John_Falstaff wrote: »Definitely, adjustments are needed. Though I'm not sure if 6% health instead of (like it was tried before, no?) 6% stamina would be good solution - because, should a build use blue food (gunning for max stamina first and foremost), health with the bonus would shoot higher too - and there would be no way anymore to trade health for max stamina, because builds with blue food already use all stamina armor enchantments (sitting around reasonable 16k or some more). In other words, if someone didn't want to be unnecessarily tanky, they wouldn't have a way to avoid it.
why not stamina buff lol
Ragnarock41 wrote: »how about getting rid of locked racials and make races a completely cosmetic choice?
Ragnarock41 wrote: »how about getting rid of locked racials and make races a completely cosmetic choice?
Marshall1289 wrote: »Ragnarock41 wrote: »how about getting rid of locked racials and make races a completely cosmetic choice?
No thanks, this is a different game, sure, but every other elder scrolls had benefits to choosing specific races.
This is an mmo so it's more of a number game and balancing act vs single player, but that further illustrates that more races need to be buffed not completely gutted in the ZOS style of nerf everything to make everything else stronger.
Also think about it from a business perspective. Providing 10 different races with different min/maxing provides incentive for people to gain replay value out of the game.
Making a new character keeps players playing, maybe you need more character slots or race change tokens to avoid leveling. Maybe your redguard vampire stam sorc is great for pve, but an orc human stam sorc is better for pvp. Those kind of choices benefit ZOS more then making every race behave the same for only RP choices, when half the time your character is completely covered in armor anyway.
Only way I'd agree is if they gave you the option to pick and choose 3 passives for yourself and the race's flavour specialty like increased exp gain or inspiration was buffed and kept alive, but with this option, ZOS would have to weigh the above reasons and find a way to make the change financially feasible. Maybe it could cost a token to change your 3 passives.
Finedaible wrote: »Khajiit are the only race without a max stat increase through passives, and they need something to set themselves apart from the "Redguard-master-race" when it comes to stamina damage dealer builds. Why not give Khajiit some 6% or more health to complement that useless health recovery passive (Nimble)? Or how about giving Carnage a spell critical buff too? Even if you gave khajiit a spell critical bonus it would change nothing, but it would at least give them something unique tthat they could build towards.
Or give Khajiit 3% stamina reduction cost mirroring Breton's 3% magicka reduction cost. Give Khajiit something unique to bring to the game.