So if heavy armor gets a speed debuff (which is a bad idea), what similar debuffs should light armor and medium armor get?
None. Give la and medium speed buffs to compensate for the fact that they are lighter armor. Scale it appropriately beteeen la and medium. It’s reduculous that the pvp meta is ha, speed and bleeds right now.
They really need to fix ha. Why classes are allowed to wear ha and dps at the same time is dumb. If you wear ha your a tank. Period. But as is a ha can do goofy damage, zip around with speed, and tank line a beast. They have no idea how to balance because they are trying to please too many play styles and game modes at the same time. Cyrodil < 50. No cp, cp, bgs, pve casuals, and pve trials, and maelstrom.
You don´t get it do you?
If you add an "active debuff" for using 5 pieces of heavy armor, you´ll need to add some similar debuff for wearing 5 light armor or 5 medium armor. Note that there´s a huge difference in making a trade-off (aka I get lower resistance for wearing light armor compared to wearing heavy armor) compared to getting a debuff for using a certain type of armor.
And in its core, heavy armor is not the issue. Specific heavy armor sets are:
* Warrior´s Fury
* 7th Legion
Adjust these two sets and I can assure you that the heavy armor meta will change drastically.
There´re other heavy armor sets that gives damage boost, but I feel that they´re somewhat balanced due to low proc-rate (ravager) or doesn´t give that huge damage boost (veiled heritance).
And heavy armor is by no means equal to tank. Get that old MMO thinking out of your head, ESO doesn´t go by that model.
As and example: A few patches ago the world record run in vDSA was made with a tank wearing nothing but medium armor. Tank is defined by the role and how you perform it, not by the armor you´re wearing. Sure this is PvE. But same thing goes for PvP. You can be as tanky/durable in light/medium armor as in heavy (and still dish out a good amount of damage), but people have no issue with that for some reason.....
But if heavy armor is the issue according to you, please tell me which one of the passives in the heavy armor skilline that is un-balanced and makes heavy armor broken.
So if heavy armor gets a speed debuff (which is a bad idea), what similar debuffs should light armor and medium armor get?
None. Give la and medium speed buffs to compensate for the fact that they are lighter armor. Scale it appropriately beteeen la and medium. It’s reduculous that the pvp meta is ha, speed and bleeds right now.
They really need to fix ha. Why classes are allowed to wear ha and dps at the same time is dumb. If you wear ha your a tank. Period. But as is a ha can do goofy damage, zip around with speed, and tank line a beast. They have no idea how to balance because they are trying to please too many play styles and game modes at the same time. Cyrodil < 50. No cp, cp, bgs, pve casuals, and pve trials, and maelstrom.
You don´t get it do you?
If you add an "active debuff" for using 5 pieces of heavy armor, you´ll need to add some similar debuff for wearing 5 light armor or 5 medium armor. Note that there´s a huge difference in making a trade-off (aka I get lower resistance for wearing light armor compared to wearing heavy armor) compared to getting a debuff for using a certain type of armor.
And in its core, heavy armor is not the issue. Specific heavy armor sets are:
* Warrior´s Fury
* 7th Legion
Adjust these two sets and I can assure you that the heavy armor meta will change drastically.
There´re other heavy armor sets that gives damage boost, but I feel that they´re somewhat balanced due to low proc-rate (ravager) or doesn´t give that huge damage boost (veiled heritance).
And heavy armor is by no means equal to tank. Get that old MMO thinking out of your head, ESO doesn´t go by that model.
As and example: A few patches ago the world record run in vDSA was made with a tank wearing nothing but medium armor. Tank is defined by the role and how you perform it, not by the armor you´re wearing. Sure this is PvE. But same thing goes for PvP. You can be as tanky/durable in light/medium armor as in heavy (and still dish out a good amount of damage), but people have no issue with that for some reason.....
But if heavy armor is the issue according to you, please tell me which one of the passives in the heavy armor skilline that is un-balanced and makes heavy armor broken.
No you don’t get it. Just because one thing gets a nerf doesn’t automatically mean everything else needs one too. I’m a big advocate in making the weight of armor actually meaningful. Give la wearers more speed. Ha should be more tanky but slow. We can argue back and forth but ha is strong right now. Why is Zos punishing la wearers with these speed nerfs? They are punishing ha and everything else is collateral damage.
Brutusmax1mus wrote: »So if heavy armor gets a speed debuff (which is a bad idea), what similar debuffs should light armor and medium armor get?
None. Give la and medium speed buffs to compensate for the fact that they are lighter armor. Scale it appropriately beteeen la and medium. It’s reduculous that the pvp meta is ha, speed and bleeds right now.
They really need to fix ha. Why classes are allowed to wear ha and dps at the same time is dumb. If you wear ha your a tank. Period. But as is a ha can do goofy damage, zip around with speed, and tank line a beast. They have no idea how to balance because they are trying to please too many play styles and game modes at the same time. Cyrodil < 50. No cp, cp, bgs, pve casuals, and pve trials, and maelstrom.
You don´t get it do you?
