It's highly unlikely that just one person decided on all these changes with no input from anyone else at ZOS. Most likely it was a whole team of people, or people from several different teams providing input.
Even seemingly small changes like the ability to re-order characters on the select screen probably involved at least 2-3 people: one to do the programming 'behind the scenes', one to do the UI changes and one to approve them both taking the time to do it and to sign off on the final version. Not because it's so much work that one person wouldn't have time, but because it requires different skills.
Eh, I've found the update to not be too bad in PvE and PvP. Healing ward change was "meh...", but with the initial heal gone, I can see just how powerful it was when put with mutagen. In PvP I actually die now, though apparently an entire zerg still cannot kill me in light armor reliably...
I know, right? I guarantee you the people saying stuff like that have never worked on a game with a team before. Pretty much anything is collaborative effort, nobody goes rogue and makes their own changes without either collaborating (everything is connected) or consulting!It's highly unlikely that just one person decided on all these changes with no input from anyone else at ZOS. Most likely it was a whole team of people, or people from several different teams providing input.
Even seemingly small changes like the ability to re-order characters on the select screen probably involved at least 2-3 people: one to do the programming 'behind the scenes', one to do the UI changes and one to approve them both taking the time to do it and to sign off on the final version. Not because it's so much work that one person wouldn't have time, but because it requires different skills.
I know, right? I guarantee you the people saying stuff like that have never worked on a game with a team before. Pretty much anything is collaborative effort, nobody goes rogue and makes their own changes without either collaborating (everything is connected) or consulting!It's highly unlikely that just one person decided on all these changes with no input from anyone else at ZOS. Most likely it was a whole team of people, or people from several different teams providing input.
Even seemingly small changes like the ability to re-order characters on the select screen probably involved at least 2-3 people: one to do the programming 'behind the scenes', one to do the UI changes and one to approve them both taking the time to do it and to sign off on the final version. Not because it's so much work that one person wouldn't have time, but because it requires different skills.
It's a very simplistic view, and probably the reason why many of these dogmatic arrogant forum posters had their applications rejected!
@Malem_Benign
You don't understand what collaboration means, you are not smart! The jig is up, your disguise fell off instantly. You are bad at deceiving people... good!Malem_Benign wrote: »I know, right? I guarantee you the people saying stuff like that have never worked on a game with a team before. Pretty much anything is collaborative effort, nobody goes rogue and makes their own changes without either collaborating (everything is connected) or consulting!It's highly unlikely that just one person decided on all these changes with no input from anyone else at ZOS. Most likely it was a whole team of people, or people from several different teams providing input.
Even seemingly small changes like the ability to re-order characters on the select screen probably involved at least 2-3 people: one to do the programming 'behind the scenes', one to do the UI changes and one to approve them both taking the time to do it and to sign off on the final version. Not because it's so much work that one person wouldn't have time, but because it requires different skills.
It's a very simplistic view, and probably the reason why many of these dogmatic arrogant forum posters had their applications rejected!
@Malem_Benign
Yep, and that's the interesing part here - who's that hero, who didn't go rogue and brought his beautiful idea, the trend on the collaborative table, that was so successful at the end!
You don't understand what collaboration means, you are not smart! The jig is up, your disguise fell off instantly. You are bad at deceiving people... good!Malem_Benign wrote: »I know, right? I guarantee you the people saying stuff like that have never worked on a game with a team before. Pretty much anything is collaborative effort, nobody goes rogue and makes their own changes without either collaborating (everything is connected) or consulting!It's highly unlikely that just one person decided on all these changes with no input from anyone else at ZOS. Most likely it was a whole team of people, or people from several different teams providing input.
Even seemingly small changes like the ability to re-order characters on the select screen probably involved at least 2-3 people: one to do the programming 'behind the scenes', one to do the UI changes and one to approve them both taking the time to do it and to sign off on the final version. Not because it's so much work that one person wouldn't have time, but because it requires different skills.
It's a very simplistic view, and probably the reason why many of these dogmatic arrogant forum posters had their applications rejected!
@Malem_Benign
Yep, and that's the interesing part here - who's that hero, who didn't go rogue and brought his beautiful idea, the trend on the collaborative table, that was so successful at the end!
I believe your "thanks" should be directed at @ZOS_RobGarrett and @ZOS_Wrobel
they seem to be the architects of this "patch "
Buffs and Nerfs are the nature of all MMOs, any big changes lead to rough adjustments as players adapt to the new changes. Adapt, play a new class, or test and talk to the class reps so that they can give feedback backed by numbers to the devs and show what's wrong, where within the system it's wrong, and why it's wrong. Otherwise nothing will happen except forcing me onto a low sodium diet with all this salt your sprinkling throughout the forums.
