Te point of CP was to replace vet ranks. That was explicitly stated by Zos. Zos had stated early on they did not yet know how they would remove the vet ranks. It just took them 18-24 months to figure that out.
I have said before, Zos does not seem to try to think through how changes affect the game.
OrphanHelgen wrote: »Te point of CP was to replace vet ranks. That was explicitly stated by Zos. Zos had stated early on they did not yet know how they would remove the vet ranks. It just took them 18-24 months to figure that out.
I have said before, Zos does not seem to try to think through how changes affect the game.
Nothing changed. You still need to get cp 160 (vr16) to equip best gear. It's exactly same as it was, only they removed the veteran NAME not the system itself.
It's different and easier to get because catch up system, enlightment and xp scrolls. They could have done this while veteran levels still existed too. They just changed the name of it really.
Te point of CP was to replace vet ranks. That was explicitly stated by Zos. Zos had stated early on they did not yet know how they would remove the vet ranks. It just took them 18-24 months to figure that out.
I have said before, Zos does not seem to try to think through how changes affect the game.
I was always confused why they needed a replacment.
It would have been so simple to just remove them with no replacement when the game was still relatively young
OrphanHelgen wrote: »Te point of CP was to replace vet ranks. That was explicitly stated by Zos. Zos had stated early on they did not yet know how they would remove the vet ranks. It just took them 18-24 months to figure that out.
I have said before, Zos does not seem to try to think through how changes affect the game.
Nothing changed. You still need to get cp 160 (vr16) to equip best gear. It's exactly same as it was, only they removed the veteran NAME not the system itself.
It's different and easier to get because catch up system, enlightment and xp scrolls. They could have done this while veteran levels still existed too. They just changed the name of it really.
Not totally. One of the biggest things that came with that was making cp an account-level stat, while VR's where at character-level. That made a HUGE impact on alts.
OrphanHelgen wrote: »OrphanHelgen wrote: »Te point of CP was to replace vet ranks. That was explicitly stated by Zos. Zos had stated early on they did not yet know how they would remove the vet ranks. It just took them 18-24 months to figure that out.
I have said before, Zos does not seem to try to think through how changes affect the game.
Nothing changed. You still need to get cp 160 (vr16) to equip best gear. It's exactly same as it was, only they removed the veteran NAME not the system itself.
It's different and easier to get because catch up system, enlightment and xp scrolls. They could have done this while veteran levels still existed too. They just changed the name of it really.
Not totally. One of the biggest things that came with that was making cp an account-level stat, while VR's where at character-level. That made a HUGE impact on alts.
It was still account stat even with veteran levels. Like I said already, only thing that changed was the name. You still need cp160 to equip your gear. Maybe you get the skillpoints easier and the attributes, I wont argue on that.
Crafts_Many_Boxes wrote: »So yeah, I always imagined the CP system as a way for players to gradually get stronger in lieu of vertical progression. The whole idea of "CP is causing power creep, which is a bad thing" seems silly to me. It's an RPG. Players WANT to get stronger over time. That's like, half the point for most RPG fans.
I don't think clearing older content easily is necessarily a bad thing. One tamriel keeps content at least somewhat relevant for everyone, but if Veteran players can breeze through it, isn't that okay? I think that's more fun than constantly being nerfed to stay at some baseline.
As far as new gear sets overperforming goes, I think the main problem is that a lot of the old gear sets were built around metas or playstyles that don't exist anymore. It's not a matter of nerfing new sets, it's buffing the old ones that needs to happen.
TBH I think horizontal progression in general is incredibly flawed and is the root cause of most of our woes in this entire game (that and the content betraying the design goals, but I've got a whole other thread about that), but I guess it's the easiest way to keep the entire game relevant instead of just a handful of zones, so it isn't all bad.
Emma_Overload wrote: »
In fact, the Champion System has been nerfed so much that sustain is WORSE now at 780 CP than it was at 501 CP!
I actualy think set bonuses are a bigger issue.
With 2 sets i can buy off traders my crit can get up to 60% easily. That sends DPS through the roof.
Sure you can get some of those same buffs from CP but its not the night and day difference you get from sets.
