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Fake Tanks - Are you sure you want Arena and Trial Finder? ¬¬

joaaocaampos
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[removed comment]

Players who came from other MMORPGs where classes have roles, and here they have freedom, and people dont know how to deal with freedom! Fake Tanks are player problems, not ZOS problem.

This is why there is no Arena and Trial Finder!

[rage]In fact, there should be no Group Finder for Dungeons![/rage]

[edited title]
Edited by ZOS_JesC on October 21, 2018 6:02PM
  • VaranisArano
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    More seriously, most trials and arenas take a greater level of coordination amd communication than a dungeon, even between PUGs. Groupfinder is an alternative to having to communicate with zone, friends, or guild members to find a group.

    I mean, except for saying hi, the normal level of communication I have with most dungeon PUG from groupfinder is to ask if "anyone need gear or quest?", clarifying a mechanic if someone is obviously struggling, and saying "Thanks for group!" at the end. We're generally not talking strategies or optimizing our support gear. If I wanted communication in a dungeon, I'd group up with guildies or IRL friends on voice comms.
    Edited by VaranisArano on October 21, 2018 4:40PM
  • mikemacon
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    People rob banks, so that’s why there should be no money!
  • joaaocaampos
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    More seriously, most trials and arenas take a greater level of coordination amd communication than a dungeon, even between PUGs. Groupfinder is an alternative to having to communicate with zone, friends, or guild members to find a group.

    I mean, except for saying hi, the normal level of communication I have with most dungeon PUG from groupfinder is to ask if "anyone need gear or quest?", clarifying a mechanic if someone is obviously struggling, and saying "Thanks for group!" at the end. We're generally not talking strategies or optimizing our support gear. If I wanted communication in a dungeon, I'd group up with guildies or IRL friends on voice comms.

    But the point is not coordination and communication. Players are whining because there are fake Tanks. And we're talking about Normal and Veteran Dungeons!

    Taunt detector? DPS meter? Healing detector? I don't know what to think and talk about these players! ¬¬

    Edit... And... Ignore what I wrote in rage. :wink:
    Edited by joaaocaampos on October 21, 2018 5:03PM
  • idk
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    While I have no personal issue with them being added to the GF, it is clear the mess it would create. I can see and understand why Zos would not add something that would clearly cause more consternation.
  • starkerealm
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    I'm just going to shamelessly repost this:
    I'd rather spend hours looking for a group that can actually clear a trial than spend three ****ing hours in nHoF because the ****ing healer can't do their ******* job, and that ******** khajiit would actually listen to the mechanics instead of just saying, "boobies," and giggling, at irregular intervals.

    Look, if you haven't actually run trials yet, I fully understand where you're coming from. As someone who's cleared every normal trial in the game, and a few on vet... no, you do not want this.

    I know you think you do. This sounds really appealing on the outside looking in, but Trials require way more coordination than dungeons. It's not just paying attention to mechanics, it's organizing your team. Here's a few examples:

    HRC: After clearing the first boss, you need to split your group into two pieces. A tank, a healer, and four DPS need to go with both groups. (Only, because it's group finder, one of your "tanks" is a snipe spammer in medium armor. RIP.)

    AA: You need to get everyone on the pads. You need a tank in the middle with three DPS. You need a healer on both sides, and DPS with them. Honestly, this is hard enough to orchestrate with new players who are serious about coordinating. I don't even want to think about the pad mechanic in a PUG. I'm also not even thinking about AA boss mechanics, because that is the only faceroll trial otherwise.

    SO: My first though is, hey, you might actually be able to pug this... then I remembered the poison mechanics. That would be hilarious in a GF PUG, and not in a good way.

