Since solo and small scale players got nerfed (major expedition changes), some of them were asking/crying to nerf Rapid Maneuver so that medium and big sized groups would lose their tools aswell. I think - by now - most of us will agree that nerfing stuff hardly ever gives the desired effect.
So here is an idea:
What if we change Rapid Maneuver so that the skill costs 500 (or a bit more) amount of stamina for every member
in the group that you hit?
Quick maths:
4 people in group - one guy using maneuver, he is hitting all of them - maneuver cost 2000 stam.
12 people in group - maneuver hitting all of them - cost 6000 stam.
This will be a buff if you have less than around 12-14 people in your group (if we use 500 as the base factor) and it will be a nerf for bigger groups.
What are the benefits? Solo (even magicka builds) and smaller groups would have an easy way to fight snares.
Why would we use this over shuffle?
Well, only stam users have access to shuffle and with this change you would have the option to use maneuver for snare removal or shuffle for major evasion.
Why would we use this over forward momentum?
Simply because not everyone wants to use 2h.
Both shuffle and foward momentum would have their viability because you lose the snare immunity and speed buff from maneuver when you cast spells on enemies or allies.
Major Gallop should remain untouched, leave it as it is. Reduce Major Expedition time to somewhere between 5 - 10 seconds. This won't really hurt PvE score runs that much (everbody in the group could use it once, you would lose like 2 seconds to unslot the skill - but most have an addon for that anyway)
Any thoughts
@ZOS_BrianWheeler ,
@ZOS_Wrobel
Also adding some of the class representatives (that are frequently? in Cyro):
@Hexys ,
@NightbladeMechanics ,
@Joy_Division
and people who do not like maneuver as it is right now:
@Thogard ,
@del9
Suggestions? Ideas? Nerfs?
Oh, I forgot:
https://forums.elderscrollsonline.com/en/discussion/438977/small-scaler-s-wishlist/p1
This list is worth reading. The res system could need some changes (a small cooldown for example - but maybe more on that in a different thread).
Edited by DivineFirstYOLO on October 10, 2018 8:42AM Zerg Squad
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