Some of the Class passives are very niche and only benefit Magicka or Stamina, becoming kinda useless or lacking to the other side.
I figured I'd highlight some of them so people can save skill points or hopefully ZOS would have a look at them.
----
Dragonknight
Skill Line: Ardent Flame
Passive: World in Ruin - Increase the damage of fire/poison aoe by 3/6%.
Problem: This only buffs 3 things that deal poison damge. Noxious Breath, Trapping Webs, the Mephala monster set.
The ability is great for Magicka users, but, whilst necessary for Stamina users, the return is lacking.
Could be improved with either a flat fire/poison buff like the Sorc class has for shock/physical OR a slightly larger buff to Fire/Poison DoTs.
(I know there aren't many poison DoTs but it's a larger number than 3).
----
Sorcerer
Skill Line: All
Passives:
Capacitor - increased magicka recovery by 5/10%
Blood Magic - Hitting an enemy with a dark magic ability heals for 5/10% of max health.
Persistence - Increase duration of Dark Magic abilities.
Rebate - When summoned creature is killed/unsummoned restore x magicka.
Expert Summoner - Increase Max Health by 4/8% while a daedric summoning pet is active.
Problem: The problem here isn't so much the passives themselves, it's that if you play a stam DPS more than one third of your class passives don't benefit you.
----
Nightblade
Skill Line: None
Passives: None
Every Passive is useful whether your specced in Magicka or Stamina. Max Magicka is useful to Stam classes because of utility abilities (cloak, aspect,blur) costing magicka to cast.
Other than that the rest of the passes are pretty balanced to either side.
----
Templar
Skill Line: none
Passive: none
Lacking in Stamina skills (like dragonknight) but passives seem well balanced to both sides as well as DPS, Healer and Tank roles.
----
Warden
Skill Line: Winter's Embrace
Passive: Piercing Cold - Frost and Magic damage increased by 3/6%
Problem: Both affect Magicka. Does not benefit stam builds.
----
I actually didn't expect this to be so biased against stamina builds but there it is.
EDIT due to being outdated:
Persistence now reduces the cost of next ability after blocking, still leaving a third of Sorc passives useless to stam builds.
World in Ruin now reduces the cost of poison abilities by 25% which means it affects a grand total of 5 abilities. Increased from 2 abilities and 1 set.
Edited by InFernalEntity on October 18, 2018 8:00PM XBOX GT: InFernal Entity
Zoarava the Dark Reaper - Level 50 Khajiit Stamblade
Valyria Uviryoni - Level 50 Dunmer mDK Vampire
Pale Shade - Level 50 Argonian NB crafter