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Permafrost. MAA or Thaumaturge?

AMeanOne
AMeanOne
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Doing some tests on a target dummy I'm finding thaum doesn't increase my permafrost damage while maa does. Shouldn't it be the other way around? Ps4 na
  • WrathOfInnos
    WrathOfInnos
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    There are a lot of inconsistencies with MAA and Thaum. Many other abilities are affected by the CP that does not make sense.
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    There are a lot of inconsistencies with MAA and Thaum. Many other abilities are affected by the CP that does not make sense.

    Mostly because ZoS decided to be extremely vague and confusing when telling us what constitutes direct damage vs DoT. For each skill, they should list what CP type will boost them.
  • Merlin13KAGL
    Merlin13KAGL
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    You can usually tell them apart by this subtlety:
    • X damage over Y seconds is usually a DoT. (Thaumaturge)
    • X damage every Y seconds is usually not a DoT usually making it Direct Damage (MAA)
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Merlin13KAGL
    Merlin13KAGL
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    TL;DR; You shouldn't have to break out the Captain Crunch secret decoder ring for this crap, but you do. It should be clearly listed somewhere on the skill pop-up the kind(s) of damage produced and what categories, whether as text or small icons.

    Option two would be an almanac of skills/gear. Look it up in game, and it would also tell you the relevant information.

    There are currently two three problems with this:
    1. There is no such listing in game or otherwise, save peoples' personal findings.
    2. They are subject to change at any given moment on a Dev whim.
    3. They sometimes say one thing, yet appear to do another.

    So, use the old standby. Make a basic weapon, level 1 is fine, no enchant. Make use of two monster sets that respond in kind:
    • If it proc's Skoria, it's a DoT.
    • If it proc's Nerin'eth, it's Direct Damage.

    Granted this would be a pain with an ult, since you'd have to rebuild it recast it, but regardless of what the game says, those two sets will always respond to what the game actually does.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • MashmalloMan
    MashmalloMan
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    You can usually tell them apart by this subtlety:
    • X damage over Y seconds is usually a DoT. (Thaumaturge)
    • X damage every Y seconds is usually not a DoT usually making it Direct Damage (MAA)

    Hurricane: Dealing 85 Physical Damage every 1 second for 15 seconds.
    Endless Hail: Dealing 126 Physical Damage to enemies in the target area every 0.5 seconds for 10 seconds.
    Blade Cloak: Dealing 146 Physical Damage to all nearby enemies every 3 seconds for 15 seconds.
    Razor Caltrops: Dealing 171 Physical Damage every 1 second and reducing Movement Speed by 30%.
    Shifting Standard: Deals 298 Flame Damage every 1 second for 25 seconds

    Rending Slashes: Causing them to bleed for an additional 990 Physical Damage over 9 seconds.
    Venomous claw: 1100 Poison Damage over 8.5 seconds.
    Fiery Breath: 720 Flame Damage over 8 seconds.

    These are all DoT's effected by Thaumaturge from my understanding.

    Razor Caltrops doesn't even say the duration. Just appears like their rule of them is single target esque abilitites are "X damage over Y second." and AoE DoT's are "X damage every Y second for Z seconds"
    Edited by MashmalloMan on October 13, 2018 12:28AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    You can usually tell them apart by this subtlety:
    • X damage over Y seconds is usually a DoT. (Thaumaturge)
    • X damage every Y seconds is usually not a DoT usually making it Direct Damage (MAA)

    Hurricane: Dealing 85 Physical Damage every 1 second for 15 seconds.
    Endless Hail: Dealing 126 Physical Damage to enemies in the target area every 0.5 seconds for 10 seconds.
    Blade Cloak: Dealing 146 Physical Damage to all nearby enemies every 3 seconds for 15 seconds.
    Razor Caltrops: Dealing 171 Physical Damage every 1 second and reducing Movement Speed by 30%.
    Shifting Standard: Deals 298 Flame Damage every 1 second for 25 seconds

    Rending Slashes: Causing them to bleed for an additional 990 Physical Damage over 9 seconds.
    Venomous claw: 1100 Poison Damage over 8.5 seconds.
    Fiery Breath: 720 Flame Damage over 8 seconds.

    These are all DoT's effected by Thaumaturge from my understanding.

    Razor Caltrops doesn't even say the duration. Just appears like their rule of them is single target esque abilitites are "X damage over Y second." and AoE DoT's are "X damage every Y second for Z seconds"

    Your response is countered by the fact he said "usually". Obviously the game is really unclear a lot of the time. Such as with wardens, right now, artic blast is considered a single target direct attack as far as procing the chilled status effect is concerned. And gripping shards is a just an area of effect ablitys, as they proc chilled at a "standard ablity" 10% for the former and the later is procing chilled at a base 5% change for a "damage over time ablity", when clearly, they are both area of effect damage over time ablitys and ought to proc chilled at a 1% chance.

    Edit: reading the response you responded to, both of this examples ought to be damage over time.
    Edited by Lightspeedflashb14_ESO on October 13, 2018 4:32AM
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