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This is why Restoration skill line MUST have a DOT: Weapon Enchants!

Emma_Overload
Emma_Overload
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Alcast recently posted a video about the new weapon enchant mechanics:

https://youtu.be/-R38vrBfYSY

There are many reasons these changes are a huge buff to Stamina builds (as usual), but the biggest problem, in my opinion, is that Magicka builds don't have a way to "perma-proc" enchants off of a Resto back bar. This is just wrong and very unfair.

My suggestion is that Quick Siphon (and morphs) be recognized as a Damage-over-Time effect for the purpose of proccing weapon enchants. What do you guys think is the best solution?

UPDATE: I want to make absolutely clear that I'm NOT asking for enchant NERFS, I'm simply asking for Resto line to be adjusted to accommodate enchants in a fair way.
Edited by Emma_Overload on October 15, 2018 9:29PM
#CAREBEARMASTERRACE
  • Oreyn_Bearclaw
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    You could give combat prayer a minimal DOT component to it. That would be similar to how Ele blockade is used now. You could also have HOTs proc enchantments, but that would really only be useful for things like a weapon damage and hardening glyphs, as the rest require enemy targets.

    In PVP, I use the weapon damage glyph on the back bar resto most of the time on my sorc. It might make it worth slotting mutagen, if it would ensure 100% uptime. As it stands now, I just need to make sure I always weave at least one of my shields, and its up close 100% with an infused staff. Its really not a PVE problem as DPS dont run resto back bars, but I do agree that its one more advantage on the stam side of things in PVP.
  • Malamar1229
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    Just nerf how they work on dw setups...halve the dmg
  • Biro123
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    I've always thought they should only proc on direct damage, not dot ticks.
    Minalan owes me a beer.

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  • Judas Helviaryn
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    I knew this day would come. Enchants and Torugs are finally in the spotlight, and the nerfs will inevitably appear later.

    There goes my primary for everything.
  • Biro123
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    This is actually ridiculous... I'm gonna put an infused shield enchant on my heavy bleedblade, and laugh at the pitiful Sorc shields...
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Emma_Overload
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    You could give combat prayer a minimal DOT component to it. That would be similar to how Ele blockade is used now. You could also have HOTs proc enchantments, but that would really only be useful for things like a weapon damage and hardening glyphs, as the rest require enemy targets.

    In PVP, I use the weapon damage glyph on the back bar resto most of the time on my sorc. It might make it worth slotting mutagen, if it would ensure 100% uptime. As it stands now, I just need to make sure I always weave at least one of my shields, and its up close 100% with an infused staff. Its really not a PVE problem as DPS dont run resto back bars, but I do agree that its one more advantage on the stam side of things in PVP.

    I would be OK with HOTs like Rapid Regen proccing a weapon power enchant... that would be much better than nothing!
    #CAREBEARMASTERRACE
  • idk
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    Top healing builds are pretty much Resto/Destro (lightning) iirc. Healers can and do run WoE which gives them the DoT OP is asking for.

    With that, Alcast is probably speaking to the infused trait and my guess is OP sees how much the enchant procs with that triat. For healing Power trait seems to be superior with Precise likely being a second best choice. Even with the destroy bar Charged is likely a better trait for the healer than infused since the purpose of them running WoE is for putting the effects on the boss/mobs.
  • Emma_Overload
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    idk wrote: »
    Top healing builds are pretty much Resto/Destro (lightning) iirc. Healers can and do run WoE which gives them the DoT OP is asking for.

    With that, Alcast is probably speaking to the infused trait and my guess is OP sees how much the enchant procs with that triat. For healing Power trait seems to be superior with Precise likely being a second best choice. Even with the destroy bar Charged is likely a better trait for the healer than infused since the purpose of them running WoE is for putting the effects on the boss/mobs.

