Marshall1289 wrote: »That doesn't sound right.
Killer's Blade:
Thrust a caustic blade with lethal precision to stab an enemy, dealing 409 Disease Damage. Deals 300% more damage to targets at or below 25% Heath.
Heals you for 20% Max Heath if the target dies within 2 seconds.
Executioner:
Spin around and strike an enemy down, dealing 409 Physical Damage.
Deals up to 350% more against enemies with less than 50% Health.
25% hp = +175%
20% hp = +210%
10% hp = +280%
7% hp = 301%
This is just my guess on the math, could be wrong. 350%/50 = 7%. Therefore each 1% of hp missing equals about +7% extra dmg. Only at 7% hp would executioner start to out dps Killer's Blade. You also get no crit bonus or stam/hp return when the target dies. You can use Killer's blade earlier at 25% hp for +300% dmg.
Executioner does +105% dmg at 35% hp. At that point it should start to do more dmg then Surprise Attack.
References: https://elderscrollsonline.wiki.fextralife.com/Executioner+(Two-Handed)
https://elderscrollsonline.wiki.fextralife.com/Killer's+Blade
https://elderscrollsonline.wiki.fextralife.com/Surprise+Attack
Marshall1289 wrote: »That doesn't sound right.
Killer's Blade:
Thrust a caustic blade with lethal precision to stab an enemy, dealing 409 Disease Damage. Deals 300% more damage to targets at or below 25% Heath.
Heals you for 20% Max Heath if the target dies within 2 seconds.
Executioner:
Spin around and strike an enemy down, dealing 409 Physical Damage.
Deals up to 350% more against enemies with less than 50% Health.
25% hp = +175%
20% hp = +210%
10% hp = +280%
7% hp = 301%
This is just my guess on the math, could be wrong. 350%/50 = 7%. Therefore each 1% of hp missing equals about +7% extra dmg. Only at 7% hp would executioner start to out dps Killer's Blade. You also get no crit bonus or stam/hp return when the target dies. You can use Killer's blade earlier at 25% hp for +300% dmg.
Executioner does +105% dmg at 35% hp. At that point it should start to do more dmg then Surprise Attack.
References: https://elderscrollsonline.wiki.fextralife.com/Executioner+(Two-Handed)
https://elderscrollsonline.wiki.fextralife.com/Killer's+Blade
https://elderscrollsonline.wiki.fextralife.com/Surprise+Attack
@Marshall1289 Actually none of the Execution skills scales to 0% HP. Most reach max damage around 12.5% HP and then becomes constant.
2h is going to suck pretty bad in murkmire compared to DW. The enchant changes have pushed it far out ahead of 2h in both damage and sustain.
There were some cool 2h NB builds w/war machine & asylum around the time of CWC release.
NightAngel690 wrote: »IF you want to incorporate cleave into your rotation, try to get the master's 2H instead of ayslum 2H. But, if you don't use it, stay with asylum 2H. Asylum 2H will always be good just for the ulti gen. I personally use hunding's 2H instead of either off those two but that is just so i can continue to run two sets (hunding's/bone pirate) instead of one or the other. Funny enough, even though a loot of people say 7th legion or ravager are the new "BiS" i still kill people wayyyy faster using hunding's and that's still using 2H/bow instead of the flavour of the month 2H/dw cancer that plagues cyrodil and bg. I ran dw on my gankblade before summerset but i really enjoy using the Heavy 2h build just for the extra stam regen when you kill a target.
Lightspeedflashb14_ESO wrote: »Marshall1289 wrote: »That doesn't sound right.
Killer's Blade:
Thrust a caustic blade with lethal precision to stab an enemy, dealing 409 Disease Damage. Deals 300% more damage to targets at or below 25% Heath.
Heals you for 20% Max Heath if the target dies within 2 seconds.
Executioner:
Spin around and strike an enemy down, dealing 409 Physical Damage.
Deals up to 350% more against enemies with less than 50% Health.
