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Dungeon finder improvement suggestions (aka fake role issues)

vgabor
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As fake roles, especially tanking comes up again and again over time, I had a few thoughts about it, and have some ideas to share.

1) Group forming
The main problem with the fake tanks and roles, that they actually not the core issue, just a symptom. The core issue is the discrepancy between the required group roles and the role distribution among the players: the grouping system requires 25% of the players being tank, and we have far less tanks than that among the players. Fighting the derived symptom itself proved to be pretty useless without addressing the underlaying issue, and as we cannot just make tanks appear from the thin air, it's might be the time to look at it from the other side: de we need the 1/2/1 group setup?

One of the reason fake roles often justified that you don't need tank/healer for many of the dungeons, just dds with enough tankiness and self heal can blaze through the dungeon. Which in itself not an invalid argument, and can be done easily if everybody agrees. But here lays the main problem with setting a fake role for yourself: everybody agrees. Setting a fake role you forcing it on unsuspecting people, they are expecting a tank/healer and they are not getting one, so you essentially ruining other peoples play.

My thought on this, why not allow people to run groups without tank/healer if they wish, in a group with other people who want the same? It's just needs a new setting page where everyone can set for each dungeon and difficulty (normal/veteran) if they are happy to run the given combination without tank and/or healer. And the dungeon finder after doing the current 1/2/1 groupings like now, would do additional matching rounds of 3/1 setups and 4dd setups for people still in the queue who have declared that they are able to run without tank/healer. This would make everybody more happy, since each 4 such people they can immediately form a group and happily do the dungeon, and removing these people from the queue would considerably shorten it for everybody else who want tank/healer.

So my first suggestion: setting page listing all dungeons and difficulty in a big table with checkboxes in each cell stating if they happy to run that without tank or healer, and additional matching rounds in the dungeon finder for these people to form their groups


2) Fake role flagging
There are always different ideas coming up on the forum how to require tanks/healers to be real tanks/healers, needed skills, setups, etc. I don't think any hard wired condition would work, the real question what we should ask here: do the players do their declared roles or not? It's not just ability, it's doing it. And that only can be decided on your performance. So I'd say that instead of any hard wired condition, we should have a fake role flagging option during votekick. I would not make the flagging itself a vote, the players still vote on the kick, but if the kick passes the kicked person could get 0-3 fake flag depending on how many of the others said s/he is a fake role. The fake flags should be counted for the given dungeon+role combination and for the role overall (if you get kicked from Scalecaller with 3 people flagging you as fake tank, thats +3 for scalecaller_tank and +3 for overall_tank counters) If you have more than 15 flag for a given dungeon+role you cannot queue for that dungeon on that role, and if you have more than 40 flag for the role overall, you cannot queue for that role at all. Note: it intentionally a high number to protect inexperienced new players, but 40 flag is 40 unhappy people with you, and if that many saying you aren't a tank or healer, chances are you indeed isn't. I also would not make the flag counts public information, everyone should see their own but not the others, you should make your own judgement based on their performance not what someone else says.

To prevent abuse and for more protection I would put additional restriction up:
- in correspondence with my earlier suggestion about group forming, only people can flag as fake who want to have the given role in the group (if you are happy to run the given dungeon without tank/healer, you have no rights to complain not getting one)
- no fake flagging before first fight (what are you flagging if they had no chance to perform their role yet)
- no fake flagging after first boss dies + 1 minute (if you had no complaints in the first part of the dungeon just later, that's an inexperienced player with l2p issue not a fake one)

As further helping new players who may occasionally get flagged, when someone successfully clear a dungeon in a role, it should remove 2 fake flags from their dungeon+role and overall role counter, so you can remove your previous flags easily, you just have to do your declared role.

