Why put a different timer on dremora skulls then normal world events?

pema
pema
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Dear zos,
Today I discovered to my great unpleassure that you put each and every event dremora plunder skull drop on a timer.
Meaning I have to keep a schedule of what time I did what so I can make the most out of it.
And then offcourse the event ticket is linked to that.

Please for future reference put it on a daily timer like the pledges etc.
That way you can do your game time when you want to and don't have to start counting when something drops.

If you refuse that then it would be nice if there was a way to find out the cool down, as you can see on the daily dungeon.
A command to summon the stats? It's a simple database query that should be possible to put in.
Officer of Alith Legion
Ebonheart Pact guild, EU server.
Check out our site alithlegion.com
  • NolaArch
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    This is a bit of a bummer. I did mine kind of late last night as I didn’t realize the timer issue. I have a trial tonight, so I can’t do event stuff before and certainly don’t want to push it out even later. I guess I’ll skip a day this weekend to reset the timer to a decent time of day. Not the end of the world, but not the most convenient.
    Ardat-Yakshii EP Stam NB
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  • DragonRacer
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    Yeah, this is lame. I did 4 Dremora skulls yesterday, first was a delve boss literally over 24 hours ago and last was a dolmen around 5pm EST yesterday. I don’t remember exact time of day that I did the world boss and public dungeon.

    I logged in this morning, grabbed Fighters Guild daily, went and did a dolmen, no event ticket or Dremora skull. WTH? It’s been 24 hours since my first skull. Came to the forum and saw EACH SKULL TYPE IS TIED TO A TIMER??? So, I cannot do a dolmen and expect a gold skull until hours from now?

    So, for the next 2 weeks, I have to do the exact same kind of thing in exact order to earn the gold skulls? That’s going to make this incredibly difficult to pull off once I’m back at work (was on vacation this week).

    My enthusiasm for trying to collect all the Dremora motifs just fizzled out completely. I am not going to manually track each skull like this, that’s ludicrous.

    @ZOS_GinaBruno
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • AlnilamE
    AlnilamE
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    Agreed! This was a bad idea.

    I was home yesterday so I did a couple of them during the afternoon, along with Murkmire dailies, and this morning I thought I'll just knock out the Dolmen and Delve boss ones while I have my coffee, but noooooo.... I have to wait until late this evening if I want to get those, rather than work on things that may take a bit longer like taking some friends through DSA or joining a trial.

    Seriously, can this be changed to just reset at the same time as pledges? And while you are at it, can you do the same for the daily random dungeon rewards?

    That would be very much appreciated.
    The Moot Councillor
  • Iselin
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    It's like the left hand doesn't know what the right hand is doing around here these days. Every event up to now has started a "new day" at the same time that daily writs and daily undaunted dungeons start. That's what we're used to.

    It's incomprehensible to me why someone thought that it would be a good idea to change it for this event and track each Dremora skull separately on an individual 24 hr timer.

    It just makes me think that ZOS' attention is on that other unannounced MMO they're working on and they're letting lower level devs make decisions in ESO without any regard to how it has always been done.
  • DarcyMardin
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    The new stuff for this festival is great — I’m very glad it’s not exactly the same as it was last year and the year before.
    But I agree that the 20 hour cooldown timer is terrible. I expected everything to restart this morning at 10 am eastern. Instead I have to remember in which order I did the different bosses yesterday? And given that I have four accounts—well, only 2 really, but I have characters on both NA and EU, which are separate for this event — this all gets needlessly complicated.
  • wavingblue
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    This is pretty meh, its great for people who play same time all the time.. but I would bet that's a small part of the population. Just make the reset time same as rest of dailies, I don't get re-inventing the wheel. As it stands now I have to pick and choose when to play.. during a festival that is supposed to be getting me to play more.
    Edited by wavingblue on October 19, 2018 3:35PM
  • Iselin
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    The new stuff for this festival is great — I’m very glad it’s not exactly the same as it was last year and the year before.
    But I agree that the 20 hour cooldown timer is terrible. I expected everything to restart this morning at 10 am eastern. Instead I have to remember in which order I did the different bosses yesterday? And given that I have four accounts—well, only 2 really, but I have characters on both NA and EU, which are separate for this event — this all gets needlessly complicated.

