Wont matter to me after it arrives i'll just move on again. Ruining magicka classes will make the game unplayable for me so i wont be able to stay.
ImmortalCX wrote: »I read the patch notes and how is this ruining mag classes?
If you compare this to stam classes that use vigor to stay alive, how is a mag toon any worse off?
When vigor is cast, there is a delay before it starts healing, and vigor toons can still be crit.
The patch notes make it sound like the shield will behave effectively more like vigor, except that it is more front loaded.
Remember that the PTS is a public test server. Not the live server. It is for testing after all and ZoS can and I believe they will adjust sorcs appropriately before or at the launch of Murkmire.
I just hate to hear people saying they are leaving the game over this change that isn't even a live change yet. Do we forget when Deltia left the game over the Morrowind Patch because of Templar changes? Seems the game has done pretty well for itself since Morrowind launched and I doubt this will be any different.https://youtube.com/watch?v=6yZxFVvCiXU
Are you aware of the updates? The shield “nerf” has been mostly if not completely overturned
4.2.3
Daedric Summoning
Conjured Ward
Hardened Ward (morph): This morph now also increases the shield cap to 50% of your Max Health (previously 40%), and now also gives the 20% shield value bonus to your pets as well.
4.2.2
Conjured Ward: Reverted the cast time and duration increases from this ability. The total strength is now limited to 40% of caster's max health.
Hardened Ward (morph): This morph now only ranks up the damage shield strength, instead of shield strength and caster self-shield bonus.
4.2.1
Daedric Summoning
Conjured Ward: This ability and its morphs can no longer be interrupted.
Developer Comment:
Spoiler
Because combat pace is so quick, allowing this ability to be interrupted meant that Light Armor players would be vulnerable for too long. Keeping the cast time, but not allowing it to be interrupted allows enemies a short window of time to get in burst damage and kill a damage shield user. We’ll continue to monitor feedback closely for this ability throughout this PTS cycle
ImmortalCX wrote: »I read the patch notes and how is this ruining mag classes?
If you compare this to stam classes that use vigor to stay alive, how is a mag toon any worse off?
When vigor is cast, there is a delay before it starts healing, and vigor toons can still be crit.
The patch notes make it sound like the shield will behave effectively more like vigor, except that it is more front loaded.
And temporary, and damage to it is not reduced by block and it can't crit and it's capped.
So still not much like vigour
One of the big differences due to these is that block-casting vigour works very well. Much(more likely all) of the damage that gets through, gets healed.
Block-casting a shield does not. It's a very bad idea. The shield will still take full damage if you block, yet you still get charged resources for blocking.
Yes, stam classes have always had to build for resists, impen. Mag have not, so much, and that was always balanced by stam abilities, in general, being a lot cheaper than mag - and stam heavy attacks being much quicker and easier to land than mag - so in comparison, mag has to build more sustain instead. A lot more.
In addition mag builds still cannot neglect stam, needing a reasonable amount of resources and recovery for dodge, break-free, sprint.
It's much harder to build for defensive stats, sustain and damage for mag than it is for stam.
ImmortalCX wrote: »Probably the bigger issue besides the actual change is that mag PVPers who thought they were elite now realize ZOS thouImmortalCX wrote: »I read the patch notes and how is this ruining mag classes?
If you compare this to stam classes that use vigor to stay alive, how is a mag toon any worse off?
When vigor is cast, there is a delay before it starts healing, and vigor toons can still be crit.
The patch notes make it sound like the shield will behave effectively more like vigor, except that it is more front loaded.
And temporary, and damage to it is not reduced by block and it can't crit and it's capped.
So still not much like vigour
One of the big differences due to these is that block-casting vigour works very well. Much(more likely all) of the damage that gets through, gets healed.
Block-casting a shield does not. It's a very bad idea. The shield will still take full damage if you block, yet you still get charged resources for blocking.
Yes, stam classes have always had to build for resists, impen. Mag have not, so much, and that was always balanced by stam abilities, in general, being a lot cheaper than mag - and stam heavy attacks being much quicker and easier to land than mag - so in comparison, mag has to build more sustain instead. A lot more.
In addition mag builds still cannot neglect stam, needing a reasonable amount of resources and recovery for dodge, break-free, sprint.
It's much harder to build for defensive stats, sustain and damage for mag than it is for stam.
Can someone please fact check this.
Yes, they removed the cast time. But frankly, i'd rather have a 1 second cast time and retain the full strength of my current shields.It says they removed cast time and made it uninterruptible, is that not the case?
Remember that the PTS is a public test server. Not the live server. It is for testing after all and ZoS can and I believe they will adjust sorcs appropriately before or at the launch of Murkmire.
I just hate to hear people saying they are leaving the game over this change that isn't even a live change yet. Do we forget when Deltia left the game over the Morrowind Patch because of Templar changes? Seems the game has done pretty well for itself since Morrowind launched and I doubt this will be any different.https://youtube.com/watch?v=6yZxFVvCiXU
Remember that the PTS is a public test server. Not the live server. It is for testing after all and ZoS can and I believe they will adjust sorcs appropriately before or at the launch of Murkmire.
I just hate to hear people saying they are leaving the game over this change that isn't even a live change yet. Do we forget when Deltia left the game over the Morrowind Patch because of Templar changes? Seems the game has done pretty well for itself since Morrowind launched and I doubt this will be any different.https://youtube.com/watch?v=6yZxFVvCiXU
Yeah but the Morrowind sustain genocide still sucked big time. Hence why nobody can run skills like flurry or impulse, because they can’t sustain them without sacrificing all their damage to do so. They forced heavy attacks on to the player base and then had to compensate on that for patches to come. They gutted Templar and buff them like crazy this patch, probably to nerf them again at a later point. It’s a vicious cycle but ZOS won’t postpone Murkmire to continue the PTS until the playerbase is happy, they will drop it on the scheduled date, just like every other update, regardless of whether the community accepts the changes or not.
Remember that the PTS is a public test server. Not the live server. It is for testing after all and ZoS can and I believe they will adjust sorcs appropriately before or at the launch of Murkmire.
I just hate to hear people saying they are leaving the game over this change that isn't even a live change yet. Do we forget when Deltia left the game over the Morrowind Patch because of Templar changes? Seems the game has done pretty well for itself since Morrowind launched and I doubt this will be any different.https://youtube.com/watch?v=6yZxFVvCiXU
This game has many problems in pvp. Mainly they DO NOT want you to be a tank or healer in pvp. I have NEVER in all my years of playing MMOs (EQ,WoW,CoH,SWG,WAR) seen a game that only wants you to play Dps in pvp. Tanks are nerfed to oblivion for survivability, DpS response is "we do not want people to play a stand your ground type play style". Hello, that is what tank are to the core. They are suppose to be able to take on Many opponents at once with ease, the trade off is usually they can not do the damage back, but that is the point. They are meant to excel in games like chaosball, and relic running. Healers are just the same, they are meant to sustain heal,shield and be nigh unkillable. That's the point. These are roles vital roles at that that make PvP what it is suppose to be a team effort.
But it seems Zos just wants you to be a dps with no survivability whatsoever. Mainly stamina dps. When you see that 90% of pvpers in this game are stamina you need to rethink the way you think pvp should work. So my question is if Zos is doing this to spec sheilds, what about DK and Wardens sheilds? Do they get a 1 sec cast time too? They are just as powerful if not more powerful against ranged attacks than sorcerer shield ever was. Nope.
Mark my words PvP is going to devolve into a stamina only builds. It will be infested with stamina NB, wardens and Dks, and ranged will go the way of the dodo especially and kind of ranged magika builds.