25% hp = +175%
20% hp = +210%
10% hp = +280%
7% hp = 301%
This is just my guess on the math, could be wrong. 350%/50 = 7%. Therefore each 1% of hp missing equals about +7% extra dmg. Only at 7% hp would executioner start to out dps Killer's Blade. You also get no crit bonus or stam/hp return when the target dies. You can use Killer's blade earlier at 25% hp for +300% dmg.
Executioner does +105% dmg at 35% hp. At that point it should start to do more dmg then Surprise Attack.
References: https://elderscrollsonline.wiki.fextralife.com/Executioner+(Two-Handed)
https://elderscrollsonline.wiki.fextralife.com/Killer's+Blade
https://elderscrollsonline.wiki.fextralife.com/Surprise+Attack
@Marshall1289 Actually none of the Execution skills scales to 0% HP. Most reach max damage around 12.5% HP and then becomes constant.
You got a source on that?
Lightspeedflashb14_ESO wrote: »Marshall1289 wrote: »That doesn't sound right.
Killer's Blade:
Thrust a caustic blade with lethal precision to stab an enemy, dealing 409 Disease Damage. Deals 300% more damage to targets at or below 25% Heath.
Heals you for 20% Max Heath if the target dies within 2 seconds.
Executioner:
Spin around and strike an enemy down, dealing 409 Physical Damage.
Deals up to 350% more against enemies with less than 50% Health.
25% hp = +175%
20% hp = +210%
10% hp = +280%
7% hp = 301%
This is just my guess on the math, could be wrong. 350%/50 = 7%. Therefore each 1% of hp missing equals about +7% extra dmg. Only at 7% hp would executioner start to out dps Killer's Blade. You also get no crit bonus or stam/hp return when the target dies. You can use Killer's blade earlier at 25% hp for +300% dmg.
Executioner does +105% dmg at 35% hp. At that point it should start to do more dmg then Surprise Attack.
References: https://elderscrollsonline.wiki.fextralife.com/Executioner+(Two-Handed)
https://elderscrollsonline.wiki.fextralife.com/Killer's+Blade
https://elderscrollsonline.wiki.fextralife.com/Surprise+Attack
@Marshall1289 Actually none of the Execution skills scales to 0% HP. Most reach max damage around 12.5% HP and then becomes constant.
You got a source on that?
It is in one of Asarye's spreadsheets. A few years old though.
You will lose to much damage overall the fight. You will lose crit chance, one extra enchant proc, 2nd 5 piece set or a monster set. At the end of the day the higher up time on major slayer doesn't worth it for what you lose.

Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Marshall1289 wrote: »That doesn't sound right.
Killer's Blade:
Thrust a caustic blade with lethal precision to stab an enemy, dealing 409 Disease Damage. Deals 300% more damage to targets at or below 25% Heath.
Heals you for 20% Max Heath if the target dies within 2 seconds.
Executioner:
Spin around and strike an enemy down, dealing 409 Physical Damage.
Deals up to 350% more against enemies with less than 50% Health.
25% hp = +175%
20% hp = +210%
10% hp = +280%
7% hp = 301%
This is just my guess on the math, could be wrong. 350%/50 = 7%. Therefore each 1% of hp missing equals about +7% extra dmg. Only at 7% hp would executioner start to out dps Killer's Blade. You also get no crit bonus or stam/hp return when the target dies. You can use Killer's blade earlier at 25% hp for +300% dmg.
Executioner does +105% dmg at 35% hp. At that point it should start to do more dmg then Surprise Attack.
References: https://elderscrollsonline.wiki.fextralife.com/Executioner+(Two-Handed)
https://elderscrollsonline.wiki.fextralife.com/Killer's+Blade
https://elderscrollsonline.wiki.fextralife.com/Surprise+Attack
@Marshall1289 Actually none of the Execution skills scales to 0% HP. Most reach max damage around 12.5% HP and then becomes constant.
You got a source on that?
