Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

2H War Machine Stamblade?

Strider__Roshin
Strider__Roshin
✭✭✭✭✭
✭✭✭✭
I'm confident this isn't a new idea which is why I'm hoping that someone has already tested this, but how well does a 2H stamblade build work with Carve (minor heroism) and War Machine?
  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    Might work great with Asylum 2h+Onslaught Front Bar/Incap Back bar
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    susmitds wrote: »
    Might work great with Asylum 2h+Onslaught Front Bar/Incap Back bar

    That would mean not using Killer's Blade though which would be rough on damage.
  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    Daus wrote: »
    susmitds wrote: »
    Might work great with Asylum 2h+Onslaught Front Bar/Incap Back bar

    That would mean not using Killer's Blade though which would be rough on damage.

    Executioner hits harder than Killer's Blade actually after 20%, if both are used from same 2h bar.
    Edited by susmitds on October 16, 2018 8:59PM
  • JobooAGS
    JobooAGS
    ✭✭✭✭✭
    susmitds wrote: »
    Daus wrote: »
    susmitds wrote: »
    Might work great with Asylum 2h+Onslaught Front Bar/Incap Back bar

    That would mean not using Killer's Blade though which would be rough on damage.

    Executioner hits harder than Killer's Blade actually after 20%, if both are used from same 2h bar.

    Hmm, that is interesting, need to test that. Also overall, is the 2% crit loss worth it?
    Edited by JobooAGS on October 16, 2018 9:03PM
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    susmitds wrote: »
    Daus wrote: »
    susmitds wrote: »
    Might work great with Asylum 2h+Onslaught Front Bar/Incap Back bar

    That would mean not using Killer's Blade though which would be rough on damage.

    Executioner hits harder than Killer's Blade actually after 20%, if both are used from same 2h bar.

    Really? How interesting...
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭✭
    That doesn't sound right.

    Killer's Blade:
    Thrust a caustic blade with lethal precision to stab an enemy, dealing 409 Disease Damage. Deals 300% more damage to targets at or below 25% Heath.

    Heals you for 20% Max Heath if the target dies within 2 seconds.

    Executioner:
    Spin around and strike an enemy down, dealing 409 Physical Damage.
    Deals up to 350% more against enemies with less than 50% Health.

    25% hp = +175%
    20% hp = +210%
    10% hp = +280%
    7% hp = 301%

    This is just my guess on the math, could be wrong. 350%/50 = 7%. Therefore each 1% of hp missing equals about +7% extra dmg. Only at 7% hp would executioner start to out dps Killer's Blade. You also get no crit bonus or stam/hp return when the target dies. You can use Killer's blade earlier at 25% hp for +300% dmg.

    Executioner does +105% dmg at 35% hp. At that point it should start to do more dmg then Surprise Attack.

    References: https://elderscrollsonline.wiki.fextralife.com/Executioner+(Two-Handed)
    https://elderscrollsonline.wiki.fextralife.com/Killer's+Blade
    https://elderscrollsonline.wiki.fextralife.com/Surprise+Attack
    Edited by MashmalloMan on October 16, 2018 9:58PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Use reverse slice. No reason to use executioner.
  • Koensol
    Koensol
    ✭✭✭✭✭
    ✭✭
    @Masel92 has posted a 2h stamblade build in the past. Maybe you can check that out.
    Edited by Koensol on October 17, 2018 3:10PM
  • Kanar
    Kanar
    ✭✭✭✭✭
    2h is going to suck pretty bad in murkmire compared to DW. The enchant changes have pushed it far out ahead of 2h in both damage and sustain.

    There were some cool 2h NB builds w/war machine & asylum around the time of CWC release.
  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    That doesn't sound right.

    Killer's Blade:
    Thrust a caustic blade with lethal precision to stab an enemy, dealing 409 Disease Damage. Deals 300% more damage to targets at or below 25% Heath.

    Heals you for 20% Max Heath if the target dies within 2 seconds.

    Executioner:
    Spin around and strike an enemy down, dealing 409 Physical Damage.
    Deals up to 350% more against enemies with less than 50% Health.

