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MagBlade BG build advice, Murkmire

CasNation
CasNation
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Hey all,

I am working on gearing up my magblade for BGs, but I don't have much experience with the class in PvP. I have a couple different builds that I am playing with, and wanted to seek some experienced players advice on a few points. An important note: my character is a vampire, and I plan to lean heavily into that, even if the big mean MagDKs touch me in a bad way as a result. These points are as follows:

- Heavy or Light?
- Melee or Ranged?

To start out, my Back Bar is pretty set, and I don't see it changing much, but am open to advice:

Resto Staff: Healing Ward, Shadow Image, Elusive Mist, Mirage, Siphoning Strikes, U: Devouring Swarm.

For front bar I am debating between two weapons: Fire Staff or Greatsword. Obviously one playstlye would be for melee, and the other for range. Here are the two potential front bars:

Greatsword: Merciless Resolve, Crippling Grasp, Concealed Weapon, Lotus Fan, Accelerating Drain, U: Soul Harvest

Fire Staff: Merciless Resolve, Crippling Grasp, Swallow Soul, Elemental Drain, Accelerating Drain, U: Soul Harvest

I personally think I would prefer the melee style, as I dont like how swallow soul weaves. That being said, I worry the melee build doesnt have enough healing, or sustain for that matter. In both cases, I am using Accelerating drain as a speed buff, stun, and heal, similar to how a vamp magplar might. Any advice is welcome.

Finally, heavy vs light. I lean towards heavy, but worry about the sustain/damage loss. Then again, I dont know if I could survive in melee without heavy. In either case, let's talk about gear.

In both cases, I would have Lich backbared (scavenged from my sorc), and a willpower weapon front bar. Monster set for melee would be Grothdar (dont have Zaan) and for ranged...I dont know...Valkyn? For the light armor setup I would try War Maiden for damage, but I am not sure how to that will actually perform. I coyld even front bar war maiden instead and squeeze in more willpower. For heavy, I am considering Shacklebreaker, or Innate Axiom. I guess Rattlecage is an option as well, but I will probably just use spell power pots instead.

Anyways, I love to hear people's ideas. Thanks!
Edited by CasNation on October 7, 2018 2:56PM
PC NA AD
Gamma Fyr: Dunmer Sorcerer Stamina DPS (the Missing Sister...props to those who get the reference)
Samekh Fyr: Dunmer Nightblade Magicka DPS
Claire Le'Rouge: Breton Templar Heal/Tank (the Resplendent Bastion)
Augustus Constantine: Imperial Nightblade PvP (Blackwater Bandit)
Shadow-of-Sundered-Star: Altmer Dragonknight Lowbie
  • Metemsycosis
    Metemsycosis
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    i am intending 7 heavy: 5 dragonguard, 5 transmutation (DW or destro or 2h/resto), 2 earth gore. For BGs, 4 well-fitted, 3 sturdy. In CP enabled, i think full impen will be best. I am also a vampire.

    bar set up

    dw: as of now nirnhorn/shock:
    crippling grasp or lotus, cloak, concealed weapon, sap essence, impale, soul tether/incap/devouring swarm.

    **a destro build foregoes sap for merciless and concealed for a ranged spammable and focuses on the incap/bow combo for kills**

    resto: infused berserker or powered
    fear or drain, refreshing path, healthy offering, healing ward, elusive mist, light's champion

    the strategy is to stay back. crowd control and heal allies (while enjoying roughly 15%+ healing received), but play the vampire and once you smell blood attack viciously. I like the melee AOE approach here. I am finding if I either lotus or cripple my way into an enemy group and hit soul tether or swarm that earthgore likes to proc rendering my character dang near invulnerable for the duration of my attack
    Edited by Metemsycosis on October 7, 2018 4:40PM
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • lucky_dutch
    lucky_dutch
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    It's probably going to have to be heavy build now tbh which is a big damage nerf. To counteract that I'll be swapping out the consistency (and range) of Valkyn Skoria for raw damage output of Zaan.