    24 hrs not 20 as someone on another thread discovered today.
  • pema
    pema
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    Iselin wrote: »
    The new stuff for this festival is great — I’m very glad it’s not exactly the same as it was last year and the year before.
    But I agree that the 20 hour cooldown timer is terrible. I expected everything to restart this morning at 10 am eastern. Instead I have to remember in which order I did the different bosses yesterday? And given that I have four accounts—well, only 2 really, but I have characters on both NA and EU, which are separate for this event — this all gets needlessly complicated.

    24 hrs not 20 as someone on another thread discovered today.

    It must be 20 hr;'s as I did my wb one earlier then yesterday today but after the 20 hr's.
    Officer of Alith Legion
    Ebonheart Pact guild, EU server.
    Check out our site alithlegion.com
  • Iselin
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    pema wrote: »
    Iselin wrote: »
    The new stuff for this festival is great — I’m very glad it’s not exactly the same as it was last year and the year before.
    But I agree that the 20 hour cooldown timer is terrible. I expected everything to restart this morning at 10 am eastern. Instead I have to remember in which order I did the different bosses yesterday? And given that I have four accounts—well, only 2 really, but I have characters on both NA and EU, which are separate for this event — this all gets needlessly complicated.

    24 hrs not 20 as someone on another thread discovered today.

    It must be 20 hr;'s as I did my wb one earlier then yesterday today but after the 20 hr's.

    This is the other post I was referring to: https://forums.elderscrollsonline.com/en/discussion/comment/5548235/#Comment_5548235

    I don't know for sure myself since I did mine yesterday evening but that guy seemed to have timed it and it was 24 for him.
  • silvermistktralasub17_ESO
    the plunder skull timer addon, for those on pc, is a very valuable thing. It currently does include the timer for the dremora skull as well as the regular ones. So, if you have access, handy to use.

    @Alassirana
  • silvermistktralasub17_ESO
    Oh, and i know it's 20 hours, because I was able to get my first dremora skull of the day just after 3 am pacific, when the event started at 7 am pacific yesterday. So, definitely 20 hours.

    @Alassirana
  • Armatesz
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    From what I can tell dremora plunder skulls are in fact on a 20 hour timer. They don't go by daily reset timers for dailies... so yeah.
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • Danikat
    Danikat
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    Some people in other topics are saying the Dremora Skulls are on a 20 hour timer but the Event Tickets are on a 24 hour timer.

    I don't know if that's correct - but it might be worth specifying which you're referring to when posting about how long the timer is, just so it's clear for everyone else.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Hotdog_23
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    Yes it should be on a daily timer and reset when all the other daily quest reset.
  • Eso101rus
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    I logged in shortly after 3pm yesterday got ticket and dremora skulls, same time today it kicked in. From my experience the event day starts after 3pm uk time for me. That’s the time the event started so it looks like it’s every 24 hours from event start when your event day will begin.
  • wavingblue
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    Eso101rus wrote: »
    I logged in shortly after 3pm yesterday got ticket and dremora skulls, same time today it kicked in. From my experience the event day starts after 3pm uk time for me. That’s the time the event started so it looks like it’s every 24 hours from event start when your event day will begin.

    Ticket might be like that but Dremora plunder skulls is not.
  • Eso101rus
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    wavingblue wrote: »
    Eso101rus wrote: »
    I logged in shortly after 3pm yesterday got ticket and dremora skulls, same time today it kicked in. From my experience the event day starts after 3pm uk time for me. That’s the time the event started so it looks like it’s every 24 hours from event start when your event day will begin.

    Ticket might be like that but Dremora plunder skulls is not.

    It seemed to be on PS4 Eu, both ticket and dremora skulls.
  • Iselin
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    This thread is further evidence (if any more was needed) that all they've achieved with this new timer system is confuse everyone and detract from the event with all the confusion.
  • Beardimus
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    My opinion will be unpopular am sure, and I can see why this annoys folks but part of the problem is player mindset perhaps, this whole max things out to absolute capacity each event concept.

    The motif / daily event led to people needing a "break from game" because of "burnout and exhaustion" which I totally can't comprehend from a game.

    Way I see it is Its free stuff for doing normal activities, it's all good. Sure I'll miss a bit here or there but it's all good.

    I'll caveat again I do know timers are annoying when they are unclear or uncommunciated, I get that. But the max out 100% mindset seems a bit full on if it leads to upset.

