ImmortalCX wrote: »shiningforce wrote: »ImmortalCX wrote: »THE WAY THE QUESTION WAS WORDED is designed to give the "yes" column more support.
The second option is that there should NEVER be any weapons that are greater power than VMA weapons. The question should have read "there should not be an alternate way to obtain VMA weapons."
Those are different things. To say that there should never be more powerful weapons than VMA imposes a limiting view on the future of the game. Maybe three or five years from now, something more powerful should be introduced. And of course most rational minded people would vote this way. But it doesn't address the question you asked.
The question you actually asked is about making VMA weapons obtainable through other sources. I think in the virtual NOW, in the forseeable future, VMA weapons should be most powerful.
Obviously a third alternative to your poll (that you forgot to ask) is that a more powerful weapon becomes available, but that you have to complete a new arena which is 5x harder than VMA. I'm pretty sure this is not what you want. I mean what good is making even more powerful weapons if the content is even harder?
If they make an arena that is 5x harder than VMA, that only the most elite players can achieve, then yes, there should be more powerful weapons.
You're thinking way to much into this..... It is a simple question, not a conspiracy theory.
I also never mention for "alternative ways to obtain VMA weapons". Try Alternative weapons just as good away from VMA weapons. Alternative does not mean the exact same.
No i did not say nor mean to get other Vma weapons from other sources. That was never the intent of this thread, if you read the other comments you would understand that. I said what was intended, no need to change my meaning and re-word it for me.
It has already been years with VmA, again I am looking towards wanting to see newer weapons that have the same power as VmA weapons and obtaining them with the same difficulty as VmA.
If I could sum up what you are asking, its to have weapons of the same power level as VMA through other sources. Yet the actual question was worded differently. Why can't people just say what they mean?
VMA is the only "enforced" difficult content in the game. Killing world bosses may be similar difficulty but you can group with others. Same with trials. If they made top-tier weapons available through trials, then everyone would have them farmed within a week, and most of those people would be carried.
My answer to you question is that if there are alternate weapons of equal or greater power, they need to be gated by content of equal or greater difficulty.
ImmortalCX wrote: »BTW, I haven't completed VMA yet, but its the carrot that keeps me playing and developing my character. At some point I will have enough CP / skill / gear that I will be able to farm it for my bow.
If they made an equivalent bow available through a trial, I guarantee I'd have it already (unless entry to that trial was "gated" by ownership of the VMA weapon).
Now that I think of it, its probably best that the most powerful weapons are outside of trials or else there would be more "carry politics" with people paying/maneuvering for runs to get the best gear.
shiningforce wrote: »ImmortalCX wrote: »BTW, I haven't completed VMA yet, but its the carrot that keeps me playing and developing my character. At some point I will have enough CP / skill / gear that I will be able to farm it for my bow.
If they made an equivalent bow available through a trial, I guarantee I'd have it already (unless entry to that trial was "gated" by ownership of the VMA weapon).
Now that I think of it, its probably best that the most powerful weapons are outside of trials or else there would be more "carry politics" with people paying/maneuvering for runs to get the best gear.
But if you are just waiting for CP to go up to achieve farming the Bow in Maelstrom, you are not truly using skill at that point. Well not as much as originally intended; for that matter cp has gone up to the point where Maelstrom is easier and wasn't intended to be this easy as it is now even.
shiningforce wrote: »ImmortalCX wrote: »BTW, I haven't completed VMA yet, but its the carrot that keeps me playing and developing my character. At some point I will have enough CP / skill / gear that I will be able to farm it for my bow.
If they made an equivalent bow available through a trial, I guarantee I'd have it already (unless entry to that trial was "gated" by ownership of the VMA weapon).
Now that I think of it, its probably best that the most powerful weapons are outside of trials or else there would be more "carry politics" with people paying/maneuvering for runs to get the best gear.
But if you are just waiting for CP to go up to achieve farming the Bow in Maelstrom, you are not truly using skill at that point.
Crafts_Many_Boxes wrote: »I had a whole thread relating to this once upon a time. So the biggest argument against alternatives being thrown around here is the classic "if you aren't good enough to get VMA weapons, you don't need them". This is an incredibly false statement, for a number of reasons.
1) This game is not a solo game. VMA makes you really good in a solo environment, but it is the only endgame solo anything, trial dungeon or arena.
2) VMA does not teach you how to specialize in and excel at a certain role, which is a cornerstone of the MMO. It's why MMO exist, and why they're not just single player games. You work TOGETHER to accomplish a goal that cannot be accomplished alone.
3) This is anecdotal, but I run trials in pug / unorganized guild groups a lot. Many of those players have VMA clears. I've only cleared VMA a few times and struggle with it. In terms of overall trial performance (positioning correctly, doing mechanics, etc), I'm better than most of them. So I vehemently disagree with the notion that VMA skill strongly correlates to trial aptitude.
If I had to guess, most of the "VMA means you're good at the game" crowd is the same group who obsesses over Dark Souls and Bloodborne as the gospel on what makes a game good. They just want what they're familiar with, so they treat VMA as the highest honor and think of group content as an extension of it. Except it's not.
Crafts_Many_Boxes wrote: »I had a whole thread relating to this once upon a time. So the biggest argument against alternatives being thrown around here is the classic "if you aren't good enough to get VMA weapons, you don't need them". This is an incredibly false statement, for a number of reasons.
1) This game is not a solo game. VMA makes you really good in a solo environment, but it is the only endgame solo anything, trial dungeon or arena.
2) VMA does not teach you how to specialize in and excel at a certain role, which is a cornerstone of the MMO. It's why MMO exist, and why they're not just single player games. You work TOGETHER to accomplish a goal that cannot be accomplished alone.
