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Who's the ideologist of Nerfmire? People should know their heroes.

Malem_Benign
Malem_Benign
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Hello,

Let's throw all this whinning aside.

The move is made, some of us liked it, some not, some canceled subscription, some uninstalled the game, some jumps from joy on the bones of their neighbors.

But there is only one thing left unclear.

Who's that brightminded hero, the ideologist of all this Great Nerfmire?

Just to know next time I watch Twitch that this is the person that brought his dream true.
  • Shraar
    Shraar
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    It's a trap, don't reveal yourself!
  • GrigorijMalahevich
    GrigorijMalahevich
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    “Its the new guy we hired to do new sets” - any time soon.

    Hard to take personal responsibility and accept that they have no idea about what they are doing.

    Anyway, I totally agree. ZoS must tell us all of the _think tank_ behind this great Murkmire balance patch.
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
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  • albesca
    albesca
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    No naming and shaming in the forum, guys
    PC EU

    Khajiit has no time for you
  • Turelus
    Turelus
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    I'M BATMAN!
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Malem_Benign
    Malem_Benign
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    albesca wrote: »
    No naming and shaming in the forum, guys

    Why so? Too shy to recieve all the deserved honors from the players for whom this job was made?
    Edited by Malem_Benign on October 23, 2018 10:51AM
  • jcm2606
    jcm2606
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    You-Know-Who.
  • Danikat
    Danikat
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    It's highly unlikely that just one person decided on all these changes with no input from anyone else at ZOS. Most likely it was a whole team of people, or people from several different teams providing input.

    Even seemingly small changes like the ability to re-order characters on the select screen probably involved at least 2-3 people: one to do the programming 'behind the scenes', one to do the UI changes and one to approve them both taking the time to do it and to sign off on the final version. Not because it's so much work that one person wouldn't have time, but because it requires different skills.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Kadoin
    Kadoin
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    Eh, I've found the update to not be too bad in PvE and PvP. Healing ward change was "meh...", but with the initial heal gone, I can see just how powerful it was when put with mutagen. In PvP I actually die now, though apparently an entire zerg still cannot kill me in light armor reliably... :D
  • Malem_Benign
    Malem_Benign
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    Danikat wrote: »
    It's highly unlikely that just one person decided on all these changes with no input from anyone else at ZOS. Most likely it was a whole team of people, or people from several different teams providing input.

    Even seemingly small changes like the ability to re-order characters on the select screen probably involved at least 2-3 people: one to do the programming 'behind the scenes', one to do the UI changes and one to approve them both taking the time to do it and to sign off on the final version. Not because it's so much work that one person wouldn't have time, but because it requires different skills.

    Agree on the process, but there are always some person or group of persons that force their idea. Then they find the reasons and support inside the team. I'm sure that not whole ZoS is behind the initial idea.
    Edited by Malem_Benign on October 23, 2018 11:04AM
  • Malem_Benign
    Malem_Benign
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    Kadoin wrote: »
    Eh, I've found the update to not be too bad in PvE and PvP. Healing ward change was "meh...", but with the initial heal gone, I can see just how powerful it was when put with mutagen. In PvP I actually die now, though apparently an entire zerg still cannot kill me in light armor reliably... :D

    Then you will be able to praise your heroes, that's what I'm talking about :wink:
  • Shraar
    Shraar
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    Danikat wrote: »
    It's highly unlikely that just one person decided on all these changes with no input from anyone else at ZOS. Most likely it was a whole team of people, or people from several different teams providing input.

    Even seemingly small changes like the ability to re-order characters on the select screen probably involved at least 2-3 people: one to do the programming 'behind the scenes', one to do the UI changes and one to approve them both taking the time to do it and to sign off on the final version. Not because it's so much work that one person wouldn't have time, but because it requires different skills.
    I know, right? I guarantee you the people saying stuff like that have never worked on a game with a team before. Pretty much anything is collaborative effort, nobody goes rogue and makes their own changes without either collaborating (everything is connected) or consulting!

    It's a very simplistic view, and probably the reason why many of these dogmatic arrogant forum posters had their applications rejected!

