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Adding a speed debuff when wearing 5 pieces of heavy armor.

  • LegacyDM
    LegacyDM
    ✭✭✭✭✭
    Qbiken wrote: »
    LegacyDM wrote: »
    Qbiken wrote: »
    So if heavy armor gets a speed debuff (which is a bad idea), what similar debuffs should light armor and medium armor get?

    None. Give la and medium speed buffs to compensate for the fact that they are lighter armor. Scale it appropriately beteeen la and medium. It’s reduculous that the pvp meta is ha, speed and bleeds right now.

    They really need to fix ha. Why classes are allowed to wear ha and dps at the same time is dumb. If you wear ha your a tank. Period. But as is a ha can do goofy damage, zip around with speed, and tank line a beast. They have no idea how to balance because they are trying to please too many play styles and game modes at the same time. Cyrodil < 50. No cp, cp, bgs, pve casuals, and pve trials, and maelstrom.

    You don´t get it do you?

    If you add an "active debuff" for using 5 pieces of heavy armor, you´ll need to add some similar debuff for wearing 5 light armor or 5 medium armor. Note that there´s a huge difference in making a trade-off (aka I get lower resistance for wearing light armor compared to wearing heavy armor) compared to getting a debuff for using a certain type of armor.

    And in its core, heavy armor is not the issue. Specific heavy armor sets are:
    * Warrior´s Fury
    * 7th Legion

    Adjust these two sets and I can assure you that the heavy armor meta will change drastically.

    There´re other heavy armor sets that gives damage boost, but I feel that they´re somewhat balanced due to low proc-rate (ravager) or doesn´t give that huge damage boost (veiled heritance).


    And heavy armor is by no means equal to tank. Get that old MMO thinking out of your head, ESO doesn´t go by that model.

    As and example: A few patches ago the world record run in vDSA was made with a tank wearing nothing but medium armor. Tank is defined by the role and how you perform it, not by the armor you´re wearing. Sure this is PvE. But same thing goes for PvP. You can be as tanky/durable in light/medium armor as in heavy (and still dish out a good amount of damage), but people have no issue with that for some reason.....

    But if heavy armor is the issue according to you, please tell me which one of the passives in the heavy armor skilline that is un-balanced and makes heavy armor broken.

    No you don’t get it. Just because one thing gets a nerf doesn’t automatically mean everything else needs one too. I’m a big advocate in making the weight of armor actually meaningful. Give la wearers more speed. Ha should be more tanky but slow. We can argue back and forth but ha is strong right now. Why is Zos punishing la wearers with these speed nerfs? They are punishing ha and everything else is collateral damage.


    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    LegacyDM wrote: »
    Qbiken wrote: »
    LegacyDM wrote: »
    Qbiken wrote: »
    So if heavy armor gets a speed debuff (which is a bad idea), what similar debuffs should light armor and medium armor get?

    None. Give la and medium speed buffs to compensate for the fact that they are lighter armor. Scale it appropriately beteeen la and medium. It’s reduculous that the pvp meta is ha, speed and bleeds right now.

    They really need to fix ha. Why classes are allowed to wear ha and dps at the same time is dumb. If you wear ha your a tank. Period. But as is a ha can do goofy damage, zip around with speed, and tank line a beast. They have no idea how to balance because they are trying to please too many play styles and game modes at the same time. Cyrodil < 50. No cp, cp, bgs, pve casuals, and pve trials, and maelstrom.

    You don´t get it do you?

    If you add an "active debuff" for using 5 pieces of heavy armor, you´ll need to add some similar debuff for wearing 5 light armor or 5 medium armor. Note that there´s a huge difference in making a trade-off (aka I get lower resistance for wearing light armor compared to wearing heavy armor) compared to getting a debuff for using a certain type of armor.

    And in its core, heavy armor is not the issue. Specific heavy armor sets are:
    * Warrior´s Fury
    * 7th Legion

    Adjust these two sets and I can assure you that the heavy armor meta will change drastically.

    There´re other heavy armor sets that gives damage boost, but I feel that they´re somewhat balanced due to low proc-rate (ravager) or doesn´t give that huge damage boost (veiled heritance).


    And heavy armor is by no means equal to tank. Get that old MMO thinking out of your head, ESO doesn´t go by that model.