    I'll need to play around with it a bit more but I'm contemplating swapping out something for mutagen. In your build that would probably be mist. Not a huge fan of vampire given the prevalence of MagDKs in BGs in my region.
  • CasNation
    CasNation
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    It's probably going to have to be heavy build now tbh which is a big damage nerf. To counteract that I'll be swapping out the consistency (and range) of Valkyn Skoria for raw damage output of Zaan.

    I'll need to play around with it a bit more but I'm contemplating swapping out something for mutagen. In your build that would probably be mist. Not a huge fan of vampire given the prevalence of MagDKs in BGs in my region.

    I see your point, and kind of wish that I could fit mutagen on my bars as well. That being said, I really dont want to drop mistn as I think Major Expedition is too strong in BGs to ignore, and snare immunity to boot.

    As for vamp, this is just a weakness I have decided I am going to have to deal with. It fits my character too well. I am also hoping that the new Major Evasio will assist with all the Dawnbreakers and Dragon Leaps out there.

    Do you know which heavy set you will be running? I am undecided on my end.
    PC NA AD
    Gamma Fyr: Dunmer Sorcerer Stamina DPS (the Missing Sister...props to those who get the reference)
    Samekh Fyr: Dunmer Nightblade Magicka DPS
    Claire Le'Rouge: Breton Templar Heal/Tank (the Resplendent Bastion)
    Augustus Constantine: Imperial Nightblade PvP (Blackwater Bandit)
    Shadow-of-Sundered-Star: Altmer Dragonknight Lowbie
  • CasNation
    CasNation
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    @Metemsycosis

    Thanks for the reply! Although, it sounds like your build isnt really my playstyle. I prefer to play aggressively, and want to more proactive than reactive on this build.

    Is there a reason you chose DW over 2H for the build? It's the extra enchant I imagine. Personally, I want the stam recovery passive from Battle Rush, and may decide to use poisons anyways.
    PC NA AD
    Gamma Fyr: Dunmer Sorcerer Stamina DPS (the Missing Sister...props to those who get the reference)
    Samekh Fyr: Dunmer Nightblade Magicka DPS
    Claire Le'Rouge: Breton Templar Heal/Tank (the Resplendent Bastion)
    Augustus Constantine: Imperial Nightblade PvP (Blackwater Bandit)
    Shadow-of-Sundered-Star: Altmer Dragonknight Lowbie
  • Metemsycosis
    Metemsycosis
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    just the vampire fang-style. ;)

    also keep in mind you can be really, really aggressive with this build because you can take a lot of damage, with many many instances of self-healing to keep you damaging.

    to push for more damage i'd swap out trans for lich, earthgore for balorgh and focus on reliably landing incap/bow/execute.

    (imo, the combo between dragonguard+ light's champion + earthgore is op)
    Edited by Metemsycosis on October 7, 2018 4:55PM
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • brandonv516
    brandonv516
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    For my damage Magblade...

    I'll try light out first. I've got my eye on the new light armor Rewards of the Worthy set to go along with my Caluurion set.

    Monster set will need to be defense or utility though (Troll King, Pirate Skeleton, etc.).

    Pretty sure I'll be running an Ice Staff front bar and Blackrose Resto on the back bar.

    2 Protective jewelry
    1 Swift jewelry

    For my healer Magblade...

    Won't change too much - gotta keep up the same "aids" healing that people keep calling it.
    Edited by brandonv516 on October 7, 2018 5:41PM
  • lucky_dutch
    lucky_dutch
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    CasNation wrote: »
    It's probably going to have to be heavy build now tbh which is a big damage nerf. To counteract that I'll be swapping out the consistency (and range) of Valkyn Skoria for raw damage output of Zaan.

    I'll need to play around with it a bit more but I'm contemplating swapping out something for mutagen. In your build that would probably be mist. Not a huge fan of vampire given the prevalence of MagDKs in BGs in my region.

    I see your point, and kind of wish that I could fit mutagen on my bars as well. That being said, I really dont want to drop mistn as I think Major Expedition is too strong in BGs to ignore, and snare immunity to boot.

