Maintenance for the week of October 27:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – October 29, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] Xbox: NA and EU megaservers for maintenance – October 29, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – October 29, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
Maintenance for the week of October 27:
• ESO Store and Account System for maintenance – October 30, 9:00AM EDT (13:00 UTC) - 6:00PM EDT (22:00 UTC)
Darkshade Caverns II - Hard Mode
Just to remind, hard mode is about not touching valves during poison gas phase. So what I was wondering about: I already forgot when people - pugs or not - were going for non-HM way of doing the dungeon; it's pretty straightforward as long as everyone's keeping away from the center and stacks to receive proper healing. But then again, it must be just my experience - hence me creating this thread, to muse aloud whether others aim to turn valves off on their runs. Point in case, I even begin wondering if non-HM at this point is harder than HM itself, and maybe they even should be reversed? Timely turning off the valves seem to require more effort and group coordination than just keeping together and getting healed. Perhaps this should be the hard mode instead? What are your thoughts?