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Need Nerf on DK Petrify/Fossilize/Shattering Rocks (PC or any) N/A or any region

  • Ruckly
    Ruckly
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    This is only really applicable in bgs. Who cares what happens in bgs? You can't enter a bg without running into a build broken in some sense. In cyrodill the 8m range isn't that great. It might work good if a group is moving forward and going to kill everything in their path anyways in which case fossilize doesn't make a difference. Chain pulling a target and immobilize or a 60% snare in front of your firing line is more effective imo. I run stamina dodge dk in cyrodill and don't use fossilize and I don't have much difficulty with it used against me. Forward camps counter most stuff.
  • regime211
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    I am getting so tired of calling for nerfs. You PvP players don't like it, get the heck out. You are ruining the game for the PvE players.

    Honestly you cant be mad at pvp players asking for nerfs if your a pve player, you honestly wouldn't understand if you dont play pvp as much, although I disagree with this post 100%.
  • pdblake
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    Fossilise got me couple of times in Battlegrounds yesterday. Didn't seem to get my team mates though. I just need to L2P.

    It doesn't stop me from laughing out loud for fifteen minutes at a time though.
  • Juhasow
    Juhasow
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    ArchMikem wrote: »
    Sleep724 wrote: »
    ArchMikem wrote: »
    I got fossilized in the middle of a roll dodge just tonight.

    I agree.

    Its an undodgeable cc.

    If other cc's can be, then it should be too.

    Problem is other's CC wont apply immobilize immediately after on the class that already have acces to strong immobilize and passive snare and in most cases that immobilize will also mean free (after murkmire low cost) strong heal and high dmg. Current nerfs to mobility are huge buffs to DK especially that recently class recived snare/immobilize immunity class skill. Other CC that goes through block and dodge cannot come even close to synergize that well with class and the moment when rune cage started to do it it was heavily nerfed. After rune cage nerf Fossilize and Fear will be 2 strongest stuns in the game with no drawbacks whatsoever that belongs to 2 classes that recived not much nerfs lately from PvP perspective and are known to be already strong.

    Edited by Juhasow on October 15, 2018 9:30AM
  • jcm2606
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    Juhasow wrote: »
    ArchMikem wrote: »
    Sleep724 wrote: »
    ArchMikem wrote: »
    I got fossilized in the middle of a roll dodge just tonight.

    I agree.

    Its an undodgeable cc.

    If other cc's can be, then it should be too.

    Problem is other's CC wont apply immobilize immediately after on the class that already have acces to strong immobilize and passive snare and in most cases that immobilize will also mean free (after murkmire low cost) strong heal and high dmg. Current nerfs to mobility are huge buffs to DK especially that recently class recived snare/immobilize immunity class skill. Other CC that goes through block and dodge cannot come even close to synergize that well with class and the moment when rune cage started to do it it was heavily nerfed. After rune cage nerf Fossilize and Fear will be 2 strongest stuns in the game with no drawbacks whatsoever that belongs to 2 classes that recived not much nerfs lately from PvP perspective and are known to be already strong.

    Rune Cage was nerfed because it was a 28m hard stun that went through block and dodge, had a buggy break free, and was on a class that had so much delayed burst that Rune Cage guaranteed a kill when used right.

    Petrify/Fossilize is an 8m hard stun with a root attached to it that goes through block and dodge, seems to have a less buggy break free, on a class that relies on its superior crowd control in order to function in the current meta, even in Murkmire.
    Edited by jcm2606 on October 15, 2018 9:37AM
  • Juhasow
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    Asmael wrote: »
    You can remove the root part.

    ...But only if you make it an AoE hard CC with up to 2 targets, add a 53% snare and Minor maim for 4 seconds.

    Um hello ? Talons ? Unlimited in numbers AoE immobilize with 7 seconds minor maim as an option ? I think if fear would be changed into that and old Agony would be bringed back most nightblades would jump on their sits.

    Edited by Juhasow on October 15, 2018 9:46AM
  • jcm2606
    jcm2606
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    Juhasow wrote: »
    Asmael wrote: »
    You can remove the root part.

    ...But only if you make it an AoE hard CC with up to 2 targets, add a 53% snare and Minor maim for 4 seconds.

    Um hello ? Talons ? AoE immobilize with 7 seconds minor maim as an option ?

    Snare immunity. Snare reduction. Forward Momentum, Shuffle, immov pots.
  • Juhasow
    Juhasow
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    jcm2606 wrote: »
    Juhasow wrote: »
    Asmael wrote: »
    You can remove the root part.

