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Sorc Nerf is Overreaction

  • DanteYoda
    DanteYoda
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    Wont matter to me after it arrives i'll just move on again. Ruining magicka classes will make the game unplayable for me so i wont be able to stay.
    Edited by DanteYoda on October 14, 2018 1:29PM
  • TheValar85
    TheValar85
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    DanteYoda wrote: »
    Wont matter to me after it arrives i'll just move on again. Ruining magicka classes will make the game unplayable for me so i wont be able to stay.

    You wanna leav the game?

    please dont we mag classes have to fight against these nerfs, and we can only do it if we all stand together no matter the couse. Shields fill falter and many will fall but i think the times has come to stand together and stop this madness once and for all.

    Becasue if we magica players leav this bascily at the end ZOS is going to nerf down so badly the magicka classes that basicly
    it will be so usless at that point that we can be happy if we could do 2k DPS.

    This is cannot stands anymore.
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
  • ImmortalCX
    ImmortalCX
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    I read the patch notes and how is this ruining mag classes?

    If you compare this to stam classes that use vigor to stay alive, how is a mag toon any worse off?

    When vigor is cast, there is a delay before it starts healing, and vigor toons can still be crit.

    The patch notes make it sound like the shield will behave effectively more like vigor, except that it is more front loaded.

  • Facefister
    Facefister
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    Where is my Wind Atronach (stamina moprh of Storm Atronach)?
  • RebornV3x
    RebornV3x
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    Sorcs have been getting beat down with nerfs since 2.3 every patch nerfs and more nerfs except Summerset I guess we got a little mercy before getting beat like Rodney King with nerfs I think the sorc nerf reaction is justified we've lost more and more of what makes sorc special while every class except maybe mag warden is decent at something currently Sorcs are outclassed in every aspect of the game with the exception of shields and pets.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Biro123
    Biro123
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    ImmortalCX wrote: »
    I read the patch notes and how is this ruining mag classes?

    If you compare this to stam classes that use vigor to stay alive, how is a mag toon any worse off?

    When vigor is cast, there is a delay before it starts healing, and vigor toons can still be crit.

    The patch notes make it sound like the shield will behave effectively more like vigor, except that it is more front loaded.

    And temporary, and damage to it is not reduced by block and it can't crit and it's capped.

    So still not much like vigour

    One of the big differences due to these is that block-casting vigour works very well. Much(more likely all) of the damage that gets through, gets healed.
    Block-casting a shield does not. It's a very bad idea. The shield will still take full damage if you block, yet you still get charged resources for blocking.

    Yes, stam classes have always had to build for resists, impen. Mag have not, so much, and that was always balanced by stam abilities, in general, being a lot cheaper than mag - and stam heavy attacks being much quicker and easier to land than mag - so in comparison, mag has to build more sustain instead. A lot more.
    In addition mag builds still cannot neglect stam, needing a reasonable amount of resources and recovery for dodge, break-free, sprint.

    It's much harder to build for defensive stats, sustain and damage for mag than it is for stam.
    Edited by Biro123 on October 14, 2018 3:01PM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • SirMewser
    SirMewser
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    Crumorn wrote: »
    Remember that the PTS is a public test server. Not the live server. It is for testing after all and ZoS can and I believe they will adjust sorcs appropriately before or at the launch of Murkmire.

    I just hate to hear people saying they are leaving the game over this change that isn't even a live change yet. Do we forget when Deltia left the game over the Morrowind Patch because of Templar changes? Seems the game has done pretty well for itself since Morrowind launched and I doubt this will be any different.https://youtube.com/watch?v=6yZxFVvCiXU

    Welcome to ESO,
    You're in for a ride!! >:)>:)>:)>:)
  • max_only
    max_only
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    Are you aware of the updates? The shield “nerf” has been mostly if not completely overturned


    4.2.3
    Daedric Summoning
    Conjured Ward
    Hardened Ward (morph): This morph now also increases the shield cap to 50% of your Max Health (previously 40%), and now also gives the 20% shield value bonus to your pets as well.

    4.2.2
    Conjured Ward: Reverted the cast time and duration increases from this ability. The total strength is now limited to 40% of caster's max health.
    Hardened Ward (morph): This morph now only ranks up the damage shield strength, instead of shield strength and caster self-shield bonus.

