Ok, so I have recently taken up tanking as it was something I did in prior MMo's and I enjoy it. Also, when queing for randoms it seemed we never got an actual tank, just a DD that checked tank. Made it a tad crazy for someone new to the dungeon so I thought why not go as tank? Well it appears to me that ZOS has made it so tanks just aren't needed at the low levels. But if that's true then how the hell does one learn the dungeons and how to tank, if you cant play as such? And yes, I have done the whole "letting the group know I am new" and all that, but they take off anyways and I am not about to go chasing someone, didn't q for that mate, not my thing.
So, how can this be fixed? I mean the quickest easiest way would be for those that want to speed run o do so with guildies/friends right? Well that's not always an option with diff times and all that. How about changing the WAY you que up? have an option that if you want to run with 4 DD's you can do so, or 3 DD's and a heal or the old school way of tank/heal/2 DD??
That way people can get their speed runs and such and not cause nor get any grief because they qued as something else? Its a win/win since everyone can que up for what they want and the times would be shorter since you wouldn't be waiting on a particular class that there are few of on the server! 4 DD's would fill really fast and those that want a tank would be as it is now, or maybe better?
All in all I think it would be a better fit for the game and stop silly people like me posted crap on forums and also give those of us that want to learn to tank the chance since the groups I get are willing to take their time?!! One can only hope...…
Donny_Vito wrote: »Ok, so I have recently taken up tanking as it was something I did in prior MMo's and I enjoy it. Also, when queing for randoms it seemed we never got an actual tank, just a DD that checked tank. Made it a tad crazy for someone new to the dungeon so I thought why not go as tank? Well it appears to me that ZOS has made it so tanks just aren't needed at the low levels. But if that's true then how the hell does one learn the dungeons and how to tank, if you cant play as such? And yes, I have done the whole "letting the group know I am new" and all that, but they take off anyways and I am not about to go chasing someone, didn't q for that mate, not my thing.
So, how can this be fixed? I mean the quickest easiest way would be for those that want to speed run o do so with guildies/friends right? Well that's not always an option with diff times and all that. How about changing the WAY you que up? have an option that if you want to run with 4 DD's you can do so, or 3 DD's and a heal or the old school way of tank/heal/2 DD??
That way people can get their speed runs and such and not cause nor get any grief because they qued as something else? Its a win/win since everyone can que up for what they want and the times would be shorter since you wouldn't be waiting on a particular class that there are few of on the server! 4 DD's would fill really fast and those that want a tank would be as it is now, or maybe better?
All in all I think it would be a better fit for the game and stop silly people like me posted crap on forums and also give those of us that want to learn to tank the chance since the groups I get are willing to take their time?!! One can only hope...…
I bolded the root of the problem. If you let people queue as all 4 DDs, then how will a healer/tank ever learn the mechanics since, based on what you said, all DDs just want to speed run the normal dungeons. In theory, there will hardly ever be any DDs wanting to do the normal group forming method. I understand what the problem is with Group Finder, I just don't think this is the solution. Any type of solution that is aimed at splitting the ground finder into separate instances is not a good idea, in my opinion. The wait time can already be horrendous, so lets not make it any longer.
BejaProphet wrote: »Donny_Vito wrote: »Ok, so I have recently taken up tanking as it was something I did in prior MMo's and I enjoy it. Also, when queing for randoms it seemed we never got an actual tank, just a DD that checked tank. Made it a tad crazy for someone new to the dungeon so I thought why not go as tank? Well it appears to me that ZOS has made it so tanks just aren't needed at the low levels. But if that's true then how the hell does one learn the dungeons and how to tank, if you cant play as such? And yes, I have done the whole "letting the group know I am new" and all that, but they take off anyways and I am not about to go chasing someone, didn't q for that mate, not my thing.
So, how can this be fixed? I mean the quickest easiest way would be for those that want to speed run o do so with guildies/friends right? Well that's not always an option with diff times and all that. How about changing the WAY you que up? have an option that if you want to run with 4 DD's you can do so, or 3 DD's and a heal or the old school way of tank/heal/2 DD??