    As and example: A few patches ago the world record run in vDSA was made with a tank wearing nothing but medium armor. Tank is defined by the role and how you perform it, not by the armor you´re wearing. Sure this is PvE. But same thing goes for PvP. You can be as tanky/durable in light/medium armor as in heavy (and still dish out a good amount of damage), but people have no issue with that for some reason.....

    But if heavy armor is the issue according to you, please tell me which one of the passives in the heavy armor skilline that is un-balanced and makes heavy armor broken.

    No you don’t get it. Just because one thing gets a nerf doesn’t automatically mean everything else needs one too. I’m a big advocate in making the weight of armor actually meaningful. Give la wearers more speed. Ha should be more tanky but slow. We can argue back and forth but ha is strong right now. Why is Zos punishing la wearers with these speed nerfs? They are punishing ha and everything else is collateral damage.


    The things that make heavy quick just got n nerfed into the ground. How about you try it before you try to design the game how YOU think it should be.
  • Juhasow
    Juhasow
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    ✭✭✭✭✭
    I would rather preffer each armor type to have it own speed cap defined by armor weight so for example max possible speed in light armor would be 100 in medium 80 and in heavy 60. Or there would be base speed cap and each armor piece would lower it based on the armor weight for example light armor by 3% medium by 4% and heavy by 5% per piece. There is many different ways or applying this idea.

    Edited by Juhasow on October 11, 2018 5:49AM
  • killahsin
    killahsin
    ✭✭✭
    i would rather there be no speed reductions outside of skill based or set based skills that create situations that introduce speed reductions. I would rather nothing be nerfed and more styles of play be introduced to combat metas. Metas exist for a reason. Embrace the metas and design to counter them. Stop disenfranchising playstyles. Teach and give your community the tools to combat metas.
  • LegacyDM
    LegacyDM
    ✭✭✭✭✭
    LegacyDM wrote: »
    Qbiken wrote: »
    LegacyDM wrote: »
    Qbiken wrote: »
    So if heavy armor gets a speed debuff (which is a bad idea), what similar debuffs should light armor and medium armor get?

    None. Give la and medium speed buffs to compensate for the fact that they are lighter armor. Scale it appropriately beteeen la and medium. It’s reduculous that the pvp meta is ha, speed and bleeds right now.

    They really need to fix ha. Why classes are allowed to wear ha and dps at the same time is dumb. If you wear ha your a tank. Period. But as is a ha can do goofy damage, zip around with speed, and tank line a beast. They have no idea how to balance because they are trying to please too many play styles and game modes at the same time. Cyrodil < 50. No cp, cp, bgs, pve casuals, and pve trials, and maelstrom.

    You don´t get it do you?

    If you add an "active debuff" for using 5 pieces of heavy armor, you´ll need to add some similar debuff for wearing 5 light armor or 5 medium armor. Note that there´s a huge difference in making a trade-off (aka I get lower resistance for wearing light armor compared to wearing heavy armor) compared to getting a debuff for using a certain type of armor.

    And in its core, heavy armor is not the issue. Specific heavy armor sets are:
    * Warrior´s Fury
    * 7th Legion

    Adjust these two sets and I can assure you that the heavy armor meta will change drastically.

    There´re other heavy armor sets that gives damage boost, but I feel that they´re somewhat balanced due to low proc-rate (ravager) or doesn´t give that huge damage boost (veiled heritance).


    And heavy armor is by no means equal to tank. Get that old MMO thinking out of your head, ESO doesn´t go by that model.

    As and example: A few patches ago the world record run in vDSA was made with a tank wearing nothing but medium armor. Tank is defined by the role and how you perform it, not by the armor you´re wearing. Sure this is PvE. But same thing goes for PvP. You can be as tanky/durable in light/medium armor as in heavy (and still dish out a good amount of damage), but people have no issue with that for some reason.....

    But if heavy armor is the issue according to you, please tell me which one of the passives in the heavy armor skilline that is un-balanced and makes heavy armor broken.

    No you don’t get it. Just because one thing gets a nerf doesn’t automatically mean everything else needs one too. I’m a big advocate in making the weight of armor actually meaningful. Give la wearers more speed. Ha should be more tanky but slow. We can argue back and forth but ha is strong right now. Why is Zos punishing la wearers with these speed nerfs? They are punishing ha and everything else is collateral damage.