    Not trolling, and can sympathise, just my view.
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  • Lumenn
    Lumenn
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    And somewhere there is a developer reading these posts, dry washing their hands and laughing maniacally as the cries of despair begin.....
  • pema
    pema
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    also got the daylie ticket before the 24 hr window
    Officer of Alith Legion
    Ebonheart Pact guild, EU server.
    Check out our site alithlegion.com
  • Tasear
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    Passed this concern
  • Iselin
    Iselin
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    Beardimus wrote: »
    My opinion will be unpopular am sure, and I can see why this annoys folks but part of the problem is player mindset perhaps, this whole max things out to absolute capacity each event concept.

    The motif / daily event led to people needing a "break from game" because of "burnout and exhaustion" which I totally can't comprehend from a game.

    Way I see it is Its free stuff for doing normal activities, it's all good. Sure I'll miss a bit here or there but it's all good.

    I'll caveat again I do know timers are annoying when they are unclear or uncommunciated, I get that. But the max out 100% mindset seems a bit full on if it leads to upset.

    Not trolling, and can sympathise, just my view.

    You misunderstand. It has nothing really to do with 100% maxing events. It 's something much more general than that. There are things in our daily lives as well as in games that are so unremarkable and trivial that we just tune them out and do them on auto pilot without even thinking about them because they're just not worth our attention.

    Daily event timing is one of those things in ESO. I've been here for 4 years+ and the new day starts at 11 PM my local (Pacific) time. I don't have to think about it nor do I want to think about it. It's just the way it has always been in ESO. I can focus instead on doing the fun things playing the game and just rely on that trivial new day start to carry on as it always has.

    This has shaken up that triviality and forced it onto our consciousness for no discernible good reason. It's an annoyance that we didn't need and that has no upside.
  • therift
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    Iselin wrote: »
    This thread is further evidence (if any more was needed) that all they've achieved with this new timer system is confuse everyone and detract from the event with all the confusion.

    This.
  • SpacemanSpiff1
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    Iselin wrote: »
    This thread is further evidence (if any more was needed) that all they've achieved with this new timer system is confuse everyone and detract from the event with all the confusion.

    yea. they went a bit too complicated. they shoulda had some interns farming for dremora skulls for a week to see how it would work out.
  • weedgenius
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    Just pulling this over from the other thread... current PTS patch 4.2.4 includes this note:
    • Quests that grant Event Tickets during holiday events will now refresh their ability to grant Event Tickets at the same time that Daily Quests become available again.
    That seems to indicate that they already know there is an issue here (possibly from PTS feedback?). However, for the purposes of this event the wording appears to refer specifically to the event ticket that you get with your first Dremora skull refreshing with dailies (2am Eastern) instead of all the Dremora skulls generally, though that remains to be seen. Not totally sure how if it really applies since there are technically no "quests" granting the tickets?

    Considering the patch will go live on PC on Monday, and the event lasts another 2 weeks, it looks like this will be addressed during the event. So, yeah, for PC players THIS IS POSSIBLY CHANGING ON MONDAY although it's unclear if the change is just for the event tickets or for Dremora skulls across the board, or if it applies at all since these are not awarded from quests.

    Console plebs like myself won't get the patch until after the event ends, so we are stuck (and we don't even have add-ons to help in the meantime :cry:).
    Edited by weedgenius on October 19, 2018 5:17PM
    PS4 NA
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  • DragonRacer
    DragonRacer
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    Beardimus wrote: »
    My opinion will be unpopular am sure, and I can see why this annoys folks but part of the problem is player mindset perhaps, this whole max things out to absolute capacity each event concept.

    The motif / daily event led to people needing a "break from game" because of "burnout and exhaustion" which I totally can't comprehend from a game.

    Way I see it is Its free stuff for doing normal activities, it's all good. Sure I'll miss a bit here or there but it's all good.

    I'll caveat again I do know timers are annoying when they are unclear or uncommunciated, I get that. But the max out 100% mindset seems a bit full on if it leads to upset.

    Not trolling, and can sympathise, just my view.

    It's more the difficulty in tracking it, for me.

    Look, I'm not an endgame player. I don't do groupfinder dungeons, trials, or arenas. I'm poop at that.

    What I do enjoy is occasional farming, my trading guild, and holiday events. I got excited with this holiday event because I didn't follow the news on it aside from the event tickets for the Indrik that I've wanted ever since I first saw one in Summerset, so the gold Dremora skull was a surprise to me, as was the new Dremora motifs. So, I looked them up and the only info online about them was each of the ways to get 7 a day and whispers that there was a 20 or 24-hour counter.