    @Malem_Benign :*:*:*
    Edited by Shraar on October 23, 2018 11:20AM
  • Malem_Benign
    Malem_Benign
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    Shraar wrote: »
    Danikat wrote: »
    It's highly unlikely that just one person decided on all these changes with no input from anyone else at ZOS. Most likely it was a whole team of people, or people from several different teams providing input.

    Even seemingly small changes like the ability to re-order characters on the select screen probably involved at least 2-3 people: one to do the programming 'behind the scenes', one to do the UI changes and one to approve them both taking the time to do it and to sign off on the final version. Not because it's so much work that one person wouldn't have time, but because it requires different skills.
    I know, right? I guarantee you the people saying stuff like that have never worked on a game with a team before. Pretty much anything is collaborative effort, nobody goes rogue and makes their own changes without either collaborating (everything is connected) or consulting!

    It's a very simplistic view, and probably the reason why many of these dogmatic arrogant forum posters had their applications rejected!

    @Malem_Benign :*:*:*

    Yep, and that's the interesing part here - who's that hero, who didn't go rogue and brought his beautiful idea, the trend on the collaborative table, that was so successful at the end! :smile:
  • Shraar
    Shraar
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    Shraar wrote: »
    Danikat wrote: »
    It's highly unlikely that just one person decided on all these changes with no input from anyone else at ZOS. Most likely it was a whole team of people, or people from several different teams providing input.

    Even seemingly small changes like the ability to re-order characters on the select screen probably involved at least 2-3 people: one to do the programming 'behind the scenes', one to do the UI changes and one to approve them both taking the time to do it and to sign off on the final version. Not because it's so much work that one person wouldn't have time, but because it requires different skills.
    I know, right? I guarantee you the people saying stuff like that have never worked on a game with a team before. Pretty much anything is collaborative effort, nobody goes rogue and makes their own changes without either collaborating (everything is connected) or consulting!

    It's a very simplistic view, and probably the reason why many of these dogmatic arrogant forum posters had their applications rejected!

    @Malem_Benign :*:*:*

    Yep, and that's the interesing part here - who's that hero, who didn't go rogue and brought his beautiful idea, the trend on the collaborative table, that was so successful at the end! :smile:
    You don't understand what collaboration means, you are not smart! The jig is up, your disguise fell off instantly. You are bad at deceiving people... good!
  • Malem_Benign
    Malem_Benign
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    Shraar wrote: »
    Shraar wrote: »
    Danikat wrote: »
    It's highly unlikely that just one person decided on all these changes with no input from anyone else at ZOS. Most likely it was a whole team of people, or people from several different teams providing input.

    Even seemingly small changes like the ability to re-order characters on the select screen probably involved at least 2-3 people: one to do the programming 'behind the scenes', one to do the UI changes and one to approve them both taking the time to do it and to sign off on the final version. Not because it's so much work that one person wouldn't have time, but because it requires different skills.
    I know, right? I guarantee you the people saying stuff like that have never worked on a game with a team before. Pretty much anything is collaborative effort, nobody goes rogue and makes their own changes without either collaborating (everything is connected) or consulting!

    It's a very simplistic view, and probably the reason why many of these dogmatic arrogant forum posters had their applications rejected!

    @Malem_Benign :*:*:*

    Yep, and that's the interesing part here - who's that hero, who didn't go rogue and brought his beautiful idea, the trend on the collaborative table, that was so successful at the end! :smile:
    You don't understand what collaboration means, you are not smart! The jig is up, your disguise fell off instantly. You are bad at deceiving people... good!

    Yep, that's it. You got me. The idea is always the result of collective mind. As well as responsibility, and hiding behind "we", especially when something is fkd up.
  • Raraaku
    Raraaku
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    Buffs and Nerfs are the nature of all MMOs, any big changes lead to rough adjustments as players adapt to the new changes. Adapt, play a new class, or test and talk to the class reps so that they can give feedback backed by numbers to the devs and show what's wrong, where within the system it's wrong, and why it's wrong. Otherwise nothing will happen except forcing me onto a low sodium diet with all this salt your sprinkling throughout the forums.
    Back from a much needed break. || I like having too many projects and working on them all at once.