Also to prevent permanent lock out, I would add that once in a month (beginning, end, whenever), all the flag counters above limit are set to limit-1, so in a month time you will get a chance to start clearing out your flags if you want (but if you faking again and get flagged, you will out for the month immediately)

So my second suggestion: fake role flagging option during votekick for each of the voters individually and players not allowed to queue to queue for the given dungeon+role having above 15 flags and for the role at all having above 40 overall role flag, with the mentioned flagging restriction and ability to clear up flags


3) Dungeon restrictions
This one is not about fake roles but another issue with the dungeons and dungeon finder: people queueing for dungeons which they are not prepared/experienced enough. ZOS tried to address this issue with the 300CP limit, but I don't think thats a good enough solution. Not because it's too low or too high, but because it's hard wired and not flexible enough, and does not actually tell anything about the abilities of the given person. My thinking, that it is not possible to tell in advance if the given person has a good chance to do a given dungeon, it can only based on statistics and historical data. It also very easy to collect a statistics of success rates for dungeons (like an example they tried a dungeon 10 times and cleared out 8 of those times) and have some rules based on the success rates. I would introduce two restriction rules here.

a) People only allowed to queue for a given veteran dungeon if they have at least 75% success rate for that dungeon in total, across both normal and vet. How this would work:
- at the beginning you never did this dungeon, 0% success rate, you can only go for normal
- you do normal, get at least 75% success rate, after which you can queue for veteran (1 success of 1 try would give 100% success rate if you do in the first try!)
- as long as you can do at least 3 times from 4 tries in veteran you can just keep doing it in veteran as you are able to maintain the 75% success rate in veteran only
- if you cant maintain 75% success rate on veteran, then you have to go back to normal to improve your success rate above 75% (this is a sign that the given dungeon is to strong for you in veteran)
- if you cannot get to 75% success rate even on normal for a dungeon, you really have no place in veteran difficulty for the given dungeon at all

b) People only allowed to queue for a given dungeon tier on a given difficulty (see later the tiers) when they have at least 75% success rate on the lower tiers on the same difficulty.
- the dungeons should be separated out into 3 tiers: easy, medium, hard: And example easy are the version 1 dungeons (spindle 1, fungal 1, etc), hard are the dlc + imperial city dungeons, medium are everything else. (ie: ZOS/community should collect what easy and hard, all the rest are medium, and later tiers can be readjusted at chapter releases if needed)
- you can only do any hard dungeon if you have 75% success rate for easy and medium dungeons (does not matter which particular ones it's success rate in the tier, an example 10 of 10 easy and 8 of 10 medium would do with 100% easy and 80% medium success rate), and you can do medium if you have 75% success rate on easy tier. no restriction on easy
- normal and veteran are separated: veteran hard depends only on veteran easy and medium only, and veteran easy not depends on any normal you can try them any time

Note: I chose 75% deliberately, as my intention would be that you are able to perform and clear that dungeon reliably on a consistent basis at least 3 times from 4 tries, so your group mates can count on you.

The main point for this rules, that they not just one time check but enforce that you only queue consistently for those dungeons what you reliably can do, while still allowing anyone to try out and see how it goes. It also not a hard wired limit, if you are skilled and able to maintain the success rate you can go for it on low level, while being an unskilled high level character not going to give a free pass either.

So my third suggestion: a maintained success rate for a dungeon to queue for the veteran difficulty of the given dungeon, and also a tier separation of dungeons with required success rate on easier dungeon tiers to queue for harder ones
  • NyassaV
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    NO STOP GIT GOOD AND SOLO IT AHHHHHHH

    there are to many of these threads
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • DMuehlhausen
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    The reason there aren't many tanks, is you actually have to pay attention.

    the other reason is not everyone is willing to put up with the abuse DD deal out towards the tank and healer when they do something stupid and die routinely.

    I always play Tank or Healer, for me the 0 queue time is worth the vocal abuse you take. for most people it just isn't. Stop being a$$hats to your tanks and healers and more will show up.

    Also if ZoS made the rewards worthwhile, or stopped designing everything as one shot mechanics you would have more simply because PuGs would be more successful.
  • OFFL1MIT
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    meh, they better would fix dungeon finder cuz it 's keep breaking at peak times.
    If u have this trouble with fake roles, I would recommend to join any popular with lots of players online guilds and just look for people in there. Trust me , it's even quicker finding people than dungeon finder and you will have more proper team than dungeon finder provides.