    MoL: *Psychotic laughter* Okay, so, normally the Twins aren't a stumbling block for an experienced group, but for a PUG? Let me explain. The room has a line of candles across the middle. On either end of the candle line is a boss. A tank, healer, and four DPS sneaks across the room, between the bosses, and sets up there. Now, the tank must aggro (but not taunt) one of the bosses, then taunt the other one. At the same time the other tank needs to taunt (at range) the untaunted boss. This is when you learn your second GF tank doesn't know what taunts are. And, for more fun and games, at various points in the fight your tanks will need to trade bosses. Also, if any player from one side approaches a player from the other, they'll both detonate, killing one another and probably instigating a wipe. And... we're not even done.

    MoL Continued: *More psychotic laughter.* Okay, somehow you got through the twins, and made your way to the final boss. At various phases in the fight you need to send three runners (technically two can do the job if they really know the paths), who will venture out of the boss fight, where they must kill six hidden ritualistic, before they wipe the group. I've seen relatively competent players get confused on this point causing wipes.

    *Sixty-Three wipes later*

    HoF: So, that three hour thing wasn't a random scenario I pulled out of a hat; that happened to me. The other tank was CR153 (remember this, you're going to queue into a trial with level 20s who have no CP), the healer and at least one of the DPS were utter spazzes. Why do I bring this up? Because one player can cause wipes in HoF.

    The first boss you encounter is actually a pair. You need to split them up, and then the tanks rotate them back and forth allowing the DPS to burn one and then switching off. While this is happening, the DPS are being mauled by poison. Also, because this isn't enough fun.

    The second boss is in the same room. In this fight, at various times, you'll need to send four DPS to the upper platform, where they can disable an enemy and reset a system before coming back down. Surprise, turns out if anyone's DPS is low, when they go up, they'll kill the entire group. You can also accidentally kill yourself up there if you're not careful.

    The next to last boss (I'm skipping the spider. I think it's a PUG wrecker, but I don't feel like writing that one up right now), is another group fight. This time there's three. But these mechanics are special. So, each tank can take the bosses on the sides. The center one never moves. While they're together they're immune to damage, so the tanks (plural, again) need to pull those two off of the guy in the center, then each group needs to burn their version. When the bosses get to certain thresholds they become immune to damage again, and need to be reconnected. This will burn out their immunity if all of them were at those thresholds. So... yeah, that's not happening with a PUG. Coordinated groups can get stuck on this. My first attempt took almost 45 minutes on this boss alone (see the aforementioned healer and draw the connection, though this was before that guild drove off almost all of its good players because of, yeah, that healer again.)

    Now you're at the last boss. You're going to wipe. When you die he creates a clone of you. If he draws aggro on anything he can't reach, he jumps. When he jumps three times in a row, everyone dies. When he gets to certain health thresholds you need to stop DPS on the boss, because he will reflect that damage back on you. Also, when the tank dies you probably can't rez them unless you get stupidly lucky. He also gasses parts of the room. Hope you weren't planning on standing there. Electrifies others, yeah the wiring here is terrible, and releases spinning blade traps in the rest. And that's the safest space in the room. Meanwhile you're wiped by your own clone.

    *One-Hundred-and-Thirty-Seven wipes later.*

    You never see execute phase, you don't know what it looks like or if it's even real. You've never seen him below 75% health because your DPS keep killing themselves when he walks to the center of the room.

    AS: The two side bosses are fine. The main boss is annoying. Good luck getting your PUG to deal with the adds that grant invulnerability to the boss. But, I'm getting ahead of myself, because they also grant invulnerability to the side bosses. In theory you can kill them first before clearing the fight, but that will never happen because of that idiot who sprints straight in and triggers hard mode because they saw something to attack.

    Yeah... I'll pass, thanks.
  • TequilaFire
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    The "don't waste my time players" are really looking to be grouped with similar skilled players.
    Be careful what you ask for as that leads down the road to an MMR system like battlegrounds has and longer queue times.
  • starkerealm
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    The "don't waste my time players" are really looking to be grouped with similar skilled players.
    Be careful what you ask for as that leads down the road to an MMR system like battlegrounds has and longer queue times.

