Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Fishing needs some TLC

XRavishX
XRavishX
✭✭
I haven't seen or found a lot on the fishing subject in these forums. If there are tons, I apologize for a duplicate post and for my inability to find others. Anyway...

I'm disappointed with fishing. It is, in one word, boring. Here's why:
  • It's nearly completely dependent on RNG. The only controllable variable is the type of water I'm fishing in.
  • There are no equipment or skills that help me fish in any way. There is one food I can consume that helps me see the fishing holes, but that's barely a help at all, especially during the day.
  • There is nothing involved in actually catching fish except pressing a button when the time is correct.
  • Filleting fish is terribly time consuming.

So, fishing is boring. The only thing I can choose when fishing is the type of water I fish in. Since the type of bait I use is dependent on the type of water, that's not even a choice. Plus, even though there are two types of bait for each type of fishing spot, neither is better than the other as far as I understand it. So, what's the point in having two? What's the point in having one? We have regular ol' "bait," but there's no point in purchasing or using it even if you got it for free since there a relatively high chance you won't catch squat with it. So, it's useless. There's nothing else that can be changed by the player when fishing except for consuming the only fishing food I know of which simply lights up fishing spots similar to mining nodes if you have the appropriate skill. But, it's food, so it only lasts so long and, since it's food, the buff gets overwritten if you decide to eat something else. The actual fishing itself is just a boring mess because all that's done is pressing a button when something is on your line and hope for the best. You could also hope other people happen along and partake in this travesty called fishing in order to boost the rewards gotten from it, but that's a lot of hope. I wouldn't ask anyone else to join you, though. That's just insulting.

So, here are some things that would like to see, in no particular order:
  • Let's have a fishing skill line! Possible passives would be increasing the chances for gunny sacks and other rewards, the ability to light up fishing holes like other mining skills, fishing hireling, an area of effect boon to help other people around you who are fishing with you as well as yourself, being able to fillet more fish at a time, and increasing chances for Perfect Roe when filleting.
  • Change the way bait works! Bait is pretty redundant. I don't mind seeing bait that's specific for a particular type of water, but if we have more than one, then there needs to be a differentiating factor. Does this bait catch higher quality fish? Is it better for nabbing gunny sacks or furniture types? Is it possible to catch multiple basic fish with it? I want to choose bait based on what I want to fish for in addition to where I plan to fish at. Also, get rid of that basic bait. It actually ruins the fishing experience as it stands at the moment if one uses it. Once you learn that the other bait actually catch fish, you never use the basic ever. EVER. The basic baits should be the worms, chub, insect parts, and guts.
  • Equipment with fishing in mind! This actually goes for any crafting profession. I want equipment that helps with mining and/or crafting. I don't see how it would help with crafting what with the way crafting works in ESO, but definitely mining. Speed up my mining/fishing, allow me to get more or better stuff, etc. One's equipment doesn't have to ONLY be about combat.
  • Craftable bait! This would be perfect for other professions. I want to be able to craft those different types of bait such as what I listed previously. I don't see why improving the fishing experience can't involve other aspects of ESO.
  • Fishing specific food! Like equipment, food and drink doesn't need to solely revolve around combat. Let me have some kind of fishing/mining buff.
  • Make it more exciting! Mining is mining. Chopping wood is chopping wood and pulling weeds for alchemy or clothing is just so. The most exciting craft farming is for leather which involves battle as it's the only regular way to obtain the materials apart from deconstructing and heavy sacks. I don't think there's really any way to make those things more fun and their simplicity in gathering makes them perfect for what they are. It's dangerous to get materials, but if you're quick and cunning, you can get away relatively unscathed. Plus, if you have the champion points, you can cut actual gathering time in half. In other words, gathering materials for the crafting professions really isn't boring, though I probably wouldn't call it exciting. However, fishing is different. Fishing is an activity that involves more thought than "where do I want to fish?" It involves thought in bait and timing on the line. But, it also involves the battle between man (or woman) and fish! I want something that represents that in ESO. I want to not just an improvement of bait and location and equipment, I want to be able to fight for that fish in some way, to keep me involved in the fishing process instead of waiting for the extended controller feedback or audio queues.