    ...But only if you make it an AoE hard CC with up to 2 targets, add a 53% snare and Minor maim for 4 seconds.

    Um hello ? Talons ? AoE immobilize with 7 seconds minor maim as an option ?

    Snare immunity. Snare reduction. Forward Momentum, Shuffle, immov pots.

    All nerfed already or in next update and all works agansnt 53% snare where snare reduction doesnt work agaisnt immobilize and immov pots doesnt work agaisnt immobilizes/snares so what's Your point right again ?

    Edited by Juhasow on October 15, 2018 9:50AM
  • FloppyTouch
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    Nerf dks bc they are not useless yet! GG sorc and NBs can you go back to fighting over who is suppose to be more OP k thxs bye
  • jcm2606
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    Juhasow wrote: »

    All nerfed already or in next update and all works agansnt 53% snare where snare reduction doesnt work agaisnt immobilize and immov pots doesnt work agaisnt immobilizes/snares so what's Your point right again ?

    Forward Momentum is just going to be spammed twice as hard as it was before.

    Shuffle got buffed, cost reduced to about 3305.

    Immov pots will protect you against stuns, which is what you're on about ultimately.

    And snare reductions work against snares, obviously, which light got buffed (though it should be buffed further, or, rather, the snare system in general needs to be reworked).

    Point is, Talons is not as effective as you're making it out to be. Nor are snares.
    Edited by jcm2606 on October 15, 2018 9:56AM
  • Juhasow
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    jcm2606 wrote: »
    Juhasow wrote: »
    ArchMikem wrote: »
    Sleep724 wrote: »
    ArchMikem wrote: »
    I got fossilized in the middle of a roll dodge just tonight.

    I agree.

    Its an undodgeable cc.

    If other cc's can be, then it should be too.

    Problem is other's CC wont apply immobilize immediately after on the class that already have acces to strong immobilize and passive snare and in most cases that immobilize will also mean free (after murkmire low cost) strong heal and high dmg. Current nerfs to mobility are huge buffs to DK especially that recently class recived snare/immobilize immunity class skill. Other CC that goes through block and dodge cannot come even close to synergize that well with class and the moment when rune cage started to do it it was heavily nerfed. After rune cage nerf Fossilize and Fear will be 2 strongest stuns in the game with no drawbacks whatsoever that belongs to 2 classes that recived not much nerfs lately from PvP perspective and are known to be already strong.

    Rune Cage was nerfed because it was a 28m hard stun that went through block and dodge, had a buggy break free, and was on a class that had so much delayed burst that Rune Cage guaranteed a kill when used right.

    Petrify/Fossilize is an 8m hard stun with a root attached to it that goes through block and dodge, seems to have a less buggy break free, on a class that relies on its superior crowd control in order to function in the current meta, even in Murkmire.

    Rune cage was nerfed because it was synergizing too well with range nature of magsorc that want to apply his combo mostly from distance. Lets not pretend that dragonknight also have range nature so lets not pretend that higher range on Fossilize would change much for that class especially that DK have one of the best gap closers in the game. Fossilize in Murkmire will be synergizing much better with Dk then Rune Cage with magsorc since You can use talons and when enemie dodges out then fossilize which basicly burns someones stamina heavily plus grants You low cost high dmg+high heal ability.
    Edited by Juhasow on October 15, 2018 10:06AM
  • RamiroCruzo
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    Respected OPer, might mew ask which class you play? If you're stamblade, you can keep your heals up and while DK closes in after fossilize, stay rooted, do an Incap and Surprise attack, DK will fall back or even die if you're good. As sorc mew don't think DKs can even approach you if you know what you're doing, wings will be annoying, but no one will win at the end. Magplars are pretty much mDK nemesis, cleanse DoT, keep Eclipse, keep pressure, mDK will succumb. Only included class which mew thought you might be whining about stam issues.

    Go on, nerf the class, sDKs got nerfed to hell due to Speed Lingering Pot nerf and Evasion changes, mDKs will lose fossilize then we will be perfect RP-ing class.
    Having a light side... And a Dark side... Is what makes life interesting...
    High as Nord and Proud as Dark Elf
    Blood for the Pact
  • Juhasow
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    jcm2606 wrote: »
    Juhasow wrote: »

    All nerfed already or in next update and all works agansnt 53% snare where snare reduction doesnt work agaisnt immobilize and immov pots doesnt work agaisnt immobilizes/snares so what's Your point right again ?