    25% hp = +175%
    20% hp = +210%
    10% hp = +280%
    7% hp = 301%

    This is just my guess on the math, could be wrong. 350%/50 = 7%. Therefore each 1% of hp missing equals about +7% extra dmg. Only at 7% hp would executioner start to out dps Killer's Blade. You also get no crit bonus or stam/hp return when the target dies. You can use Killer's blade earlier at 25% hp for +300% dmg.

    Executioner does +105% dmg at 35% hp. At that point it should start to do more dmg then Surprise Attack.

    References: https://elderscrollsonline.wiki.fextralife.com/Executioner+(Two-Handed)
    https://elderscrollsonline.wiki.fextralife.com/Killer's+Blade
    https://elderscrollsonline.wiki.fextralife.com/Surprise+Attack

    @Marshall1289 Actually none of the Execution skills scales to 0% HP. Most reach max damage around 12.5% HP and then becomes constant.
  • NightAngel690
    NightAngel690
    ✭✭✭
    IF you want to incorporate cleave into your rotation, try to get the master's 2H instead of ayslum 2H. But, if you don't use it, stay with asylum 2H. Asylum 2H will always be good just for the ulti gen. I personally use hunding's 2H instead of either off those two but that is just so i can continue to run two sets (hunding's/bone pirate) instead of one or the other. Funny enough, even though a loot of people say 7th legion or ravager are the new "BiS" i still kill people wayyyy faster using hunding's and that's still using 2H/bow instead of the flavour of the month 2H/dw cancer that plagues cyrodil and bg. I ran dw on my gankblade before summerset but i really enjoy using the Heavy 2h build just for the extra stam regen when you kill a target.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    susmitds wrote: »
    That doesn't sound right.

    Killer's Blade:
    Thrust a caustic blade with lethal precision to stab an enemy, dealing 409 Disease Damage. Deals 300% more damage to targets at or below 25% Heath.

    Heals you for 20% Max Heath if the target dies within 2 seconds.

    Executioner:
    Spin around and strike an enemy down, dealing 409 Physical Damage.
    Deals up to 350% more against enemies with less than 50% Health.

    25% hp = +175%
    20% hp = +210%
    10% hp = +280%
    7% hp = 301%

    This is just my guess on the math, could be wrong. 350%/50 = 7%. Therefore each 1% of hp missing equals about +7% extra dmg. Only at 7% hp would executioner start to out dps Killer's Blade. You also get no crit bonus or stam/hp return when the target dies. You can use Killer's blade earlier at 25% hp for +300% dmg.

    Executioner does +105% dmg at 35% hp. At that point it should start to do more dmg then Surprise Attack.

    References: https://elderscrollsonline.wiki.fextralife.com/Executioner+(Two-Handed)
    https://elderscrollsonline.wiki.fextralife.com/Killer's+Blade
    https://elderscrollsonline.wiki.fextralife.com/Surprise+Attack

    @Marshall1289 Actually none of the Execution skills scales to 0% HP. Most reach max damage around 12.5% HP and then becomes constant.

    You got a source on that?
  • hakan
    hakan
    ✭✭✭✭✭
    Kanar wrote: »
    2h is going to suck pretty bad in murkmire compared to DW. The enchant changes have pushed it far out ahead of 2h in both damage and sustain.

    There were some cool 2h NB builds w/war machine & asylum around the time of CWC release.

    can you open that up a bit? enchant and sustain?
    IF you want to incorporate cleave into your rotation, try to get the master's 2H instead of ayslum 2H. But, if you don't use it, stay with asylum 2H. Asylum 2H will always be good just for the ulti gen. I personally use hunding's 2H instead of either off those two but that is just so i can continue to run two sets (hunding's/bone pirate) instead of one or the other. Funny enough, even though a loot of people say 7th legion or ravager are the new "BiS" i still kill people wayyyy faster using hunding's and that's still using 2H/bow instead of the flavour of the month 2H/dw cancer that plagues cyrodil and bg. I ran dw on my gankblade before summerset but i really enjoy using the Heavy 2h build just for the extra stam regen when you kill a target.

    why 2h/dw is cancer?