Fishing in ESO doesn't have to be boring. It doesn't have to be a necessary, but evil grind-fest. It could be a fun experience. The last improvement I listed would probably be the most difficult of all to implement, but even without making the actual catching of fish some kind of mini-game, the other improvements would dramatically improve the fishing experience. Everything else in the game makes me feel good about what I'm doing: I'm a master gatherer, master crafter, I'm great at combat or support, I run dungeons or trials really well... If I spent the same amount of time fishing as I did with other activities other people would not be wrong in thinking that I was bored out of my mind the entire time. I want to actually be good at fishing because the game makes me feel that way, not because someone sees a boat in my house. That thing is only proof that I spent way more time mindlessly pressing one button more than other buttons all over Tamriel. Thanx for reading!
"Loot boxes aren't the problem, RNG is." -Me
  • lagrue
    lagrue
    ✭✭✭✭✭
    XRavishX wrote: »
    [*] It's nearly completely dependent on RNG. The only controllable variable is the type of water I'm fishing in.

    I would like to point out that this is not true - there is another variable. Grouping up with other players to fish the holes increases RNG for all participants. (allegedly a 10% increase per player). It does mean holes get burned through faster, but this is compensated with better catches. This means fishing in a group truly is the way to go, it drastically speeds up the time spent at any given hole - and more often than not the time it takes to find that elusive blue fish. In this sense you are able to manipulate the RNG itself.

    This however is only a boon for getting the Achievements done, if you want Roe or other items, fish solo is better odds.

    With this said i browsed the other ideas here and I quite like alot of them - especially the fishing specific recipes - it would be even better too if they split the generic "Fish" ingredient to actually be the type the fish you caught was i.e. "Slaughterfish fillet" or something along those lines, it's more ingredient clutter sure - but allows for diversity of recipes and would encourage people to try out specific water types.

    I also personally think caught baits like Chub should have a natural 1.25x catch rate to distinguish them from the other baits, to my knowledge they are currently exactly the same.
    Edited by lagrue on October 15, 2018 8:55PM
    "You must defeat me every time. I need defeat you only once"
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Whilst I'm not averse to expanding fishing, I don't personally find it boring at present. Rather, I find it relaxing inbetween other more strenuous activities. I like the fact that the game offers a whole variety of pastimes, not all of which will appeal to everyone.
  • XRavishX
    XRavishX
    ✭✭
    lagrue wrote: »
    I would like to point out that this is not true - there is another variable. Grouping up with other players to fish the holes increases RNG for all participants. (allegedly a 10% increase per player).

    Yeah, I realize that and I didn't really mean to omit it, though I did sort of mention it with the having other join you. What I was getting at was that it's too boring, in my opinion, to have others join you despite the small boon. The improved chances of better fish is nice, but it's not nearly enough.
    "Loot boxes aren't the problem, RNG is." -Me
  • XRavishX
    XRavishX
    ✭✭
    Tandor wrote: »
    Whilst I'm not averse to expanding fishing, I don't personally find it boring at present. Rather, I find it relaxing inbetween other more strenuous activities. I like the fact that the game offers a whole variety of pastimes, not all of which will appeal to everyone.

    I see and I'm actually glad that someone likes it. Also, I don't think anything I mentioned, except for the kind of mini-game idea, would change that. If we just nevermind the mini-game idea, it could still be a nice, relaxing thing to do, but with some added content to allow those who want more out of it to be more fun for them similar to crafting. I know people who just like to go out farming for crafting materials, but don't really want much to do with the actual crafting part. They're rather just have someone else craft for them.
    "Loot boxes aren't the problem, RNG is." -Me
  • ThumbtackJake
    ThumbtackJake
    ✭✭✭
    I'd love a fishing skill line. Also adding different poles woodworkers could make would be amazing (either placeable in a crafting item slot for added gathering/crafting passives or a weapon slot with gathering/crafting skills).
    Long term filthy casual.
  • Odovacar
    Odovacar
    ✭✭✭✭✭
    ✭✭
    If ZOS found a way to make fishing a little more rewarding... :( however, the problem is simple, its boring to almost everyone.
  • JiKama
    JiKama
    ✭✭✭✭
    I honestly enjoy it when I'm bored from doing everything else XD
  • Androconium
    Androconium
    ✭✭✭✭✭
    Votan's fish filleter addon.
    Votan's (I think) Fishing addon that let's you know what bait; and when the to pull the fish up.

    The best suggestion I've ever seen to reduce the boredom, is to fish with a movie playing in the background.

    The boredom comes from gunny sacks with sweet FA as a reward.
    Two TA. seriously? Someone had to HIDE two TA?
    Edited by Androconium on October 15, 2018 9:39PM
Sign In or Register to comment.