    The things that make heavy quick just got n nerfed into the ground. How about you try it before you try to design the game how YOU think it should be.

    PTS doesn't = live so we will see. Ok Tough guy, How about you stop acting like a tool and recognize that everyone on here has the right to freely express their gameplay ideas.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    LegacyDM wrote: »
    LegacyDM wrote: »
    Qbiken wrote: »
    LegacyDM wrote: »
    Qbiken wrote: »
    So if heavy armor gets a speed debuff (which is a bad idea), what similar debuffs should light armor and medium armor get?

    None. Give la and medium speed buffs to compensate for the fact that they are lighter armor. Scale it appropriately beteeen la and medium. It’s reduculous that the pvp meta is ha, speed and bleeds right now.

    They really need to fix ha. Why classes are allowed to wear ha and dps at the same time is dumb. If you wear ha your a tank. Period. But as is a ha can do goofy damage, zip around with speed, and tank line a beast. They have no idea how to balance because they are trying to please too many play styles and game modes at the same time. Cyrodil < 50. No cp, cp, bgs, pve casuals, and pve trials, and maelstrom.

    You don´t get it do you?

    If you add an "active debuff" for using 5 pieces of heavy armor, you´ll need to add some similar debuff for wearing 5 light armor or 5 medium armor. Note that there´s a huge difference in making a trade-off (aka I get lower resistance for wearing light armor compared to wearing heavy armor) compared to getting a debuff for using a certain type of armor.

    And in its core, heavy armor is not the issue. Specific heavy armor sets are:
    * Warrior´s Fury
    * 7th Legion

    Adjust these two sets and I can assure you that the heavy armor meta will change drastically.

    There´re other heavy armor sets that gives damage boost, but I feel that they´re somewhat balanced due to low proc-rate (ravager) or doesn´t give that huge damage boost (veiled heritance).


    And heavy armor is by no means equal to tank. Get that old MMO thinking out of your head, ESO doesn´t go by that model.

    As and example: A few patches ago the world record run in vDSA was made with a tank wearing nothing but medium armor. Tank is defined by the role and how you perform it, not by the armor you´re wearing. Sure this is PvE. But same thing goes for PvP. You can be as tanky/durable in light/medium armor as in heavy (and still dish out a good amount of damage), but people have no issue with that for some reason.....

    But if heavy armor is the issue according to you, please tell me which one of the passives in the heavy armor skilline that is un-balanced and makes heavy armor broken.

    No you don’t get it. Just because one thing gets a nerf doesn’t automatically mean everything else needs one too. I’m a big advocate in making the weight of armor actually meaningful. Give la wearers more speed. Ha should be more tanky but slow. We can argue back and forth but ha is strong right now. Why is Zos punishing la wearers with these speed nerfs? They are punishing ha and everything else is collateral damage.


    The things that make heavy quick just got n nerfed into the ground. How about you try it before you try to design the game how YOU think it should be.

    PTS doesn't = live so we will see. Ok Tough guy, How about you stop acting like a tool and recognize that everyone on here has the right to freely express their gameplay ideas.

    All i said was try the adjustments before you ask for more changes, especially biased opinions, bc they're huge changes. You're the one acting like a tool because you, for some reason, took offense to what i said.
  • LegacyDM
    LegacyDM
    ✭✭✭✭✭
    LegacyDM wrote: »
    LegacyDM wrote: »
    Qbiken wrote: »
    LegacyDM wrote: »
    Qbiken wrote: »
    So if heavy armor gets a speed debuff (which is a bad idea), what similar debuffs should light armor and medium armor get?

    None. Give la and medium speed buffs to compensate for the fact that they are lighter armor. Scale it appropriately beteeen la and medium. It’s reduculous that the pvp meta is ha, speed and bleeds right now.

    They really need to fix ha. Why classes are allowed to wear ha and dps at the same time is dumb. If you wear ha your a tank. Period. But as is a ha can do goofy damage, zip around with speed, and tank line a beast. They have no idea how to balance because they are trying to please too many play styles and game modes at the same time. Cyrodil < 50. No cp, cp, bgs, pve casuals, and pve trials, and maelstrom.

    You don´t get it do you?