If you add an "active debuff" for using 5 pieces of heavy armor, you´ll need to add some similar debuff for wearing 5 light armor or 5 medium armor. Note that there´s a huge difference in making a trade-off (aka I get lower resistance for wearing light armor compared to wearing heavy armor) compared to getting a debuff for using a certain type of armor.
And in its core, heavy armor is not the issue. Specific heavy armor sets are:
* Warrior´s Fury
* 7th Legion
Adjust these two sets and I can assure you that the heavy armor meta will change drastically.
There´re other heavy armor sets that gives damage boost, but I feel that they´re somewhat balanced due to low proc-rate (ravager) or doesn´t give that huge damage boost (veiled heritance).
And heavy armor is by no means equal to tank. Get that old MMO thinking out of your head, ESO doesn´t go by that model.
As and example: A few patches ago the world record run in vDSA was made with a tank wearing nothing but medium armor. Tank is defined by the role and how you perform it, not by the armor you´re wearing. Sure this is PvE. But same thing goes for PvP. You can be as tanky/durable in light/medium armor as in heavy (and still dish out a good amount of damage), but people have no issue with that for some reason.....
But if heavy armor is the issue according to you, please tell me which one of the passives in the heavy armor skilline that is un-balanced and makes heavy armor broken.
No you don’t get it. Just because one thing gets a nerf doesn’t automatically mean everything else needs one too. I’m a big advocate in making the weight of armor actually meaningful. Give la wearers more speed. Ha should be more tanky but slow. We can argue back and forth but ha is strong right now. Why is Zos punishing la wearers with these speed nerfs? They are punishing ha and everything else is collateral damage.
The things that make heavy quick just got n nerfed into the ground. How about you try it before you try to design the game how YOU think it should be.
Brutusmax1mus wrote: »So if heavy armor gets a speed debuff (which is a bad idea), what similar debuffs should light armor and medium armor get?
None. Give la and medium speed buffs to compensate for the fact that they are lighter armor. Scale it appropriately beteeen la and medium. It’s reduculous that the pvp meta is ha, speed and bleeds right now.
They really need to fix ha. Why classes are allowed to wear ha and dps at the same time is dumb. If you wear ha your a tank. Period. But as is a ha can do goofy damage, zip around with speed, and tank line a beast. They have no idea how to balance because they are trying to please too many play styles and game modes at the same time. Cyrodil < 50. No cp, cp, bgs, pve casuals, and pve trials, and maelstrom.
You don´t get it do you?
If you add an "active debuff" for using 5 pieces of heavy armor, you´ll need to add some similar debuff for wearing 5 light armor or 5 medium armor. Note that there´s a huge difference in making a trade-off (aka I get lower resistance for wearing light armor compared to wearing heavy armor) compared to getting a debuff for using a certain type of armor.
And in its core, heavy armor is not the issue. Specific heavy armor sets are:
* Warrior´s Fury
* 7th Legion
Adjust these two sets and I can assure you that the heavy armor meta will change drastically.
There´re other heavy armor sets that gives damage boost, but I feel that they´re somewhat balanced due to low proc-rate (ravager) or doesn´t give that huge damage boost (veiled heritance).
And heavy armor is by no means equal to tank. Get that old MMO thinking out of your head, ESO doesn´t go by that model.
As and example: A few patches ago the world record run in vDSA was made with a tank wearing nothing but medium armor. Tank is defined by the role and how you perform it, not by the armor you´re wearing. Sure this is PvE. But same thing goes for PvP. You can be as tanky/durable in light/medium armor as in heavy (and still dish out a good amount of damage), but people have no issue with that for some reason.....
But if heavy armor is the issue according to you, please tell me which one of the passives in the heavy armor skilline that is un-balanced and makes heavy armor broken.
No you don’t get it. Just because one thing gets a nerf doesn’t automatically mean everything else needs one too. I’m a big advocate in making the weight of armor actually meaningful. Give la wearers more speed. Ha should be more tanky but slow. We can argue back and forth but ha is strong right now. Why is Zos punishing la wearers with these speed nerfs? They are punishing ha and everything else is collateral damage.
The things that make heavy quick just got n nerfed into the ground. How about you try it before you try to design the game how YOU think it should be.
PTS doesn't = live so we will see. Ok Tough guy, How about you stop acting like a tool and recognize that everyone on here has the right to freely express their gameplay ideas.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »So if heavy armor gets a speed debuff (which is a bad idea), what similar debuffs should light armor and medium armor get?
None. Give la and medium speed buffs to compensate for the fact that they are lighter armor. Scale it appropriately beteeen la and medium. It’s reduculous that the pvp meta is ha, speed and bleeds right now.
They really need to fix ha. Why classes are allowed to wear ha and dps at the same time is dumb. If you wear ha your a tank. Period. But as is a ha can do goofy damage, zip around with speed, and tank line a beast. They have no idea how to balance because they are trying to please too many play styles and game modes at the same time. Cyrodil < 50. No cp, cp, bgs, pve casuals, and pve trials, and maelstrom.
You don´t get it do you?
