Hello! As a fan of the series with much love for the goblin-ken, I just wanted to ask what you all thought of the possibility of goblins, riekrs/rieklings, or even ogres being added to the roster of playable races, if ever we were to add on to the standard ten. I know that it's a topic which comes up often, and that many would like to play as a Maomer, Falmer, Dwemer, Akaviri, or what have you, but I think it might actually be easier to fit a goblin player character into ESO or TES VI than a few of these more far-off, vanished, or less neutral races.
We've seen in every game since Morrowind that the goblin-ken live in primitive societies, much like early men, mer, or beastfolk, presumably, with their own hierarchies of clan-chiefs, shamans, warriors, and workers. In Oblivion, goblins keep rats in pens as livestock, and create things like totem staves as symbols for their clans, which are fought over in territorial disputes. In Skyrim, we see that the Rieklings live similarly; they keep bristleback boars as mounts and livestock, create and collect things of cultural value, and can even speak the common tongue with practice. In ESO, the ogres of Wrothgar seem to live in well-organized clans, undoubtedly with a language of their own, and are capable of using tools and magic. There's plenty of evidence that the goblin-folk are reasonably intelligent beings, is the point I'm getting at, and it seems the only thing limiting their intelligence might be their status as vermin in the eyes of the more dominant races of Tamriel. If a goblin, riekr/riekling, or ogre was brought up in the same way as a Breton, for example, and had the same access to training and education, would there be any difference in skill?
Anyway, I think that if there's ever a serious discussion of adding another race or two to the roster, the goblin-ken ought to be given a fair shake. I've written up a few ideas for racial passives in the ESO style, actually, which might be fun to talk about. Also, I noticed when looking at the current passives that there aren't any races with bonuses to Health and Magicka Recovery, or Max Health and Max Magicka, besides the Argonians, so I wanted to fix that, and for whatever reason the Riekrs/Rieklings seemed perfectly suited for it.
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Goblin
Savage - Increases your experience gain with the Medium Armor skill line by 15%. Increases your Weapon Critical by 1%.
Tenacious - Increases your Health Recovery by 10% and your Stamina Recovery by 20%.
Vigor - Increases your Max Health and Max Stamina by 6%.
Stubborn - Reduces your damage taken by up to 25% while under 15% Health. While under 15% Health, your Weapon Damage is increased by 200 - 300.
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Riekr/Riekling
Hoarfrost - Increases your experience gain with the Heavy Armor skill line by 15%. Increases your Spell Critical by 1%.
Survivalism - Increases your Health Recovery by 10% and your Magicka Recovery by 20%.
Wintercold - Increases your Max Health and Max Magicka by 6%.
Solid Ice - Increases your Frost Damage by 7%. Reduces your damage taken by 3%.
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Ogre
Brute - Increases your experience gain with the Two-Handed skill line by 15%. Increases the amount of Magicka or Stamina restored by performing a Heavy Attack by 5%.
Bulk - Increases your Max Health by 7/15%.
Regeneration - Increases your Health, Stamina, and Magicka Recovery by 7/15%.
Shamanism - Increases your Frost Damage and healing done by 3/5%.
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Well, these are just the ideas I've written up in my spare time. I'm worried that they'll be overpowered, or not powerful enough, maybe, so I'd like to hear your ideas and suggestions, too.