    And also, is this thread about pve? im asking because you said war machine. sounds cool to use it on pvp.
    Edited by hakan on October 18, 2018 8:02AM
  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    susmitds wrote: »
    That doesn't sound right.

    Killer's Blade:
    Thrust a caustic blade with lethal precision to stab an enemy, dealing 409 Disease Damage. Deals 300% more damage to targets at or below 25% Heath.

    Heals you for 20% Max Heath if the target dies within 2 seconds.

    Executioner:
    Spin around and strike an enemy down, dealing 409 Physical Damage.
    Deals up to 350% more against enemies with less than 50% Health.

    25% hp = +175%
    20% hp = +210%
    10% hp = +280%
    7% hp = 301%

    This is just my guess on the math, could be wrong. 350%/50 = 7%. Therefore each 1% of hp missing equals about +7% extra dmg. Only at 7% hp would executioner start to out dps Killer's Blade. You also get no crit bonus or stam/hp return when the target dies. You can use Killer's blade earlier at 25% hp for +300% dmg.

    Executioner does +105% dmg at 35% hp. At that point it should start to do more dmg then Surprise Attack.

    References: https://elderscrollsonline.wiki.fextralife.com/Executioner+(Two-Handed)
    https://elderscrollsonline.wiki.fextralife.com/Killer's+Blade
    https://elderscrollsonline.wiki.fextralife.com/Surprise+Attack

    @Marshall1289 Actually none of the Execution skills scales to 0% HP. Most reach max damage around 12.5% HP and then becomes constant.

    You got a source on that?

    It is in one of Asarye's spreadsheets. A few years old though.
  • ankeor
    ankeor
    ✭✭✭✭✭
    You will lose to much damage overall the fight. You will lose crit chance, one extra enchant proc, 2nd 5 piece set or a monster set. At the end of the day the higher up time on major slayer doesn't worth it for what you lose.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    susmitds wrote: »
    susmitds wrote: »
    That doesn't sound right.

    Killer's Blade:
    Thrust a caustic blade with lethal precision to stab an enemy, dealing 409 Disease Damage. Deals 300% more damage to targets at or below 25% Heath.

    Heals you for 20% Max Heath if the target dies within 2 seconds.

    Executioner:
    Spin around and strike an enemy down, dealing 409 Physical Damage.
    Deals up to 350% more against enemies with less than 50% Health.

    25% hp = +175%
    20% hp = +210%
    10% hp = +280%
    7% hp = 301%

    This is just my guess on the math, could be wrong. 350%/50 = 7%. Therefore each 1% of hp missing equals about +7% extra dmg. Only at 7% hp would executioner start to out dps Killer's Blade. You also get no crit bonus or stam/hp return when the target dies. You can use Killer's blade earlier at 25% hp for +300% dmg.

    Executioner does +105% dmg at 35% hp. At that point it should start to do more dmg then Surprise Attack.

    References: https://elderscrollsonline.wiki.fextralife.com/Executioner+(Two-Handed)
    https://elderscrollsonline.wiki.fextralife.com/Killer's+Blade
    https://elderscrollsonline.wiki.fextralife.com/Surprise+Attack

    @Marshall1289 Actually none of the Execution skills scales to 0% HP. Most reach max damage around 12.5% HP and then becomes constant.

    You got a source on that?

    It is in one of Asarye's spreadsheets. A few years old though.

    you got a link to that?
    ankeor wrote: »
    You will lose to much damage overall the fight. You will lose crit chance, one extra enchant proc, 2nd 5 piece set or a monster set. At the end of the day the higher up time on major slayer doesn't worth it for what you lose.


    it is 2018, two handers count as 2 set pieces. meaning you get 5/5/2/1 just like with dual wield.
    hakan wrote: »
    Kanar wrote: »
    2h is going to suck pretty bad in murkmire compared to DW. The enchant changes have pushed it far out ahead of 2h in both damage and sustain.

