JumpmanLane wrote: »Stay out of execute range and you needn’t worry about steel tornado.
Great idea! I’ll just stack my shields and...
Oh, wait.
If you are in melee range, you deserve to be hammered with melee skills. Simple as that. How you deal with that is your problem.
So again, I shouldn’t expect to play my sorc in anything other than Deathmatch. No land capture BGs whatsoever. Gotcha.
I fail to see the logic here?
Stay away from your ennemy and make a move when it is relevant or strategic or kill ennemies before reaching for objective.
It does make sense that melee build hit harder when in melee range, as they cannot attack you the rest of the time
I don’t think you understand land capture BG modes. If I get steamrolled by spin-to-win heavy armour stam classes while I’m on a flag with my team, moving away from the flag (esp. if my teammates are also range mag classes) results in the opposing melee team gaining points. Heavy armour NBs often move in stealth until they’re right on the flag, or they cloak up if you try to hit them before they reach the flag. Stamdens have their Shimmering Shield to counter ranged attacks, and stam DKs have wings.
Saying “just fight at range” basically relegates mag classes to DM and nothing else, because most of the other BG modes force you into melee range.
JumpmanLane wrote: »Stay out of execute range and you needn’t worry about steel tornado.
Great idea! I’ll just stack my shields and...
Oh, wait.
If you are in melee range, you deserve to be hammered with melee skills. Simple as that. How you deal with that is your problem.
JumpmanLane wrote: »Stay out of execute range and you needn’t worry about steel tornado.
Great idea! I’ll just stack my shields and...
Oh, wait.
If you are in melee range, you deserve to be hammered with melee skills. Simple as that. How you deal with that is your problem.
So again, I shouldn’t expect to play my sorc in anything other than Deathmatch. No land capture BGs whatsoever. Gotcha.
I fail to see the logic here?
Stay away from your ennemy and make a move when it is relevant or strategic or kill ennemies before reaching for objective.
It does make sense that melee build hit harder when in melee range, as they cannot attack you the rest of the time
I don’t think you understand land capture BG modes. If I get steamrolled by spin-to-win heavy armour stam classes while I’m on a flag with my team, moving away from the flag (esp. if my teammates are also range mag classes) results in the opposing melee team gaining points. Heavy armour NBs often move in stealth until they’re right on the flag, or they cloak up if you try to hit them before they reach the flag. Stamdens have their Shimmering Shield to counter ranged attacks, and stam DKs have wings.
Saying “just fight at range” basically relegates mag classes to DM and nothing else, because most of the other BG modes force you into melee range.
Yes you need to be in melee range at some point and it is a good thing...
As range you have some advantages and weaknesses and need to use it at your advantage but staying in melee range during execute phase is not a clever move. You need to disengage and reengage, lile everybody
JumpmanLane wrote: »Stay out of execute range and you needn’t worry about steel tornado.
Great idea! I’ll just stack my shields and...
Oh, wait.
If you are in melee range, you deserve to be hammered with melee skills. Simple as that. How you deal with that is your problem.
So again, I shouldn’t expect to play my sorc in anything other than Deathmatch. No land capture BGs whatsoever. Gotcha.
I wreck everything on my magblade. I can't use cloak on Flags, Relic capture, Chaosball. Do you hear me complain? If you can't fight melee opponents, that 100% on you.
You probably fear your melee opponents though, don’t you?
JumpmanLane wrote: »Stay out of execute range and you needn’t worry about steel tornado.
Great idea! I’ll just stack my shields and...
Oh, wait.
If you are in melee range, you deserve to be hammered with melee skills. Simple as that. How you deal with that is your problem.
So again, I shouldn’t expect to play my sorc in anything other than Deathmatch. No land capture BGs whatsoever. Gotcha.
I fail to see the logic here?
Stay away from your ennemy and make a move when it is relevant or strategic or kill ennemies before reaching for objective.
It does make sense that melee build hit harder when in melee range, as they cannot attack you the rest of the time
I don’t think you understand land capture BG modes. If I get steamrolled by spin-to-win heavy armour stam classes while I’m on a flag with my team, moving away from the flag (esp. if my teammates are also range mag classes) results in the opposing melee team gaining points. Heavy armour NBs often move in stealth until they’re right on the flag, or they cloak up if you try to hit them before they reach the flag. Stamdens have their Shimmering Shield to counter ranged attacks, and stam DKs have wings.