    As for vamp, this is just a weakness I have decided I am going to have to deal with. It fits my character too well. I am also hoping that the new Major Evasio will assist with all the Dawnbreakers and Dragon Leaps out there.

    Do you know which heavy set you will be running? I am undecided on my end.

    I can see where you're coming from. I'm pretty good at having a shade placed though for escaping sustained pressure (plus I always have cloak on my bars) so for me its more about making sure I don't die inside a single cc (especially since so many of them are buggy as hell on PS4 and can't be broken out from). Even stage 1 vamp puts me at risk of that.

    As to what sets, I'm really not sure yet. I like shacklebreaker but I'm not sure if it has enough damage in it when I'm also making the swap to heavy. Necropotence could be an option but then I'm doubly-exposed in those situations where I'm caught out without a shade up. I'd basically be accepting that being jumped without one up equals death in return for maximised damage when I do have one up.

    Back-bar is probably going to be caluurions again for the same reason as Zaan - I want as much extra damage as possible given my tooltips won't be too impressive (which is annoying as I'm not looking forward to farming the jewellery). The other option would be Lich as it has nice sustain so that I can go full damage on jewellery.

    Having said all this, there is a very good chance I will just be swapping to Magplar or Magsorc this patch as I think they might be objectively better in BGs now. Mirage kinda makes up for the loss of shield stacking but the lost healing (through siphon), sustained pressure (through path changes) and bow nerf really, really hurts Magblades.
  • CasNation
    CasNation
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    @lucky_dutch

    As a Magsorc main...I wouldn't advise swapping to magsorc...

    As a Magplar half-main, hell yeah man magplar is fun as hell.

    And regarding Major Expedition, my main worry is being able to get to objectives, not necessarily as an escape. Unlike most people, I really like the objective based gameplay, and being able to move around the map freely is really important to me.

    I think i will try light armor first though and see how it goes. I have some light shacklebreaker from my sorc I can recycle, so we'll see how that goes on the survivability front.

    Thanks for all the input!
    PC NA AD
    Gamma Fyr: Dunmer Sorcerer Stamina DPS (the Missing Sister...props to those who get the reference)
    Samekh Fyr: Dunmer Nightblade Magicka DPS
    Claire Le'Rouge: Breton Templar Heal/Tank (the Resplendent Bastion)
    Augustus Constantine: Imperial Nightblade PvP (Blackwater Bandit)
    Shadow-of-Sundered-Star: Altmer Dragonknight Lowbie
  • CasNation
    CasNation
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    For my damage Magblade...

    I'll try light out first. I've got my eye on the new light armor Rewards of the Worthy set to go along with my Caluurion set.

    Monster set will need to be defense or utility though (Troll King, Pirate Skeleton, etc.).

    Pretty sure I'll be running an Ice Staff front bar and Blackrose Resto on the back bar.

    2 Protective jewelry
    1 Swift jewelry

    For my healer Magblade...

    Won't change too much - gotta keep up the same "aids" healing that people keep calling it.

    Yeah, I have my eye on Spell Strategist as well. Should be really strong for bursting down single targets, which is my goal.

    I'll have to think about the monster set problem. I can't use Troll King because Vamp, and Pirate skeletonnis rough because I am already running minimal healing.

    Ice Staff is an interesting idea. Chilled has a lot of utility in BGs.
    PC NA AD
    Gamma Fyr: Dunmer Sorcerer Stamina DPS (the Missing Sister...props to those who get the reference)
    Samekh Fyr: Dunmer Nightblade Magicka DPS
    Claire Le'Rouge: Breton Templar Heal/Tank (the Resplendent Bastion)
    Augustus Constantine: Imperial Nightblade PvP (Blackwater Bandit)
    Shadow-of-Sundered-Star: Altmer Dragonknight Lowbie
  • lucky_dutch
    lucky_dutch
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    CasNation wrote: »
    @lucky_dutch

    As a Magsorc main...I wouldn't advise swapping to magsorc...

