Lightspeedflashb14_ESO wrote: »I run a two-hander build. A no pot build.
Evil hunter- rally- reverse slice- brawler- suprize attack- soul harvest
Leaching strikes- clatrops- relentless focus- hail- poison injection- flawless dawnbreaker.
If you ran pots, you could front bar relentless and back bar trap. I still get 30k+ dps with what I got though. And way more survivability then anything I got with dual wield. Rally + brawler is amazing.
. Is there anything to be gained by utilizing Executioner over Reverse Slice?
Brawler is already great for trash mobs, executioner seems well suited for single target.
Do you feel that single target is a weak point of 2h?
.Also, why executioner and not killers blade? Does the increased damage starting at 50% outweigh the lower cost of Killers Blade?
I run a 2h NB build that can solo most vet dungeons, but am leery of posting my build because of class envying QQ cryers and ZOS’ penchant for nerfing anything that actually works well. But it can be done, just experiment until you hit that sweet spot.
DoonerSeraph wrote: »I dont think you will have that much problems with sustain as long as you get killing blows, Battle Rush is a nice passive. I would also use Reverse Slice, the AoE execute is kinda nice (if it applies to every target, the wording looks like thats the case)
.For solo pve, rally is a better tool than power extraction. In groups however, power extraction wins hands down since you do have a healer.
Brawler doesn't mesh well with other builds unless you are into solo pve. In a group, Carve is better since the Heroism buff ties in well with nb pots and that means more incap spam or at least a quick dawn breaker on mobs. The Brawler shield also does not do well in a single target boss fight.
I'd also argue that evil hunter is great when you fight with a pet sorc in group as a the atro will give you a berserk synergy but Mark gives you berserk upon mob death and will help loads against mobs.
. All in all, the nb is such a versatile class. I've had instances when I solo world bosses in craglorn just with dark cloak, rally and Killers blade for sustain.
DoonerSeraph wrote: »I dont think you will have that much problems with sustain as long as you get killing blows, Battle Rush is a nice passive. I would also use Reverse Slice, the AoE execute is kinda nice (if it applies to every target, the wording looks like thats the case)
Lightspeedflashb14_ESO wrote: »DoonerSeraph wrote: »I dont think you will have that much problems with sustain as long as you get killing blows, Battle Rush is a nice passive. I would also use Reverse Slice, the AoE execute is kinda nice (if it applies to every target, the wording looks like thats the case)
Every target around you, in a 5 meters radius, takes 65% of the damage you did to the main one. Unmitigated. And it can crit. So the more damage you do to the main target, the more you do to the ones around you. Regardless of the non main targets health. The aoe also does not have a target cap. One of the best skill changes they made.
Lightspeedflashb14_ESO wrote: ».For solo pve, rally is a better tool than power extraction. In groups however, power extraction wins hands down since you do have a healer.
I would argue that even in group pve, rally is a better source of major brutality, unless you really trust your healer, which most people do not have the luxury of. Especially with the how good reverse slice is in trash mobs, you just do not need to have power extraction. Power extraction is great when you use dual wield though, steel tornado does not give major brutality and hidden daggers only hits 3 targets.Brawler doesn't mesh well with other builds unless you are into solo pve. In a group, Carve is better since the Heroism buff ties in well with nb pots and that means more incap spam or at least a quick dawn breaker on mobs. The Brawler shield also does not do well in a single target boss fight.
I really think you are underselling brawlers shield, with my nb, it is a 3k base shield without hitting anything, that is a 6k shield even in a boss fight, that is invaluable, a lot of the time in boss fights, when I check the damage I have taken in combat metrics, brawler has aborbed 30-50% of the damage the boss has put out. Meaning the healer has that much less healing they need to throw my way. This is more then worth the extra .66 a second ulti regen.
Also, pve DPS nightblades definitely should not be using incap, even stamblades, soul harvest is op in pve, 10 ulti on kill is huge. Since ultis scale on highest stats, you really are not lossing much damage, if you do actually use the ulti, which you ought to only be using if you are on a boss fight and the boss will die before you have enough ulti for DB or ballista.I'd also argue that evil hunter is great when you fight with a pet sorc in group as a the atro will give you a berserk synergy but Mark gives you berserk upon mob death and will help loads against mobs.
I am going to assume that you meant "not great" in this paragraph. With that in mind, the only reason I have that on my bar is, since I am cheap, I do not run pots for major savagery. If I did, as I said, I would have front bar relentless and back bar trap. This would be a considerable DPS increase, though I am fine with the ~30k I get. Better then 87% of the DPS I run into in the group finder.
Though, reading it again, you might have actually meant the skill was great. It is not. Both morph are junk, evil hunter is a cost reduction of your fighter guild ablitys, which I don't use any besides trap, sometimes, and camouflage hunter gives you minor berzerk, like nightblades already get from grim focus, when attacking from steath and only then if you crit, making that morph completely worthtlsss on a nightblade bar. Really the only reason to have hunter at all on your bar in pve is for the major savagery and the extra 3% weapon damage from the passive. Also the only reason I even morph it is because hate having unmorphed skills on my bar.
Reapers mark is theoretically a good skill too, the problem with the skill in pve on a stamblade, in trash fights, where stuff is dieing fast enough to have that 25% extra damage that only last for 5 seconds up any considerable amount of time, things already diefast enough and in boss fights, you will not be able to proc the major berzerk reliably.. All in all, the nb is such a versatile class. I've had instances when I solo world bosses in craglorn just with dark cloak, rally and Killers blade for sustain.