It is in one of Asarye's spreadsheets. A few years old though.
you got a link to that?You will lose to much damage overall the fight. You will lose crit chance, one extra enchant proc, 2nd 5 piece set or a monster set. At the end of the day the higher up time on major slayer doesn't worth it for what you lose.
it is 2018, two handers count as 2 set pieces. meaning you get 5/5/2/1 just like with dual wield.
Marshall1289 wrote: »That doesn't sound right.
Killer's Blade:
Thrust a caustic blade with lethal precision to stab an enemy, dealing 409 Disease Damage. Deals 300% more damage to targets at or below 25% Heath.
Heals you for 20% Max Heath if the target dies within 2 seconds.
Executioner:
Spin around and strike an enemy down, dealing 409 Physical Damage.
Deals up to 350% more against enemies with less than 50% Health.
25% hp = +175%
20% hp = +210%
10% hp = +280%
7% hp = 301%
This is just my guess on the math, could be wrong. 350%/50 = 7%. Therefore each 1% of hp missing equals about +7% extra dmg. Only at 7% hp would executioner start to out dps Killer's Blade. You also get no crit bonus or stam/hp return when the target dies. You can use Killer's blade earlier at 25% hp for +300% dmg.
Executioner does +105% dmg at 35% hp. At that point it should start to do more dmg then Surprise Attack.
References: https://elderscrollsonline.wiki.fextralife.com/Executioner+(Two-Handed)
https://elderscrollsonline.wiki.fextralife.com/Killer's+Blade
https://elderscrollsonline.wiki.fextralife.com/Surprise+Attack
@Marshall1289 Actually none of the Execution skills scales to 0% HP. Most reach max damage around 12.5% HP and then becomes constant.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Marshall1289 wrote: »That doesn't sound right.
Killer's Blade:
Thrust a caustic blade with lethal precision to stab an enemy, dealing 409 Disease Damage. Deals 300% more damage to targets at or below 25% Heath.
Heals you for 20% Max Heath if the target dies within 2 seconds.
Executioner:
Spin around and strike an enemy down, dealing 409 Physical Damage.
Deals up to 350% more against enemies with less than 50% Health.
25% hp = +175%
20% hp = +210%
10% hp = +280%
7% hp = 301%
This is just my guess on the math, could be wrong. 350%/50 = 7%. Therefore each 1% of hp missing equals about +7% extra dmg. Only at 7% hp would executioner start to out dps Killer's Blade. You also get no crit bonus or stam/hp return when the target dies. You can use Killer's blade earlier at 25% hp for +300% dmg.
Executioner does +105% dmg at 35% hp. At that point it should start to do more dmg then Surprise Attack.
References: https://elderscrollsonline.wiki.fextralife.com/Executioner+(Two-Handed)
https://elderscrollsonline.wiki.fextralife.com/Killer's+Blade
https://elderscrollsonline.wiki.fextralife.com/Surprise+Attack
@Marshall1289 Actually none of the Execution skills scales to 0% HP. Most reach max damage around 12.5% HP and then becomes constant.
You got a source on that?
It is in one of Asarye's spreadsheets. A few years old though.
you got a link to that?You will lose to much damage overall the fight. You will lose crit chance, one extra enchant proc, 2nd 5 piece set or a monster set. At the end of the day the higher up time on major slayer doesn't worth it for what you lose.
it is 2018, two handers count as 2 set pieces. meaning you get 5/5/2/1 just like with dual wield.
Dude... It's asylum 2h.
Marshall1289 wrote: »That doesn't sound right.
Killer's Blade:
Thrust a caustic blade with lethal precision to stab an enemy, dealing 409 Disease Damage. Deals 300% more damage to targets at or below 25% Heath.
Heals you for 20% Max Heath if the target dies within 2 seconds.
Executioner:
Spin around and strike an enemy down, dealing 409 Physical Damage.
Deals up to 350% more against enemies with less than 50% Health.
