Peekachu99 wrote: »You’ve got Bright Throat’s Boast AND Necropotence and you can’t slot tristat runes to boost your health and shield cap, why? You lose next to nothing and gain survivabilty.
The QQ is almost as bad as Morrowind’s. Almost. Also rerolling stamina won’t save you if your a blind button masher either, given the removal of passive dodge and changes to dodge roll.
Have shields been nerfed in PvE too? I thought it was only in PvP.
Kind of. It really depends on your character. As a console player I haven't been able to play on PTS, but if you have decent resists and health it's probably going to be a wash. The sorcerer shield and light armor skill line shield are capped at 40-50% of your health, but they also now inherit your resistances. Which means if you run around with more resistances and decent health already you won't notice much of a difference in most instances. Folks who do glass cannon characters will have some issues though, I'd wager... which is the intention of the change.
After playing on live it is definitely a nerf. It is hard to get very high resistances when playing 5/1/1 with the majority light armour. It also puts extra pressure on an already crowded bar if you are a pet sorc as you might want to run surge and boundless storm to raise your resists and get some passive healing back. Almost makes dual pet builds unviable but you kind of need the burst heal from the twilight matriach in some solo content as you can't always rely on the RNG based heal from surge.
Peekachu99 wrote: »Peekachu99 wrote: »You lose next to nothing and gain survivabilty.
...oh and a huge DPS loss in PVE for most characters that are already nowhere near the top of the list as far as DPS goes. Might be ok for PvP tho.
Did you actually read what I wrote or just parrot something without thinking? I literally just handed you a gear-combo for more damage and sustain than is currently on live.
anyone who says they wont be mitigating dmg anymore after murkmire via shields is lying.