    If you add an "active debuff" for using 5 pieces of heavy armor, you´ll need to add some similar debuff for wearing 5 light armor or 5 medium armor. Note that there´s a huge difference in making a trade-off (aka I get lower resistance for wearing light armor compared to wearing heavy armor) compared to getting a debuff for using a certain type of armor.

    And in its core, heavy armor is not the issue. Specific heavy armor sets are:
    * Warrior´s Fury
    * 7th Legion

    Adjust these two sets and I can assure you that the heavy armor meta will change drastically.

    There´re other heavy armor sets that gives damage boost, but I feel that they´re somewhat balanced due to low proc-rate (ravager) or doesn´t give that huge damage boost (veiled heritance).


    And heavy armor is by no means equal to tank. Get that old MMO thinking out of your head, ESO doesn´t go by that model.

    As and example: A few patches ago the world record run in vDSA was made with a tank wearing nothing but medium armor. Tank is defined by the role and how you perform it, not by the armor you´re wearing. Sure this is PvE. But same thing goes for PvP. You can be as tanky/durable in light/medium armor as in heavy (and still dish out a good amount of damage), but people have no issue with that for some reason.....

    But if heavy armor is the issue according to you, please tell me which one of the passives in the heavy armor skilline that is un-balanced and makes heavy armor broken.

    No you don’t get it. Just because one thing gets a nerf doesn’t automatically mean everything else needs one too. I’m a big advocate in making the weight of armor actually meaningful. Give la wearers more speed. Ha should be more tanky but slow. We can argue back and forth but ha is strong right now. Why is Zos punishing la wearers with these speed nerfs? They are punishing ha and everything else is collateral damage.


    The things that make heavy quick just got n nerfed into the ground. How about you try it before you try to design the game how YOU think it should be.

    PTS doesn't = live so we will see. Ok Tough guy, How about you stop acting like a tool and recognize that everyone on here has the right to freely express their gameplay ideas.

    All i said was try the adjustments before you ask for more changes, especially biased opinions, bc they're huge changes. You're the one acting like a tool because you, for some reason, took offense to what i said.

    Of course I take offense. What you said is snarky and condescending in true forum warrior format. Talking down to me like I don't know the meaning of testing stuff and I'm not allowed to voice an idea because it's how I think it should be vice what it should be? In whose opinion, yours? Or maybe the fact that your calling me biased with no basis? Yeah, ok... Check yourself.
    Edited by LegacyDM on October 12, 2018 8:38AM
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    LegacyDM wrote: »
    LegacyDM wrote: »
    LegacyDM wrote: »
    Qbiken wrote: »
    LegacyDM wrote: »
    Qbiken wrote: »
    So if heavy armor gets a speed debuff (which is a bad idea), what similar debuffs should light armor and medium armor get?

    None. Give la and medium speed buffs to compensate for the fact that they are lighter armor. Scale it appropriately beteeen la and medium. It’s reduculous that the pvp meta is ha, speed and bleeds right now.

    They really need to fix ha. Why classes are allowed to wear ha and dps at the same time is dumb. If you wear ha your a tank. Period. But as is a ha can do goofy damage, zip around with speed, and tank line a beast. They have no idea how to balance because they are trying to please too many play styles and game modes at the same time. Cyrodil < 50. No cp, cp, bgs, pve casuals, and pve trials, and maelstrom.

    You don´t get it do you?

    If you add an "active debuff" for using 5 pieces of heavy armor, you´ll need to add some similar debuff for wearing 5 light armor or 5 medium armor. Note that there´s a huge difference in making a trade-off (aka I get lower resistance for wearing light armor compared to wearing heavy armor) compared to getting a debuff for using a certain type of armor.

    And in its core, heavy armor is not the issue. Specific heavy armor sets are:
    * Warrior´s Fury
    * 7th Legion

    Adjust these two sets and I can assure you that the heavy armor meta will change drastically.

    There´re other heavy armor sets that gives damage boost, but I feel that they´re somewhat balanced due to low proc-rate (ravager) or doesn´t give that huge damage boost (veiled heritance).


    And heavy armor is by no means equal to tank. Get that old MMO thinking out of your head, ESO doesn´t go by that model.

