Darkenarlol wrote: »they decided to go to the point where WoW was about 10 years ago - individual class buffs so
you can have *fun* by adding different classes in your group...Blizzard changed it later so you won't
have to bring class X as the only source of buff Y...
now ZOS copying another company's aborted bad design... which brought all magicka classes to -3% crit chance
in any scenario where there is no frag-casting sorc nearby... same with nerfing warhorn motivated by
*uh oh just bring wardens to your team*... lame as most of nerfmire changes
It's actually 6% now with Murkmire.
Minor Prophecy: Increased the bonus to Spell Critical Strike Chance to 6% from 3%.
Dagoth_Rac wrote: »With the increase to these minor buffs that are unique to each class, they are more important than ever. They should be moved from a single skill line to any class skill. That will still encourage a range of classes in group content without artificially forcing the players down a particular skill line that may not be useful for their build.
Dark Exchange, it's giving resources over time now too..
I like it that way, playing a stamsorc, I don´t care.
Marshall1289 wrote: »Stam sorc effectively has 0 group support because they can't provide that buff and greater storm atronach is the closest thing to a group syngery, but you can only use it every 57 seconds or so.
Dark Magic abilities are bad for a dps rotation, with the exception of crystal frags. But what about those who doesn't like to slot crystal frags in their build? I'm a lightning mage wearing Netch's Touch for example, only shock dmg. Also, crystal frags is only good if you slot force pulse, we don't see many petsorcs using crystal frags. There are a lot of builds that are based on light/heavy attacks that won't proc frags so they don't bother slotting it either.
It's such a good buff to be wasted in one ability, the rest are just CC abilities and there's dark deal with 1s cost
IMO minor prophecy should be a passive from either Daedric Summoning or Storm Calling, both has a bunch of better skills than dark magic, for DD.
Bad design, ZOS.
.
Dark Magic abilities are bad for a dps rotation, with the exception of crystal frags. But what about those who doesn't like to slot crystal frags in their build? I'm a lightning mage wearing Netch's Touch for example, only shock dmg. Also, crystal frags is only good if you slot force pulse, we don't see many petsorcs using crystal frags. There are a lot of builds that are based on light/heavy attacks that won't proc frags so they don't bother slotting it either.
It's such a good buff to be wasted in one ability, the rest are just CC abilities and there's dark deal with 1s cost
IMO minor prophecy should be a passive from either Daedric Summoning or Storm Calling, both has a bunch of better skills than dark magic, for DD.
Bad design, ZOS.
.
For the same reason minor brutality is in the Earthen Earth line.
Marshall1289 wrote: »Stam sorc effectively has 0 group support because they can't provide that buff and greater storm atronach is the closest thing to a group syngery, but you can only use it every 57 seconds or so.
Use the asylum 2h! I think my friend’s record is either 4 or 5 atronachs up at once
But yeah, it’d be cool for stam sorc, or sorcs in general, to be able to provide a bit more, especially as zos pushes for group makeup diversity.
How about when a Sorc critically strikes with a class ability, they grant minor prophecy?
Marshall1289 wrote: »Dark Magic abilities are bad for a dps rotation, with the exception of crystal frags. But what about those who doesn't like to slot crystal frags in their build? I'm a lightning mage wearing Netch's Touch for example, only shock dmg. Also, crystal frags is only good if you slot force pulse, we don't see many petsorcs using crystal frags. There are a lot of builds that are based on light/heavy attacks that won't proc frags so they don't bother slotting it either.
It's such a good buff to be wasted in one ability, the rest are just CC abilities and there's dark deal with 1s cost
IMO minor prophecy should be a passive from either Daedric Summoning or Storm Calling, both has a bunch of better skills than dark magic, for DD.
Bad design, ZOS.
.
For the same reason minor brutality is in the Earthen Earth line.
Similar issue, but not exactly. I agree that something should be changed for DK too.
mDK's always use eruption within 20 seconds.
sDK's could use molten armaments (HA + pot build)/igneous weapons (no pot build)
tankDK's use igneous shield before 20 seconds is ever up
healDK's could use any of the above skills
They are all insta cast, the least benefiting is a stamDK as HA builds are dead and molten/igneous weapons are 40 sec skills meaning you would need to overcast for high uptime. Some stamDK's are thinking about using eruption, it's 18sec and will give about 500dps + minor brutality. Using an Earthen Heart skill also gives back 1k sta and 3 ult so it's super useful.