    Also worry about people gaming the system with fake tanks, so they can get into the hard stuff on that character in that role. :\
  • VaranisArano
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    More seriously, most trials and arenas take a greater level of coordination amd communication than a dungeon, even between PUGs. Groupfinder is an alternative to having to communicate with zone, friends, or guild members to find a group.

    I mean, except for saying hi, the normal level of communication I have with most dungeon PUG from groupfinder is to ask if "anyone need gear or quest?", clarifying a mechanic if someone is obviously struggling, and saying "Thanks for group!" at the end. We're generally not talking strategies or optimizing our support gear. If I wanted communication in a dungeon, I'd group up with guildies or IRL friends on voice comms.

    But the point is not coordination and communication. Players are whining because there are fake Tanks. And we're talking about Normal and Veteran Dungeons!

    Taunt detector? DPS meter? Healing detector? I don't know what to think and talk about these players! ¬¬

    Edit... And... Ignore what I wrote in rage. :wink:

    Er, yes, I do complain when a fake tank expects my healer to do their own of holding boss aggro on top of my own job of healing, buffing, and DPS. Thats not necessarily about the difficulty of the content. Its about the lack of respect for group members and the fake tank refusing to do their job and expecting me to pick up the slack.
  • Facefister
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    Your average random fails vSpindle1 and yet people demand a Trial finder...
  • kendellking_chaosb14_ESO
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    Honestly nothing that was said could not be said for any vet dungeon when they are new it’s a nightmare when someone doesn’t know what needs to happen. But dungeons can be completed without a healer or tank a four man DPS súper burn can clear most things.

    Trials stand on the opposite side of this you need a Tank that can take heavy damage you need a healer that kicks the Grim Reaper in the balls for fun. That’s why you will not see fake roles. Player que as tank or healer cause they know they don’t always need to tank or healer but group finder will not let them just do all DPS. So they will que for the right roles plus you can do a check before you run the trial. Even guild groups have the whole team outside the door waiting to start.

    Once the trials are done by more people more often the mechanism will be know as much as any other group dungeon.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • SydneyGrey
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    You can still get fake tanks in trials even without dungeon finder. It happens.
    But if we get trials added to dungeon finder, then it should only be on normal-mode, in my opinion.
  • starkerealm
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    Honestly nothing that was said could not be said for any vet dungeon when they are new it’s a nightmare when someone doesn’t know what needs to happen. But dungeons can be completed without a healer or tank a four man DPS súper burn can clear most things.

    Trials stand on the opposite side of this you need a Tank that can take heavy damage you need a healer that kicks the Grim Reaper in the balls for fun. That’s why you will not see fake roles. Player que as tank or healer cause they know they don’t always need to tank or healer but group finder will not let them just do all DPS. So they will que for the right roles plus you can do a check before you run the trial. Even guild groups have the whole team outside the door waiting to start.

    Once the trials are done by more people more often the mechanism will be know as much as any other group dungeon.

    No, you'll still see fake roles in pugged trials. It doesn't happen with hand made pugs because you're asking for specific roles. But, the idea that, "well, we only need one tank," could easily end up with the groupfinder having DPS in both tank roles.

    I think I've said it, but I was in a run a couple days ago, where I had to talk the guy running it into taking a second tank into nCR because at least four or five members of the team hadn't run any trials before.
  • crjs1
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    I don’t understand those against trials in group finder. For people who think it will be disastrous no one would be forcing you to pug.
  • Jayman1000
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    "In fact, there should be no Group Finder for Dungeons!". why not? if you are not going to use the dungeon finder anyway, why do you want it removed? what does it hurt you that there is a dungeon finder when you don't use it?
  • karekiz
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    Vet DLC is in general way harder than Normal trials. I would have excluded maybe HoF, but didn't that first boss get nerfed in normal anyway? Most Vet DLC groups have tanks. Bloodroot etc would be quite nasty without one.

    And yeah I have completed all the Vet DLC in randoms.
    Edited by karekiz on October 21, 2018 10:50PM
  • richo262
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    I cannot remember the last time I did nDSA with a tank. It is usually 3 dps 1 heal, or 4 dps with self heal.