    As a Magplar half-main, hell yeah man magplar is fun as hell.

    And regarding Major Expedition, my main worry is being able to get to objectives, not necessarily as an escape. Unlike most people, I really like the objective based gameplay, and being able to move around the map freely is really important to me.

    I think i will try light armor first though and see how it goes. I have some light shacklebreaker from my sorc I can recycle, so we'll see how that goes on the survivability front.

    Thanks for all the input!

    Nah there's some pretty tasty magscorc builds floating around in the sorc discord atm. They're going to be absolutely fine in Nerfmire.

    I get what you mean about objectives. I used to use refreshing path for that but now that it's effectively taken a 50% nerf I can't justify the bar space for it. Haven't quite if an how I'll be making-up the lost mobility though. As I said, this is a really horrible patch for magblades. Losing more than anyone.
  • kaithuzar
    kaithuzar
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    My thoughts:
    Cruthching on Zaan if melee or skoria if ranged is still op af.

    If going heavy, best choices imo:
    Spinner jewelry & weapon(s)
    If not spinner I think 3 willpower (Golden) isn’t bad, rattlecage is good if you are ranged, if you are melee I think sap is better, you should be using tripots preferably for staying alive.
    If you use rattlecage or some set beside spinner, you’re going to want sharpened weapon & lover mundus for spell pen

    GL
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Metemsycosis
    Metemsycosis
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    I agree spinner + heavy is likely gonna be strong across the board. Or potentially heavy twice-born star or shacklebreaker combined with the new "mag bp" set for good base stats.
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • CasNation
    CasNation
    ✭✭✭✭✭
    CasNation wrote: »
    @lucky_dutch

    As a Magsorc main...I wouldn't advise swapping to magsorc...

    As a Magplar half-main, hell yeah man magplar is fun as hell.

    And regarding Major Expedition, my main worry is being able to get to objectives, not necessarily as an escape. Unlike most people, I really like the objective based gameplay, and being able to move around the map freely is really important to me.

    I think i will try light armor first though and see how it goes. I have some light shacklebreaker from my sorc I can recycle, so we'll see how that goes on the survivability front.

    Thanks for all the input!

    Nah there's some pretty tasty magscorc builds floating around in the sorc discord atm. They're going to be absolutely fine in Nerfmire.

    ...sounds like I need to get on this Discord...mind sharing a taste of the builds you are seeing?
    PC NA AD
    Gamma Fyr: Dunmer Sorcerer Stamina DPS (the Missing Sister...props to those who get the reference)
    Samekh Fyr: Dunmer Nightblade Magicka DPS
    Claire Le'Rouge: Breton Templar Heal/Tank (the Resplendent Bastion)
    Augustus Constantine: Imperial Nightblade PvP (Blackwater Bandit)
    Shadow-of-Sundered-Star: Altmer Dragonknight Lowbie
  • CasNation
    CasNation
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    kaithuzar wrote: »
    My thoughts:
    Cruthching on Zaan if melee or skoria if ranged is still op af.

    If going heavy, best choices imo:
    Spinner jewelry & weapon(s)
    If not spinner I think 3 willpower (Golden) isn’t bad, rattlecage is good if you are ranged, if you are melee I think sap is better, you should be using tripots preferably for staying alive.
    If you use rattlecage or some set beside spinner, you’re going to want sharpened weapon & lover mundus for spell pen

    GL

    Definitely going to go with Lover this patch. With the shield changes there is bo reason not to.

    What heavy set would you pair with spinners? It wouldnt work with Lich as I have it currentlyn so I would need to think about sustain a bit more.

    And yeah, I definitely intend to lean on my monster set for extra damage. I don't have Zaan, but I can at least run Grothdar for additional pressure if I decide to go melee.