In comparison to a Sorc..
mSORC's PET will use nothing from dark magic.
mSORC's non pet use crystal frag, so all good.
sSORC's don't use anything but dark deal. This is fine for pvp but horrible for pve.
tankSORC's could use encase, but seriously, if you want to use the clanfear for 35% heal, 8% max hp, you are really lacking bar space. Encase is also front casted instead of around the tank so the skill sucks in comparison in to dk's choking talons. This is a wider issue but it illustrates why a tankSORC may not bother using the only tank skill in the skill line. The plus side is it gives 10% heal on cast and major vitality. A tank could speak better to whether or not they find it worth it.
healSORC's have nothing but encase and absorbtion field. Tied to an ult is bad uptime and encase is mainly for tanks and pvp.
Every spec could use dark deal/exchange, but once again, cast time. Some tanks prefer deep thoughts for resource return and major protection.
Pvp is a non issue, I have this group buff up 24/7 and dark magic is primarily pvp skills.
Marshall1289 wrote: »Dark Magic abilities are bad for a dps rotation, with the exception of crystal frags. But what about those who doesn't like to slot crystal frags in their build? I'm a lightning mage wearing Netch's Touch for example, only shock dmg. Also, crystal frags is only good if you slot force pulse, we don't see many petsorcs using crystal frags. There are a lot of builds that are based on light/heavy attacks that won't proc frags so they don't bother slotting it either.
It's such a good buff to be wasted in one ability, the rest are just CC abilities and there's dark deal with 1s cost
IMO minor prophecy should be a passive from either Daedric Summoning or Storm Calling, both has a bunch of better skills than dark magic, for DD.
Bad design, ZOS.
.
For the same reason minor brutality is in the Earthen Earth line.
Similar issue, but not exactly. I agree that something should be changed for DK too.
mDK's always use eruption within 20 seconds.
sDK's could use molten armaments (HA + pot build)/igneous weapons (no pot build)
tankDK's use igneous shield before 20 seconds is ever up
healDK's could use any of the above skills
They are all insta cast, the least benefiting is a stamDK as HA builds are dead and molten/igneous weapons are 40 sec skills meaning you would need to overcast for high uptime. Some stamDK's are thinking about using eruption, it's 18sec and will give about 500dps + minor brutality. Using an Earthen Heart skill also gives back 1k sta and 3 ult so it's super useful.
In comparison to a Sorc..
mSORC's PET will use nothing from dark magic.
mSORC's non pet use crystal frag, so all good.
sSORC's don't use anything but dark deal. This is fine for pvp but horrible for pve.
tankSORC's could use encase, but seriously, if you want to use the clanfear for 35% heal, 8% max hp, you are really lacking bar space. Encase is also front casted instead of around the tank so the skill sucks in comparison in to dk's choking talons. This is a wider issue but it illustrates why a tankSORC may not bother using the only tank skill in the skill line. The plus side is it gives 10% heal on cast and major vitality. A tank could speak better to whether or not they find it worth it.
healSORC's have nothing but encase and absorbtion field. Tied to an ult is bad uptime and encase is mainly for tanks and pvp.
Every spec could use dark deal/exchange, but once again, cast time. Some tanks prefer deep thoughts for resource return and major protection.
Pvp is a non issue, I have this group buff up 24/7 and dark magic is primarily pvp skills.
Sorry pal, but no mDK will ever use Eruption instead of blockade or other more reliable AoE DoT for dmg deal. Also no mDK can take advantage of Minor brut unless he's using pelinal's.
No stamDK will ever use Molten armaments(that one gives major sorc, the other one gives brut, but let it be) each 20 secs on a buff that lasts more than 30 secs. You will be losing magicka if you do that.
No DK Tank will ever use again Obsidian shield, just because the shield given by hardened armor is much better, adds Major ward and resolve and increases your heal while active. And it costs like 1.5k magicka less.
That leaves the healer using ash cloud to trigger minor brutality, a buff from s/he cannot take advantage.
So my point stands
Marshall1289 wrote: »Marshall1289 wrote: »Dark Magic abilities are bad for a dps rotation, with the exception of crystal frags. But what about those who doesn't like to slot crystal frags in their build? I'm a lightning mage wearing Netch's Touch for example, only shock dmg. Also, crystal frags is only good if you slot force pulse, we don't see many petsorcs using crystal frags. There are a lot of builds that are based on light/heavy attacks that won't proc frags so they don't bother slotting it either.