    Tank Enthusiast || CP: 445 || Stormproof

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    Healers
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    Daedalus the Artificer: AD || Altmer || Magicka Templar || Healer || Level: 15
  • ezio45
    ezio45
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    I believe your "thanks" should be directed at @ZOS_RobGarrett and @ZOS_Wrobel

    they seem to be the architects of this "patch "
  • Donny_Vito
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    ezio45 wrote: »
    I believe your "thanks" should be directed at @ZOS_RobGarrett and @ZOS_Wrobel

    they seem to be the architects of this "patch "

    You guys are awesome. Keep up the good work!
  • Malem_Benign
    Malem_Benign
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    Raraaku wrote: »
    Buffs and Nerfs are the nature of all MMOs, any big changes lead to rough adjustments as players adapt to the new changes. Adapt, play a new class, or test and talk to the class reps so that they can give feedback backed by numbers to the devs and show what's wrong, where within the system it's wrong, and why it's wrong. Otherwise nothing will happen except forcing me onto a low sodium diet with all this salt your sprinkling throughout the forums.

    Show what's wrong within the system? 65 pages in only one thread didn't show what's wrong?
  • Turelus
    Turelus
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    Raraaku wrote: »
    Buffs and Nerfs are the nature of all MMOs, any big changes lead to rough adjustments as players adapt to the new changes. Adapt, play a new class, or test and talk to the class reps so that they can give feedback backed by numbers to the devs and show what's wrong, where within the system it's wrong, and why it's wrong. Otherwise nothing will happen except forcing me onto a low sodium diet with all this salt your sprinkling throughout the forums.

    Show what's wrong within the system? 65 pages in only one thread didn't show what's wrong?
    How many pages is it if you remove the useless posts that add nothing but complaining and hyperbolic statement though?
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Malem_Benign
    Malem_Benign
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    Turelus wrote: »
    Raraaku wrote: »
    Buffs and Nerfs are the nature of all MMOs, any big changes lead to rough adjustments as players adapt to the new changes. Adapt, play a new class, or test and talk to the class reps so that they can give feedback backed by numbers to the devs and show what's wrong, where within the system it's wrong, and why it's wrong. Otherwise nothing will happen except forcing me onto a low sodium diet with all this salt your sprinkling throughout the forums.

    Show what's wrong within the system? 65 pages in only one thread didn't show what's wrong?
    How many pages is it if you remove the useless posts that add nothing but complaining and hyperbolic statement though?

    How many pages there are from DEVs convincing worried players that the efforts are for good? With arguments, numbers, statistics, something?
  • Malem_Benign
    Malem_Benign
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    You guys are trying to change the topic.

    As it was mentioned above - no whinning here. All moves are made.

    Just curious about the heroes.
  • ATomiX96
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    its someone who clearly doesnt play the game (at least not on a higher level)
    Edited by ATomiX96 on October 23, 2018 1:42PM
  • Turelus
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    Turelus wrote: »
    Raraaku wrote: »
    Buffs and Nerfs are the nature of all MMOs, any big changes lead to rough adjustments as players adapt to the new changes. Adapt, play a new class, or test and talk to the class reps so that they can give feedback backed by numbers to the devs and show what's wrong, where within the system it's wrong, and why it's wrong. Otherwise nothing will happen except forcing me onto a low sodium diet with all this salt your sprinkling throughout the forums.

    Show what's wrong within the system? 65 pages in only one thread didn't show what's wrong?
    How many pages is it if you remove the useless posts that add nothing but complaining and hyperbolic statement though?

    How many pages there are from DEVs convincing worried players that the efforts are for good? With arguments, numbers, statistics, something?
    None, because that's not how and hasn't ever been how ZOS does things. There's an argument to be made that we should get communication like that, but knowing how ZOS operates I don't see why one would expect this of them.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Malem_Benign
    Malem_Benign
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    Turelus wrote: »
    Turelus wrote: »
    Raraaku wrote: »
    Buffs and Nerfs are the nature of all MMOs, any big changes lead to rough adjustments as players adapt to the new changes. Adapt, play a new class, or test and talk to the class reps so that they can give feedback backed by numbers to the devs and show what's wrong, where within the system it's wrong, and why it's wrong. Otherwise nothing will happen except forcing me onto a low sodium diet with all this salt your sprinkling throughout the forums.

    Show what's wrong within the system? 65 pages in only one thread didn't show what's wrong?
    How many pages is it if you remove the useless posts that add nothing but complaining and hyperbolic statement though?

