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Suggestion to curb Botting

Ajantisz
Ajantisz
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I have noticed in my time playing ESO there are frequently bots operating in the start/new character zones. This as I understand it is to do with the high spawn rate and density of resource nodes - added it would seem back when the game had many new players and it was necessary to have sufficient resource spawns for everyone to have a fair go. This isnt really teh case anymore as I see it, as such I want ot suggest to ZoS a change to the way resource nodes work in general that will still mean these zones are good for farming, but it will hopefully get rid of the level 1 farming bots as it will become unfeasible fot the bot masters to exploit - which it isnt hard to work out who these people are, a cursory search of TTC site and resource stacks selling for insance amounts above market to launder the gold around is pretty obvious - and the major trade guilds where it is happening too....
Anyway...
The suggestion is that resource nodes are density phased by level. Much like how the quality of resource you can see is determined by your crafting level and character level, the density of nodes in a zone could scale similarly, such that level 1's see only 10% of the actual nodes around a zone, and the density increases as they level to 50, so that every fifth character level they earn they see the next 10% of nodes. This I think will still enable characters who want to level their crafting to access the resources, but will mean that the botters will no longer be able to profit from such disposable low level characters and making tons of accounts. I realise this will cause an issue with box sales but I really hope ESO sales arent so driven by botmasters that it wont be considered.

Thanks for your time to read this.
  • Turelus
    Turelus
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    Whilst I am all for ways to mess with or remove bots I personally am always against making changes which would effect legitimate players.

    This system would sadly have negative effects on newer players who are low level and still trying to level their crafting skills.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • StormChaser3000
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    All they need to do is to unleash a GM squad onto those bots in game. But looks like they are too greedy to allocate salaries for that.
  • Ajantisz
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    Turelus wrote: »
    Whilst I am all for ways to mess with or remove bots I personally am always against making changes which would effect legitimate players.

    This system would sadly have negative effects on newer players who are low level and still trying to level their crafting skills.
    I dont think so, leveling the craft skills themselves are most driven by deconstructing items you get in the levelling process, not gathering resources or even processing them. The impact on lower level players I dont think will be much at all other than the bots who can farm the basic mats that can be processed into the highest grade upgrade mats at similar rate of return as the highest quality resources.
    All they need to do is to unleash a GM squad onto those bots in game. But looks like they are too greedy to allocate salaries for that.
    I would like to think ZoS are trying to identify the full gold trafficking network before ban waving - but that may require more resources than they have available or even systems they simply dont have - odds are gold is not serialised as we do with money in the real world. THere are reasons of not-guilty/ignorant accomplice collateral accounts to consider for ZoS as well. I can think of how I would go about botting and moving/hiding the gold trail, and part of it is using ignorant/oblivious guild members to obscure the activities and shield myself.
    Edited by Ajantisz on October 13, 2018 1:07PM
  • AJ_1988
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    On Xbox EU I never see node bots just wolfs at carved hills and crabs at wayfarer wharf. Upping the respawn time of the mobs inline with other areas is a start but as stated they need GM bot hunters. I’ll even be happy to put my hand up for it. Be so satisfying trolling bots.
  • sedi
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    Yeah seems like your idea would punish the people that need those nodes the most... new players. Only solution is to actually look into reports of bots more thoroughly or make the node spawns much more random. I’m not a dev so don’t know how practical either would be to implement.
  • Ajantisz
    Ajantisz
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    sedi wrote: »
    Yeah seems like your idea would punish the people that need those nodes the most... new players. Only solution is to actually look into reports of bots more thoroughly or make the node spawns much more random. I’m not a dev so don’t know how practical either would be to implement.

    Again, the new players wouldnt be harmed in any real way in my view, if they are levelling up and playing the game the nodes will become more populous for them, their crafting levelling comes from deconstructing items which you get during the course of levelling. Resource nodes are only really a necessity once you get to the higher levels and can craft multiple-trait requiring sets, which takes significant time and levelling for the skill points to boost your crafting anyway. The only people this change hurts are the level 1 bots and teh botmasters exploiting the rate of return on gold upgrade materials when processing massive amounts of resources, which I have seen myself you get about 1 per 100-150 regardless of the quality of the resource. The whole point is to make it so onerous and time consuming to hit the break even point of the profitability curve that they dont do it.
  • sedi
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    Lower level players have limited ways to make gold and I for one made a lot from selling mats. Would have annoyed me to have them harder to find.
    Edited by sedi on October 14, 2018 9:09AM
  • idk
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    Turelus wrote: »
    Whilst I am all for ways to mess with or remove bots I personally am always against making changes which would effect legitimate players.

