I don't understand Purge...

Saphayla
Saphayla
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So there's this ability in the Support skill line that supposedly removes 2 harmful effects from every person in your group, and reduces the duration of any more effects. However, when I try to use it, it doesn't work.

Doing White-Gold Tower, a DD gets hit by a Daedroth's fire breath and has a nasty DoT applied to them. I activate Purge, the DoT is still active.
Doing Fungal Grotto II, the second boss applies a DoT to a random person (or random two people, I'm not sure). I activate Purge, the DoT is still active.
Doing City of Ash I, the final boss fires a flaming arrow at a random person and applies a DoT. I activate Purge, the DoT is still active.
Doing White-Gold Tower again, someone gets hit with lightning during the final boss fight. I activate Purge, the DoT is still active.

Am I doing something wrong? Why doesn't it work. Some DoTs are really unpleasant to deal with, as they keep doing more and more damage and suck up a lot of my magicka when healing, but the one skill available to me (I'm not a Templar, don't have access to Cleansing Ritual) that's supposed to combat them simply doesn't work.
  • idk
    idk
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    Not every harmful effect can be cleansed.

    At least most of what you mentioned cannot be cleansed. While some cannot be avoided, some can. The Dot that probably hits the hardest in what you listed, the final boss in WGT, can and should be avoided.

    There is an addon, something called purge tracker iirc, that will show everyone in your group and highlight them if they have something that can be cleansed. That is if you are on PC it is available but I am not in game to double check the name of the addon.
  • Tasear
    Tasear
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    http://www.esoui.com/downloads/info1803-PurgeTracker.html

    Use this to understand more.

    Enjoying healing why not join Healers' Discord? Get advice and share concerns from all classes of healers, even stamina ones.

    https://discord.gg/TfjSbu9
    Edited by Tasear on October 8, 2018 8:24AM
  • Saphayla
    Saphayla
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    idk wrote: »
    The Dot that probably hits the hardest in what you listed, the final boss in WGT, can and should be avoided.
    I know, but you know how it goes. In a pug, people running around like headless chickens, taking damage from all sources, and I have to keep track on them, on the boss, on my magicka, on my pet, on my health, on my positioning... It's hard to pull off in practice, at least without a really well organized groups. And Molag Kena sure loves her lightning stick.

    Although it's a shame that there aren't many things that you can use purge on, at least it's good to know, so I don't waste a slot on it.
    Edited by Saphayla on October 8, 2018 8:17AM
  • Feanor
    Feanor
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    As it is, purge is a really useless skill outside of a dedicated purge bot in PvP.
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  • GreenHere
    GreenHere
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    I've wondered why this skill is so expensive, yet does so little... Is there a specific reason? Just a relic of a time long ago? Is cleansing 2 measly effects considered that strong in this game, where you can have 5-10 dots put on you in less than 2 seconds in PvP? I'm honestly curious.

    To my knowledge, Purge hasn't been updated at all since One Tamriel, when I joined ESO. It always stuck out to me as a, "wait... what?" kind of skill.
  • Saphayla
    Saphayla
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    GreenHere wrote: »
    I've wondered why this skill is so expensive, yet does so little... Is there a specific reason?
    Well, it has a morph that makes it cost less, but still. Near useless in PvE since there aren't too many effects it can purge that are worth spending Magicka on, and assuming your description is correct, near useless in PvP as well due to the amount of effects being applied all the time.
    Edited by Saphayla on October 8, 2018 10:47AM
  • znrk
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    FWIW, I'd appreciate the game informing clearly about what can be purged and what cannot. Trial&error approach is quite tiresome.
    PC/EU
  • Nicko_Lps
    Nicko_Lps
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    What you need to understand about purge is: The best tool of the zerglings that kill cyrodiil performance while they spam it every 4 seconds along with the other abilities they spam.



    Zergtool, 99% of the times. Thats it
  • Donny_Vito
    Donny_Vito
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    I only run this skill in vSO on the final boss to drain my magicka as quickly as possible. If you're a healer (Templar) then you should honestly be using one of the morphs for Cleansing Ritual. It also has a small HoT, and it allows allies to remove up to 5 harmful effects (if you take the Extended Ritual morph) when they use the synergy. Obviously, Purge has the one benefit that it puts the power in the casters hands because as soon as you cast Purge the harmful effects are removed from the allies (at least the ones that can be removed, not the ones mentioned in the OP). You could take the Efficient Purge morph, but it's still about a 20% increase in magicka compared to Ritual. Just some thoughts.
  • GreenHere
    GreenHere
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    @Donny_Vito - The synergy provided by Templar's Cleansing Ritual skill removes all harmful effects, just so ya know. As you said, it puts the onus on the others to do said synergy, but still...