    I don't think veteran arena or trials should have a dungeon finder. I would not object to Trials and Arena NORMAL getting a dungeon finder. Just like how the Dungeons unlock at a certain level, Arenas should start to unlock at CP 160 and Trials should start to unlock at CP 300. Again, NORMAL. No Random XP bonus. Purely specific searches. Tank is lead by default. Perhaps have a Tank / Healer certification ie, in order to be able to que as Tank or Healer you need to, with the current gear / skills you have undergo a test, should you change anything you have to redo the test in order to que as tank / healer.

    Test is pretty simple, take a beating for tank, and heal to a certain standard for healer. DPS, no test.

    Tank cert, granted from fighters guild, Heal cert, granted from Mages Guild. If there ever was a DPS cert, Undaunted.

    The reason why is, it will pull a huge amount of DPS from the dungeon finder out of the que for pledges.
    Edited by richo262 on October 21, 2018 11:33PM
  • itehache
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    As long as the group finder is for normal level, not veteran, we should be ok.

    Veteran trial/arena with a pug will almost always end in a disaster, but I do not see why not add the option for the normal version, so then solo players can also experience this content.
  • kendellking_chaosb14_ESO
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    richo262 wrote: »
    I cannot remember the last time I did nDSA with a tank. It is usually 3 dps 1 heal, or 4 dps with self heal.

    I don't think veteran arena or trials should have a dungeon finder. I would not object to Trials and Arena NORMAL getting a dungeon finder. Just like how the Dungeons unlock at a certain level, Arenas should start to unlock at CP 160 and Trials should start to unlock at CP 300. Again, NORMAL. No Random XP bonus. Purely specific searches. Tank is lead by default. Perhaps have a Tank / Healer certification ie, in order to be able to que as Tank or Healer you need to, with the current gear / skills you have undergo a test, should you change anything you have to redo the test in order to que as tank / healer.

    Test is pretty simple, take a beating for tank, and heal to a certain standard for healer. DPS, no test.

    Tank cert, granted from fighters guild, Heal cert, granted from Mages Guild. If there ever was a DPS cert, Undaunted.

    The reason why is, it will pull a huge amount of DPS from the dungeon finder out of the que for pledges.

    That’s way too much honestly a simple rating system would do the trick if you need to be “certified” after a group run your team mates can rate you 1-5 stars. Based on how well you preformed your role. If a player rates below 3 stars they can’t que for the role in a Vet dungeons, if they are below 4 stars they can’t que for an Arena or Trial.

    Changing gear forcing you to do a side quest is just too much. Locking a player from a role for not running a meta build would run heavy protest. A system that rates how good you are at your role would fix all the problems.

    A player would only be allowed to get a one rating per character from one account so you can’t jump toons and rate a friend 15 times. If they change roles their ratings are not eased so you can’t just reset it. I think this would be a fair system. If you que for a fake role you will take a big hit.

    DPS que as tank for a trial, gets kicked and gets 11 one star ratings you would have to join a group be invite or run normal dungeons to get your rating back up.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Jeremy
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    [removed comment]

    Players who came from other MMORPGs where classes have roles, and here they have freedom, and people dont know how to deal with freedom! Fake Tanks are player problems, not ZOS problem.

    This is why there is no Arena and Trial Finder!

    [rage]In fact, there should be no Group Finder for Dungeons![/rage]

    [edited title]

    So someone lying about their role so they can cut in line of other honest players is "freedom"? Let's have William Wallace ride around in warpaint while we're at it.

    No offense, but this is one of the silliest and nonsensical arguments I have ever read. Players don't have a problem dealing with "freedom". They have a problem dealing with liars who exploit the system for their own benefit at the expense of others.

    As far as this supposedly being a reason why trials and arenas should not be added to the activity finder... that is equally ridiculous. That's like suggesting we shouldn't have computers because of hackers or stores because of shop lifters. Maybe we should just shut this game down because there are people who use bots.

