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Do you like the 'balancing' changes all at once or would you prefer smaller incremental patches?

Montayva
Montayva
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Creating this poll out of boredom and because its something my friends and i discuss quite regularly come every balancing patch. I feel that a large part of the issue with balancing changes being made is that so many changes are made all at once. Despite the fact we have PTS testing for weeks before they go live, not everyone gets on to give things a thorough testing. Henceforth we get an abundance of broken 'OP' builds, over performing classes, and tonnes of skills that aren't even worth slotting.

I've always felt that smaller, more target specific patches would enable better testing and feedback (say for eg, just CP balances one month, class balances next month, gear changes next etc etc) though I also realise this might not be within ZOS's capability.
Montayva: EP, AD, DC Magplar | Mistress Montayva: AD, DC, EP Mag DK | Rharhey: EP, AD Mag Sorccrafters
Nirnrewt/ Nutella/Nirncrux: AD, EP, DC Stamblades+Stamdens
ES Cosplayer wannabe

Beholder of the power to unleash the QAM HAM

Do you like the 'balancing' changes all at once or would you prefer smaller incremental patches? 59 votes

All at once
25%
Caligamy_ESOsParkSnareotis67Sleep724groober13LyserusRucklygeneralmyrickWyresscliffracerHamish999moses1763PeaBrainCarlfrostz417Galaen_FrostZombieFodder 15 votes
smaller Incremental balance changes
66%
SvenjaWitarIdinusedem0n1kLylithLord_HevHvzedaEnemy-of-ColdharbourtemplesusSomewhereWreckfulAbandonLadyNalcaryaKadoinerliescFerrumnCutemessi2AlienatedGoatadeptusminorExalted_GooseTrinotops 39 votes
idec im too casual
8%
Loves_guarsUPrimeTaunkyStarlockccmedaddy 5 votes
  • erliesc
    erliesc
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    smaller Incremental balance changes
    I do know that everytime there is an update...my add-ons and half the game don't work very well. Do realize that keeping the addons up-to-date is probably a lot of work...but they ARE very helpful.

    You'd think the people upgrading the game would give the add-on people a heads up and some help?
    I know nutting....
  • UPrime
    UPrime
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    idec im too casual
    erliesc wrote: »
    You'd think the people upgrading the game would give the add-on people a heads up and some help?

    They do. The problem is that the creating addons is a hobby. Not a job.
  • Starlock
    Starlock
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    idec im too casual
    I'm not really a casual player considering how many hours I spend playing this game, I just don't play the game in such a way that I really care about the non-existent hypothetical state referred to as "balance." The only reason I care about it at all is because changes for this mythical "balance" sometimes impact my characters and storytelling in small ways. Occasionally in larger ways that are quite annoying, but that's rare.
  • Montayva
    Montayva
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    smaller Incremental balance changes
    UPrime wrote: »
    erliesc wrote: »
    You'd think the people upgrading the game would give the add-on people a heads up and some help?

    They do. The problem is that the creating addons is a hobby. Not a job.

    Agreed. Add ons aren't the issue with balancing anyway. Plus 6 weeks to update them while PTS is active is a decent amount of time imo
    Montayva: EP, AD, DC Magplar | Mistress Montayva: AD, DC, EP Mag DK | Rharhey: EP, AD Mag Sorccrafters
    Nirnrewt/ Nutella/Nirncrux: AD, EP, DC Stamblades+Stamdens
    ES Cosplayer wannabe

    Beholder of the power to unleash the QAM HAM
  • UPrime
    UPrime
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    idec im too casual
    Montayva wrote: »
    UPrime wrote: »
    erliesc wrote: »
    You'd think the people upgrading the game would give the add-on people a heads up and some help?

    They do. The problem is that the creating addons is a hobby. Not a job.

    Agreed. Add ons aren't the issue with balancing anyway. Plus 6 weeks to update them while PTS is active is a decent amount of time imo

    And big changes they actually made posts about it a month before the release. So there was 3 months total of heads up.
  • Montayva
    Montayva
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    smaller Incremental balance changes
    Starlock wrote: »
    I'm not really a casual player considering how many hours I spend playing this game, I just don't play the game in such a way that I really care about the non-existent hypothetical state referred to as "balance." The only reason I care about it at all is because changes for this mythical "balance" sometimes impact my characters and storytelling in small ways. Occasionally in larger ways that are quite annoying, but that's rare.

    Well obviously people that don't use the games mechanics aren't going to be bothered by how they do and don't perform. But for those of us that do like to use them, patch days can be overwhelming and/or frustrating.

