SilverArrowsMP wrote: »I haven't played ESO since around the time Morrowind was released. I thought today I would revisit the game.
- 10ish hours to download on a wired 75mbps connection. I never know who is really to blame for the crazy slow PS4 download speeds.
- Tried to get on the ESO account site to create a new one. Down for maintenance. Ok, I'll come back in an hour or so. 14 hours later and it's back up. 14 hours!!!! Um, what?!?
- Game is finally done installing. Go to log in.... Error. Error. Error.
- Go to Bethesda Support's Twitter. "We are currently investigating issues some players are having regarding logging into the @TESOnline North American #PS4 megaserver." Fantastic.
Then I remembered this is part of the reason I stopped playing ESO. So. Many. Issues. Imagine you just bought the game today and were all excited to come home and play, and this was your experience. Would you be happy??
I have been playing WoW for the last 4 or so months because of the new expansion, and even though Battle for Azeroth is pretty meh for me at the moment, I cannot honestly think of a time I was not able to log in to the game, other than maintenance. Yes, they do weekly maintenance. Guess how long that typically takes? 25 minutes. They say it will take an hour, but most servers are back up in way less time than that.
I wanted so much to be happy about coming back to revisit ESO. Day one and I already am like "Hmm, WoW has been playable all day... why am I trying ESO again??"
I would suggest asking for help via tech support instead of just complaining. If you just want to complain then that is fine.
If you want to ask for help then detail what is occurring, error codes etc, without getting into the rage and rant part. Essentially stick to the details.
Forums is a good way for ZOS to know what they need to improve on. Game stability and performance comes before everything else.
We don’t need a new DLC every four months or new storylines or animations or even gear sets or class buffs or nerfs. Too much of this and you lose interest because the average person does not want to keep buying stuff which doesn’t work smoothly.
What we really need is to be able to play and not worry about when we are going to crash and lose progress. We need our weapons to be in our hands and not at our feet. We need to PVP in Cyrodiil with friends and not get kicked out of the server when we approach a fun fight. We need to be able to log in smoothly and not have to retry four times. We need to get our mail on time and not have to /reloadui every time.
I’d assume these things are just common sense. But no, apparently designing a deer mount and giving it three colors gets people interested so ...
It took me a full week to download ESO with the computer running day and night
The game was confusing and even signing up for the forums to ask for specific help was a hassle
The maintenance for this game IS pretty crazy and unpredictable and seems to take so long
The difference between this game and WoW is that you're free to return to it at any time while the other one will charge you for every last second, and that's on top of the price of the "expansion" I mean what's the point of a subscription if it doesn't get you the newest content? It's a horrible cash grab!!
I would trade you my Ashes of Al'ar if I could. I am a bitter ex-girlfriend when it comes to WoW, because of Void Elves. At least ESO lets me play High Elves! Screw you Ion!
SilverArrowsMP wrote: »
Then I remembered this is part of the reason I stopped playing ESO. So. Many. Issues. Imagine you just bought the game today and were all excited to come home and play, and this was your experience. Would you be happy??
False equivalency. For right or for wrong ESO infrastructure is completely different than the MMOs being referenced here
The other mmos have multiple server locations, redundant backup servers and the ability to hotswap while keeping a node online.
Eso for some reason decided to be different and have one server farm for each halfof the world, simply restarting takes on average 3 hours, so the patch itself is 25-30 minutes, self test a other 45 or an hour and then 3 hours for restart.
If the patch is corrupted or doesnt pass self test, its another 3 hours at least.
Like it or hate it, thats how it is.
Add a layer of steam or console connections and chaos ensues.
Also the login server is not the game server
False equivalency. For right or for wrong ESO infrastructure is completely different than the MMOs being referenced here
The other mmos have multiple server locations, redundant backup servers and the ability to hotswap while keeping a node online.
Eso for some reason decided to be different and have one server farm for each halfof the world, simply restarting takes on average 3 hours, so the patch itself is 25-30 minutes, self test a other 45 or an hour and then 3 hours for restart.
If the patch is corrupted or doesnt pass self test, its another 3 hours at least.
Like it or hate it, thats how it is.
Add a layer of steam or console connections and chaos ensues.
Also the login server is not the game server
So you are saying, we should forgive them for choosing a cheaper, inferior infrastructure that can hardly provide a reliable service to most other countries around the world, while still charging a premium for this?
I would suggest asking for help via tech support instead of just complaining. If you just want to complain then that is fine.
If you want to ask for help then detail what is occurring, error codes etc, without getting into the rage and rant part. Essentially stick to the details.
Fleshreaper wrote: »SilverArrowsMP wrote: »
Then I remembered this is part of the reason I stopped playing ESO. So. Many. Issues. Imagine you just bought the game today and were all excited to come home and play, and this was your experience. Would you be happy??
I have not played a video game in the last 10 years, that I have been able to bring home, install, and start playing straight away. Everyone, without exception, has had hours worth of patches and fixes to download. Then, there are usually still tweaks that have to be made in order to get the game to play properly.