    Fake roles aren't that bad, I have seen dps sorcs tanking with shields and dpsing at the same time, staplars spaming vigor and jabbing the nutts of the boss, they still do their job and more. You get unlucky sometimes with noobs, but even with them communicating and you can get a way even with them from this problem. I remember when low CP DK joined vet dungeon, he was tank and had like 20k only health, so he wasnt really tanky, we all kept dying , because he couldnt hold the boss so we all instead of raging we talked and we found solution - we slotted inner fire and just played ping pong with the boss, which turned into funny style of game. The real issue are salty players.
  • Taleof2Cities
    Taleof2Cities
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    My opinion is the OP should run a pre-made group and not PUG with the dungeon finder ... if specific goal(s) are needed in a dungeon run.

    We don’t need 15 paragraphs of additional red tape layering on the dungeon finder.

    Yes, that’s 15 long paragraphs in the OP ... I counted them since it seemed a bit much.
  • idk
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    vgabor wrote: »
    2) Fake role flagging
    There are always different ideas coming up on the forum how to require tanks/healers to be real tanks/healers,

    This, and the entire problem, was solved by a forum member named Code. Kick them from the group.

    If all that is done is come to these forums can complain then nothing really will improve. Every other idea presented in these forums will not work.

    It really is that simple.

    And of course what T2C said.

    I would have refuted each point made by OP but the post is was to long for such a simple issue.
    Edited by idk on October 15, 2018 10:39PM
  • Agenericname
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    The reason there aren't many tanks, is you actually have to pay attention.

    the other reason is not everyone is willing to put up with the abuse DD deal out towards the tank and healer when they do something stupid and die routinely.

    I always play Tank or Healer, for me the 0 queue time is worth the vocal abuse you take. for most people it just isn't. Stop being a$$hats to your tanks and healers and more will show up.

    Also if ZoS made the rewards worthwhile, or stopped designing everything as one shot mechanics you would have more simply because PuGs would be more successful.

    I've seen more verbal abuse from tanks than any other single role. It takes a bit for me to vote to kick someone, all but 3 have been because of insults. About 75% of those have been from the tanks.

    Most people could afford to be a tad more polite all around.

    15 paragraphs. Just dont be a ****. It's really the only rule you need,

  • LeagueTroll
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    Plz change cp restriction for any vet to 160 for dd, 10 for non dd, dlc to 450 for dd, 160 for non dd.
    Gotta give lowbie more insentive to play tank or healer.
    I did it, not ashamed. I got carried as healer in vrom hm back when it was new at like 250 cp.
  • LeagueTroll
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    The reason there aren't many tanks, is you actually have to pay attention.

    the other reason is not everyone is willing to put up with the abuse DD deal out towards the tank and healer when they do something stupid and die routinely.

    I always play Tank or Healer, for me the 0 queue time is worth the vocal abuse you take. for most people it just isn't. Stop being a$$hats to your tanks and healers and more will show up.

    Also if ZoS made the rewards worthwhile, or stopped designing everything as one shot mechanics you would have more simply because PuGs would be more successful.

    Man trash dd are now smarter, i got kicked as real tank a few times recently after flaming them. Now i have to find a guy que together to at least get a stalemate.
  • Facefister
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    Tanking nonDLC vets with 2h brawler spamming and vigor works like a charm.
  • Nerouyn
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    The reason there aren't many tanks, is you actually have to pay attention.

    the other reason is not everyone is willing to put up with the abuse DD deal out towards the tank and healer when they do something stupid and die routinely. .

    You missed probably the biggest reason - it takes both time and gold to respec stats. morphs and CP for tanking.

    Most players aren't going to bother doing that.
  • SakuraRush
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    The reason there aren't many tanks, is you actually have to pay attention.

    the other reason is not everyone is willing to put up with the abuse DD deal out towards the tank and healer when they do something stupid and die routinely.

    I always play Tank or Healer, for me the 0 queue time is worth the vocal abuse you take. for most people it just isn't. Stop being a$$hats to your tanks and healers and more will show up.

    Also if ZoS made the rewards worthwhile, or stopped designing everything as one shot mechanics you would have more simply because PuGs would be more successful.