    And just to clarify, when you say sapn you mean Sap Essence right? What skill would you drop to fit it in? Accelerating Drain?
    PC NA AD
    Gamma Fyr: Dunmer Sorcerer Stamina DPS (the Missing Sister...props to those who get the reference)
    Samekh Fyr: Dunmer Nightblade Magicka DPS
    Claire Le'Rouge: Breton Templar Heal/Tank (the Resplendent Bastion)
    Augustus Constantine: Imperial Nightblade PvP (Blackwater Bandit)
    Shadow-of-Sundered-Star: Altmer Dragonknight Lowbie
  • LegacyDM
    LegacyDM
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    Have you considered crushing shock and flame clench instead of swallow soul and elemental drain. Also double take is superior to accelerant use that instead.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • lucky_dutch
    lucky_dutch
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    CasNation wrote: »
    CasNation wrote: »
    @lucky_dutch

    As a Magsorc main...I wouldn't advise swapping to magsorc...

    As a Magplar half-main, hell yeah man magplar is fun as hell.

    And regarding Major Expedition, my main worry is being able to get to objectives, not necessarily as an escape. Unlike most people, I really like the objective based gameplay, and being able to move around the map freely is really important to me.

    I think i will try light armor first though and see how it goes. I have some light shacklebreaker from my sorc I can recycle, so we'll see how that goes on the survivability front.

    Thanks for all the input!

    Nah there's some pretty tasty magscorc builds floating around in the sorc discord atm. They're going to be absolutely fine in Nerfmire.

    ...sounds like I need to get on this Discord...mind sharing a taste of the builds you are seeing?

    https://discord.gg/gW9UxK

    You want Zaan for magblade in murkmire. Don't let the fact that you don't have it now be an excuse for not using it - go get it.
    Edited by lucky_dutch on October 7, 2018 9:07PM
  • Tonturri
    Tonturri
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    I've been thinking about Spell Strategist, Caluurion, and Zaan.

    Bar1: Concealed, CC (Fear or Clench), Impale, Bow, Ele Drain
    Bar2: Swallow Soul, Defensive (LA shield, healing ward), Crippling Grasp, Cloak, Shade.

    Can potentially give up your CC skill (fiddling around with replacing it with Siphoning Attacks - Ele + Siph is pretty neat sustain and would probably let me just go all-in to spell damage on my jewelery enchants) and just use Cloak -> Concealed if you're willing to have a little bit of trouble against heavy block builds. Cloak -> Concealed for guaranteed Caluurion proc will be pretty sweet, and it won't be luck if Zaan procs too. Apply pressure until Zaan is over or they're dead, then go back to kiting.

    And Argonian for that little bit of extra beefiness and regen.
    Edited by Tonturri on October 7, 2018 9:37PM
  • HackTheMinotaur
    HackTheMinotaur
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    Try 5 heavy Shacklebreaker on the body, spinners on jewelry and front bar. You can choose melee or range. I prefer skoria for the helm set because zaan is more easily countered now and has a long cool down.

    If you are playing range I would drop mist for cloak. Vampire might be OK for a melee build because it will help with your speed, but it is many times a greater liability with increased dawnbreaker damage.
  • CasNation
    CasNation
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    LegacyDM wrote: »
    Have you considered crushing shock and flame clench instead of swallow soul and elemental drain. Also double take is superior to accelerant use that instead.

    I am using Mirage because I already get Major Expedition from Elusive Mist, and Accelerating Drain is there more as a stun and a heal, not a mobility tool.

    I havent really thought about Crushing Shock mainly due to giving up the healing from Swallow Soul, and not wanting ro be too similar to my mag sorc. As for Clench, it is a strong CC, but I am leaning toward melee at the moment, so probably wouldnt be using destro staff.

    Thanks for the input though!
    PC NA AD
    Gamma Fyr: Dunmer Sorcerer Stamina DPS (the Missing Sister...props to those who get the reference)
    Samekh Fyr: Dunmer Nightblade Magicka DPS
    Claire Le'Rouge: Breton Templar Heal/Tank (the Resplendent Bastion)
    Augustus Constantine: Imperial Nightblade PvP (Blackwater Bandit)
    Shadow-of-Sundered-Star: Altmer Dragonknight Lowbie
  • CasNation
    CasNation
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    Try 5 heavy Shacklebreaker on the body, spinners on jewelry and front bar. You can choose melee or range. I prefer skoria for the helm set because zaan is more easily countered now and has a long cool down.

