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Bow Bar, Noxious Breath or Vigor?

Kambo
Kambo
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So I'm going to start this off by clarifying that I use Alcast's guides as a large part of how I set up my character, specifically my DK. However, I like to experiment with different things to see how they perform.

I am curious as to what benefit Noxious Breath grants being on the Bow bar. I know that with the Ardent Flame Passives it can help restore more stamina, but at the same thing can be achieved for less cost with Venomous Claw being on the DW bar. I am considering using Vigor instead of Noxious Breath on the Bow bar because I figure since I'm not seeing any real direct benefit from Noxious Breath, maybe Vigor for direct self and over-time group healing would be more beneficial? Perhaps I'm wrong and there is a benefit to having Noxious Breath that I haven't found out?
Straight out of Mo- uh, oh wait. Um... Ebonheart, I guess?
PC US
Characters:
Nathyrin Othrril - Dunmer Stamina Sorcerer
Niveth Othrril - Dunmer Stamina Dragonknight
  • robpr
    robpr
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    Solo = use Breath.
    Group = don't use it.

    Noxious Breath damage is not that significant, and Major Fracture is applied by tank's Puncture.
  • Danksta
    Danksta
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    If you need a heal then Vigor is the obvious choice. If you don't then there's no reason to slot Vigor.
    BawKinTackWarDs PS4/NA

  • El_Borracho
    El_Borracho
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    I always slot Vigor in 1 tank/3 DPS dungeons, when running the bottom in HRC without a healer, or doing Sanctum Ophidian with a sketchy PUG group. But, I rarely use Noxious Breath in groups. As a result, I typically keep Vigor slotted. Can't figure out a usable third option
    Edited by El_Borracho on October 9, 2018 9:45PM
  • Kanar
    Kanar
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    Noxious causes trash packs to melt, it's worth using. Often in dungeons the DPS needs to take care of some adds (or crystals, or some other crap) that tank can't taunt; major fracture is great there too.

    If I drop anything for vigor, it's FoO (use savagery potions). Noxious does higher DPS than FoO and gives MF.
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