    Edited by Jeremy on October 22, 2018 3:29AM
  • Jeremy
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    I'm just going to shamelessly repost this:
    I'd rather spend hours looking for a group that can actually clear a trial than spend three ****ing hours in nHoF because the ****ing healer can't do their ******* job, and that ******** khajiit would actually listen to the mechanics instead of just saying, "boobies," and giggling, at irregular intervals.

    Look, if you haven't actually run trials yet, I fully understand where you're coming from. As someone who's cleared every normal trial in the game, and a few on vet... no, you do not want this.

    I know you think you do. This sounds really appealing on the outside looking in, but Trials require way more coordination than dungeons. It's not just paying attention to mechanics, it's organizing your team. Here's a few examples:

    HRC: After clearing the first boss, you need to split your group into two pieces. A tank, a healer, and four DPS need to go with both groups. (Only, because it's group finder, one of your "tanks" is a snipe spammer in medium armor. RIP.)

    AA: You need to get everyone on the pads. You need a tank in the middle with three DPS. You need a healer on both sides, and DPS with them. Honestly, this is hard enough to orchestrate with new players who are serious about coordinating. I don't even want to think about the pad mechanic in a PUG. I'm also not even thinking about AA boss mechanics, because that is the only faceroll trial otherwise.

    SO: My first though is, hey, you might actually be able to pug this... then I remembered the poison mechanics. That would be hilarious in a GF PUG, and not in a good way.

    MoL: *Psychotic laughter* Okay, so, normally the Twins aren't a stumbling block for an experienced group, but for a PUG? Let me explain. The room has a line of candles across the middle. On either end of the candle line is a boss. A tank, healer, and four DPS sneaks across the room, between the bosses, and sets up there. Now, the tank must aggro (but not taunt) one of the bosses, then taunt the other one. At the same time the other tank needs to taunt (at range) the untaunted boss. This is when you learn your second GF tank doesn't know what taunts are. And, for more fun and games, at various points in the fight your tanks will need to trade bosses. Also, if any player from one side approaches a player from the other, they'll both detonate, killing one another and probably instigating a wipe. And... we're not even done.

    MoL Continued: *More psychotic laughter.* Okay, somehow you got through the twins, and made your way to the final boss. At various phases in the fight you need to send three runners (technically two can do the job if they really know the paths), who will venture out of the boss fight, where they must kill six hidden ritualistic, before they wipe the group. I've seen relatively competent players get confused on this point causing wipes.

    *Sixty-Three wipes later*

    HoF: So, that three hour thing wasn't a random scenario I pulled out of a hat; that happened to me. The other tank was CR153 (remember this, you're going to queue into a trial with level 20s who have no CP), the healer and at least one of the DPS were utter spazzes. Why do I bring this up? Because one player can cause wipes in HoF.

    The first boss you encounter is actually a pair. You need to split them up, and then the tanks rotate them back and forth allowing the DPS to burn one and then switching off. While this is happening, the DPS are being mauled by poison. Also, because this isn't enough fun.

    The second boss is in the same room. In this fight, at various times, you'll need to send four DPS to the upper platform, where they can disable an enemy and reset a system before coming back down. Surprise, turns out if anyone's DPS is low, when they go up, they'll kill the entire group. You can also accidentally kill yourself up there if you're not careful.

    The next to last boss (I'm skipping the spider. I think it's a PUG wrecker, but I don't feel like writing that one up right now), is another group fight. This time there's three. But these mechanics are special. So, each tank can take the bosses on the sides. The center one never moves. While they're together they're immune to damage, so the tanks (plural, again) need to pull those two off of the guy in the center, then each group needs to burn their version. When the bosses get to certain thresholds they become immune to damage again, and need to be reconnected. This will burn out their immunity if all of them were at those thresholds. So... yeah, that's not happening with a PUG. Coordinated groups can get stuck on this. My first attempt took almost 45 minutes on this boss alone (see the aforementioned healer and draw the connection, though this was before that guild drove off almost all of its good players because of, yeah, that healer again.)