    Forward Momentum is just going to be spammed twice as hard as it was before.

    Shuffle got buffed, cost reduced to about 3305.

    Immov pots will protect you against stuns, which is what you're on about ultimately.

    And snare reductions work against snares, obviously, which light got buffed (though it should be buffed further, or, rather, the snare system in general needs to be reworked).

    Point is, Talons is not as effective as you're making it out to be. Nor are snares.

    Forward momentum beeing spammed 2 times harder means someone will have to use other abilities less and burn 2x more stamina to recive snares/immobilizes immunity.

    Shuffle recived buff/nerf since lowered cost compensate for the loss of 15% dodge chance and with curretn cost the ability was basicly contradicting itself because with high cost refreshing it to get rid from snares/immobilzies for the short period had little on builds other then nightblade.

    Immov pots last 10 sec out of 45 seconds cooldown. Giving that as an argument to make Fossilize looks worse is funny especially that You still have stun enabled by whip if You cannot stun from fossilize.

    Point is that You've missed the point of my 1st comment. I edited original post slightly so maybe that will give You glimps of what i had in mind.
    Edited by Juhasow on October 15, 2018 10:21AM
  • Juhasow
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    GDOFWR420 wrote: »
    DK needs a nerf huh? How bout you go play another game?

    @GDOFWR420 how about You give some constructive feedback supporting Your disagreement instead of disagreeing just to disagree ?
  • Juhasow
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    frostz417 wrote: »
    Unavoidable cc’s shouldn’t be a thing in this game. Especially with how atrocious the cc break coding is.

    Unavoidable CCs are needed because otherwise certain builds abusing roll dodge or block would be unbeatable. The problem is to not make abilities that applies those CCs too strong.
  • Juhasow
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    The simpliest solution would be adding 0,5-1 more second of immobilize immunity to roll dodge so it would be 2,5-3 seconds so targets that already dodged out from talons would be sure they wont be immobilized right after by Fossilize. That would also make immobilize spam in general slightly less effective.
  • Perwulf
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    Nothing needs nerfing, it's the damn CC break coding that's broken.

    As for rooting abilities, it needs an increased stacking cost or allow turning whilst rooted since the design is already stupid. I don't know why you can be rooted forever and your opponent can still cast abilities whilst you struggle with stamina regen because dodge roll stacks eats a lot of stamina, the only way to counter it is to have cleansing abilities which already costs a lot and can't keep up with the root spam.
    "Monsters doesn't exist, we create them"
  • Tan9oSuccka
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    OP: Play a Dragonknight.

    You’ll then see for yourself how incredibly unremarkable they are.

    Stam even more so.

    Unfortunately, for you this does boil down to L2P.
  • Tan9oSuccka
    Tan9oSuccka
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    RobZha wrote: »
    chaz wrote: »
    Hello and good day.

    So, here it is. If it hasn't been said already allow me to then to say The skill petrify and it's morphs need to be Nerfed. Where as once your get encased and break free, you should gain an immunity to it's affects for at least 5 seconds. Because, and I'll tell you why. If you haven't heard by now, this seems to be a common one button favorite for DK's and they love to spam it. A player should not be hit by it, breaks free and immediately gets encased again, ,,,, wash rinse repeat over and over.

    So again, need the nerf on this particular skill so once players break free, they cannot be encased or immobilized again for at least a minimum or 5 seconds to give them a fair chance.

    Thanks.

    We can't "spam" the skill because players/npc's have cc immunity until it can be used again. There's a cooldown on it. A stam DK doesn't have much else going for it other than this skill either, so if they're nerfing it they'd better work out what we're getting to make up for it, or the class is beyond broken. We probably won't have anywhere near the amount of players sorcs had being vocal on here though with shields if the nerf happens so maybe zos along with most of eso's players won't really care either.

    Anyway we'll just have to deal with whatever happens, as usual. Giving the class another stam offensive skill that's decent enough to be used would be cool though. I mean what defines a stam dk if this is nerfed with no new skill? Running around flapping our wings? The class needs working on, and not just by nerfing.

    So true. Stam DK is so painful to play in my opinion. All 2H abilities. Dizzying swing sucks in the lag fest.

    Fossilize can’t be spammed. What’s left?

    Ah well, let me get on my Nightblade instead.
  • ZOS_Mika
    ZOS_Mika
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    We have removed a great number of baiting and insulting comments from this thread. As the discussion has derailed rather quickly, we have decided to close this thread down. Thank you for your understanding.
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