    4.2.1
    Daedric Summoning
    Conjured Ward: This ability and its morphs can no longer be interrupted.
    Developer Comment:
    Spoiler
    Because combat pace is so quick, allowing this ability to be interrupted meant that Light Armor players would be vulnerable for too long. Keeping the cast time, but not allowing it to be interrupted allows enemies a short window of time to get in burst damage and kill a damage shield user. We’ll continue to monitor feedback closely for this ability throughout this PTS cycle
    Edited by max_only on October 15, 2018 2:24AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • TheValar85
    TheValar85
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    max_only wrote: »
    Are you aware of the updates? The shield “nerf” has been mostly if not completely overturned


    4.2.3
    Daedric Summoning
    Conjured Ward
    Hardened Ward (morph): This morph now also increases the shield cap to 50% of your Max Health (previously 40%), and now also gives the 20% shield value bonus to your pets as well.

    4.2.2
    Conjured Ward: Reverted the cast time and duration increases from this ability. The total strength is now limited to 40% of caster's max health.
    Hardened Ward (morph): This morph now only ranks up the damage shield strength, instead of shield strength and caster self-shield bonus.

    4.2.1
    Daedric Summoning
    Conjured Ward: This ability and its morphs can no longer be interrupted.
    Developer Comment:
    Spoiler
    Because combat pace is so quick, allowing this ability to be interrupted meant that Light Armor players would be vulnerable for too long. Keeping the cast time, but not allowing it to be interrupted allows enemies a short window of time to get in burst damage and kill a damage shield user. We’ll continue to monitor feedback closely for this ability throughout this PTS cycle

    We all do, but you do know i hope that. The nerf cryers will flood the forums soon enough so this changes means nothing until it come to the live servers and ZOS finaly began to ignore furthure sorc related nerfs.
    Until then these are just words. Empty words.
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
  • ImmortalCX
    ImmortalCX
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    Probably the bigger issue besides the actual change is that mag PVPers who thought they were elite now realize ZOS thou
    Biro123 wrote: »
    ImmortalCX wrote: »
    I read the patch notes and how is this ruining mag classes?

    If you compare this to stam classes that use vigor to stay alive, how is a mag toon any worse off?

    When vigor is cast, there is a delay before it starts healing, and vigor toons can still be crit.

    The patch notes make it sound like the shield will behave effectively more like vigor, except that it is more front loaded.

    And temporary, and damage to it is not reduced by block and it can't crit and it's capped.

    So still not much like vigour

    One of the big differences due to these is that block-casting vigour works very well. Much(more likely all) of the damage that gets through, gets healed.
    Block-casting a shield does not. It's a very bad idea. The shield will still take full damage if you block, yet you still get charged resources for blocking.

    Yes, stam classes have always had to build for resists, impen. Mag have not, so much, and that was always balanced by stam abilities, in general, being a lot cheaper than mag - and stam heavy attacks being much quicker and easier to land than mag - so in comparison, mag has to build more sustain instead. A lot more.
    In addition mag builds still cannot neglect stam, needing a reasonable amount of resources and recovery for dodge, break-free, sprint.

    It's much harder to build for defensive stats, sustain and damage for mag than it is for stam.

    Can someone please fact check this.
  • TheValar85
    TheValar85
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    ImmortalCX wrote: »
    Probably the bigger issue besides the actual change is that mag PVPers who thought they were elite now realize ZOS thou
    Biro123 wrote: »
    ImmortalCX wrote: »
    I read the patch notes and how is this ruining mag classes?

    If you compare this to stam classes that use vigor to stay alive, how is a mag toon any worse off?

    When vigor is cast, there is a delay before it starts healing, and vigor toons can still be crit.

    The patch notes make it sound like the shield will behave effectively more like vigor, except that it is more front loaded.

    And temporary, and damage to it is not reduced by block and it can't crit and it's capped.

    So still not much like vigour

    One of the big differences due to these is that block-casting vigour works very well. Much(more likely all) of the damage that gets through, gets healed.
    Block-casting a shield does not. It's a very bad idea. The shield will still take full damage if you block, yet you still get charged resources for blocking.

    Yes, stam classes have always had to build for resists, impen. Mag have not, so much, and that was always balanced by stam abilities, in general, being a lot cheaper than mag - and stam heavy attacks being much quicker and easier to land than mag - so in comparison, mag has to build more sustain instead. A lot more.
    In addition mag builds still cannot neglect stam, needing a reasonable amount of resources and recovery for dodge, break-free, sprint.

    It's much harder to build for defensive stats, sustain and damage for mag than it is for stam.

    Can someone please fact check this.

    it is true specially the last sentence.
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
  • SirAndy
    SirAndy
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    max_only wrote: »
    The shield “nerf” has been mostly if not completely overturned

    Your Sorc obviously doesn't rely on shields for survival.

    40% of max *health* is a death sentence for my light armor Pet Sorc. And yes, i tested it on the PTS.
    sad.gif
  • TheValar85
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    SirAndy wrote: »
    max_only wrote: »
    The shield “nerf” has been mostly if not completely overturned

    Your Sorc obviously doesn't rely on shields for survival.