    Now you're at the last boss. You're going to wipe. When you die he creates a clone of you. If he draws aggro on anything he can't reach, he jumps. When he jumps three times in a row, everyone dies. When he gets to certain health thresholds you need to stop DPS on the boss, because he will reflect that damage back on you. Also, when the tank dies you probably can't rez them unless you get stupidly lucky. He also gasses parts of the room. Hope you weren't planning on standing there. Electrifies others, yeah the wiring here is terrible, and releases spinning blade traps in the rest. And that's the safest space in the room. Meanwhile you're wiped by your own clone.

    *One-Hundred-and-Thirty-Seven wipes later.*

    You never see execute phase, you don't know what it looks like or if it's even real. You've never seen him below 75% health because your DPS keep killing themselves when he walks to the center of the room.

    AS: The two side bosses are fine. The main boss is annoying. Good luck getting your PUG to deal with the adds that grant invulnerability to the boss. But, I'm getting ahead of myself, because they also grant invulnerability to the side bosses. In theory you can kill them first before clearing the fight, but that will never happen because of that idiot who sprints straight in and triggers hard mode because they saw something to attack.

    Yeah... I'll pass, thanks.

    Vet DLC dungeons are more difficult than normal trials are. So if they are going to add those to the activity finder (and they already have) then the logic of your argument doesn't really explain why trials shouldn't be there as well.

    And pug groups can communicate with one another. It's a myth they can't. The reason they don't is mainly because there isn't a need as most people who are running the group finder already know the fights. But when it becomes apparent someone is new or isn't aware of the "mechanics" even pug groups will usually take the time to explain strategy.

    Is there a potential for frustration and hopeless runs? Oh yes. And there will be. But that is already the case - as I have all kinds of horror stories as it relates to dungeon runs, especially of the DLC variety. So that isn't anything new or unique to trial runs.
  • Jeremy
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    karekiz wrote: »
    Vet DLC is in general way harder than Normal trials. I would have excluded maybe HoF, but didn't that first boss get nerfed in normal anyway? Most Vet DLC groups have tanks. Bloodroot etc would be quite nasty without one.

    And yeah I have completed all the Vet DLC in randoms.

    I've completed them all as well, and every one of them was in pug groups assembled through the activity finder. Some of them were painful, I'm not going to lie. But still, it got the job done. And if it can work in respect to veteran DLC dungeons I see no reason why it shouldn't be able to work in respect to trials either. In fact; I don't think I've ever attended a normal trial that didn't succeed with a minimal amount of deaths/wipes. If only I could say that of DLC vet dungeons, where I've wiped literally for hours on end before.
    Edited by Jeremy on October 22, 2018 3:58AM
  • Jeremy
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    Facefister wrote: »
    Your average random fails vSpindle1 and yet people demand a Trial finder...

    My average random does not fail Veteran Spindle 1. In fact: It's extremely rare for my pug to fail any non DLC dungeon. DLC dungeons is a different story - but even those I manage to complete more often than not through the activity finder.
  • Enemoriana
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    Group finder is good thing. On normal dungeons or nDSA fake roles are not important.

    I'm dd. Quite bad dd, with low dps, despite of high level. With this event I tried nDSA for first time. 4 DD, all never was there before. One below 50 lvl and left in the middle, one ~190cp still wearing random armor. No tank, no real heal, only my twilight and selfheal of second highlevel dd.
    We finished it without searching new 4th member. I didn't even die (the lowest level did several times, though).
    Will random group be problem there?
    I'm sure that no.
    Will it be problem in trials? I believe if nAA can be done by 12 werewolves - with only ww skills - it can be done with random people.

    Will it be problem in vet? Can be. But you can just not use it. And leave it for those who is sure they are strong enough to do it with random people.