It's such a good buff to be wasted in one ability, the rest are just CC abilities and there's dark deal with 1s cost
IMO minor prophecy should be a passive from either Daedric Summoning or Storm Calling, both has a bunch of better skills than dark magic, for DD.
Bad design, ZOS.
.
For the same reason minor brutality is in the Earthen Earth line.
Similar issue, but not exactly. I agree that something should be changed for DK too.
mDK's always use eruption within 20 seconds.
sDK's could use molten armaments (HA + pot build)/igneous weapons (no pot build)
tankDK's use igneous shield before 20 seconds is ever up
healDK's could use any of the above skills
They are all insta cast, the least benefiting is a stamDK as HA builds are dead and molten/igneous weapons are 40 sec skills meaning you would need to overcast for high uptime. Some stamDK's are thinking about using eruption, it's 18sec and will give about 500dps + minor brutality. Using an Earthen Heart skill also gives back 1k sta and 3 ult so it's super useful.
In comparison to a Sorc..
mSORC's PET will use nothing from dark magic.
mSORC's non pet use crystal frag, so all good.
sSORC's don't use anything but dark deal. This is fine for pvp but horrible for pve.
tankSORC's could use encase, but seriously, if you want to use the clanfear for 35% heal, 8% max hp, you are really lacking bar space. Encase is also front casted instead of around the tank so the skill sucks in comparison in to dk's choking talons. This is a wider issue but it illustrates why a tankSORC may not bother using the only tank skill in the skill line. The plus side is it gives 10% heal on cast and major vitality. A tank could speak better to whether or not they find it worth it.
healSORC's have nothing but encase and absorbtion field. Tied to an ult is bad uptime and encase is mainly for tanks and pvp.
Every spec could use dark deal/exchange, but once again, cast time. Some tanks prefer deep thoughts for resource return and major protection.
Pvp is a non issue, I have this group buff up 24/7 and dark magic is primarily pvp skills.
Sorry pal, but no mDK will ever use Eruption instead of blockade or other more reliable AoE DoT for dmg deal. Also no mDK can take advantage of Minor brut unless he's using pelinal's.
No stamDK will ever use Molten armaments(that one gives major sorc, the other one gives brut, but let it be) each 20 secs on a buff that lasts more than 30 secs. You will be losing magicka if you do that.
No DK Tank will ever use again Obsidian shield, just because the shield given by hardened armor is much better, adds Major ward and resolve and increases your heal while active. And it costs like 1.5k magicka less.
That leaves the healer using ash cloud to trigger minor brutality, a buff from s/he cannot take advantage.
So my point stands
Why would you choose eruption or blockade, eruption is one of your highest dps skills for a high duration, you should use both.
You are very narrow minded, I play a stam sorc and I'm fighting for the change to this GROUP buff. It doesn't matter if you benefit from it or not, it's a group buff that anyone using the class should be able to provide for a group.
You shouldn't have to think, "Oh nice they're a sorc so we get minor prophecy... Oh wait nvm, they're a stam sorc so they actually don't provide that group buff."
That's a big issue, NB and Warden's can provide their group buff easily. DK/SORC's have a harder time, TEMP is kinda middle of the road because theres a good deal of universally useful tools in the Dawn's Wrath skill tree.
Furthermore, what point do you have? I'm not argueing DK's have it easy, they have it EASIER. The true easy mode is NB and Warden's for their class buff and MANY people ran molten armaments for +40% HA dmg, just because you don't acknowledge those builds exist doesn't mean they don't. They are dead right now because light attack beat HA's and it's no longer required. I also mentioned that skills duration is longer then minor brutality.
Did you even read my comment?
Darkenarlol wrote: »
It's actually 6% now with Murkmire.
Minor Prophecy: Increased the bonus to Spell Critical Strike Chance to 6% from 3%.
it was a 3% buff to your let's say 60% so 63% with frag sorc
it is still 63% now but everyone ( including non-frag sorcs) is stripped of their 3% previously built-in mag crit
but getting same value if buffed by that frag sorc... so you have same 63% just 57% from your build and 6 from buff
which is definitelly a nerf with sadistic way to troll us like *c'mon values are still same if buffed*