    I'm not really talking about healing builds, although they deserve justice, too. I'm talking from the perspective of PvP builds that are forced to run Resto back bars for whatever reason. Stamina PvP builds typically run Weapon lines on BOTH bars, which would allow them to proc Infused enchants off of both bars. There are also a few Magicka builds that can get away with dual Destro, like Templars.
    #CAREBEARMASTERRACE
  • Solariken
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    This is a great idea. I don't see any problem with adding a small DOT to that skill. Sure people would use it to proc Skoria too but oh well lol.
  • idk
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    idk wrote: »
    Top healing builds are pretty much Resto/Destro (lightning) iirc. Healers can and do run WoE which gives them the DoT OP is asking for.

    With that, Alcast is probably speaking to the infused trait and my guess is OP sees how much the enchant procs with that triat. For healing Power trait seems to be superior with Precise likely being a second best choice. Even with the destroy bar Charged is likely a better trait for the healer than infused since the purpose of them running WoE is for putting the effects on the boss/mobs.

    I'm not really talking about healing builds, although they deserve justice, too. I'm talking from the perspective of PvP builds that are forced to run Resto back bars for whatever reason. Stamina PvP builds typically run Weapon lines on BOTH bars, which would allow them to proc Infused enchants off of both bars. There are also a few Magicka builds that can get away with dual Destro, like Templars.

    No DPS is forced to run a Resto for any reason.
  • kojou
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    They could put it on Force Siphon >:)
    Playing since beta...
  • Konstant_Tel_Necris
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    Buffing Siphon is good in any way, it's currently highly redundant and underused skill due to better skills that's apply same effects, for example it's should increase stamina and magicka return from heavy attacks.
  • Strider__Roshin
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    Biro123 wrote: »
    This is actually ridiculous... I'm gonna put an infused shield enchant on my heavy bleedblade, and laugh at the pitiful Sorc shields...

    Oh yes, the ability to increase your effective health by 10k instantly sure is pitiful. Meanwhile it's stam that suffers the most by this. Yes the potency of infused DW weapons is too strong, but the constant "woe is me" from the SorQQ community is such a broken record.
  • Chilly-McFreeze
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    idk wrote: »
    idk wrote: »
    Top healing builds are pretty much Resto/Destro (lightning) iirc. Healers can and do run WoE which gives them the DoT OP is asking for.

    With that, Alcast is probably speaking to the infused trait and my guess is OP sees how much the enchant procs with that triat. For healing Power trait seems to be superior with Precise likely being a second best choice. Even with the destroy bar Charged is likely a better trait for the healer than infused since the purpose of them running WoE is for putting the effects on the boss/mobs.

    I'm not really talking about healing builds, although they deserve justice, too. I'm talking from the perspective of PvP builds that are forced to run Resto back bars for whatever reason. Stamina PvP builds typically run Weapon lines on BOTH bars, which would allow them to proc Infused enchants off of both bars. There are also a few Magicka builds that can get away with dual Destro, like Templars.

    No DPS is forced to run a Resto for any reason.

    Who doesn't know the double destro meta sorcs of cyrodiil?
  • Lightspeedflashb14_ESO
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    idk wrote: »
    Top healing builds are pretty much Resto/Destro (lightning) iirc. Healers can and do run WoE which gives them the DoT OP is asking for.

    With that, Alcast is probably speaking to the infused trait and my guess is OP sees how much the enchant procs with that triat. For healing Power trait seems to be superior with Precise likely being a second best choice. Even with the destroy bar Charged is likely a better trait for the healer than infused since the purpose of them running WoE is for putting the effects on the boss/mobs.

    Back bar infused lightning enchant and staff with lightning wall and front bar charged resto is the best combo for healers. Maximum uptime on concussed and off balance.
    Just nerf how they work on dw setups...halve the dmg

    This is what I would do though, also infused and nirn traits need looking at, here is no reason to run anything other the infused/infused or nirn/infused on a dual wield set up because you get full values from both, unlike all other weapon traits.
    Edited by Lightspeedflashb14_ESO on October 16, 2018 4:41AM
  • BRogueNZ
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    Maybe, not on heal over time skills though, would seem set n forget, I'd prefer it to be a little proactive than that.


    Specifically rapid regen etc
    Force Siphon is not a bad idea as It kinds gets dropped off the bar in favour of other skills but if it had an additional benefit maybe it be worth looking at, for me anyway.