How many pages is it if you remove the useless posts that add nothing but complaining and hyperbolic statement though?Malem_Benign wrote: »Buffs and Nerfs are the nature of all MMOs, any big changes lead to rough adjustments as players adapt to the new changes. Adapt, play a new class, or test and talk to the class reps so that they can give feedback backed by numbers to the devs and show what's wrong, where within the system it's wrong, and why it's wrong. Otherwise nothing will happen except forcing me onto a low sodium diet with all this salt your sprinkling throughout the forums.
Show what's wrong within the system? 65 pages in only one thread didn't show what's wrong?
How many pages is it if you remove the useless posts that add nothing but complaining and hyperbolic statement though?Malem_Benign wrote: »Buffs and Nerfs are the nature of all MMOs, any big changes lead to rough adjustments as players adapt to the new changes. Adapt, play a new class, or test and talk to the class reps so that they can give feedback backed by numbers to the devs and show what's wrong, where within the system it's wrong, and why it's wrong. Otherwise nothing will happen except forcing me onto a low sodium diet with all this salt your sprinkling throughout the forums.
Show what's wrong within the system? 65 pages in only one thread didn't show what's wrong?
None, because that's not how and hasn't ever been how ZOS does things. There's an argument to be made that we should get communication like that, but knowing how ZOS operates I don't see why one would expect this of them.Malem_Benign wrote: »How many pages is it if you remove the useless posts that add nothing but complaining and hyperbolic statement though?Malem_Benign wrote: »Buffs and Nerfs are the nature of all MMOs, any big changes lead to rough adjustments as players adapt to the new changes. Adapt, play a new class, or test and talk to the class reps so that they can give feedback backed by numbers to the devs and show what's wrong, where within the system it's wrong, and why it's wrong. Otherwise nothing will happen except forcing me onto a low sodium diet with all this salt your sprinkling throughout the forums.
Show what's wrong within the system? 65 pages in only one thread didn't show what's wrong?
How many pages there are from DEVs convincing worried players that the efforts are for good? With arguments, numbers, statistics, something?
None, because that's not how and hasn't ever been how ZOS does things. There's an argument to be made that we should get communication like that, but knowing how ZOS operates I don't see why one would expect this of them.Malem_Benign wrote: »How many pages is it if you remove the useless posts that add nothing but complaining and hyperbolic statement though?Malem_Benign wrote: »Buffs and Nerfs are the nature of all MMOs, any big changes lead to rough adjustments as players adapt to the new changes. Adapt, play a new class, or test and talk to the class reps so that they can give feedback backed by numbers to the devs and show what's wrong, where within the system it's wrong, and why it's wrong. Otherwise nothing will happen except forcing me onto a low sodium diet with all this salt your sprinkling throughout the forums.
Show what's wrong within the system? 65 pages in only one thread didn't show what's wrong?
How many pages there are from DEVs convincing worried players that the efforts are for good? With arguments, numbers, statistics, something?
Crafts_Many_Boxes wrote: »So in the real world outside of game development land, the champion needs to attach their name to a specific project. If the project is a failure, they're held accountable.
I guess the question is, at what point is a content update considered a failure, and are we ever going to hold specific members of a dev team accountable?
How do we measure failure? Do we measure it in the sheer number of threads saying that Nerfmire is the worst thing to happen to this game since the Morrowind sustain death? How about the 65 pages of complaints from Sorcs? How about the fact that specific, relevant feedback was provided via the class reps, and what we wound up with were several cases where the feedback was just ignored, and several where there were halfway measures taken that left nobody happy? *cough*sorcs*cough*
How about some math now? Let's say there are 1 million total regular players across all platforms. This is probably high, but just for argument's sake. Now, let's say about 25% play Sorcs as a main or secondary character. I think this is pretty reasonable. So we've got 250,000 regular sorc players. Of those 250,000, let's say 10% un-sub or just outright quit the game over this. That's still 25,000 players, 25,000 x 15 = $375,000 per month in revenue you just lost on ESO plus alone. That's not counting chapters or any crown store stuff.
All I'm saying is that if there were a way to prove that I just cost the company $4.5 million per year because I decided to make a largely unpopular series of gameplay changes, I'd be terminated last week.