That way people can get their speed runs and such and not cause nor get any grief because they qued as something else? Its a win/win since everyone can que up for what they want and the times would be shorter since you wouldn't be waiting on a particular class that there are few of on the server! 4 DD's would fill really fast and those that want a tank would be as it is now, or maybe better?
All in all I think it would be a better fit for the game and stop silly people like me posted crap on forums and also give those of us that want to learn to tank the chance since the groups I get are willing to take their time?!! One can only hope...…
I bolded the root of the problem. If you let people queue as all 4 DDs, then how will a healer/tank ever learn the mechanics since, based on what you said, all DDs just want to speed run the normal dungeons. In theory, there will hardly ever be any DDs wanting to do the normal group forming method. I understand what the problem is with Group Finder, I just don't think this is the solution. Any type of solution that is aimed at splitting the ground finder into separate instances is not a good idea, in my opinion. The wait time can already be horrendous, so lets not make it any longer.
I definitely think unorthodox que options should happen. There will absolutely be DD that want to run with the tank and healer still.
If you want to learn as a Tank, get with a guild.
If you want to learn as a Tank, get with a guild.
If you want to race thru a dungeon, get with a guild.
See how this can be a perpetual never ending problem? What you suggest isn't a fix at all. Now the 2nd part of your reply I agree with 100% and have done that very thing, just not always an option.
Donny_Vito wrote: »If you want to learn as a Tank, get with a guild.
If you want to race thru a dungeon, get with a guild.
See how this can be a perpetual never ending problem? What you suggest isn't a fix at all. Now the 2nd part of your reply I agree with 100% and have done that very thing, just not always an option.
I don't think your first statement is accurate. The post you quoted said..."If you want to learn a dungeon, get with a guild." That is true, as the guild will work with you to learn. This statement is not completely true though....."If you want to race through a dungeon, get with a guild." When you queue for a random dungeon, you're at the mercy of the other players. If they want to speed run or go afk for 5 mins, there is nothing you can do besides try and vote kick. If two of them happened to join together, well then there is absolutely nothing you can do. And the whole point of random dungeons, in my opinion, is to get them done with as quickly as possible to get the XP and get out of there. If I really want to learn a new dungeons mechanics, then I am definitely not joining with randoms...I'll be going in with friends/guildmates.
Donny_Vito wrote: »If you want to learn as a Tank, get with a guild.
If you want to race thru a dungeon, get with a guild.
See how this can be a perpetual never ending problem? What you suggest isn't a fix at all. Now the 2nd part of your reply I agree with 100% and have done that very thing, just not always an option.
I don't think your first statement is accurate. The post you quoted said..."If you want to learn a dungeon, get with a guild." That is true, as the guild will work with you to learn. This statement is not completely true though....."If you want to race through a dungeon, get with a guild." When you queue for a random dungeon, you're at the mercy of the other players. If they want to speed run or go afk for 5 mins, there is nothing you can do besides try and vote kick. If two of them happened to join together, well then there is absolutely nothing you can do. And the whole point of random dungeons, in my opinion, is to get them done with as quickly as possible to get the XP and get out of there. If I really want to learn a new dungeons mechanics, then I am definitely not joining with randoms...I'll be going in with friends/guildmates.
See that's just sad because what about those folks who don't have a guild, or play at different times? Randoms are there as a tool for people who cant schedule with regular folks as you suggest, so you que with others that are in the same boat. You guys using them to just speed run,get loot and move on is what breaks a system. SAme with every MMO that has done it so ESO is not unique in that sense. Just sad it has to be a thing.
And his quote wasn't dungeon, it was "If you want to learn as a Tank, get with a guild"...tank...and again same applies....what if you aren't lucky enough to get with friends? The system is there to allow people to run at off times and if ZOS just wanted them to be sped thru I doubt they would have made the tank/healer/dps an option. But they did so in hopes that people can learn their craft/class.