    There were some cool 2h NB builds w/war machine & asylum around the time of CWC release.

    can you open that up a bit? enchant and sustain?

    this-

    v095w22co3sc.png

    all damaging weapon abilities will proc enchants now. used to be just endless, wall and deadly cloak, now all weapon dots will proc the enchants, off cooldown.

    see this thread-

    https://forums.elderscrollsonline.com/en/discussion/438626/dual-wield-vs-2h-parses-from-current-pts/p1


    Edited by Lightspeedflashb14_ESO on October 18, 2018 9:09AM
  • ankeor
    ankeor
    ✭✭✭✭✭
    susmitds wrote: »
    susmitds wrote: »
    That doesn't sound right.

    Killer's Blade:
    Thrust a caustic blade with lethal precision to stab an enemy, dealing 409 Disease Damage. Deals 300% more damage to targets at or below 25% Heath.

    Heals you for 20% Max Heath if the target dies within 2 seconds.

    Executioner:
    Spin around and strike an enemy down, dealing 409 Physical Damage.
    Deals up to 350% more against enemies with less than 50% Health.

    25% hp = +175%
    20% hp = +210%
    10% hp = +280%
    7% hp = 301%

    This is just my guess on the math, could be wrong. 350%/50 = 7%. Therefore each 1% of hp missing equals about +7% extra dmg. Only at 7% hp would executioner start to out dps Killer's Blade. You also get no crit bonus or stam/hp return when the target dies. You can use Killer's blade earlier at 25% hp for +300% dmg.

    Executioner does +105% dmg at 35% hp. At that point it should start to do more dmg then Surprise Attack.

    References: https://elderscrollsonline.wiki.fextralife.com/Executioner+(Two-Handed)
    https://elderscrollsonline.wiki.fextralife.com/Killer's+Blade
    https://elderscrollsonline.wiki.fextralife.com/Surprise+Attack

    @Marshall1289 Actually none of the Execution skills scales to 0% HP. Most reach max damage around 12.5% HP and then becomes constant.

    You got a source on that?

    It is in one of Asarye's spreadsheets. A few years old though.

    you got a link to that?
    ankeor wrote: »
    You will lose to much damage overall the fight. You will lose crit chance, one extra enchant proc, 2nd 5 piece set or a monster set. At the end of the day the higher up time on major slayer doesn't worth it for what you lose.


    it is 2018, two handers count as 2 set pieces. meaning you get 5/5/2/1 just like with dual wield.

    Dude... It's asylum 2h.
  • TheYKcid
    TheYKcid
    ✭✭✭✭✭
    ✭✭
    susmitds wrote: »
    That doesn't sound right.

    Killer's Blade:
    Thrust a caustic blade with lethal precision to stab an enemy, dealing 409 Disease Damage. Deals 300% more damage to targets at or below 25% Heath.

    Heals you for 20% Max Heath if the target dies within 2 seconds.

    Executioner:
    Spin around and strike an enemy down, dealing 409 Physical Damage.
    Deals up to 350% more against enemies with less than 50% Health.

    25% hp = +175%
    20% hp = +210%
    10% hp = +280%
    7% hp = 301%

    This is just my guess on the math, could be wrong. 350%/50 = 7%. Therefore each 1% of hp missing equals about +7% extra dmg. Only at 7% hp would executioner start to out dps Killer's Blade. You also get no crit bonus or stam/hp return when the target dies. You can use Killer's blade earlier at 25% hp for +300% dmg.

    Executioner does +105% dmg at 35% hp. At that point it should start to do more dmg then Surprise Attack.

    References: https://elderscrollsonline.wiki.fextralife.com/Executioner+(Two-Handed)
    https://elderscrollsonline.wiki.fextralife.com/Killer's+Blade
    https://elderscrollsonline.wiki.fextralife.com/Surprise+Attack

    @Marshall1289 Actually none of the Execution skills scales to 0% HP. Most reach max damage around 12.5% HP and then becomes constant.

    I'm also very interested to see the source on this.

    I've always been told that executes (those with a fixed threshold excluded, of course) scale linearly from 50% down to 0%.