    Edited by BRogueNZ on October 16, 2018 4:42AM
  • Carbonised
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    idk wrote: »
    idk wrote: »
    Top healing builds are pretty much Resto/Destro (lightning) iirc. Healers can and do run WoE which gives them the DoT OP is asking for.

    With that, Alcast is probably speaking to the infused trait and my guess is OP sees how much the enchant procs with that triat. For healing Power trait seems to be superior with Precise likely being a second best choice. Even with the destroy bar Charged is likely a better trait for the healer than infused since the purpose of them running WoE is for putting the effects on the boss/mobs.

    I'm not really talking about healing builds, although they deserve justice, too. I'm talking from the perspective of PvP builds that are forced to run Resto back bars for whatever reason. Stamina PvP builds typically run Weapon lines on BOTH bars, which would allow them to proc Infused enchants off of both bars. There are also a few Magicka builds that can get away with dual Destro, like Templars.

    No DPS is forced to run a Resto for any reason.

    You really have no idea, do you.
  • idk
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    Daus wrote: »
    Biro123 wrote: »
    This is actually ridiculous... I'm gonna put an infused shield enchant on my heavy bleedblade, and laugh at the pitiful Sorc shields...

    Oh yes, the ability to increase your effective health by 10k instantly sure is pitiful. Meanwhile it's stam that suffers the most by this. Yes the potency of infused DW weapons is too strong, but the constant "woe is me" from the SorQQ community is such a broken record.

    Why does everything from you come back to Sorcs, Seems you constantly complain about them one way or another.
  • Lightspeedflashb14_ESO
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    Carbonised wrote: »
    idk wrote: »
    idk wrote: »
    Top healing builds are pretty much Resto/Destro (lightning) iirc. Healers can and do run WoE which gives them the DoT OP is asking for.

    With that, Alcast is probably speaking to the infused trait and my guess is OP sees how much the enchant procs with that triat. For healing Power trait seems to be superior with Precise likely being a second best choice. Even with the destroy bar Charged is likely a better trait for the healer than infused since the purpose of them running WoE is for putting the effects on the boss/mobs.

    I'm not really talking about healing builds, although they deserve justice, too. I'm talking from the perspective of PvP builds that are forced to run Resto back bars for whatever reason. Stamina PvP builds typically run Weapon lines on BOTH bars, which would allow them to proc Infused enchants off of both bars. There are also a few Magicka builds that can get away with dual Destro, like Templars.

    No DPS is forced to run a Resto for any reason.

    You really have no idea, do you.

    PvP players are not DPS. DPS in pve ought never have a resto.
  • Carbonised
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    Carbonised wrote: »
    idk wrote: »
    idk wrote: »
    Top healing builds are pretty much Resto/Destro (lightning) iirc. Healers can and do run WoE which gives them the DoT OP is asking for.

    With that, Alcast is probably speaking to the infused trait and my guess is OP sees how much the enchant procs with that triat. For healing Power trait seems to be superior with Precise likely being a second best choice. Even with the destroy bar Charged is likely a better trait for the healer than infused since the purpose of them running WoE is for putting the effects on the boss/mobs.

    I'm not really talking about healing builds, although they deserve justice, too. I'm talking from the perspective of PvP builds that are forced to run Resto back bars for whatever reason. Stamina PvP builds typically run Weapon lines on BOTH bars, which would allow them to proc Infused enchants off of both bars. There are also a few Magicka builds that can get away with dual Destro, like Templars.

    No DPS is forced to run a Resto for any reason.

    You really have no idea, do you.

    PvP players are not DPS. DPS in pve ought never have a resto.

    The guy was literally replying to a PvP matter, the fact that he even uses the word DPS to describe people in PvP shows he has no clue. And yes, back barring a resto is the setup for many light armor specs in PvP.
  • Lightspeedflashb14_ESO
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    Carbonised wrote: »
    Carbonised wrote: »
    idk wrote: »
    idk wrote: »
    Top healing builds are pretty much Resto/Destro (lightning) iirc. Healers can and do run WoE which gives them the DoT OP is asking for.