    I am curious though how it would negatively impact a roleplayer even if they are rare scenarios
    Montayva: EP, AD, DC Magplar | Mistress Montayva: AD, DC, EP Mag DK | Rharhey: EP, AD Mag Sorccrafters
    Nirnrewt/ Nutella/Nirncrux: AD, EP, DC Stamblades+Stamdens
    ES Cosplayer wannabe

    Beholder of the power to unleash the QAM HAM
  • Kadoin
    Kadoin
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    smaller Incremental balance changes
    Smaller patches. Having some bugs not fixed in combat and go abused until a major update is pretty annoying. However, I understand it might have to do with how they manage their code and patches, so I can't really get angry about it.
  • Hamish999
    Hamish999
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    All at once
    I'd rather have them all at once. Then it's just a week or so of adjusting and getting used to the changes.
    If it was smaller, more frequent changes the game would just be in a constant state of change and having to adjust.
    PC-EU
    Do'Zahra - Khajiit - StamDK - AD
    Narese Telvanni - Dunmer - Petsorc - EP
    Anastasie Chastain - Breton - Magplar - DC
    Gashnakh the Lusty - Orc - Stamsorc - AD
    Stands-In-Stoopid - Argonian - Warden Tank - AD
    Talia al-Morwha - Redguard - Stamden - AD
    Makes-Fier-Wrong - Argonian - Stamblade - AD
    Busty-Argonian-Maid - Argonian - Templar Healer - AD
    Alaru Telvanni - Dunmer - Stamplar - AD
    Ko'Raehsi - Khajiit - Magsorc - AD
    Torhild Rock-Chucker - Nord - StamDK - AD
    Drusilla Larouche - Breton - MagDK - AD
    Ko'Khanni - Khajiit - Magden - AD
    Ilithyia Ectorius - Imperial - DK Tank -AD
    Rosara Laumont - Breton - Warden Healer - AD
    Do'Darri - Khajiit - Stam Arcanist - AD
    Llerusa Redoran - Dunmer - Stam Arcanist - AD
    Terannil - High Elf - Magsorc - AD
    Sharuk the Indomitable - Orc - Necro - AD

    Keyboard and mouse FTW!
  • rfennell_ESO
    rfennell_ESO
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    Montayva wrote: »
    Creating this poll out of boredom and because its something my friends and i discuss quite regularly come every balancing patch. I feel that a large part of the issue with balancing changes being made is that so many changes are made all at once. Despite the fact we have PTS testing for weeks before they go live, not everyone gets on to give things a thorough testing. Henceforth we get an abundance of broken 'OP' builds, over performing classes, and tonnes of skills that aren't even worth slotting.

    I've always felt that smaller, more target specific patches would enable better testing and feedback (say for eg, just CP balances one month, class balances next month, gear changes next etc etc) though I also realise this might not be within ZOS's capability.

    They announced their balancing in update 20 like 4-5 months ago.

    Obviously it was a cumulative type thing of things they wanted to change for a while.
  • Montayva
    Montayva
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    smaller Incremental balance changes
    Hamish999 wrote: »
    I'd rather have them all at once. Then it's just a week or so of adjusting and getting used to the changes.
    If it was smaller, more frequent changes the game would just be in a constant state of change and having to adjust.

    Valid point, but i feel like they would reach a state of actual 'balance' or as close to it as we could achieve if they didnt lump so much together all at once. So yes, maybe frustrating for the short term but better for the long term is my thinking
    Montayva: EP, AD, DC Magplar | Mistress Montayva: AD, DC, EP Mag DK | Rharhey: EP, AD Mag Sorccrafters
    Nirnrewt/ Nutella/Nirncrux: AD, EP, DC Stamblades+Stamdens
    ES Cosplayer wannabe

    Beholder of the power to unleash the QAM HAM
  • VaranisArano
    VaranisArano
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    ZOS wants you to have just enough time to grind for the carrot of the new meta and enjoy yourself.

    Then the next update comes with a new meta to chase after and a new grind so that you can enjoy yourself again. And again. And again. And again.

    Until you slowly realize that you've been playing this game for months after the fun has slowly drained away, and you finally decide to stop grinding and stop chasing the meta. But all that time, ZOS was making money off of you, hence why they have this constant cycle of meta changes and grinding. Its designed to keep players playing ESO for a long time, even though it may not be as enjoyable as before.
  • Montayva
    Montayva
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    smaller Incremental balance changes
    Montayva wrote: »
    Creating this poll out of boredom and because its something my friends and i discuss quite regularly come every balancing patch. I feel that a large part of the issue with balancing changes being made is that so many changes are made all at once. Despite the fact we have PTS testing for weeks before they go live, not everyone gets on to give things a thorough testing. Henceforth we get an abundance of broken 'OP' builds, over performing classes, and tonnes of skills that aren't even worth slotting.

    I've always felt that smaller, more target specific patches would enable better testing and feedback (say for eg, just CP balances one month, class balances next month, gear changes next etc etc) though I also realise this might not be within ZOS's capability.