Crafts_Many_Boxes wrote: »So yeah, I always imagined the CP system as a way for players to gradually get stronger in lieu of vertical progression. The whole idea of "CP is causing power creep, which is a bad thing" seems silly to me. It's an RPG. Players WANT to get stronger over time. That's like, half the point for most RPG fans.
adeptusminor wrote: »I actually don't mind powercreep as long as ZOS continues to release new content that fits where the power creep has led to. The benefits of power creep is it allows less good players/group/more casual players to finally complete content that they might not have been able to in the past, which is always kind of nice.
People are able to finish things like vMOL or even vet dungeons that they would have not been able to. Those same people will likely still stuggle with things like vHOF/vAS+2/cVR+3 until power creep reaches the point where that content will be getting cleared by the more casual players.
As long as ZOS releases challenging content for the end game groups that are currently getting Griffon Heart/Immortal Redeemer etc etc, I don't really see the issue and actually think ZOS should embrace it.
OrphanHelgen wrote: »OrphanHelgen wrote: »Te point of CP was to replace vet ranks. That was explicitly stated by Zos. Zos had stated early on they did not yet know how they would remove the vet ranks. It just took them 18-24 months to figure that out.
I have said before, Zos does not seem to try to think through how changes affect the game.
Nothing changed. You still need to get cp 160 (vr16) to equip best gear. It's exactly same as it was, only they removed the veteran NAME not the system itself.
It's different and easier to get because catch up system, enlightment and xp scrolls. They could have done this while veteran levels still existed too. They just changed the name of it really.
Not totally. One of the biggest things that came with that was making cp an account-level stat, while VR's where at character-level. That made a HUGE impact on alts.
It was still account stat even with veteran levels. Like I said already, only thing that changed was the name. You still need cp160 to equip your gear. Maybe you get the skillpoints easier and the attributes, I wont argue on that.
The person you quoted is absolutely correct. Vet ranks needed to be earned per character whereas CP earned across the account.
The difference is huge. Equipping a character with CP 160 gear is pretty small compared to having to level up each individual character to veet 16. Not even close.
The point of CP was to replace the horrible and mind numbing grind of veteran levels.
CP was mean to have some power to it but that power was supposed to be removed elsewhere and it be part of a whole. Rather than soft and hard caps in the general sense there would be a cap of "how much you could stack" for a stat.
CP however ended up being percentages and ZOS continued to introduce additional levels of damage elsewhere (CP still grants attributes which grants damage for the first 300 CP [formally more])
ZOS needs to at some point sit and figure out where they want progression to be, what speed they want progression, if they want choice and consequence in build design, rebalance all the content so scale works better and CP doesn't make content trivial.
Ashilda_Dragonheart wrote: »The point of CP was to replace the horrible and mind numbing grind of veteran levels.
CP was mean to have some power to it but that power was supposed to be removed elsewhere and it be part of a whole. Rather than soft and hard caps in the general sense there would be a cap of "how much you could stack" for a stat.
CP however ended up being percentages and ZOS continued to introduce additional levels of damage elsewhere (CP still grants attributes which grants damage for the first 300 CP [formally more])
ZOS needs to at some point sit and figure out where they want progression to be, what speed they want progression, if they want choice and consequence in build design, rebalance all the content so scale works better and CP doesn't make content trivial.
I don't know I still feel like it's a mind-numbing grind right now.
OrphanHelgen wrote: »OrphanHelgen wrote: »OrphanHelgen wrote: »Te point of CP was to replace vet ranks. That was explicitly stated by Zos. Zos had stated early on they did not yet know how they would remove the vet ranks. It just took them 18-24 months to figure that out.
I have said before, Zos does not seem to try to think through how changes affect the game.
Nothing changed. You still need to get cp 160 (vr16) to equip best gear. It's exactly same as it was, only they removed the veteran NAME not the system itself.
It's different and easier to get because catch up system, enlightment and xp scrolls. They could have done this while veteran levels still existed too. They just changed the name of it really.
Not totally. One of the biggest things that came with that was making cp an account-level stat, while VR's where at character-level. That made a HUGE impact on alts.
It was still account stat even with veteran levels. Like I said already, only thing that changed was the name. You still need cp160 to equip your gear. Maybe you get the skillpoints easier and the attributes, I wont argue on that.
The person you quoted is absolutely correct. Vet ranks needed to be earned per character whereas CP earned across the account.
The difference is huge. Equipping a character with CP 160 gear is pretty small compared to having to level up each individual character to veet 16. Not even close.
Champion points came during veteran levels thats what I ment:D:D:D:DD