    How many pages there are from DEVs convincing worried players that the efforts are for good? With arguments, numbers, statistics, something?
    None, because that's not how and hasn't ever been how ZOS does things. There's an argument to be made that we should get communication like that, but knowing how ZOS operates I don't see why one would expect this of them.

    Hmm... why so? Any logic or reason?
    Is it supposed to be like they do what they want, but we have to keep quite or nice and continue to play'n'pay?
    I'm not sure that's the right way to make things.

    I really like this game. But when something reckless as recent patch happens there are only few choices left: swallow, quit or argue.

    I don't want to swallow, nor quit yet. I'm sure I'm not alone with such state of mood.

    You're trying to invert the situation and manipulate facts across the forum. To calm down the players that became mad with the recent patch and not without a reason.

    Anyway. My intention is to get the global idea, the trend of upcoming changes, to meet the people that stands behind that. To make my own choice: to stay and hope for good times or stop wasting my time and money, and invest them into someone's more responsible product.
  • evoniee
    evoniee
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    someone just said it monkaas
  • THE_BIG_BOSS
    THE_BIG_BOSS
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    Not my hero
  • StormChaser3000
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    And you know what's amazing.. For a month or so people were testing and yelling on the PTS "Don't do that!".
    And what we got? "Umm, ok, if you don't like 40% cap, here is 50% for you".
    Don't you get that it's still a BS? Do you play your own game at all?? Are you capable to listen and process information at all?
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
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    So in the real world outside of game development land, the champion needs to attach their name to a specific project. If the project is a failure, they're held accountable.

    I guess the question is, at what point is a content update considered a failure, and are we ever going to hold specific members of a dev team accountable?

    How do we measure failure? Do we measure it in the sheer number of threads saying that Nerfmire is the worst thing to happen to this game since the Morrowind sustain death? How about the 65 pages of complaints from Sorcs? How about the fact that specific, relevant feedback was provided via the class reps, and what we wound up with were several cases where the feedback was just ignored, and several where there were halfway measures taken that left nobody happy? *cough*sorcs*cough*

    How about some math now? Let's say there are 1 million total regular players across all platforms. This is probably high, but just for argument's sake. Now, let's say about 25% play Sorcs as a main or secondary character. I think this is pretty reasonable. So we've got 250,000 regular sorc players. Of those 250,000, let's say 10% un-sub or just outright quit the game over this. That's still 25,000 players, 25,000 x 15 = $375,000 per month in revenue you just lost on ESO plus alone. That's not counting chapters or any crown store stuff.

    All I'm saying is that if there were a way to prove that I just cost the company $4.5 million per year because I decided to make a largely unpopular series of gameplay changes, I'd be terminated last week.
  • Galaen_Frost
    Galaen_Frost
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    It was me! You're welcome!
    Wandering the lands of Tamriel, waiting for the hammer to drop.
  • Malem_Benign
    Malem_Benign
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    So in the real world outside of game development land, the champion needs to attach their name to a specific project. If the project is a failure, they're held accountable.

    I guess the question is, at what point is a content update considered a failure, and are we ever going to hold specific members of a dev team accountable?

    How do we measure failure? Do we measure it in the sheer number of threads saying that Nerfmire is the worst thing to happen to this game since the Morrowind sustain death? How about the 65 pages of complaints from Sorcs? How about the fact that specific, relevant feedback was provided via the class reps, and what we wound up with were several cases where the feedback was just ignored, and several where there were halfway measures taken that left nobody happy? *cough*sorcs*cough*

    How about some math now? Let's say there are 1 million total regular players across all platforms. This is probably high, but just for argument's sake. Now, let's say about 25% play Sorcs as a main or secondary character. I think this is pretty reasonable. So we've got 250,000 regular sorc players. Of those 250,000, let's say 10% un-sub or just outright quit the game over this. That's still 25,000 players, 25,000 x 15 = $375,000 per month in revenue you just lost on ESO plus alone. That's not counting chapters or any crown store stuff.

    All I'm saying is that if there were a way to prove that I just cost the company $4.5 million per year because I decided to make a largely unpopular series of gameplay changes, I'd be terminated last week.

    100% agree. The best way to "communicate" with devs and "measure" changes is... money! The only real way to vote.
This discussion has been closed.