    They announced their balancing in update 20 like 4-5 months ago.

    Obviously it was a cumulative type thing of things they wanted to change for a while.

    Yes, I am aware of that. And it has been this way since the beginning. Yet we are still plagued with balance issues. Even if they made smaller changes every major update instead of leaving the balancing for a specific time of year i think the community could give better feedback on specific changes instead of only focusing on getting the drastic and/or unnecessary changes looked at
    Montayva: EP, AD, DC Magplar | Mistress Montayva: AD, DC, EP Mag DK | Rharhey: EP, AD Mag Sorccrafters
    Nirnrewt/ Nutella/Nirncrux: AD, EP, DC Stamblades+Stamdens
    ES Cosplayer wannabe

    Beholder of the power to unleash the QAM HAM
  • rfennell_ESO
    rfennell_ESO
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    Montayva wrote: »
    Montayva wrote: »
    Creating this poll out of boredom and because its something my friends and i discuss quite regularly come every balancing patch. I feel that a large part of the issue with balancing changes being made is that so many changes are made all at once. Despite the fact we have PTS testing for weeks before they go live, not everyone gets on to give things a thorough testing. Henceforth we get an abundance of broken 'OP' builds, over performing classes, and tonnes of skills that aren't even worth slotting.

    I've always felt that smaller, more target specific patches would enable better testing and feedback (say for eg, just CP balances one month, class balances next month, gear changes next etc etc) though I also realise this might not be within ZOS's capability.

    They announced their balancing in update 20 like 4-5 months ago.

    Obviously it was a cumulative type thing of things they wanted to change for a while.

    Yes, I am aware of that. And it has been this way since the beginning. Yet we are still plagued with balance issues. Even if they made smaller changes every major update instead of leaving the balancing for a specific time of year i think the community could give better feedback on specific changes instead of only focusing on getting the drastic and/or unnecessary changes looked at

    They do enact smaller changes in every other major patch.

    They just did say this update would be a more major overhaul.

    Personally I think the overall "balance" isn't so bad. Some of the current crop of changes obviously address them.
  • Lord_Hev
    Lord_Hev
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    smaller Incremental balance changes
    Game definitely needs smaller incremental balance changes. This lumping and "all at once" routine is a mess.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • jcm2606
    jcm2606
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    smaller Incremental balance changes
    erliesc wrote: »
    You'd think the people upgrading the game would give the add-on people a heads up and some help?

    They do. Several of my addons were already updated to Murkmire, days before it released.
  • Ruckly
    Ruckly
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    All at once
    I liked most the changes in this patch. Omnipotent mageblade gankers might be a problem. The nerf to swift potions seems harsh. Wild Impulse looks good for overloading ball groups with debuffs but the increase to impulse damage seems unnecessary. Rune prison looks iffy. It doesn't say whether or not you gain cc immunity if you dodge it. Might be a problem with timed damage spikes there. Removing the third bar from overload looks questionable. I don't play a sorc but taking away their extra bar when pets take up slots on both bars seems harsh. The reduction of major expedition up time from quickcloak looks harsh. Dual wield doesn't have a gap closer and you typically want to back bar a bow to build ult. The change to Reach I don't understand. Removing crits from siege will hurt fire ballista/oil. Inner keeps might become indefensible unless you have greater numbers which makes the point of a keep superfluous because of stacking heals.

    Everything else looks like an improvement to game play.
  • WreckfulAbandon
    WreckfulAbandon
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    smaller Incremental balance changes
    The forums have been unusually quiet the past week or 2, and also today on a patch day. Personally I can't wait for Cyberpunk 2077 but Fallout 76 will be fun to play with friends too. ESO is my first MMO and while I understand nerfs happen, ZOS is really steering me away from MMO's in the future if I have to expect a game of Russian Roulette every major patch.
    PC NA

    All my comments are regarding PvP
  • Ruckly
    Ruckly
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    All at once
    The forums have been unusually quiet the past week or 2, and also today on a patch day. Personally I can't wait for Cyberpunk 2077 but Fallout 76 will be fun to play with friends too. ESO is my first MMO and while I understand nerfs happen, ZOS is really steering me away from MMO's in the future if I have to expect a game of Russian Roulette every major patch.

    The Dow Jones Industrial Average and the NASDAQ have been shaky. Although the price of oil has dropped 5 dollars over the same period which might account for the Dow's loss. People might have real live socio-economic challenges. Or maybe people were bored and depressed up to patch day and now everyone is playing the game instead of forum posting dusting off their stamplar and getting what they can out of it.
  • dem0n1k
    dem0n1k
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    smaller Incremental balance changes
    less chance for the changes to break other unforeseen things.
    less chance of players feeling like their chosen class has been completely gutted.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
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