    The reason there aren't many tanks is because the entire rest of the game isn't conducive to the skill set required to tank. That's the meat of it.

    No one wants to tank because it's expensive and time consuming to change things in order to do content outside of dungeons and trials. Plain and simple.

    No amount of changes to the dungeon finder will change this.
  • SakuraRush
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    Nerouyn wrote: »
    The reason there aren't many tanks, is you actually have to pay attention.

    the other reason is not everyone is willing to put up with the abuse DD deal out towards the tank and healer when they do something stupid and die routinely. .

    You missed probably the biggest reason - it takes both time and gold to respec stats. morphs and CP for tanking.

    Most players aren't going to bother doing that.

    This right here.

    Our options are stay tank spec and have every overland fight be a tedious slog or spend gold and time every time we want to do something other than dungeon or trial. Not the most appealing role is it.
  • idk
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    Plz change cp restriction for any vet to 160 for dd, 10 for non dd, dlc to 450 for dd, 160 for non dd.
    Gotta give lowbie more insentive to play tank or healer.
    I did it, not ashamed. I got carried as healer in vrom hm back when it was new at like 250 cp.

    Zos recently changed the player levels required to queue for specific dungeons. It seems to have worked out quite well.
  • madarame_77
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    + OP. Why are we forced to have X number of tank, DD and healers. What if just 4 healers want to go through, or just 4 tanks, because they are friends in the guild for example? If they fail, it's their choice.
  • idk
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    Nerouyn wrote: »
    The reason there aren't many tanks, is you actually have to pay attention.

    the other reason is not everyone is willing to put up with the abuse DD deal out towards the tank and healer when they do something stupid and die routinely. .

    You missed probably the biggest reason - it takes both time and gold to respec stats. morphs and CP for tanking.

    Most players aren't going to bother doing that.

    This is not the reason at all. It is the large number of fake dps we find in the GF.

    Decent to skilled tanks avoid the GF for that reason. Not because of respecing anything. I can perform all three roles in 4 man dungeons on several characters without respecing. I just need to change gear and skills, all I already have. It is not that hard, but I avoid tanking in GF because of the bad DPS.
  • Nerouyn
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    idk wrote: »
    This is not the reason at all. It is the large number of fake dps we find in the GF.

    You're undeniably wrong. As you can see by Sakura saying exactly the same thing.

    Fact - it costs both money and time to respec properly for tanking. That is a huge disincentive to do it and the main reason why there aren't many.

    I've never queue'ed in tanking role and solely for that reason. Being mag and having dropped CP in both healing and damage, I can swing DPS or heals. But I'm not going to spend 5-10 minutes travelling to a respec shrine, spending gold to respec my morphs and stats. And respec my CP.

    Not going to happen.

    Take those disincentives away and I would. I prefer healing but healing is terrible in this game anyway so tanking might actually be more enjoyable.
  • SpacemanSpiff1
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    simpler solution:

    Make a check box for people to opt into a "no-roles group".

    It pulls in 4 people that all have the box checked regardless of what role they are.

    Less people would fake a role because now they don't have to.
    People that want to run sans tank and heals will likely get a full DD group.
    People that like the traditional tank/heals/DD/DD group (they don't check the box) will more likely get that because there's no need to fake roles.
    DDs in general would get shorter queue times.
  • Reistr_the_Unbroken
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    16 paragraphs? I don’t think I want to read that wall of text.
  • Agenericname
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    idk wrote: »
    Nerouyn wrote: »
    The reason there aren't many tanks, is you actually have to pay attention.

    the other reason is not everyone is willing to put up with the abuse DD deal out towards the tank and healer when they do something stupid and die routinely. .

    You missed probably the biggest reason - it takes both time and gold to respec stats. morphs and CP for tanking.

    Most players aren't going to bother doing that.

    This is not the reason at all. It is the large number of fake dps we find in the GF.

    Decent to skilled tanks avoid the GF for that reason. Not because of respecing anything. I can perform all three roles in 4 man dungeons on several characters without respecing. I just need to change gear and skills, all I already have. It is not that hard, but I avoid tanking in GF because of the bad DPS.