    So, yes, I want group finder for arena and trials.
    PC EU, @Enemoriana. Ru.
    Houses: all sets crafting hub at Rosewine Retreat inn room, Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • EvilCroc
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    In normal DSA fake tanks would be not a problem at all, lol.
  • joaaocaampos
    joaaocaampos
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    @ZOS_JesC "edited title" and "removed comment". Oops! Sorry! :grimace:
  • Olupajmibanan
    Olupajmibanan
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    The only way how to deal with fake roles is finding a guild for that type of content.

    Maybe start working on a guild finder feature?
  • Enemoriana
    Enemoriana
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    The only way how to deal with fake roles is finding a guild for that type of content.

    Maybe start working on a guild finder feature?

    To have "fake trade guilds" complaints? :D
    PC EU, @Enemoriana. Ru.
    Houses: all sets crafting hub at Rosewine Retreat inn room, Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • Arkray
    Arkray
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    Tbh, If there were a trial/arena finder I'd be more worried about fake DDs than about fake tanks.
    "Ah, magic! The solution to all life's problems. I love magic! It's so... magical."
  • Silver_Strider
    Silver_Strider
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    If people want to subjugate themselves to PUG Trials then there's no harm in adding the feature (especially considering there was 1 available prior to IC launch IIRC). No one is being forced to use it and while fake roles will still problematic, it isn't as though that's the fault of the grouping tool but the players that queue up for those roles themselves. Denying them Trial access doesn't make that problem go away, it just makes trials somewhat less accessible to players that might still be new and not have guilds/friends in game yet or are more introverted that are too nervous to ask in zone chat for an invite. Just put a minimal CP limit on trials, much like they did with vDLC dungeons (CP160 is fine for pretty much every nTrial, excluding maybe HoF because screw that place but still, the option should be available). It's really no different that blindly asking in zone chat that you're looking for a Trial run because you never know what you''ll get. You could get a team of pros that burn their way through it like a hot knife through butter or you might get newbies with 200 CP that have never set foot in there and wipe repeatedly. Hell, I literally just finished doing a totally random AS run with several players that had never set foot in there and had no idea of the mechanics involved but after 2 wipes, were very quick on the uptake and cleared it. I wasn't even aware that it was an AS run that I got invited to, I just typed out "Bored Tank LF Trial" in zone and got invited to it with next to no context of what I was getting myself into and really, that's about as PUG as it gets.

    You want to deal with Fake Role, introduce a "report card" with a recommendation system attached as well as introducing a new vote kick menu that when you vote to kick someone, you have multiple options appear to justify why you're kicking someone (Offline, Fake Role, Rude, etc) that shows up in a person's report card and have that be available to view by everyone in the group by simply examining that person in the Group menu. It's not a perfect system and can be still be abused since people can easily just vote kick someone because of a stupid reason that passes and negatively impacts another's report so maybe also add a month refresh on the card so that people can start fresh at the beginning of every month. If someone is kicked for a dungeon for being a Fake Role several times in the month (5 sounds fair), have the vote kick cause a 45 minute penalty from using the grouping tool at all, every subsequent time they're kicked for that reason. The recommendation portion of this idea can apply at the end of a run, in which other players can choose to grade you and either recommend you or not for your selected role and balance out with your "Fake Role" total (1 Recommendation cancels 1 Fake Role vote).

    To further improve the chances of people actually performing their select role, have milestone placed in for when a person reaches a certain number of recommendations. Give out tickets similar to the event tickets that people get every month that they can trade in for furniture plans, mounts, etc. To prevent abusing this system, make it so premade groups cannot vote for other members of their group at all, meaning that PUGs would be the only method of obtaining these tickets each month. Again, it's not perfect but I feel it would be a decent set in the right direction to getting this problem dealt with.
    Edited by Silver_Strider on October 22, 2018 6:34PM
    Argonian forever
  • Caligamy_ESO
    Caligamy_ESO
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    Yep still sure, if you don't want to use a group finder for content such as arenas and trials then.... wait for it....

    Don't use it. Continue as you are now shouting for pickups and recruiting to trial guilds. How does this effect you?
    love is love
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