3) This is anecdotal, but I run trials in pug / unorganized guild groups a lot. Many of those players have VMA clears. I've only cleared VMA a few times and struggle with it. In terms of overall trial performance (positioning correctly, doing mechanics, etc), I'm better than most of them. So I vehemently disagree with the notion that VMA skill strongly correlates to trial aptitude.
If I had to guess, most of the "VMA means you're good at the game" crowd is the same group who obsesses over Dark Souls and Bloodborne as the gospel on what makes a game good. They just want what they're familiar with, so they treat VMA as the highest honor and think of group content as an extension of it. Except it's not.
Crafts_Many_Boxes wrote: »I had a whole thread relating to this once upon a time. So the biggest argument against alternatives being thrown around here is the classic "if you aren't good enough to get VMA weapons, you don't need them". This is an incredibly false statement, for a number of reasons.
1) This game is not a solo game. VMA makes you really good in a solo environment, but it is the only endgame solo anything, trial dungeon or arena.
2) VMA does not teach you how to specialize in and excel at a certain role, which is a cornerstone of the MMO. It's why MMO exist, and why they're not just single player games. You work TOGETHER to accomplish a goal that cannot be accomplished alone.
3) This is anecdotal, but I run trials in pug / unorganized guild groups a lot. Many of those players have VMA clears. I've only cleared VMA a few times and struggle with it. In terms of overall trial performance (positioning correctly, doing mechanics, etc), I'm better than most of them. So I vehemently disagree with the notion that VMA skill strongly correlates to trial aptitude.
If I had to guess, most of the "VMA means you're good at the game" crowd is the same group who obsesses over Dark Souls and Bloodborne as the gospel on what makes a game good. They just want what they're familiar with, so they treat VMA as the highest honor and think of group content as an extension of it. Except it's not.
shiningforce wrote: »Yes I agree, now that you even mention it i do find it rather strange that in a multiplayer experience the "Best players" most people shout out you can be is finishing vMaelstrom. I have read a lot on here and other areas of the forums as well how people dont want great gear to drop from Hard move vet trials, they want it kept in Maelstrom but that is not the point of an MMO, its to work together to achieve such gear/items. Well said.
ImmortalCX wrote: »shiningforce wrote: »Yes I agree, now that you even mention it i do find it rather strange that in a multiplayer experience the "Best players" most people shout out you can be is finishing vMaelstrom. I have read a lot on here and other areas of the forums as well how people dont want great gear to drop from Hard move vet trials, they want it kept in Maelstrom but that is not the point of an MMO, its to work together to achieve such gear/items. Well said.
What do you mean the point is "to work together to achieve such gear/items."
Do you realize how many things are done solo in this game? The leveling experience is solo. All of crafting is solo. 98% of the experience is solo.
The "this is an MMO, raids >> everything else" mentailty would diminish the ESO experience. One of the things many people like about ESO is that you can enjoy it solo. That is the problem with WOW endgame; progression is almost entirely gated by group performance, which often involves commitments and late nights playing that are not reasonable for adults. In ESO, endgame progression is not entirely gated by group activity. Its a balance of group, solo, and some pvp.
One of the great achievements in ESO for a solo player is getting the VMA weapons. If you make an equivalent weapon available through group activity, you have diminished the solo experience. That would significantly alter the character of the game.
It sounds like you should take the time to learn VMA. Nothing easy is every worthwhile.
shiningforce wrote: »No, it's hard to complete vma, but if u dedicate yourself and time to it, it's not that impossible. It's all about finding those skills u need to use at the right times, small mistake - you're dead. But once you get that muscle memory it all comes naturaly. It took me 3 months to grind it , Non stop, everyday 1-2 hours, to get the mechanics, to find a build, skills the right ones I needed. The first time I completed it I was soooo happy, it gave me not just a game experience, but a lifetime lesson, that if u dedicate yourself you can do anything and I was like you thinking that it's impossible to do.
If we get an easy alternative, there will be no point to do VMA , there will be no solo Hardcore mode in eso, that gives you reward, in this case weapons. Everything will be easy to get...
Hello, thank you for your reply.
I never said anything about an easier alternative. Even a trial HM vet mode where you would get a 10% chance on getting 1 piece of a weapon out of 100 needed before you could construct it would be fine by me. Not saying easier, just other alternative weapons just as good as Maelstrom in other just as hard as maelstrom arena / dungeons.
Emma_Overload wrote: »Yes, BUT.....
When will we have special weapon sets that can be obtained through PvP activities???
Yeah yeah, and you can beat Dark Souls 3 at level with with only hitting a Bob-It! with your ***. We get it, yours is bigger.......shiningforce wrote: »
But if you are just waiting for CP to go up to achieve farming the Bow in Maelstrom, you are not truly using skill at that point. Well not as much as originally intended; for that matter cp has gone up to the point where Maelstrom is easier and wasn't intended to be this easy as it is now even.
shiningforce wrote: »redspecter23 wrote: »I'd say that some time down the road we will see something better, at least situationally better. It wouldn't make much sense for people to be farming 10+ year old content for endgame gear and never have to find anything better ever. I'm of the mind that all sets should be good under certain circumstances and that no one particular set should always be the best option. That limits choices.
Thank you for your reply!
I agree it will eventually happen, I think its about time to see newer weapons in other places in the game on hard mode that are just as good as Vmael. would love to see what the devs come up with, equivalent gear for certain situations in the stats. Also when you get all the VMael weapons, now what? They need to keep more weapons coming out. This is inevitable, for example cp 160 will not be the cap forever, it will obviously go higher in the future.