    This system would sadly have negative effects on newer players who are low level and still trying to level their crafting skills.

    I have to agree with this.

    One of the first obvious moves Zos made to hinder bots was to put a timer on getting loot from bosses. It hindered the player because if they hit a dungeon boss and then hit a nearby world boss they did not get loot from that second boss.

    That was back in the day bots were a much bigger issue than today. But yes, Zos should do more like having full time GMs instead of using that mechanism here and there.
    Edited by idk on October 14, 2018 6:16AM
  • BWS2K
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    There are four types of people playing ESO:

    1) Those who run bots. These people are lazy and often don't bother to hide what they're doing very well. Some do, yes, but largely it's not that hard to find bots once you know how to spot them. While someone who gets scammed by a botter may decide to go about things the proper way, the botters themselves will never stop. What they do makes them money and there's no real deterrent - there are lazy people willing to give them money and they're happy to lazily set up some bots to make that happen just long enough to keep the money rolling in.

    2) Those who don't run bots but care that bots exist. These are the folks who will take time out of their gaming to report bots when they see them - or even purposely hunt them down and report them en masse. There's no tangible reward for doing this so the people that do it are after that intrinsic reward or whatever. We all play the game differently and this is how they choose to spend their time.

    3) Those who don't run bots and don't care that bots exist. These are your average legit player, content to experience the game without worrying about such things or, while aware that bots exist, are unwilling to report them or simple apathetic.

    4) Those who profess to not run bots but feel strongly enough that botting is harmless (or that reporting them is such a waste of time) that they'll mock anyone who speaks out about it or attempts to report bots here on the forums or in zone chat. The opposite of those who report them, these people are either trying to discourage bot-reporting because it benefits them in some way (usually they'll argue about market values and so on) or get such an intrinsic reward from mocking the bot-reporters that they are willing to take time out of their gaming to do so.

    #1 is simply against TOS but humans are often lazy and some appear to have loads of disposable income and there have always been others willing to exploit them. This will never end - we can only hope to discourage or minimize the impact they have on the rest of us. #2 is a rare breed and should never be compensated materially, elsewise the temptation to the Dark Side grow too great or the people exploiting the folks in #1 figure out how to exploit the system to get compensated. These folks aren't hurting anyone more than bots are, and arguably much less since they likely aren't taking the resources that the bots are but are, instead, clearing out the bots to free up resources for other players... like those in #3. No thanks are required here - they're reporting bots because they want to. #4s, however, are an interesting breed that defies all logic.

    So first we define the problem: Bots are taking resources from players in ____ zone. Then we decide if this problem requires our attention - some decide it does, others don't (and the #3s don't care and the #4s try to discourage any action). If it does require action, we have to decide what sort of action to take. ZOS makes this easy because there's really only one thing we can do, which is report the bots. Then we have to verify that this works by finding bots, reporting them, and then checking to see how long it takes for them to disappear. We don't really care why they disappear, only that they do. If we find the reporting process produces an adequate turnaround time, we continue to employ it at our convenience. If not, we either a) stop reporting and come up with some other method - but there really isn't any (legitimate) alternative here, or b) continue reporting until it does produce the desired results, remembering that we can't stop them all and shouldn't try to - that's too big a scope for a single player. This strategy, of course, is for the bots farming resource nodes but it can be adjusted for other kinds.

    And that's it. That's the whole thing. Very simple. ZOS will not, whether it can or not, spontaneously ban bots. They've given us a reporting system so players who are concerned can use it and then they'll review and take it from there. Not everyone chooses to report and some, mysteriously, actively discourage reporting altogether. There's no larger discussion to be had. Did you find bots? Report them.

    Or not.

    And move on.

    ;)

    As a footnote, to those who would ask how to spot bots - don't. At least not in zone chat or here in a public space. The folks that do this are watching and when we say something like all bots always wear red you can bet they'll switch to blue by week's end (the dedicated ones, anyway). It's their livelihood to be informed. There are resources available online that you can read/watch that will get you started on finding bots.
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