Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

5% WD of Flawless Dawnbreaker & FG Slayer passive bonus in WW form?

daemondamian
daemondamian
✭✭✭✭
Hi folks,
could someone please tell me if the 5% extra weapon damage bonus of Flawless Dawnbreaker only works for the weapon of the skill bar in to which the skill is slotted in or does it still apply when you swap bars?

Also as the Slayer bonus damage for each slotted Fighter Guild skill only works when the bar in which they are slotted is selected, does this bar have to be selected before turning into a werewolf in order to still have the Slayer bonus damage or do you lose the Slayer bonus anyway in WW form?

Thanks
Damian.
Edited by daemondamian on October 8, 2018 2:40AM
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    Weapon bonuses and set bonuses apply in WW form but anything that needs to be slotted has to be on your bar to work. Anything with ability slotted will not work in Wolf form.
    Dawn Breakers buff only works on the bar it’s usable on.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • daemondamian
    daemondamian
    ✭✭✭✭
    Weapon bonuses and set bonuses apply in WW form but anything that needs to be slotted has to be on your bar to work. Anything with ability slotted will not work in Wolf form.
    Dawn Breakers buff only works on the bar it’s usable on.

    Okay, that makes sense. Thanks for your reply.
  • raj72616a
    raj72616a
    ✭✭✭✭✭
    set bonus and trait bonus from the equipped weapons will still apply, but the weapon-related passive bonus will not be applied.

    anyway since we lost so much stuff in werewolf mode, the dev compensated it by buffing werewolf to the point that spamming light attack can achieve 30~40k single target dps.
  • daemondamian
    daemondamian
    ✭✭✭✭
    raj72616a wrote: »
    set bonus and trait bonus from the equipped weapons will still apply, but the weapon-related passive bonus will not be applied.

    anyway since we lost so much stuff in werewolf mode, the dev compensated it by buffing werewolf to the point that spamming light attack can achieve 30~40k single target dps.

    So if I have a sharpened weapon with a poison enchant then in werewolf form do I get the positives from both or just the sharpened trait and if so do I get the trait bonuses of both weapons that are slotted or only the one that was selected before turning?

    I've equipped the Blood Moon set for the 30% light attack damage bonus and 50% speed bonus to increase damage with light attacks in werewolf form though the effect can only occur every 18 seconds so maybe it only works once depending on if you can feed to extend werewolf form beyond 30 seconds.

    I might try out the Mechanical Acuity set instead of BM when my main crafting char can finally craft it.
    Edited by daemondamian on October 8, 2018 4:56AM
  • Skullstachio
    Skullstachio
    ✭✭✭✭✭
    raj72616a wrote: »
    set bonus and trait bonus from the equipped weapons will still apply, but the weapon-related passive bonus will not be applied.

    anyway since we lost so much stuff in werewolf mode, the dev compensated it by buffing werewolf to the point that spamming light attack can achieve 30~40k single target dps.

    So if I have a sharpened weapon with a poison enchant then in werewolf form do I get the positives from both or just the sharpened trait and if so do I get the trait bonuses of both weapons that are slotted or only the one that was selected before turning?

    I've equipped the Blood Moon set for the 30% light attack damage bonus and 50% speed bonus to increase damage with light attacks in werewolf form though the effect can only occur every 18 seconds so maybe it only works once depending on if you can feed to extend werewolf form beyond 30 seconds.

    I might try out the Mechanical Acuity set instead of BM when my main crafting char can finally craft it.

    I advise Matching the Bloodmoon set with toothrow(use toothrow in place of mechanical acuity), more Weapon Critical equals more proc’ability for bloodmoon(as the set requires you to gain 5 stacks of bloodscent by landing Critical Melee Light attacks), that and the Light Attack bleed will benefit from it in the long run as light attack bleeds can crit as well.

    Depending on the hand that has the ultimate slotted, it will benefit from the Weapon on that bar. Namely, that means you should still benefit from the weapons sharpened Trait and the Poison Enchantment. (Hint: Poison enchantments work exceedingly better with dragonknights as their combustion Passive not only improves the poisoned status effect from your Enchantment, but it will cause the Enchantment to return a bit of stamina upon applying the poisoned status effect.)

    Tip: when allocating champion points, it is advisable not to put any in physical weapons expert as werewolves do not benefit from it.(but they do benefit from thaumaturge, master-at-arms, piercing, precise strikes, Mighty and, in rare cases, shattering blows.)
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Skelfish
    Skelfish
    ✭✭✭
    I'd like to add an addendum and a correction to @Alpha-Lupi in regards to Champion Point distribution.

    Physical Weapons Expert does work on werewolves and has a high influence for increasing their light attack damage, along with Master-At-Arms. Regardless of whether you build for burst or permawolf, these two stars will increase your light attack damage the most. Mighty and Thaumaturge will also increase damage done, but to a lesser degree and both really affect bleed, disease, and skill damage.

    Piercing and Precise are also super useful because they add more raw stats. The former especially because it's more difficult for a stamina class to have sources of physical penetration without the help of other people. You can make up the crit chance from Precise by using different sets to increase your base percent, so that does not need very many points to be useful.

    As far as a list of what is transferred to werewolf form:
    1. Weapon trait
    2. Weapon enchantment
    3. Armor passives
    4. Armor enchantments
    5. Passive class skills that do not require anything to be slotted/used
    6. Racial passives
    7. Mundus Stone
    8. Active temporary buffs, such as a Sorcerer's Critical Surge or Blade Cloak from the Dual Wield skill line
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    @Alpha-Lupi
    Have you tested that physical weapon expert doesn´t increase WW light/heavy attack damage? I would be very curious to see in that case (seriously, I want to know^^)

    Only thing I know is that there´s a bug with physical weapon expert in WW-form if you´ve Shield and Board slotted.
  • Skullstachio
    Skullstachio
    ✭✭✭✭✭
    Qbiken wrote: »
    @Alpha-Lupi
    Have you tested that physical weapon expert doesn´t increase WW light/heavy attack damage? I would be very curious to see in that case (seriously, I want to know^^)

    Only thing I know is that there´s a bug with physical weapon expert in WW-form if you´ve Shield and Board slotted.

    Edit: tested and can correct myself that physical weapons expert does indeed increase the damage done from light and heavy attacks in WW form (at least there is nothing wrong with being wrong to say the least.) However, there is a conflicting form of confusion because from what I gathered, If Weapon related Passives supposedly “do not work in werewolf form” then shouldn’t that also count for the Physical Weapons Expert CP skill as well? Or is ZOS a bit lacking in correcting the tooltip for physical weapons expert to state that it “Increases the damage of your Light and Heavy Attacks with all bows, daggers, swords, axes, maces and Werewolf Claws by [0-35%].” so as to clear up confusion.
    Edited by Skullstachio on October 12, 2018 9:34AM
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • daemondamian
    daemondamian
    ✭✭✭✭
    Thanks all for the additional replies & very useful information!
Sign In or Register to comment.