    You're probably right about established tanks not wanting to roll the dice on a PUG, but respeccing is a barrier for sure. It restricts the flow of newer tanks, some of whom would become decent tanks, some of those would become good tanks.

    ZOS could alleviate at least some of that by adding a dual spec option. I dont think it would fix all the problems, but it would help.
  • seventaru
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    idk wrote: »
    Nerouyn wrote: »
    The reason there aren't many tanks, is you actually have to pay attention.

    the other reason is not everyone is willing to put up with the abuse DD deal out towards the tank and healer when they do something stupid and die routinely. .

    You missed probably the biggest reason - it takes both time and gold to respec stats. morphs and CP for tanking.

    Most players aren't going to bother doing that.

    This is not the reason at all. It is the large number of fake dps we find in the GF.

    Decent to skilled tanks avoid the GF for that reason. Not because of respecing anything. I can perform all three roles in 4 man dungeons on several characters without respecing. I just need to change gear and skills, all I already have. It is not that hard, but I avoid tanking in GF because of the bad DPS.

    This is the reason I tank almost exclusively with premade.
    The amount of dd that just spam light attacks and c frags/snipe is physically painful.
    Ocaaisionally I'll pug but when I get the aforementioned dd's , I leave
  • StormChaser3000
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    Right now I'm lvling up an alt, DK tank specifically for dungeons.
    I'm curious how the gameplay will look like in pugs for me because right now as a dps I almost never have issues with veteran daily runs (only a few times there were permadead tanks or healers).
    Even CoA2 on hard mode was never a problem in my pugs even tho so far I've been doing it mainly with other casuals like me.

    My current parameters: 450cp, last time checked 22k on 3m dummy (higher in dungeons even on single bosses due to buffs/debuffs), most of the time 50-70% of total damage done in vet dungeon (35-40% if the other dps is a pro. those are the best, fastest runs) according to the CM addon. Most of the runs don't feel too long or hard to complete.

    So, well, if those other dps guys are often even lower than me, then if you a tank and get 2 of those, then I guess it could be somewhat an issue.... maybe. But you know what.. Sometimes weaker groups are more successful than stronger ones IF people are patient, have desire to learn and are non-toxic. It doesn't matter how good you are. If someone in the group needs help to get the mechanics or needs couple extra munites to kill that boss, but all you can do towards them is to spit poison, then..oh yeah, you deserve to be kicked.
  • ghastley
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    To my way of thinking ZOS already did the one thing that should make a difference, and that was to provide respec scrolls as level-up rewards. That means that you can build up a character in solo play, where you get pushed to becoming DPS, and then re-make the character in their "grown-up" role when you're done. You can't change class, so some characters will have made their life hard at the outset, but I don't see any answer to that one.
  • Starlock
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    I skimmed the OP, but from what I gathered, well...

    You guys would have one less player who regularly plays a tank bothering with dungeons at all. Good job!
  • Wolfpaw
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    Two things that could alleviate dungeon finder (time in queue) and fake role players,
    1. Copy/create a ESO version of dungeon/group finder similar to GW2, it's the best I have ever seen in any mmo.
      https://wiki.guildwars2.com/wiki/Looking_For_Group
    2. Open up dual talent specialization.
    2c
    Thank you.
    Edited by Wolfpaw on October 17, 2018 3:38PM
  • NocturnalSonata
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    Tanks are simply not an attractive play style for a lot of people hence the lack of them, the same could be said about healers, but that is a whole different discussion. I enjoy my tank for dungeons, because that is what it is made for, but not everyone has multiple character, nor the inclination to build a specific character to play a very specific role, which is pretty much worthless everywhere else.

    One potential solution to make tanking more attractive is to simply allow dual respec builds (like you can with outfits), so e.g, one for overland/questing and one for dungeon. When you enter dungeon the build is locked. Sure this has issues, but for one thing it makes my tank useful to play elsewhere other than pure dungeons as it is massively boring otherwise.

    Having fake roles will never go away, the reason why is that some folks are just casuals, so while there are those who scream fake, these individuals probably think they are performing their role correctly, having a whole bunch of check's and balances probably won't change that.

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