    As and example: A few patches ago the world record run in vDSA was made with a tank wearing nothing but medium armor. Tank is defined by the role and how you perform it, not by the armor you´re wearing. Sure this is PvE. But same thing goes for PvP. You can be as tanky/durable in light/medium armor as in heavy (and still dish out a good amount of damage), but people have no issue with that for some reason.....

    But if heavy armor is the issue according to you, please tell me which one of the passives in the heavy armor skilline that is un-balanced and makes heavy armor broken.

    No you don’t get it. Just because one thing gets a nerf doesn’t automatically mean everything else needs one too. I’m a big advocate in making the weight of armor actually meaningful. Give la wearers more speed. Ha should be more tanky but slow. We can argue back and forth but ha is strong right now. Why is Zos punishing la wearers with these speed nerfs? They are punishing ha and everything else is collateral damage.


    The things that make heavy quick just got n nerfed into the ground. How about you try it before you try to design the game how YOU think it should be.

    PTS doesn't = live so we will see. Ok Tough guy, How about you stop acting like a tool and recognize that everyone on here has the right to freely express their gameplay ideas.

    All i said was try the adjustments before you ask for more changes, especially biased opinions, bc they're huge changes. You're the one acting like a tool because you, for some reason, took offense to what i said.

    Of course I take offense. What you said is snarky and condescending in true forum warrior format. Talking down to me like I don't know the meaning of testing stuff and I'm not allowed to voice an idea because it's how I think it should be vice what it should be? In whose opinion, yours? Or maybe the fact that your calling me biased with no basis? Yeah, ok... Check yourself.

    Ok guy, relax. You get offended way too easily. It's snarky bc you're bad at suggesting balance that's good for this game. Either way, idc. When you reference "other games" having this system, that's literally a preconceived opinion, aka BIAS.

    What i said was not that snarky, you're just soft.
  • Defilted
    Defilted
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    This game is about fast paced combat. Slowing people down is a mistake.

    Everyone has the same access to speed. Magika has to sacrifice a bit more as there is no Speed/magicka/immovable pots. Add these to the game and you see a more even movement speed across the board.

    If this is a case of resistances then there is a crafted set that can be done in any armor type to get higher resistances. I find that heavy armor users are typically very balanced in stats/resistances. I find that medium/light armor builds are glass cannons most o the time. A balanced build of any armor type is going to be better and this will allow you to add in that speed you are missing.

    Heavy armor was way behind the curve for a long while and now it is where it needs to be. What we need are more armor sets like seventh(for example) that are for light and medium armor and magika versions. the biggest issues here are the sets for heavy are really good at the moment.

    TLDR
    Basically I think the issue is heavy armor users balance their characters better and this allows them to add in things like swift to the build with little negative affect. All armor types could do this. I recognize there is no Speed/magicka/immovable pots. This needs added.

    XBOX NA
    XBOX Series X

    #NightmareBear
  • Sparr0w
    Sparr0w
    ✭✭✭✭✭
    Why?
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • Eejit1331
    Eejit1331
    ✭✭✭
    Makes sense for PVP. Heavy armor tanks running around and around and around rocks, trees and/or whatever else they can line of sight so they can to build up their dawnbreaker and try to one shot their attacker. Speed and line of sight are the most OP thing in pvp right now.
  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    You have to invest a lot more to be quick now, to the point it probably has broken builds. Here comes a more resistance based meta. More zerging.
  • Ender1310
    Ender1310
    ✭✭✭✭
    Yes.
    This is great lore wise. Further separates specs.
    Allows buffs to medium if you buff tankiness of heavy a touch.
  • eso_nya
    eso_nya
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    perma root for everyone entering a pvp area pls! when noone can leave base, noone gets killed and no terribads will ask for nerfs \o/

    #NakedFistFightingCampaign
  • dagonbeer
    dagonbeer
    ✭✭✭
    Not speed debuff but lower speed cap. The problem are the max speed HA players who can LOS before anyone can burst them down thanks to the wonky targeting. I don't begrudge the higher risk, lower resistance/usually lower health and healing max speed medium players.
  • Rhaegar75
    Rhaegar75
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    eso_nya wrote: »
    perma root for everyone entering a pvp area pls! when noone can leave base, noone gets killed and no terribads will ask for nerfs \o/

    #NakedFistFightingCampaign

    I second the idea!!
    Actually...if you use HA you shouldn't access a normal mount but should ride a donkey or wait for a taxi



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