25% hp = +175%
20% hp = +210%
10% hp = +280%
7% hp = 301%
This is just my guess on the math, could be wrong. 350%/50 = 7%. Therefore each 1% of hp missing equals about +7% extra dmg. Only at 7% hp would executioner start to out dps Killer's Blade. You also get no crit bonus or stam/hp return when the target dies. You can use Killer's blade earlier at 25% hp for +300% dmg.
Executioner does +105% dmg at 35% hp. At that point it should start to do more dmg then Surprise Attack.
References: https://elderscrollsonline.wiki.fextralife.com/Executioner+(Two-Handed)
https://elderscrollsonline.wiki.fextralife.com/Killer's+Blade
https://elderscrollsonline.wiki.fextralife.com/Surprise+Attack
@Marshall1289 Actually none of the Execution skills scales to 0% HP. Most reach max damage around 12.5% HP and then becomes constant.
I'm also very interested to see the source on this.
I've always been told that executes (those with a fixed threshold excluded, of course) scale linearly from 50% down to 0%.
But practical experience has always given me the gut feeling that they hit peak value far above 0%.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Marshall1289 wrote: »That doesn't sound right.
Killer's Blade:
Thrust a caustic blade with lethal precision to stab an enemy, dealing 409 Disease Damage. Deals 300% more damage to targets at or below 25% Heath.
Heals you for 20% Max Heath if the target dies within 2 seconds.
Executioner:
Spin around and strike an enemy down, dealing 409 Physical Damage.
Deals up to 350% more against enemies with less than 50% Health.
25% hp = +175%
20% hp = +210%
10% hp = +280%
7% hp = 301%
This is just my guess on the math, could be wrong. 350%/50 = 7%. Therefore each 1% of hp missing equals about +7% extra dmg. Only at 7% hp would executioner start to out dps Killer's Blade. You also get no crit bonus or stam/hp return when the target dies. You can use Killer's blade earlier at 25% hp for +300% dmg.
Executioner does +105% dmg at 35% hp. At that point it should start to do more dmg then Surprise Attack.
References: https://elderscrollsonline.wiki.fextralife.com/Executioner+(Two-Handed)
https://elderscrollsonline.wiki.fextralife.com/Killer's+Blade
https://elderscrollsonline.wiki.fextralife.com/Surprise+Attack
@Marshall1289 Actually none of the Execution skills scales to 0% HP. Most reach max damage around 12.5% HP and then becomes constant.
You got a source on that?
It is in one of Asarye's spreadsheets. A few years old though.
you got a link to that?You will lose to much damage overall the fight. You will lose crit chance, one extra enchant proc, 2nd 5 piece set or a monster set. At the end of the day the higher up time on major slayer doesn't worth it for what you lose.
it is 2018, two handers count as 2 set pieces. meaning you get 5/5/2/1 just like with dual wield.
Dude... It's asylum 2h.
i dont see anywheres in the op where it says anything about a AS 2h. it is asking about Carve and War Machine. in my opinion, the survivability of brawler is not worth giving up for an extra .66 a second ulti gen.
2h is going to suck pretty bad in murkmire compared to DW. The enchant changes have pushed it far out ahead of 2h in both damage and sustain.
There were some cool 2h NB builds w/war machine & asylum around the time of CWC release.
can you open that up a bit? enchant and sustain?NightAngel690 wrote: »IF you want to incorporate cleave into your rotation, try to get the master's 2H instead of ayslum 2H. But, if you don't use it, stay with asylum 2H. Asylum 2H will always be good just for the ulti gen. I personally use hunding's 2H instead of either off those two but that is just so i can continue to run two sets (hunding's/bone pirate) instead of one or the other. Funny enough, even though a loot of people say 7th legion or ravager are the new "BiS" i still kill people wayyyy faster using hunding's and that's still using 2H/bow instead of the flavour of the month 2H/dw cancer that plagues cyrodil and bg. I ran dw on my gankblade before summerset but i really enjoy using the Heavy 2h build just for the extra stam regen when you kill a target.
why 2h/dw is cancer?
And also, is this thread about pve? im asking because you said war machine. sounds cool to use it on pvp.