    But practical experience has always given me the gut feeling that they hit peak value far above 0%.
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    ankeor wrote: »
    susmitds wrote: »
    susmitds wrote: »
    That doesn't sound right.

    Killer's Blade:
    Thrust a caustic blade with lethal precision to stab an enemy, dealing 409 Disease Damage. Deals 300% more damage to targets at or below 25% Heath.

    Heals you for 20% Max Heath if the target dies within 2 seconds.

    Executioner:
    Spin around and strike an enemy down, dealing 409 Physical Damage.
    Deals up to 350% more against enemies with less than 50% Health.

    25% hp = +175%
    20% hp = +210%
    10% hp = +280%
    7% hp = 301%

    This is just my guess on the math, could be wrong. 350%/50 = 7%. Therefore each 1% of hp missing equals about +7% extra dmg. Only at 7% hp would executioner start to out dps Killer's Blade. You also get no crit bonus or stam/hp return when the target dies. You can use Killer's blade earlier at 25% hp for +300% dmg.

    Executioner does +105% dmg at 35% hp. At that point it should start to do more dmg then Surprise Attack.

    References: https://elderscrollsonline.wiki.fextralife.com/Executioner+(Two-Handed)
    https://elderscrollsonline.wiki.fextralife.com/Killer's+Blade
    https://elderscrollsonline.wiki.fextralife.com/Surprise+Attack

    @Marshall1289 Actually none of the Execution skills scales to 0% HP. Most reach max damage around 12.5% HP and then becomes constant.

    You got a source on that?

    It is in one of Asarye's spreadsheets. A few years old though.

    you got a link to that?
    ankeor wrote: »
    You will lose to much damage overall the fight. You will lose crit chance, one extra enchant proc, 2nd 5 piece set or a monster set. At the end of the day the higher up time on major slayer doesn't worth it for what you lose.


    it is 2018, two handers count as 2 set pieces. meaning you get 5/5/2/1 just like with dual wield.

    Dude... It's asylum 2h.

    i dont see anywheres in the op where it says anything about a AS 2h. it is asking about Carve and War Machine. in my opinion, the survivability of brawler is not worth giving up for an extra .66 a second ulti gen.
    Edited by Lightspeedflashb14_ESO on October 18, 2018 9:27AM
  • TheYKcid
    TheYKcid
    ✭✭✭✭✭
    ✭✭
    TheYKcid wrote: »
    susmitds wrote: »
    That doesn't sound right.

    Killer's Blade:
    Thrust a caustic blade with lethal precision to stab an enemy, dealing 409 Disease Damage. Deals 300% more damage to targets at or below 25% Heath.

    Heals you for 20% Max Heath if the target dies within 2 seconds.

    Executioner:
    Spin around and strike an enemy down, dealing 409 Physical Damage.
    Deals up to 350% more against enemies with less than 50% Health.

    25% hp = +175%
    20% hp = +210%
    10% hp = +280%
    7% hp = 301%

    This is just my guess on the math, could be wrong. 350%/50 = 7%. Therefore each 1% of hp missing equals about +7% extra dmg. Only at 7% hp would executioner start to out dps Killer's Blade. You also get no crit bonus or stam/hp return when the target dies. You can use Killer's blade earlier at 25% hp for +300% dmg.

    Executioner does +105% dmg at 35% hp. At that point it should start to do more dmg then Surprise Attack.

    References: https://elderscrollsonline.wiki.fextralife.com/Executioner+(Two-Handed)
    https://elderscrollsonline.wiki.fextralife.com/Killer's+Blade
    https://elderscrollsonline.wiki.fextralife.com/Surprise+Attack

    @Marshall1289 Actually none of the Execution skills scales to 0% HP. Most reach max damage around 12.5% HP and then becomes constant.

    I'm also very interested to see the source on this.

    I've always been told that executes (those with a fixed threshold excluded, of course) scale linearly from 50% down to 0%.

    But practical experience has always given me the gut feeling that they hit peak value far above 0%.

    Scrap that—I just personally tested it on the dummy with rev slice, and it does indeed scale linearly from 50% all the way down to 0%, at a ratio of 6% increased damage per 1% of HP lost below the threshold.