    40% of max *health* is a death sentence for my light armor Pet Sorc. And yes, i tested it on the PTS.
    sad.gif

    yes sadly thats not enough, you can be still one hitt kileld even if all of your gear is impen. and most sorcerers are using light armours because of teh passives and only one heavy and one medium. We cant run in full heavy or full medium thats for stamina builds.
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
  • max_only
    max_only
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    SirAndy wrote: »
    max_only wrote: »
    The shield “nerf” has been mostly if not completely overturned

    Your Sorc obviously doesn't rely on shields for survival.

    40% of max *health* is a death sentence for my light armor Pet Sorc. And yes, i tested it on the PTS.
    sad.gif

    My only Sorc is a dusty old tank. Shield nerf was mainly a concern for my healer who used them defensively.

    I didn’t say it was completely fine.

    It says they removed cast time and made it uninterruptible, is that not the case?
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • SirAndy
    SirAndy
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    max_only wrote: »
    It says they removed cast time and made it uninterruptible, is that not the case?
    Yes, they removed the cast time. But frankly, i'd rather have a 1 second cast time and retain the full strength of my current shields.

    40% of max health is going to be around 8k for most light armor Sorcs. That's a 8k shield that can now be critted on someone wearing light armor offering little resistance.

    Like i said i tested this on the PTS and even trash mobs now blow away my shields with one or two hits. vMA was a nightmare (didn't even try to finish it) and don't get me started on Fungal Grotto I (on vet) which is arguably the easiest group dungeon to solo on live right now.
    The whole dungeon was just a constant button smashing "oh ***, shields down again, out of resources, crap, crap, crap ..."

    I didn't really jump into PvP on the PTS (not much of that going on) but if PvE is any indication, this is going to be *bad* for light armor Sorcs.
    sad.gif
  • Valykc
    Valykc
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    Crumorn wrote: »
    Remember that the PTS is a public test server. Not the live server. It is for testing after all and ZoS can and I believe they will adjust sorcs appropriately before or at the launch of Murkmire.

    I just hate to hear people saying they are leaving the game over this change that isn't even a live change yet. Do we forget when Deltia left the game over the Morrowind Patch because of Templar changes? Seems the game has done pretty well for itself since Morrowind launched and I doubt this will be any different.https://youtube.com/watch?v=6yZxFVvCiXU

    Yeah but the Morrowind sustain genocide still sucked big time. Hence why nobody can run skills like flurry or impulse, because they can’t sustain them without sacrificing all their damage to do so. They forced heavy attacks on to the player base and then had to compensate on that for patches to come. They gutted Templar and buff them like crazy this patch, probably to nerf them again at a later point. It’s a vicious cycle but ZOS won’t postpone Murkmire to continue the PTS until the playerbase is happy, they will drop it on the scheduled date, just like every other update, regardless of whether the community accepts the changes or not.
  • TheValar85
    TheValar85
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    Valykc wrote: »
    Crumorn wrote: »
    Remember that the PTS is a public test server. Not the live server. It is for testing after all and ZoS can and I believe they will adjust sorcs appropriately before or at the launch of Murkmire.

    I just hate to hear people saying they are leaving the game over this change that isn't even a live change yet. Do we forget when Deltia left the game over the Morrowind Patch because of Templar changes? Seems the game has done pretty well for itself since Morrowind launched and I doubt this will be any different.https://youtube.com/watch?v=6yZxFVvCiXU

    Yeah but the Morrowind sustain genocide still sucked big time. Hence why nobody can run skills like flurry or impulse, because they can’t sustain them without sacrificing all their damage to do so. They forced heavy attacks on to the player base and then had to compensate on that for patches to come. They gutted Templar and buff them like crazy this patch, probably to nerf them again at a later point. It’s a vicious cycle but ZOS won’t postpone Murkmire to continue the PTS until the playerbase is happy, they will drop it on the scheduled date, just like every other update, regardless of whether the community accepts the changes or not.

    You do know that the community words are very powerful in terms of changes. If they speak up against something unieted. ZOS always makes changes. The question is are we the palyer base and the community wants to unite and speak up against ZOS changes? Those for us to decide.
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
  • Vildebill
    Vildebill
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    Crumorn wrote: »
    Remember that the PTS is a public test server. Not the live server. It is for testing after all and ZoS can and I believe they will adjust sorcs appropriately before or at the launch of Murkmire.

