Well, I just read the PTS patch notes and I do not find this to be very nerfy at all. Ok, the warden bear gets a 30% reduction in damage output, but then again, cutting dive has reduced costs and can be maintained even longer - so there is not just nerf, but as well buffs of several kinds - like for example agility with medium armor - weapon damage bonus went up. I think it is pretty unfair to just focus on things which got nerfed, but ignore those buffs we are getting as well with this patch.
Warden will still be my favorite class - and the buff to cutting dive counts to my way to play the warden class more than the debuff of the bear, which I am just using, when I expect to not be able to deal with it on my very own - or where I need some reassurance by having him around. So to me this is more kind of a buff patch than a nerf patch.
1) thats just a very small part of the balancing changes there is more then just wardens to the game
2) nerfmire is the general way this update is called in the Forum due to the adjusments to balance (i wont debate if its true or not till we get notes) so having nerfnotes is just fitting
Yeah, sorry, I am playing currently on PC NA due to lower ping from my new location and there I have just warden characters. But I basically just wanted to point out, that a 30% reduction in bear damage is not the end of the world for the warden class. We got as well some buffs, which are helping to play the class and where the bear ultimate is basically optional - it is not required to play the warden class successfully.
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