They should do away with grains altogether for tempers/trait mats and bring it into line with the other crafts. the grains thing is stupid and ridiculously grindy. I'm sick of this game's constant insistence on grinding.
The crap they did with the Welkynar motif has made me ignore it altogether. They did not learn from the glass motif fiasco.
Changing the grain->plate conversion ratio will screw over anyone who has already converted their grains to plates while people like me who kept their grains as grains and convert only as needed will receive an unfair advantage.
The fair solution would be to increase the drop rates of grains from refinement and allow for the dropping of multiple grains from decon.
starkerealm wrote: »Worth remembering that the statistical margins between purple and gold jewelry are almost irrelevant.
I mean, if you have a +max mag set bonus on your jewelry, and you increase it to gold, your max magicka will increase by, about, 6. Resource recovery increases by 1, weapon/spell damage increases by, yeah, again, 1.
So, upgrading to gold isn't something you really need to worry about doing unless you just want throw resources around for the shiny goodies.
These grains are just an annoying waste of bag space.
Just don't make them into plates until you actually need to use them. If you store only grains and not plates, then the bag space consumption is the same. If I need to upgrade a piece of jewelry, I'll refine the exact number of plates on the spot and immediately use them, so I always have zero plates being stored.
Of course, the better solution would be to just get rid of plates. Just upgrade using grains directly: 10, 20, 30, and 40. And adjust drop chances of grains as needed. And if we get rid of plating, we can have a better progression of upgrade costs, too... instead of 10, 20, 30, 40, we could do 5, 10, 20, 40 to make the lower qualities more accessible.
They should do away with grains altogether for tempers/trait mats and bring it into line with the other crafts. the grains thing is stupid and ridiculously grindy. I'm sick of this game's constant insistence on grinding.
The crap they did with the Welkynar motif has made me ignore it altogether. They did not learn from the glass motif fiasco.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Maura_Neysa wrote: »Not since they cut it back to be in line with the other Crafting.
.
Maura_Neysa wrote: »Not since they cut it back to be in line with the other Crafting.
.
Except that really never happened. No matter how you try to approach it.
Let's take an example, we'll choose Metal because it is the one material that can be used the absolute most in a build (9 pieces). We're going to look at this both in context of single item, and full build requirements. Due to the fact that grains share drop rarity with other golden materials like Temper we also need to compare them to eachother, and disregard platings, for the most accurate data.
It's really basic
Temper Single Item: 8 Alloy Required
Temper Total Build: 72 Alloy Required
Jewelery Single Item: 40 Grains Required
Jewelery Total Build: 120 Grains Required
As you can see Jewlery is just shy of double the investment per build any other material is... and five times more per single item. So please enlighten me to how they have cut it back anywhere close to in line with the other crafting materials. Please. The math shows that's a blatant miscalculation or ignorance of the fact on your part.
Requirements in the magnitudes of 200% and 500% more than the most used crafting tree are nowhere near "in line." Even if you halved the plating requirements again, and thereby grain requirements again - it would STILL take more investment than any other crafting tree.
I"ll respect your opinion about right now being enough -but please don't try to drown yourself, and by extension us, in lies to back that opinion up.
.
Maura_Neysa wrote: »Not since they cut it back to be in line with the other Crafting.
.
Except that really never happened. No matter how you try to approach it.
Let's take an example, we'll choose Metal because it is the one material that can be used the absolute most in a build (9 pieces). We're going to look at this both in context of single item, and full build requirements. Due to the fact that grains share drop rarity with other golden materials like Temper we also need to compare them to eachother, and disregard platings, for the most accurate data.
It's really basic
Temper Single Item: 8 Alloy Required
Temper Total Build: 72 Alloy Required
Jewelery Single Item: 40 Grains Required
Jewelery Total Build: 120 Grains Required
As you can see Jewlery is just shy of double the investment per build any other material is... and five times more per single item. So please enlighten me to how they have cut it back anywhere close to in line with the other crafting materials. Please. The math shows that's a blatant miscalculation or ignorance of the fact on your part.