    With that, Alcast is probably speaking to the infused trait and my guess is OP sees how much the enchant procs with that triat. For healing Power trait seems to be superior with Precise likely being a second best choice. Even with the destroy bar Charged is likely a better trait for the healer than infused since the purpose of them running WoE is for putting the effects on the boss/mobs.

    I'm not really talking about healing builds, although they deserve justice, too. I'm talking from the perspective of PvP builds that are forced to run Resto back bars for whatever reason. Stamina PvP builds typically run Weapon lines on BOTH bars, which would allow them to proc Infused enchants off of both bars. There are also a few Magicka builds that can get away with dual Destro, like Templars.

    No DPS is forced to run a Resto for any reason.

    You really have no idea, do you.

    PvP players are not DPS. DPS in pve ought never have a resto.

    The guy was literally replying to a PvP matter, the fact that he even uses the word DPS to describe people in PvP shows he has no clue. And yes, back barring a resto is the setup for many light armor specs in PvP.

    I see that now, you are correct.


    I find for a pve healer, berzerk enchantments on the resto are the best to use. Buffs heals and the damage your lighting wall does, and when you heavy attack with a resto, you obviously get major mending, meaning you get bigger heals on top of the ~400 spell damage.
  • idk
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    Carbonised wrote: »
    idk wrote: »
    idk wrote: »
    Top healing builds are pretty much Resto/Destro (lightning) iirc. Healers can and do run WoE which gives them the DoT OP is asking for.

    With that, Alcast is probably speaking to the infused trait and my guess is OP sees how much the enchant procs with that triat. For healing Power trait seems to be superior with Precise likely being a second best choice. Even with the destroy bar Charged is likely a better trait for the healer than infused since the purpose of them running WoE is for putting the effects on the boss/mobs.

    I'm not really talking about healing builds, although they deserve justice, too. I'm talking from the perspective of PvP builds that are forced to run Resto back bars for whatever reason. Stamina PvP builds typically run Weapon lines on BOTH bars, which would allow them to proc Infused enchants off of both bars. There are also a few Magicka builds that can get away with dual Destro, like Templars.

    No DPS is forced to run a Resto for any reason.

    You really have no idea, do you.

    Not sure how to respond to such big criticism of my comment when it says nothing. Clearly you lack the long experience in the game to understand what I spoke to and the impact it had. But that is ok.

    To help educate some people in this thread. Back in the day we used Resto to do dps in both PvE and PvP because it was capable of doing more damage than a destro stave. Basically Zos cooked up some sauce and gave Restro a damage boost. This Resto build was probably most popular with Sorcs and MBs.

    After Zos corrected the issue (read nerf) they had to make change to make other changes to bow as a result since they also had passives that boosted unrelated damage. That was corrected quickly.

    So to bring it together for you people. It seems like what OP is asking for is a small thing. It may be but in the same token those small things have turned out to have unintended consequences and Zos has a tendency to not think things through as seems to be the case elsewhere as well.

    And if the issue was me using the term DPS. LOL seriously. LOL

    Even if a HoT could proc an enchant almost all are damage enchants. Can only think of the small shield one that does not proc a negative effect on the target.
    Edited by idk on October 16, 2018 7:29AM
  • MJallday
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    Carbonised wrote: »
    idk wrote: »
    idk wrote: »
    Top healing builds are pretty much Resto/Destro (lightning) iirc. Healers can and do run WoE which gives them the DoT OP is asking for.

    With that, Alcast is probably speaking to the infused trait and my guess is OP sees how much the enchant procs with that triat. For healing Power trait seems to be superior with Precise likely being a second best choice. Even with the destroy bar Charged is likely a better trait for the healer than infused since the purpose of them running WoE is for putting the effects on the boss/mobs.

    I'm not really talking about healing builds, although they deserve justice, too. I'm talking from the perspective of PvP builds that are forced to run Resto back bars for whatever reason. Stamina PvP builds typically run Weapon lines on BOTH bars, which would allow them to proc Infused enchants off of both bars. There are also a few Magicka builds that can get away with dual Destro, like Templars.