    I just hate to hear people saying they are leaving the game over this change that isn't even a live change yet. Do we forget when Deltia left the game over the Morrowind Patch because of Templar changes? Seems the game has done pretty well for itself since Morrowind launched and I doubt this will be any different.https://youtube.com/watch?v=6yZxFVvCiXU

    A lot of high-end competitive PvE players left the game when Morrowind launched, so the game actually did not do very well for itself after that. The content makers and hardcore players are very few these days, remember for example how Tamriel Foundry used to look on the theory crafting part? It's practically a ghost town now.

    And this change is not good. Not at all. It's a blank nerf to something that didn't need nerfing, by a game developer that obviously doesn't play the game enough to understand its own mechanics. Sorc did completely fine in PvP, if you had problems with their shields you should probably take a look in the mirror and ask yourself if there is something you can do to adapt. But bad players will always be nerf criers I guess.
    EU PC
  • Rampeal
    Rampeal
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    This game has many problems in pvp. Mainly they DO NOT want you to be a tank or healer in pvp. I have NEVER in all my years of playing MMOs (EQ,WoW,CoH,SWG,WAR) seen a game that only wants you to play Dps in pvp. Tanks are nerfed to oblivion for survivability, DpS response is "we do not want people to play a stand your ground type play style". Hello, that is what tank are to the core. They are suppose to be able to take on Many opponents at once with ease, the trade off is usually they can not do the damage back, but that is the point. They are meant to excel in games like chaosball, and relic running. Healers are just the same, they are meant to sustain heal,shield and be nigh unkillable. That's the point. These are roles vital roles at that that make PvP what it is suppose to be a team effort.

    But it seems Zos just wants you to be a dps with no survivability whatsoever. Mainly stamina dps. When you see that 90% of pvpers in this game are stamina you need to rethink the way you think pvp should work. So my question is if Zos is doing this to spec sheilds, what about DK and Wardens sheilds? Do they get a 1 sec cast time too? They are just as powerful if not more powerful against ranged attacks than sorcerer shield ever was. Nope.

    Mark my words PvP is going to devolve into a stamina only builds. It will be infested with stamina NB, wardens and Dks, and ranged will go the way of the dodo especially and kind of ranged magika builds.
  • acw37162
    acw37162
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    If the same group that makes PVE weapons makes PVP weapons they will only be good in PVE.

    I can think, just off the top six reason you would instantly regret this request if implemented.
  • max_only
    max_only
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    Well if shields are uninterrupted and instant AND depend on health and resistances guess whose back for end game PVE?

    Heavy armor Sorc tank only need apply?
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Rampeal
    Rampeal
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    I think I am pretty much done and just waiting for F76 to come out. I have no more desire to give them anymore money for a game that is known more for its nerfs and turning a deaf ear to its player base then actually improving the game. I have been with this game for years and it just keeps getting worse and worse.the main class that I love templar has been reduced to only two viable roles Stamina dps or heals and is mediocre in the rest. I rolled my mage and did everything to build him up and actually have fun with it, now it is being reduces to mediocre gameplay as well. I should not have to change my build I have been playing for years just because now all of the sudden you think it is broken. My shield and overload were my staple and you have ruined my build, just as you ruined it with my templar with its MANY nerfs. Wish you all the best and have fun with Murkmire
  • Rampeal
    Rampeal
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    ESO Play as you want... that whole concept is a big joke now.
  • Biro123
    Biro123
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    Rampeal wrote: »
    This game has many problems in pvp. Mainly they DO NOT want you to be a tank or healer in pvp. I have NEVER in all my years of playing MMOs (EQ,WoW,CoH,SWG,WAR) seen a game that only wants you to play Dps in pvp. Tanks are nerfed to oblivion for survivability, DpS response is "we do not want people to play a stand your ground type play style". Hello, that is what tank are to the core. They are suppose to be able to take on Many opponents at once with ease, the trade off is usually they can not do the damage back, but that is the point. They are meant to excel in games like chaosball, and relic running. Healers are just the same, they are meant to sustain heal,shield and be nigh unkillable. That's the point. These are roles vital roles at that that make PvP what it is suppose to be a team effort.

    But it seems Zos just wants you to be a dps with no survivability whatsoever. Mainly stamina dps. When you see that 90% of pvpers in this game are stamina you need to rethink the way you think pvp should work. So my question is if Zos is doing this to spec sheilds, what about DK and Wardens sheilds? Do they get a 1 sec cast time too? They are just as powerful if not more powerful against ranged attacks than sorcerer shield ever was. Nope.

    Mark my words PvP is going to devolve into a stamina only builds. It will be infested with stamina NB, wardens and Dks, and ranged will go the way of the dodo especially and kind of ranged magika builds.

    I kind of think it's the opposite. Making shields dependent on health, resists and crit resists is forcing most of the few remaining damage-oriented setups to become tanks.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
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