    If you are playing range I would drop mist for cloak. Vampire might be OK for a melee build because it will help with your speed, but it is many times a greater liability with increased dawnbreaker damage.

    Heavy Shackle is definitely on my list. I am taking a mush closer look at spinners now that shields have resistances, I'll just need to figure out how to handle sustain at that pointn given if I go melee I will have to drop Elemental Drain. For Monster set Skoria is definitely on the list, though I worry that with only 1 DoT I wont be able to reliably proc it.

    And yeah, I definitely am aware of the risks of vampire. The DBs are gonna hurt, and I am going to go into things knowing that. Vampire is just "right" for this character. For better or worse, I always play to have the mechanics serve my character concepts, not the other way aroundn so unfortunately removing vamp isnt on the table here.
    PC NA AD
    Gamma Fyr: Dunmer Sorcerer Stamina DPS (the Missing Sister...props to those who get the reference)
    Samekh Fyr: Dunmer Nightblade Magicka DPS
    Claire Le'Rouge: Breton Templar Heal/Tank (the Resplendent Bastion)
    Augustus Constantine: Imperial Nightblade PvP (Blackwater Bandit)
    Shadow-of-Sundered-Star: Altmer Dragonknight Lowbie
  • HackTheMinotaur
    HackTheMinotaur
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    You could still melee with a fire staff front bar and use elemental drain. Drain would help with your sustain quite a bit.

    Also for the melee set up I would recommend swapping accel. Drain for fear. Fears up to 2 enemies and you don’t have to channel it.
  • CasNation
    CasNation
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    You could still melee with a fire staff front bar and use elemental drain. Drain would help with your sustain quite a bit.

    Also for the melee set up I would recommend swapping accel. Drain for fear. Fears up to 2 enemies and you don’t have to channel it.

    Yeah...I think I am coming to realize that I WANT to use greatsword, but I know fire staff is probably stronger and I am just looking for excuses not to use it.

    I hear you on fear vs accel drain. Fear is definitely stronger in melee range. However, part of my reasoning for accel. Drain was the heal. If I drop that, do you think the build as I describe it would have enough healing? Without drain or swallow, that would just leave healing ward, and that loses the upfront heal next patch. I suppose that if I drop accel drain, I'd HAVE to use swallow soul to make up for the heals.

    Thanks for the feedback by the way. I appreciate it.
    PC NA AD
    Gamma Fyr: Dunmer Sorcerer Stamina DPS (the Missing Sister...props to those who get the reference)
    Samekh Fyr: Dunmer Nightblade Magicka DPS
    Claire Le'Rouge: Breton Templar Heal/Tank (the Resplendent Bastion)
    Augustus Constantine: Imperial Nightblade PvP (Blackwater Bandit)
    Shadow-of-Sundered-Star: Altmer Dragonknight Lowbie
  • lucky_dutch
    lucky_dutch
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    Having more extensively tested it, just give up and swap class.

    You will never land a merciless resolve against a skilled player even if you stun them first. Nevermind the weakened sheilds or nerfed healing, that change has broken the class completely.

    It’s exclusively a noob-stomp gank class now.
  • ChefZero
    ChefZero
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    Having more extensively tested it, just give up and swap class.

    You will never land a merciless resolve against a skilled player even if you stun them first. Nevermind the weakened sheilds or nerfed healing, that change has broken the class completely.

    It’s exclusively a noob-stomp gank class now.

    IMO magNB is a better healer/support than a killing machine now.
    PC EU - DC only
  • thankyourat
    thankyourat
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    It should be very easy to build for Max resistances and Max magicka to make your shields strong as well as giving you good damage. I would look to go that route a defensive set with resistances since they affect shields now, and Max magicka for shield size and damage. Or run heavy armor which is viable as well. Heavy melee is hard Because of lack of a burst heal and heavy doesn't fit that kiting playstyle
  • Gorilla
    Gorilla
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    ChefZero wrote: »
    Having more extensively tested it, just give up and swap class.

