the favour to the group to solo the boss, while healer was fake, tank was fake, the other DD didint have any clue about anything. The So called Healers standing in sheet, they dont dodge roll, nor blocks, and same goes to the fake tanks with zero taunt skill usages, and with zero agro uptime. And now that the shileds were nerfed to oblivion basicly now even a capable legit DD can't even survive long enough to carry those fake arse people. (even to ress them) So i am sorry if i was rude and hars, but out of 200 dungeon i meet only 2 real healers and real tanks yesterday. So until this fake stuffs is not fixed the shield nerfs was unneccecary.it did not made the so called "healers" more usefull at all because in normal and in vet +vet and norm dlc dunegons fake healers and fake tanks are in the lead in numbers sadly wich is making actualy the Shiled usage more usefull oh wait i mean it was more usefull. and Statisicly real healers never had any issue with shiled users at all.
    GM Of The Lusty Argonian ERP
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  • EPelite
    EPelite
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    I have been pvping a lot since patch and playing my mag sorc in 1vx or small scale is a no go, then I played my stam sorc and my stam NB and I rip any magician user apart in the blink of an eye.

    It really doesn’t feel fair in pvp right now.

    Eksample I ran in to 2 mag dks and a mag sorc. I kite them around the corner to clump them up smacked them with a dawnbreaker, they all cast shield hardened and healing ward for the sorc and healing wards for dks but all I had to do was spin to win with steal tornado 3 times and they where all dead, the combat showed crits on the shields up to 8,5 k.

    They never really had a chance now that we can Crit shields.

    Kind regard Malleus.
  • IcyDeadPeople
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    EPelite wrote: »
    I have been pvping a lot since patch and playing my mag sorc in 1vx or small scale is a no go, then I played my stam sorc and my stam NB and I rip any magician user apart in the blink of an eye.

    It really doesn’t feel fair in pvp right now.

    Eksample I ran in to 2 mag dks and a mag sorc. I kite them around the corner to clump them up smacked them with a dawnbreaker, they all cast shield hardened and healing ward for the sorc and healing wards for dks but all I had to do was spin to win with steal tornado 3 times and they where all dead, the combat showed crits on the shields up to 8,5 k.

    They never really had a chance now that we can Crit shields.

    Kind regard Malleus.

    running heavy or 5 med on your stam sorc?
  • Vahrokh
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    Tasear wrote: »
    Have healers stepped in to help adjust for the changes?

    Now I have had time to play trials, more group content and so on.

    Overall?

    No.

    You don't give purpose to someone by making someone else worse.

    People feel if something is worth or not and act accordingly.

    Healers in ESO were, are and will be useless because the whole game is made to make them useless. No nerfing will change this.

    Enter any newer trial or DLC content: they rely on 1 shot mechanics. All what an healer can do is to patch up some bruises when weak AoE are out. Something every class can perfectly do by themselves and on themselves.
    Then the 1 shot comes, no class can survive it and no healer can do anything about it. That's the definition of "useless".

    As for 3/4 DPS runs?

    Healer is still not needed, 3/4 stamina users have synergy and don't really need an healer. Plus their DPS is so incredible that stuff barely hits them.

    As for me? I learned to play with no shield and no point in shields resistance in Summerset. So, now, nerfed shield is easy mode to me. I don't need healer at all or barely.

    BUT

    this creates a bigger and more worrysome divide between new / unexperienced players and us "others".

    I can get a group where I do DLC content without healer but the CP 100 guy next to me - with these "lolshields" is going to perma-die even with healer.

    Net result: Murkmire (gameplay) patch is a whole failure.
    As I predicted, healers did not get any benefit at all. Magsorc players got "annoyed" (to state it kindly).

    ESO needs a gameplay strategy and re-purpose of the classes roles.

    It's born as a "play as you want" and thus gave everyone self-sufficiency and self healing. They are trying to transform it into the old, senile, early 2000 "holy Trinity" MMO where healers are needed by making everyone else unable to play alone (a very big NO in the era of casual and free to play).

    The resulting "mesh"? Does not work. Only makes people annoyed because they recall when their gaming sessions were fun and their character was powerful and fun. Taking away from it is BAD.
    Edited by Vahrokh on October 24, 2018 9:14AM
  • ezio45
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    @Tasear


    you spelled nerfmire wrong O.o

    jk <3
  • AbysmalGhul
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    This is disheartening. I still have no death runs to complete and I'm running out of time before the console patch drops :/
  • Kadoin
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    What if they made damage shields a passive ability? Example: Annulment is in effect as long as you wear 5 or more pieces of Light Armor.

    Do you know how powerful that would be? LA would then be the only armor worth wearing...
  • Juhasow
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    Tasear wrote: »
    Took my magsorc out yesterday and the joy, fun, elegance is gone. So shelved her for now.

    You mean the set or the feeling of playing Sorc? What could change to make it more fun?

    Either abilities/passives rework so both will be much more packed with usefull stuff or return of overload 3rd bar so we can pack up more abilities. Currently magsorc feels simply naked when compared to other classes that most of the time have every single ability doing 2-3 things when in case of sorc it's just 1 thing , just presented in different forms. Sorc feels extremly outdated without acces to overload 3rd bar and changes to overload are not even close to compensate that. I completed vet blackrose on sorc with and without pets it is doable but in both cases class felt just unenjoyable and half baked since it simply lacks unique features and those that class have feels outdated or half baked.
  • vyrzeden
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    I know 99% of the focus is on sorcs/PvP and such, but my stam tank is enjoying Bone Shield/Hatchlings Shell. Ran some (admittedly easy) vet dungeons yesterday and they absorbed 75%+ of incoming damage from just those 2.
  • Numerikuu
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    Vahrokh wrote: »
    Tasear wrote: »
    Have healers stepped in to help adjust for the changes?

    Now I have had time to play trials, more group content and so on.

    Overall?

    No.

    You don't give purpose to someone by making someone else worse.


    People feel if something is worth or not and act accordingly.

    Healers in ESO were, are and will be useless because the whole game is made to make them useless. No nerfing will change this.

    Enter any newer trial or DLC content: they rely on 1 shot mechanics. All what an healer can do is to patch up some bruises when weak AoE are out. Something every class can perfectly do by themselves and on themselves.
    Then the 1 shot comes, no class can survive it and no healer can do anything about it. That's the definition of "useless".

    ^^This^^

    I said it before when the first mention of shield nerfs came out months ago, and I'll say it again for the final time. Shields aren't the issue. Classes and their skills aren't the issue. It's the way in which content is designed that is the issue.
    Edited by Numerikuu on October 24, 2018 1:21PM
  • Vahrokh
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    Juhasow wrote: »
    Tasear wrote: »
    Took my magsorc out yesterday and the joy, fun, elegance is gone. So shelved her for now.

    You mean the set or the feeling of playing Sorc? What could change to make it more fun?

    Either abilities/passives rework so both will be much more packed with usefull stuff or return of overload 3rd bar so we can pack up more abilities. Currently magsorc feels simply naked when compared to other classes that most of the time have every single ability doing 2-3 things when in case of sorc it's just 1 thing , just presented in different forms.

    Actually, it's worse.
    Some of the most useful abilities do 0.5 things. Each pets requires 2 ability slots. If you want good crit rate you have to double slot Inner Light. For a long time you even had to double slot bound armor.

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