lucky_dutch wrote: »It's probably going to have to be heavy build now tbh which is a big damage nerf. To counteract that I'll be swapping out the consistency (and range) of Valkyn Skoria for raw damage output of Zaan.
I'll need to play around with it a bit more but I'm contemplating swapping out something for mutagen. In your build that would probably be mist. Not a huge fan of vampire given the prevalence of MagDKs in BGs in my region.
lucky_dutch wrote: »It's probably going to have to be heavy build now tbh which is a big damage nerf. To counteract that I'll be swapping out the consistency (and range) of Valkyn Skoria for raw damage output of Zaan.
I'll need to play around with it a bit more but I'm contemplating swapping out something for mutagen. In your build that would probably be mist. Not a huge fan of vampire given the prevalence of MagDKs in BGs in my region.
I see your point, and kind of wish that I could fit mutagen on my bars as well. That being said, I really dont want to drop mistn as I think Major Expedition is too strong in BGs to ignore, and snare immunity to boot.
As for vamp, this is just a weakness I have decided I am going to have to deal with. It fits my character too well. I am also hoping that the new Major Evasio will assist with all the Dawnbreakers and Dragon Leaps out there.
Do you know which heavy set you will be running? I am undecided on my end.
brandonv516 wrote: »For my damage Magblade...
I'll try light out first. I've got my eye on the new light armor Rewards of the Worthy set to go along with my Caluurion set.
Monster set will need to be defense or utility though (Troll King, Pirate Skeleton, etc.).
Pretty sure I'll be running an Ice Staff front bar and Blackrose Resto on the back bar.
2 Protective jewelry
1 Swift jewelry
For my healer Magblade...
Won't change too much - gotta keep up the same "aids" healing that people keep calling it.
@lucky_dutch
As a Magsorc main...I wouldn't advise swapping to magsorc...
As a Magplar half-main, hell yeah man magplar is fun as hell.
And regarding Major Expedition, my main worry is being able to get to objectives, not necessarily as an escape. Unlike most people, I really like the objective based gameplay, and being able to move around the map freely is really important to me.
I think i will try light armor first though and see how it goes. I have some light shacklebreaker from my sorc I can recycle, so we'll see how that goes on the survivability front.
Thanks for all the input!
lucky_dutch wrote: »@lucky_dutch
As a Magsorc main...I wouldn't advise swapping to magsorc...
As a Magplar half-main, hell yeah man magplar is fun as hell.
And regarding Major Expedition, my main worry is being able to get to objectives, not necessarily as an escape. Unlike most people, I really like the objective based gameplay, and being able to move around the map freely is really important to me.
I think i will try light armor first though and see how it goes. I have some light shacklebreaker from my sorc I can recycle, so we'll see how that goes on the survivability front.
Thanks for all the input!
Nah there's some pretty tasty magscorc builds floating around in the sorc discord atm. They're going to be absolutely fine in Nerfmire.
My thoughts:
Cruthching on Zaan if melee or skoria if ranged is still op af.
If going heavy, best choices imo:
Spinner jewelry & weapon(s)
If not spinner I think 3 willpower (Golden) isn’t bad, rattlecage is good if you are ranged, if you are melee I think sap is better, you should be using tripots preferably for staying alive.
If you use rattlecage or some set beside spinner, you’re going to want sharpened weapon & lover mundus for spell pen
GL
lucky_dutch wrote: »@lucky_dutch
As a Magsorc main...I wouldn't advise swapping to magsorc...
As a Magplar half-main, hell yeah man magplar is fun as hell.
And regarding Major Expedition, my main worry is being able to get to objectives, not necessarily as an escape. Unlike most people, I really like the objective based gameplay, and being able to move around the map freely is really important to me.
I think i will try light armor first though and see how it goes. I have some light shacklebreaker from my sorc I can recycle, so we'll see how that goes on the survivability front.
Thanks for all the input!
Nah there's some pretty tasty magscorc builds floating around in the sorc discord atm. They're going to be absolutely fine in Nerfmire.
...sounds like I need to get on this Discord...mind sharing a taste of the builds you are seeing?
Have you considered crushing shock and flame clench instead of swallow soul and elemental drain. Also double take is superior to accelerant use that instead.
HackTheMinotaur wrote: »Try 5 heavy Shacklebreaker on the body, spinners on jewelry and front bar. You can choose melee or range. I prefer skoria for the helm set because zaan is more easily countered now and has a long cool down.
If you are playing range I would drop mist for cloak. Vampire might be OK for a melee build because it will help with your speed, but it is many times a greater liability with increased dawnbreaker damage.
HackTheMinotaur wrote: »You could still melee with a fire staff front bar and use elemental drain. Drain would help with your sustain quite a bit.
Also for the melee set up I would recommend swapping accel. Drain for fear. Fears up to 2 enemies and you don’t have to channel it.
lucky_dutch wrote: »Having more extensively tested it, just give up and swap class.
You will never land a merciless resolve against a skilled player even if you stun them first. Nevermind the weakened sheilds or nerfed healing, that change has broken the class completely.
It’s exclusively a noob-stomp gank class now.
lucky_dutch wrote: »Having more extensively tested it, just give up and swap class.
You will never land a merciless resolve against a skilled player even if you stun them first. Nevermind the weakened sheilds or nerfed healing, that change has broken the class completely.
It’s exclusively a noob-stomp gank class now.
IMO magNB is a better healer/support than a killing machine now.
5 heavy shackle
5 spinners destro
1 m 1 l troll king
Backbar defending black rose resto
Non-vamp
Frontbar: inner light, swallow soul, merciless resolve, ele drain, mass hysteria, soul assault
Badkbar: refreshing path, ward ally/healing ward, entropy, siphoning, cloak, resto ult
Shade is broken, if it wasnt i replace entropy with shade and get major sorc from pots.
Melee magblade I’ve tried to make work for a while. While the mobility and trickery you can do with cloak + concealed + fm is very nice, the damage is so backloaded that it gets hard to secure kills. imo you HAVE to go caluurions if you wanna go melee. Zaan is also nice, but with the shield changes, i feel like you have to go troll king or bloodspawn on a melee light armor magblade.
5 heavy shackle
5 spinners destro
1 m 1 l troll king
Backbar defending black rose resto
Non-vamp
Frontbar: inner light, swallow soul, merciless resolve, ele drain, mass hysteria, soul assault
Badkbar: refreshing path, ward ally/healing ward, entropy, siphoning, cloak, resto ult
Shade is broken, if it wasnt i replace entropy with shade and get major sorc from pots.
Melee magblade I’ve tried to make work for a while. While the mobility and trickery you can do with cloak + concealed + fm is very nice, the damage is so backloaded that it gets hard to secure kills. imo you HAVE to go caluurions if you wanna go melee. Zaan is also nice, but with the shield changes, i feel like you have to go troll king or bloodspawn on a melee light armor magblade.
You can just use a tank set like fortified brass w/spinner & Zaan.
Or impreg w/reinforced & nirnhoned.
lucky_dutch wrote: »Having more extensively tested it, just give up and swap class.
You will never land a merciless resolve against a skilled player even if you stun them first. Nevermind the weakened sheilds or nerfed healing, that change has broken the class completely.
It’s exclusively a noob-stomp gank class now.