    I also happen to be on vacation from work this week, so I was all excited to dive into the event. I knocked out a delve and world boss yesterday morning right after event start. Husband and I decided to go out for lunch. So, much later in the afternoon, I decided to work on more and did a public dungeon and a dolmen. That achieved all the gold skulls possible for me, so I then popped over to "Assassins Creed: Odyssey", as I had just gotten it and am quite enjoying it.

    Fast-forward to today: Because my main focus with ESO right now is the holiday event and those new shiny gold skulls (since the regular purple skulls are dropping stuff I already had from last few years - Hollowjack motifs - or furnishing stuff, which is cool but I could give or take), I logged on this morning with the intent of knocking those four out again and then going and doing more real life stuff. Imagine my disappointment when the first thing I did - here on a BRAND NEW DAY, 24 hours since my first gold skull - was do a dolmen and no gold skull.

    It's a new day. But because they apparently decided to put each individual gold skull on an individual timer (and doesn't seem like that was ever communicated to us?), that now means it's a crapshoot over whether or not I get a gold skull because I didn't set my life by a freaking stopwatch on yesterday's gold skulls. And I shouldn't have to in order to engage in the NEW holiday content. It should just be 20 hours or whatever after first gold skull drops, it's now a new day so you can resume getting gold skulls - whether you do a world boss or a dolmen or whatever. Instead of precisely scheduling doing dolmens on a 20-hour clock and public dungeons on a 20-hour clock, etc.

    That's just dumb, IMO. And has nothing to do with 100% stuff and everything to do with wanting to get the gold shinies and now can't unless I stopwatch everything I do or just decide to not actively engage in/be excited about the holiday content and just go about my day... which would mean me NOT playing ESO because, again, I am focused on wanting to do the holiday content reward stuff. If it's that unpredictable, I may as well go back to my new game and ignore the holiday event entirely which ISN'T what I want to do.

    I simply don't understand having 8 million different timers for everything in this game. It's obnoxious.
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • idk
    idk
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    That explains it.

    Unfortunately Zos does not learn from their previous mistakes. They have used the 24 timer before (undaunted random daily) and came to their senses and changed it to a 20 hour timer.

    They even came to understand the timer for the fence needs to be provided to us so we know when we can visit the fence next.

    But do they actually learn? Obviously not.

    @ZOS_GinaBruno @ZOS_MattFiror There is no logic to punish players with all these different lockout timers throughout the game other than to make just make things more difficult on players, without reason.

    To boot, we must find these out for ourselves.

    What makes it even more absurd is we have to on PC addons can help track this for us, but your choices make things more difficult for consoles.

    This just demonstrates Zos needs to take all their different timers and lockouts for dailies and weeklies and standardize them as is common in major MMORPGs, because it makes sense.
  • idk
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    Beardimus wrote: »
    My opinion will be unpopular am sure, and I can see why this annoys folks but part of the problem is player mindset perhaps, this whole max things out to absolute capacity each event concept.

    The motif / daily event led to people needing a "break from game" because of "burnout and exhaustion" which I totally can't comprehend from a game.

    Way I see it is Its free stuff for doing normal activities, it's all good. Sure I'll miss a bit here or there but it's all good.

    I'll caveat again I do know timers are annoying when they are unclear or uncommunciated, I get that. But the max out 100% mindset seems a bit full on if it leads to upset.

    Not trolling, and can sympathise, just my view.

    @Beardimus

    Unfortunately you are wrong in that Zos has different timers across the board. All different settings. It demonstrates a lack of organization on their end. It demonstrates lack of thinking through the choices they make.

    We have seen them come to understand after the fact their choice was poorly made and some changes have been made. A couple of those have been pointed out above.

    And while you can think this is free stuff, it is a promotional event for Zos. The only reason they put it on. Good business idea implemented poorly.
  • XxCaLxX
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    I don’t like it either. But I don’t see the big deal. If you start today doing them at 5 then you can start anytime tomorrow after 1 doing them again. I started doing mine in order yesterday as soon as event started(10am EDT). Finished one account then did my other two. Logged in this morning then after 6am I did the same thing on each account and ended up getting at least one of each page for my main account. When you start go to obsidian gorge wayshrine in Deshaan, do the delve there, come out do the dolmen there, take two steps northwest and so the public dungeon, come out and trot west And kill boss, run through normal fungal grotto or something, run through normal maelstrom and then jump in a trial when you can. Do that then the next day do the same thing.
    Edited by XxCaLxX on October 19, 2018 6:00PM
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