Soloing overland stuff is easy. Not really worth stating.
. That's really awesome information. I'll probably stick with trap back bar. Have you experimented with using Imbue Weapon at all? @Lightspeedflashb14_ESO
Lightspeedflashb14_ESO wrote: ».For solo pve, rally is a better tool than power extraction. In groups however, power extraction wins hands down since you do have a healer.
I would argue that even in group pve, rally is a better source of major brutality, unless you really trust your healer, which most people do not have the luxury of. Especially with the how good reverse slice is in trash mobs, you just do not need to have power extraction. Power extraction is great when you use dual wield though, steel tornado does not give major brutality and hidden daggers only hits 3 targets.Brawler doesn't mesh well with other builds unless you are into solo pve. In a group, Carve is better since the Heroism buff ties in well with nb pots and that means more incap spam or at least a quick dawn breaker on mobs. The Brawler shield also does not do well in a single target boss fight.
I really think you are underselling brawlers shield, with my nb, it is a 3k base shield without hitting anything, that is a 6k shield even in a boss fight, that is invaluable, a lot of the time in boss fights, when I check the damage I have taken in combat metrics, brawler has aborbed 30-50% of the damage the boss has put out. Meaning the healer has that much less healing they need to throw my way. This is more then worth the extra .66 a second ulti regen.
Also, pve DPS nightblades definitely should not be using incap, even stamblades, soul harvest is op in pve, 10 ulti on kill is huge. Since ultis scale on highest stats, you really are not lossing much damage, if you do actually use the ulti, which you ought to only be using if you are on a boss fight and the boss will die before you have enough ulti for DB or ballista.I'd also argue that evil hunter is great when you fight with a pet sorc in group as a the atro will give you a berserk synergy but Mark gives you berserk upon mob death and will help loads against mobs.
I am going to assume that you meant "not great" in this paragraph. With that in mind, the only reason I have that on my bar is, since I am cheap, I do not run pots for major savagery. If I did, as I said, I would have front bar relentless and back bar trap. This would be a considerable DPS increase, though I am fine with the ~30k I get. Better then 87% of the DPS I run into in the group finder.
Though, reading it again, you might have actually meant the skill was great. It is not. Both morph are junk, evil hunter is a cost reduction of your fighter guild ablitys, which I don't use any besides trap, sometimes, and camouflage hunter gives you minor berzerk, like nightblades already get from grim focus, when attacking from steath and only then if you crit, making that morph completely worthtlsss on a nightblade bar. Really the only reason to have hunter at all on your bar in pve is for the major savagery and the extra 3% weapon damage from the passive. Also the only reason I even morph it is because hate having unmorphed skills on my bar.
Reapers mark is theoretically a good skill too, the problem with the skill in pve on a stamblade, in trash fights, where stuff is dieing fast enough to have that 25% extra damage that only last for 5 seconds up any considerable amount of time, things already diefast enough and in boss fights, you will not be able to proc the major berzerk reliably.. All in all, the nb is such a versatile class. I've had instances when I solo world bosses in craglorn just with dark cloak, rally and Killers blade for sustain.
Soloing overland stuff is easy. Not really worth stating.
The thing is, there are options. I personally like Carve with rally, since Killers blade and reapers mark will give me sustain.
.But Brawler is great too, don't get me wrong! I just find that an ability that does aoe damage much better than shrouded daggers and gives major brutality to be of an option for a two hander Stam blade. Also, activating that ability gives you ultimate, tieing in with Carve.
. Not too sure about incap, I find it really useful against bosses with the vulnerability debuff it does on a target. I like soul harvest, but since it does magic damage, I think magicka nb would benefit it more because of cp.
Reapers mark is a... Beach to put it on though, that one I totally get you. I'm cheap too lol so evil hunter is a much better option for me too, it's just that not having that extra critical amount is no biggie for me.
. For me, as long as the job gets done one way or another.
boombazookajd wrote: »
What I'm concerned over is the cost of cleave compared to rending slashes, at 3240 its a hefty price for a skill that doesn't have a strong bleed dot that rending slashes does.

boombazookajd wrote: »This has been great so far, great info! I will be working on getting the Masters and Asylum 2h swords. Right now I'm about to level 50 with this character and I still need to do some work on various skills/morphs.
Littlebluelizard wrote: »5x War Machine
3x Agility
2x Veli (2x Stormfist for sustain)
1x vMA Bow
1x Asylum 2H
Your Soul Harvest/Incap will buff Reverse Slice's splash damage. Same thing for Forceful passive. This synergy allows you to deal a lot of AoE damage. Combining Asylum with Soul Harvest makes your uptime on Major Slayer quite high. Really fun build. Probably won't be able to sustain on Blue Food though, since Reverse Slice costs a lot. This build focuses on the strength of 2H, AoE damage. Excelent for trash fights, meh in single target, but you can get away with it if you really want to.
NightAngel690 wrote: »This is going to trigger a llooooot of people but the good things about nbs in you can bring a pvp toon into pve and still do a decent amount of dps! My heavy 2h build hits 25-27k dps which is good enough for most dungeons and a few of the easier trials. That's 25k dps w/o using any DOTs besides poison injection and a poison on my front bar. i imagine if i had caltrops and endless hail, i could probably get it too 30k easily. I only run dungeons with my pvp guild but i imagine people wouldn't be very happy seeing a 2h in a vet Dungeon or trial. XD
My set up:
5 hundings,
5 bone pirate
master bow.