    ALL negative effects, vs 5 only from self, vs 2 from friendlies at enormous (or slightly less enormous with Efficient morph) cost... just seems like the whole cleanse mechanic in this game was sort of haphazardly implemented by different people or something. I feel like I'm missing something, or the developers are. Removing negative effects intentionally seems to be in a weird place, and I've often wondered if there's a specific reason that's the case or if I'm just off-base entirely.
  • Donny_Vito
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    @GreenHere Yes, you are right. Thanks for the clarification. Removes all from the ally, but either 2 or 5 on yourself depending on the morph.

    Base Skill:
    Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately and healing you and nearby allies for 135 every 2 seconds for 12 seconds.
    Allies can also activate the Purify synergy, removing all harmful effects from themselves and healing them for an additional 667 .

    Extended Ritual:
    Exalt in the sacred light of the Aedra, cleansing up to 5 harmful effects from yourself immediately and healing you and nearby allies for 138 every 2 seconds for 18 seconds.
    Allies can also activate the Purify synergy, removing all harmful effects from themselves and healing them for an additional 667.
  • db0ssman
    db0ssman
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    I generally don't keep Purge slotted, but there are a few fights where it is pretty crucial. The main ones that come to mind is the final boss in cradle of shadows, the giant tunneling boss of ruins of mazzatun, they help with this thorn boss in moon hunter keep and is good to have in scalecaller just because of how much poison is in that dungeon. I've heard there is also a chain boss in fang lair that you can purge the pin and drag, but I can't confirm that as true.

    I agree, though. Given that it is a pretty weak abilitiy in pve, it should be way cheaper and probably give some kind of secondary benefit (like the purge and heal isn't that bad if it were 1/4 of the cost). I think it is really expensive but limited in scope because it is a useful ability in PvP and they don't want everyone to put it on their back bar and constantly spam it.
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  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    The whole description of purge-
    .Cleanse yourself and your group, removing 2 negative effects and reducing the duration of any further negative effects by 50% for 6 seconds. Reduces the cost

    People are forgetting the second part. That is a huge reduction of damage/debuffs.
  • WeylandLabs
    WeylandLabs
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    Nerf it to OP OMG !!!!
  • Reverb
    Reverb
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    There seems to be limited logic in what effects it will purge. In pve, the effects you would most want cleansed aren't eligible. In PvP you will have a list of dots and debuffs at all times, and purge priority will go to the least impactful ones. You are guaranteed to have to cast it 2-3 times to remove roots or cost poisons, because minor rebuffs will be cleansed instead.
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  • Donny_Vito
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    Reverb wrote: »
    There seems to be limited logic in what effects it will purge. In pve, the effects you would most want cleansed aren't eligible. In PvP you will have a list of dots and debuffs at all times, and purge priority will go to the least impactful ones. You are guaranteed to have to cast it 2-3 times to remove roots or cost poisons, because minor rebuffs will be cleansed instead.

    In PvE it's not just Purge that behaves this way, it's many other skills. DoTs that bosses put on you can't be purged, but also a lot of debuffs you can apply to normal adds can't be applied to those same bosses. You can't use any of the plethora of CCs that you normally can. When you block their heavy attack, you don't stun them. Bosses and tougher adds just behave differently, as it would be far too easy if we could purge every one of their debuffs and also CC them.

    And I don't think the logic is wrong, as far as I can see it. If you have two minor debuffs and two major debuffs of the same kind, the purge should remove the lowest ones first. The major, in theory, is much more powerful of a spell, so why should it be removed before the less powerful one?
  • robpr
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    Most of PvE content doesnt require or are straight unpurgeable. City of Ash Burning Arrow is indeed Burning Arrow effect, not the Burning proc from fire damage so it can't be purged. It's done that way to "force" players to dodge the arrow or jump into water.
    Only time you will use the purge is first boss of Halls of Fabrication.
  • Donny_Vito
    Donny_Vito
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    robpr wrote: »
    Most of PvE content doesnt require or are straight unpurgeable. City of Ash Burning Arrow is indeed Burning Arrow effect, not the Burning proc from fire damage so it can't be purged. It's done that way to "force" players to dodge the arrow or jump into water.
    Only time you will use the purge is first boss of Halls of Fabrication.

    Also, when you do Hard Mode on Crypt of Shadows the Purge is very helpful. Getting rid of that poison and other DOTs can be a huge benefit to completing it.
  • SHADOW2KK
    SHADOW2KK
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    Negative effects go away
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  • Aurielle
    Aurielle
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    It’s more of a PVP skill than a PVE skill. Comes in handy in BGs when you don’t have a Templar in your group and everyone’s spamming Sloads/Knight Slayer.
  • Illurian
    Illurian
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    robpr wrote: »
    Only time you will use the purge is first boss of Halls of Fabrication.

    Well that and the Twins in vMoL.
    Kiss the chaos.
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