I have noticed in my time playing ESO there are frequently bots operating in the start/new character zones. This as I understand it is to do with the high spawn rate and density of resource nodes - added it would seem back when the game had many new players and it was necessary to have sufficient resource spawns for everyone to have a fair go. This isnt really teh case anymore as I see it, as such I want ot suggest to ZoS a change to the way resource nodes work in general that will still mean these zones are good for farming, but it will hopefully get rid of the level 1 farming bots as it will become unfeasible fot the bot masters to exploit - which it isnt hard to work out who these people are, a cursory search of TTC site and resource stacks selling for insance amounts above market to launder the gold around is pretty obvious - and the major trade guilds where it is happening too....
Anyway...
The suggestion is that resource nodes are density phased by level. Much like how the quality of resource you can see is determined by your crafting level and character level, the density of nodes in a zone could scale similarly, such that level 1's see only 10% of the actual nodes around a zone, and the density increases as they level to 50, so that every fifth character level they earn they see the next 10% of nodes. This I think will still enable characters who want to level their crafting to access the resources, but will mean that the botters will no longer be able to profit from such disposable low level characters and making tons of accounts. I realise this will cause an issue with box sales but I really hope ESO sales arent so driven by botmasters that it wont be considered.
Thanks for your time to read this.