Sevalaricgirl wrote: »I am getting so tired of calling for nerfs. You PvP players don't like it, get the heck out. You are ruining the game for the PvE players.
Problem is other's CC wont apply immobilize immediately after on the class that already have acces to strong immobilize and passive snare and in most cases that immobilize will also mean free (after murkmire low cost) strong heal and high dmg. Current nerfs to mobility are huge buffs to DK especially that recently class recived snare/immobilize immunity class skill. Other CC that goes through block and dodge cannot come even close to synergize that well with class and the moment when rune cage started to do it it was heavily nerfed. After rune cage nerf Fossilize and Fear will be 2 strongest stuns in the game with no drawbacks whatsoever that belongs to 2 classes that recived not much nerfs lately from PvP perspective and are known to be already strong.
You can remove the root part.
...But only if you make it an AoE hard CC with up to 2 targets, add a 53% snare and Minor maim for 4 seconds.
Snare immunity. Snare reduction. Forward Momentum, Shuffle, immov pots.
All nerfed already or in next update and all works agansnt 53% snare where snare reduction doesnt work agaisnt immobilize and immov pots doesnt work agaisnt immobilizes/snares so what's Your point right again ?
Problem is other's CC wont apply immobilize immediately after on the class that already have acces to strong immobilize and passive snare and in most cases that immobilize will also mean free (after murkmire low cost) strong heal and high dmg. Current nerfs to mobility are huge buffs to DK especially that recently class recived snare/immobilize immunity class skill. Other CC that goes through block and dodge cannot come even close to synergize that well with class and the moment when rune cage started to do it it was heavily nerfed. After rune cage nerf Fossilize and Fear will be 2 strongest stuns in the game with no drawbacks whatsoever that belongs to 2 classes that recived not much nerfs lately from PvP perspective and are known to be already strong.
Rune Cage was nerfed because it was a 28m hard stun that went through block and dodge, had a buggy break free, and was on a class that had so much delayed burst that Rune Cage guaranteed a kill when used right.
Petrify/Fossilize is an 8m hard stun with a root attached to it that goes through block and dodge, seems to have a less buggy break free, on a class that relies on its superior crowd control in order to function in the current meta, even in Murkmire.
All nerfed already or in next update and all works agansnt 53% snare where snare reduction doesnt work agaisnt immobilize and immov pots doesnt work agaisnt immobilizes/snares so what's Your point right again ?
Forward Momentum is just going to be spammed twice as hard as it was before.
Shuffle got buffed, cost reduced to about 3305.
Immov pots will protect you against stuns, which is what you're on about ultimately.
And snare reductions work against snares, obviously, which light got buffed (though it should be buffed further, or, rather, the snare system in general needs to be reworked).
Point is, Talons is not as effective as you're making it out to be. Nor are snares.
DK needs a nerf huh? How bout you go play another game?
Unavoidable cc’s shouldn’t be a thing in this game. Especially with how atrocious the cc break coding is.
Hello and good day.
So, here it is. If it hasn't been said already allow me to then to say The skill petrify and it's morphs need to be Nerfed. Where as once your get encased and break free, you should gain an immunity to it's affects for at least 5 seconds. Because, and I'll tell you why. If you haven't heard by now, this seems to be a common one button favorite for DK's and they love to spam it. A player should not be hit by it, breaks free and immediately gets encased again, ,,,, wash rinse repeat over and over.
So again, need the nerf on this particular skill so once players break free, they cannot be encased or immobilized again for at least a minimum or 5 seconds to give them a fair chance.
Thanks.
We can't "spam" the skill because players/npc's have cc immunity until it can be used again. There's a cooldown on it. A stam DK doesn't have much else going for it other than this skill either, so if they're nerfing it they'd better work out what we're getting to make up for it, or the class is beyond broken. We probably won't have anywhere near the amount of players sorcs had being vocal on here though with shields if the nerf happens so maybe zos along with most of eso's players won't really care either.
Anyway we'll just have to deal with whatever happens, as usual. Giving the class another stam offensive skill that's decent enough to be used would be cool though. I mean what defines a stam dk if this is nerfed with no new skill? Running around flapping our wings? The class needs working on, and not just by nerfing.