    No DPS is forced to run a Resto for any reason.

    You really have no idea, do you.

    PvP players are not DPS. DPS in pve ought never have a resto.

    *cough* vMA *cough*
  • Biro123
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    Daus wrote: »
    Biro123 wrote: »
    This is actually ridiculous... I'm gonna put an infused shield enchant on my heavy bleedblade, and laugh at the pitiful Sorc shields...

    Oh yes, the ability to increase your effective health by 10k instantly sure is pitiful. Meanwhile it's stam that suffers the most by this. Yes the potency of infused DW weapons is too strong, but the constant "woe is me" from the SorQQ community is such a broken record.

    Well, compared to a free 3k every second without spending any bar slots, resources or cooldowns, being able to stay on the offensive, combined with great avoidence abilities that synergise very well with shields, and strong passive mitigation/decent healing...

    Yeah.

    Minalan owes me a beer.

    PC EU Megaserver
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    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
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  • Metafae
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    It could be as simple as allowing restoration staff enchantments to proc when healing an ally with a restoration staff ability at the same proc rate that normal weapons proc from their own weapon skills doing damage.
  • Lightspeedflashb14_ESO
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    MJallday wrote: »
    Carbonised wrote: »
    idk wrote: »
    idk wrote: »
    Top healing builds are pretty much Resto/Destro (lightning) iirc. Healers can and do run WoE which gives them the DoT OP is asking for.

    With that, Alcast is probably speaking to the infused trait and my guess is OP sees how much the enchant procs with that triat. For healing Power trait seems to be superior with Precise likely being a second best choice. Even with the destroy bar Charged is likely a better trait for the healer than infused since the purpose of them running WoE is for putting the effects on the boss/mobs.

    I'm not really talking about healing builds, although they deserve justice, too. I'm talking from the perspective of PvP builds that are forced to run Resto back bars for whatever reason. Stamina PvP builds typically run Weapon lines on BOTH bars, which would allow them to proc Infused enchants off of both bars. There are also a few Magicka builds that can get away with dual Destro, like Templars.

    No DPS is forced to run a Resto for any reason.

    You really have no idea, do you.

    PvP players are not DPS. DPS in pve ought never have a resto.

    *cough* vMA *cough*

    I have completed vma more then a hundred time, I know, not a lot, rng was kind to me, never used anything but destro/destro. All mag classes have access to plenty of self heals and harness, which will still be useful at 50% health. You do not need to use a resto.
    Edited by Lightspeedflashb14_ESO on October 16, 2018 8:33AM
  • Gandrhulf_Harbard
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    I'm not really talking about healing builds, although they deserve justice, too. I'm talking from the perspective of PvP builds that are forced to run Resto back bars for whatever reason. .

    Let's nail this coffin shut shall we.

    No one is "forced" to do anything in this game... ...end of.

    People choose to.


    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Olupajmibanan
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    My biggest concern is that in trials it doesn't matter what enchant I put on my resto staff, I rarely proc it. Maybe it's a l2p issue but tell me seriously, who of you guys, weave light attacks between springs often enough to make significant use of the enchant?

    Some patches ago, Blockade of Storms from my back bar was procing Weakening enchant on my Resto Staff bar. But they changed it, and my Resto staff enchant is of little to no use now.
    Edited by Olupajmibanan on October 16, 2018 8:50AM
  • Lightspeedflashb14_ESO
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    My biggest concern is that in trials it doesn't matter what enchant I put on my resto staff, I rarely proc it. Maybe it's a l2p issue but tell me seriously, who of you guys, weave light attacks between springs often enough to make significant use of the enchant?

    Some patches ago, Blockade of Storms from my back bar was procing Weakening enchant on my Resto Staff bar. But they changed it, and my Resto staff enchant is of little to no use now.

    Put a berzerk on it. You can manage to light attack once every ten seconds right?
  • TheGreatBlackBear
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    It would be nice if AoE heals damaged enemies in the radius. That way healers could become more relevant. I'm already healing for stupidly large numbers so why not have it harm the enemy?
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