    It also seems to have a granularity of 0.1% increments of HP.

    I guess I'll be sticking with Killer's Blade, even though it's getting a hefty cost increase with Murkmire.
    Edited by TheYKcid on October 18, 2018 9:48AM
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • ankeor
    ankeor
    ✭✭✭✭✭
    ankeor wrote: »
    susmitds wrote: »
    susmitds wrote: »
    That doesn't sound right.

    Killer's Blade:
    Thrust a caustic blade with lethal precision to stab an enemy, dealing 409 Disease Damage. Deals 300% more damage to targets at or below 25% Heath.

    Heals you for 20% Max Heath if the target dies within 2 seconds.

    Executioner:
    Spin around and strike an enemy down, dealing 409 Physical Damage.
    Deals up to 350% more against enemies with less than 50% Health.

    25% hp = +175%
    20% hp = +210%
    10% hp = +280%
    7% hp = 301%

    This is just my guess on the math, could be wrong. 350%/50 = 7%. Therefore each 1% of hp missing equals about +7% extra dmg. Only at 7% hp would executioner start to out dps Killer's Blade. You also get no crit bonus or stam/hp return when the target dies. You can use Killer's blade earlier at 25% hp for +300% dmg.

    Executioner does +105% dmg at 35% hp. At that point it should start to do more dmg then Surprise Attack.

    References: https://elderscrollsonline.wiki.fextralife.com/Executioner+(Two-Handed)
    https://elderscrollsonline.wiki.fextralife.com/Killer's+Blade
    https://elderscrollsonline.wiki.fextralife.com/Surprise+Attack

    @Marshall1289 Actually none of the Execution skills scales to 0% HP. Most reach max damage around 12.5% HP and then becomes constant.

    You got a source on that?

    It is in one of Asarye's spreadsheets. A few years old though.

    you got a link to that?
    ankeor wrote: »
    You will lose to much damage overall the fight. You will lose crit chance, one extra enchant proc, 2nd 5 piece set or a monster set. At the end of the day the higher up time on major slayer doesn't worth it for what you lose.


    it is 2018, two handers count as 2 set pieces. meaning you get 5/5/2/1 just like with dual wield.

    Dude... It's asylum 2h.

    i dont see anywheres in the op where it says anything about a AS 2h. it is asking about Carve and War Machine. in my opinion, the survivability of brawler is not worth giving up for an extra .66 a second ulti gen.

    Lol I just mixed this one with another discussion on top of my head. Nevermind 2nd set part of my comment.
  • Kanar
    Kanar
    ✭✭✭✭✭
    hakan wrote: »
    Kanar wrote: »
    2h is going to suck pretty bad in murkmire compared to DW. The enchant changes have pushed it far out ahead of 2h in both damage and sustain.

    There were some cool 2h NB builds w/war machine & asylum around the time of CWC release.

    can you open that up a bit? enchant and sustain?
    IF you want to incorporate cleave into your rotation, try to get the master's 2H instead of ayslum 2H. But, if you don't use it, stay with asylum 2H. Asylum 2H will always be good just for the ulti gen. I personally use hunding's 2H instead of either off those two but that is just so i can continue to run two sets (hunding's/bone pirate) instead of one or the other. Funny enough, even though a loot of people say 7th legion or ravager are the new "BiS" i still kill people wayyyy faster using hunding's and that's still using 2H/bow instead of the flavour of the month 2H/dw cancer that plagues cyrodil and bg. I ran dw on my gankblade before summerset but i really enjoy using the Heavy 2h build just for the extra stam regen when you kill a target.

    why 2h/dw is cancer?

    And also, is this thread about pve? im asking because you said war machine. sounds cool to use it on pvp.

    As lightspeed said, dw enchants now basically proc on cooldown. If you use absorb stam infused, it adds a lot of sustain and (now) physical damage. So DW can run 2x infused with absorb stam and poison and proc them on cooldown.

    2h could run a single infused absorb stam for the same sustain but lose a ton of damage. Or it could run infused poison and still lose damage and a lot of sustain.
Sign In or Register to comment.