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DPS, calibrating your sustain and damage to individual groups?

ImmortalCX
ImmortalCX
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Last night I kept running Wayrest to farm some gear and I noticed that in more powerful (better oiled?) groups, I had more sustain. I don't know if this is because of buffs or because with a poor tank there is more dodge rolling and general chaos.

After a group where sustain was an issue, I enchanted two extra rings with sustain recovery, so I could swap out weapon damage enchants for sustain. This works great! Now I can easily tune weapon damage vs sustain depending on the circumstance.

Also, the decision to chug pots means you don't really need as much sustain. Wearing both weapon power rings makes a noticeable improvement in damage along with the extra crit from the pots.

What method(s) do you use to tune your build? Or do you not bother?
  • VaranisArano
    VaranisArano
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    As a tank, I have a noticeably easier time when my group has decent DPS, because then I can focus on grouping up trash mobs for the DDs to focus down, rather than having to make up for their lack of damage.

    As a DD, my sustain is better because higher group DPS = less time having to fight the boss. And the boss stays in my AOEs, so I'm not recasting them.

    I PUG a lot, so I prepare for the not-so-great groups, and enjoy the times I get teams that work like a well oiled machine.
  • Agenericname
    Agenericname
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    I do have a second set of rings, but normally I'll just weave in a few heavies if sustain becomes an issue.

    I usually do drink pots though. I never seem to have enough stamina.
  • John_Falstaff
    John_Falstaff
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    I do keep a jewelry piece with stamina recovery to swap in, but generally I avoid doing it. When I test a build self-buffed, I'm trying to be sustainable enough that I can last through 3mil without external help, and in a dungeon it's situational - if there are orbs/shards, I can then sustain longer, and if there are none, some extra heavy attacks is a lesser evil (though still an evil) than running a regen glyph.

    Oh, and I do count on trash stamina potions to be drank on cooldown, as a minimum - it's a necessary factor. ^^ No reason not to, if it gives better sustain and through that, better damage output. Weapon Power potions will give even better sustain (since, I think, trash potions don't give full uptime on Major Endurance).
  • JinMori
    JinMori
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    With a good optimized group, everything becomes better, your sustain is better, your damage is better, positioning is better, etc...
  • robpr
    robpr
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    Maybe just healer sent orbs more frequent or just dps was high enough for you to not run dry.
  • MythicaLMeddLer
    MythicaLMeddLer
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    In situations like that Ill sometimes just switch up my monster set..I prefer using velidreth..but if I find sustain a bit of an issue..I'll switch over to stormfist for some extra recovery
  • TheDarkShadow
    TheDarkShadow
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    I heavy attack.
  • Sparr0w
    Sparr0w
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    Only thing I change is 1 skill on the back bar & cp allocation into penetration.

    e.g. on my magblade usually I'd have channeled acceleration. If there's no healer I'll slot ele drain, if someone else slots this I'll slot funnel health.

    If there's no tank I'll up penetration, if there is a stamplar I'll lower penetration.
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
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