Requirements in the magnitudes of 200% and 500% more than the most used crafting tree are nowhere near "in line." Even if you halved the plating requirements again, and thereby grain requirements again - it would STILL take more investment than any other crafting tree.
I"ll respect your opinion about right now being enough -but please don't try to drown yourself, and by extension us, in lies to back that opinion up.
.
You can use 11 metal in a build (double dual wield), which is where the 136% comes from (120/88 = 1.36 x 100% = 136%)
Thanks for doing the math, and proving the case, once again.
Maura_Neysa wrote: »Not since they cut it back to be in line with the other Crafting.
.
Except that really never happened. No matter how you try to approach it.
Let's take an example, we'll choose Metal because it is the one material that can be used the absolute most in a build (11 pieces). We're going to look at this both in context of single item, and full build requirements. Due to the fact that grains share drop rarity with other golden materials like Temper we also need to compare them to eachother, and disregard platings, for the most accurate data.
It's really basic
Temper Single Item: 8 Alloy Required
Temper Total Build: 88 Alloy Required
Jewelery Single Item: 40 Grains Required
Jewelery Total Build: 120 Grains Required
As you can see Jewlery is just shy of 33% more investment per build than any other material is... and five times more per single item. So please enlighten me to how they have cut it back anywhere close to in line with the other crafting materials. Please. The math shows that's a blatant miscalculation or ignorance of the fact on your part.
Requirements in the magnitudes of 133% and 500% more than the most used crafting tree are nowhere near "in line." Even if you halved the plating requirements again, and thereby grain requirements again - it would STILL take more investment than any other crafting tree.
I"ll respect your opinion about right now being enough -but please don't try to drown yourself, and by extension us, in lies to back that opinion up.
.
Maura_Neysa wrote: »Maura_Neysa wrote: »Not since they cut it back to be in line with the other Crafting.
.
Except that really never happened. No matter how you try to approach it.
Let's take an example, we'll choose Metal because it is the one material that can be used the absolute most in a build (11 pieces). We're going to look at this both in context of single item, and full build requirements. Due to the fact that grains share drop rarity with other golden materials like Temper we also need to compare them to eachother, and disregard platings, for the most accurate data.
It's really basic
Temper Single Item: 8 Alloy Required
Temper Total Build: 88 Alloy Required
Jewelery Single Item: 40 Grains Required
Jewelery Total Build: 120 Grains Required
As you can see Jewlery is just shy of 33% more investment per build than any other material is... and five times more per single item. So please enlighten me to how they have cut it back anywhere close to in line with the other crafting materials. Please. The math shows that's a blatant miscalculation or ignorance of the fact on your part.
Requirements in the magnitudes of 133% and 500% more than the most used crafting tree are nowhere near "in line." Even if you halved the plating requirements again, and thereby grain requirements again - it would STILL take more investment than any other crafting tree.
I"ll respect your opinion about right now being enough -but please don't try to drown yourself, and by extension us, in lies to back that opinion up.
.
Jewelry traits are so figging OP that they should be rare. Honestly I wish they would just pull Jewelry crafting back out of the game. It has effed things up amazing.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Jewellery Crafting was never meant to be easy, so that Gold Jewellery becomes devalued. It should remain exclusive.
My all Crafts Master has enough Gold platings to take care of her own 'families' needs and do some Master Writs as well.
She has all necessary passives in every trade and the necessary CP allocation in the Green Tree. Her dps might be dreadful as a result but her Crafting, Harvesting and Deconstruction prowess is excellent.
We have had no need, so far, to delve into any of our JC Surveys; there are about 130 sitting in a chest. I am sure that there will be a fair few Gold and Purple grains from those, once we get around to cashing them in.
At last there is one Craft that is, in effect, only open to those who are true Masters of the trade.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***