    You will never land a merciless resolve against a skilled player even if you stun them first. Nevermind the weakened sheilds or nerfed healing, that change has broken the class completely.

    It’s exclusively a noob-stomp gank class now.

    IMO magNB is a better healer/support than a killing machine now.

    I completely agree with these statements.
  • HowlKimchi
    HowlKimchi
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    5 heavy shackle
    5 spinners destro
    1 m 1 l troll king
    Backbar defending black rose resto
    Non-vamp

    Frontbar: inner light, swallow soul, merciless resolve, ele drain, mass hysteria, soul assault
    Badkbar: refreshing path, ward ally/healing ward, entropy, siphoning, cloak, resto ult

    Shade is broken, if it wasnt i replace entropy with shade and get major sorc from pots.


    Melee magblade I’ve tried to make work for a while. While the mobility and trickery you can do with cloak + concealed + fm is very nice, the damage is so backloaded that it gets hard to secure kills. imo you HAVE to go caluurions if you wanna go melee. Zaan is also nice, but with the shield changes, i feel like you have to go troll king or bloodspawn on a melee light armor magblade.
    Edited by HowlKimchi on November 15, 2018 1:41AM
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • kaithuzar
    kaithuzar
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    HaruKamui wrote: »
    5 heavy shackle
    5 spinners destro
    1 m 1 l troll king
    Backbar defending black rose resto
    Non-vamp

    Frontbar: inner light, swallow soul, merciless resolve, ele drain, mass hysteria, soul assault
    Badkbar: refreshing path, ward ally/healing ward, entropy, siphoning, cloak, resto ult

    Shade is broken, if it wasnt i replace entropy with shade and get major sorc from pots.


    Melee magblade I’ve tried to make work for a while. While the mobility and trickery you can do with cloak + concealed + fm is very nice, the damage is so backloaded that it gets hard to secure kills. imo you HAVE to go caluurions if you wanna go melee. Zaan is also nice, but with the shield changes, i feel like you have to go troll king or bloodspawn on a melee light armor magblade.

    You can just use a tank set like fortified brass w/spinner & Zaan.
    Or impreg w/reinforced & nirnhoned.
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  • HowlKimchi
    HowlKimchi
    ✭✭✭✭✭
    kaithuzar wrote: »
    HaruKamui wrote: »
    5 heavy shackle
    5 spinners destro
    1 m 1 l troll king
    Backbar defending black rose resto
    Non-vamp

    Frontbar: inner light, swallow soul, merciless resolve, ele drain, mass hysteria, soul assault
    Badkbar: refreshing path, ward ally/healing ward, entropy, siphoning, cloak, resto ult

    Shade is broken, if it wasnt i replace entropy with shade and get major sorc from pots.


    Melee magblade I’ve tried to make work for a while. While the mobility and trickery you can do with cloak + concealed + fm is very nice, the damage is so backloaded that it gets hard to secure kills. imo you HAVE to go caluurions if you wanna go melee. Zaan is also nice, but with the shield changes, i feel like you have to go troll king or bloodspawn on a melee light armor magblade.

    You can just use a tank set like fortified brass w/spinner & Zaan.
    Or impreg w/reinforced & nirnhoned.

    Actually with the new light armor passive, that may be the better option. My build doesnt have snare removal and 20% reduction should go a long way.

    fortified brass + spinner + trollking/zaan should be nice! I also already have the sets since I main a magplar xD
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    Having more extensively tested it, just give up and swap class.

    You will never land a merciless resolve against a skilled player even if you stun them first. Nevermind the weakened sheilds or nerfed healing, that change has broken the class completely.

    It’s exclusively a noob-stomp gank class now.

    Magblade yeah. I stick to it, but i will give up melee though. I don't have Caluurion and survival i better from ranged.
    Don't know which gear to wear still.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
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