So I think the best way to go here is to stop all classes from doing any damage at all in PVP. Combat will now be decided on:
1. Best Costume
2. Best dance moves
With all the nerf this and nerf that threads that take up the majority of space on this forum I think the best thing to do is just make PVP do no damage. That way no one gets butt hurt that they got killed and we can all just hang out and talk about life while dressing in costume and dancing.
#nightmarebear
Because bears can have nightmares too.
I am also mind blowed that there is no PVP fashion competition and desiger achievements. The game is really laking here.
So I think the best way to go here is to stop all classes from doing any damage at all in PVP. Combat will now be decided on:
1. Best Costume
2. Best dance moves
With all the nerf this and nerf that threads that take up the majority of space on this forum I think the best thing to do is just make PVP do no damage. That way no one gets butt hurt that they got killed and we can all just hang out and talk about life while dressing in costume and dancing.
#nightmarebear
Because bears can have nightmares too.
People always say "STOP, enough with all the nerfs", when their own build&class is one of the few things left not slaughtered by developers lol. They always want the nerfs to stop, exactly when they benefit the most from it themselves.
People always say "STOP, enough with all the nerfs", when their own build&class is one of the few things left not slaughtered by developers lol. They always want the nerfs to stop, exactly when they benefit the most from it themselves.
Thats even better than the naked fistfighting campaign. \o/People always say "STOP, enough with all the nerfs", when their own build&class is one of the few things left not slaughtered by developers lol. They always want the nerfs to stop, exactly when they benefit the most from it themselves.
I say "stop the nerfs", when pve gets slaughtered because some terribad gets killed in his rp-build and fails to realise, that even after nerfs, he is still a terribad in a rp-build who will get roflstomped.
I agree with you. Although I do not think ESO is using "sledgehammer". They nerf sorc shields, which were definitely OP. On BG I tried full-glass-cannon build. Around 3500 spell damage when buffed. I hide and take sorc on open space by surprise. Dark Flare, AA, Puryfing Light, Soul Assault, my max damage combo. He realises being attacked after 2 seconds on 10% hp. Then a shielding thing comes in. Shield 1, shield 2. My Soul Assault with over 70k dmg on paper isn't doing anything now. Then he 1-shots me in response.You can't avoid nerf threads, because it's impossible to make mmorpgs perfectly balanced. If you nerf one thing, something else takes it place as strongest and people will whine about that.
People always say "STOP, enough with all the nerfs", when their own build&class is one of the few things left not slaughtered by developers lol. They always want the nerfs to stop, exactly when they benefit the most from it themselves.
Right now it's ofc stamina builds that's sooo feed up with nerfs apparently and wants it to stop before Murkmire goes live.
Nerfs can be done in a good way though. The problem in ESO is the fact that developers nerf with a sledgehammer, when they should be tweaking.
I agree with you. Although I do not think ESO is using "sledgehammer". They nerf sorc shields, which were definitely OP. On BG I tried full-glass-cannon build. Around 3500 spell damage when buffed. I hide and take sorc on open space by surprise. Dark Flare, AA, Puryfing Light, Soul Assault, my max damage combo. He realises being attacked after 2 seconds on 10% hp. Then a shielding thing comes in. Shield 1, shield 2. My Soul Assault with over 70k dmg on paper isn't doing anything now. Then he 1-shots me in response.You can't avoid nerf threads, because it's impossible to make mmorpgs perfectly balanced. If you nerf one thing, something else takes it place as strongest and people will whine about that.
People always say "STOP, enough with all the nerfs", when their own build&class is one of the few things left not slaughtered by developers lol. They always want the nerfs to stop, exactly when they benefit the most from it themselves.
Right now it's ofc stamina builds that's sooo feed up with nerfs apparently and wants it to stop before Murkmire goes live.
Nerfs can be done in a good way though. The problem in ESO is the fact that developers nerf with a sledgehammer, when they should be tweaking.
To be honest sorcs are those who most often I see jumping around with stats like 20-1-10 on BGs. Always shielded and able to pull insane burst to 1-shot anyone in their range. Without an ultimate.
Same thing with Evasion, movement speed and immunity to CC, which all were broken, especially in Cyro. For a long time I refused to use good potions on PvP because of cost. When I found Immovability potion I was like "Whaaaaat the fuuuuck? Immunity to CC for so long? How broken is that?! With +30% movement speed for almost 100% time xDDD. It's literally equivalent to immortality potion for 30s. Or even better."
Simple thing - switching to different potion - made my character like... 30% stronger?
What I mean - shields were way OP and I belive they will be BALANCED now - they still gonna be good and essential for many characters. With the amount of AoE in game, evasion is gonna be still a very good skill and will impact meta in a good way (less low-skill-demanding AoE's being played). And potions... Even nerfed by A LOT I'm sure immovable potions will be used by a majority of PvP players.
According to my observations - if everything that's getting nerfed is still gonna be used - that means nothing gets overnerfed. Perfect.