If you add an "active debuff" for using 5 pieces of heavy armor, you´ll need to add some similar debuff for wearing 5 light armor or 5 medium armor. Note that there´s a huge difference in making a trade-off (aka I get lower resistance for wearing light armor compared to wearing heavy armor) compared to getting a debuff for using a certain type of armor.
And in its core, heavy armor is not the issue. Specific heavy armor sets are:
* Warrior´s Fury
* 7th Legion
Adjust these two sets and I can assure you that the heavy armor meta will change drastically.
There´re other heavy armor sets that gives damage boost, but I feel that they´re somewhat balanced due to low proc-rate (ravager) or doesn´t give that huge damage boost (veiled heritance).
And heavy armor is by no means equal to tank. Get that old MMO thinking out of your head, ESO doesn´t go by that model.
As and example: A few patches ago the world record run in vDSA was made with a tank wearing nothing but medium armor. Tank is defined by the role and how you perform it, not by the armor you´re wearing. Sure this is PvE. But same thing goes for PvP. You can be as tanky/durable in light/medium armor as in heavy (and still dish out a good amount of damage), but people have no issue with that for some reason.....
But if heavy armor is the issue according to you, please tell me which one of the passives in the heavy armor skilline that is un-balanced and makes heavy armor broken.
No you don’t get it. Just because one thing gets a nerf doesn’t automatically mean everything else needs one too. I’m a big advocate in making the weight of armor actually meaningful. Give la wearers more speed. Ha should be more tanky but slow. We can argue back and forth but ha is strong right now. Why is Zos punishing la wearers with these speed nerfs? They are punishing ha and everything else is collateral damage.
The things that make heavy quick just got n nerfed into the ground. How about you try it before you try to design the game how YOU think it should be.
PTS doesn't = live so we will see. Ok Tough guy, How about you stop acting like a tool and recognize that everyone on here has the right to freely express their gameplay ideas.
All i said was try the adjustments before you ask for more changes, especially biased opinions, bc they're huge changes. You're the one acting like a tool because you, for some reason, took offense to what i said.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »So if heavy armor gets a speed debuff (which is a bad idea), what similar debuffs should light armor and medium armor get?
None. Give la and medium speed buffs to compensate for the fact that they are lighter armor. Scale it appropriately beteeen la and medium. It’s reduculous that the pvp meta is ha, speed and bleeds right now.
They really need to fix ha. Why classes are allowed to wear ha and dps at the same time is dumb. If you wear ha your a tank. Period. But as is a ha can do goofy damage, zip around with speed, and tank line a beast. They have no idea how to balance because they are trying to please too many play styles and game modes at the same time. Cyrodil < 50. No cp, cp, bgs, pve casuals, and pve trials, and maelstrom.
You don´t get it do you?
If you add an "active debuff" for using 5 pieces of heavy armor, you´ll need to add some similar debuff for wearing 5 light armor or 5 medium armor. Note that there´s a huge difference in making a trade-off (aka I get lower resistance for wearing light armor compared to wearing heavy armor) compared to getting a debuff for using a certain type of armor.
And in its core, heavy armor is not the issue. Specific heavy armor sets are:
* Warrior´s Fury
* 7th Legion
Adjust these two sets and I can assure you that the heavy armor meta will change drastically.
There´re other heavy armor sets that gives damage boost, but I feel that they´re somewhat balanced due to low proc-rate (ravager) or doesn´t give that huge damage boost (veiled heritance).
And heavy armor is by no means equal to tank. Get that old MMO thinking out of your head, ESO doesn´t go by that model.
As and example: A few patches ago the world record run in vDSA was made with a tank wearing nothing but medium armor. Tank is defined by the role and how you perform it, not by the armor you´re wearing. Sure this is PvE. But same thing goes for PvP. You can be as tanky/durable in light/medium armor as in heavy (and still dish out a good amount of damage), but people have no issue with that for some reason.....
But if heavy armor is the issue according to you, please tell me which one of the passives in the heavy armor skilline that is un-balanced and makes heavy armor broken.
No you don’t get it. Just because one thing gets a nerf doesn’t automatically mean everything else needs one too. I’m a big advocate in making the weight of armor actually meaningful. Give la wearers more speed. Ha should be more tanky but slow. We can argue back and forth but ha is strong right now. Why is Zos punishing la wearers with these speed nerfs? They are punishing ha and everything else is collateral damage.
The things that make heavy quick just got n nerfed into the ground. How about you try it before you try to design the game how YOU think it should be.
PTS doesn't = live so we will see. Ok Tough guy, How about you stop acting like a tool and recognize that everyone on here has the right to freely express their gameplay ideas.
All i said was try the adjustments before you ask for more changes, especially biased opinions, bc they're huge changes. You're the one acting like a tool because you, for some reason, took offense to what i said.
Of course I take offense. What you said is snarky and condescending in true forum warrior format. Talking down to me like I don't know the meaning of testing stuff and I'm not allowed to voice an idea because it's how I think it should be vice what it should be? In whose opinion, yours? Or maybe the fact that your calling me biased with no basis? Yeah, ok... Check yourself.
perma root for everyone entering a pvp area pls! when noone can leave base, noone gets killed and no terribads will ask for nerfs \o/
#NakedFistFightingCampaign