Saying “just fight at range” basically relegates mag classes to DM and nothing else, because most of the other BG modes force you into melee range.
Yes you need to be in melee range at some point and it is a good thing...
As range you have some advantages and weaknesses and need to use it at your advantage but staying in melee range during execute phase is not a clever move. You need to disengage and reengage, lile everybody
Can’t disengage and re-engage if you’re already dead.Prior to Murkmire, magsorcs can spam shields to try to stay out of execute range (try being the operative word — shields are already weak in no CP where everyone is running Knight Slayer and Sloads). After Murkmire’s shield nerf, there will be no counterplay to heavy armour spin to win builds in non-DM BGs if you’re a mag sorc.
JumpmanLane wrote: »Stay out of execute range and you needn’t worry about steel tornado.
Great idea! I’ll just stack my shields and...
Oh, wait.
If you are in melee range, you deserve to be hammered with melee skills. Simple as that. How you deal with that is your problem.
So again, I shouldn’t expect to play my sorc in anything other than Deathmatch. No land capture BGs whatsoever. Gotcha.
I wreck everything on my magblade. I can't use cloak on Flags, Relic capture, Chaosball. Do you hear me complain? If you can't fight melee opponents, that 100% on you.
You probably fear your melee opponents though, don’t you?
I don’t. I’ve never had a problem packing up melee opponents on my magade, but from your posts in this thread, it sounds like you do. Learn to play.
JumpmanLane wrote: »Stay out of execute range and you needn’t worry about steel tornado.
Great idea! I’ll just stack my shields and...
Oh, wait.
If you are in melee range, you deserve to be hammered with melee skills. Simple as that. How you deal with that is your problem.
So again, I shouldn’t expect to play my sorc in anything other than Deathmatch. No land capture BGs whatsoever. Gotcha.
I wreck everything on my magblade. I can't use cloak on Flags, Relic capture, Chaosball. Do you hear me complain? If you can't fight melee opponents, that 100% on you.
You probably fear your melee opponents though, don’t you?
I don’t. I’ve never had a problem packing up melee opponents on my magade, but from your posts in this thread, it sounds like you do. Learn to play.
I know how to play.I don’t currently have a problem with spin to win melee builds, because I can use my shields. After Murkmire? Yeah, it’ll be a problem.
TequilaFire wrote: »JumpmanLane wrote: »Stay out of execute range and you needn’t worry about steel tornado.
Great idea! I’ll just stack my shields and...
Oh, wait.
If you are in melee range, you deserve to be hammered with melee skills. Simple as that. How you deal with that is your problem.
So again, I shouldn’t expect to play my sorc in anything other than Deathmatch. No land capture BGs whatsoever. Gotcha.
I wreck everything on my magblade. I can't use cloak on Flags, Relic capture, Chaosball. Do you hear me complain? If you can't fight melee opponents, that 100% on you.
You probably fear your melee opponents though, don’t you?
I don’t. I’ve never had a problem packing up melee opponents on my magade, but from your posts in this thread, it sounds like you do. Learn to play.
I know how to play.I don’t currently have a problem with spin to win melee builds, because I can use my shields. After Murkmire? Yeah, it’ll be a problem.
You can't take everything out of the game because shields took a hit.
Heck the soft evasion and expedition changes affect stam players as bad.
TequilaFire wrote: »JumpmanLane wrote: »Stay out of execute range and you needn’t worry about steel tornado.
Great idea! I’ll just stack my shields and...
Oh, wait.
If you are in melee range, you deserve to be hammered with melee skills. Simple as that. How you deal with that is your problem.
So again, I shouldn’t expect to play my sorc in anything other than Deathmatch. No land capture BGs whatsoever. Gotcha.
I wreck everything on my magblade. I can't use cloak on Flags, Relic capture, Chaosball. Do you hear me complain? If you can't fight melee opponents, that 100% on you.
You probably fear your melee opponents though, don’t you?
I don’t. I’ve never had a problem packing up melee opponents on my magade, but from your posts in this thread, it sounds like you do. Learn to play.
I know how to play.I don’t currently have a problem with spin to win melee builds, because I can use my shields. After Murkmire? Yeah, it’ll be a problem.
You can't take everything out of the game because shields took a hit.
Heck the soft evasion and expedition changes affect stam players as bad.
I don’t want to take everything out of the game. I want to be able to defend myself. Shields are mag sorc’s primary defence.
TequilaFire wrote: »JumpmanLane wrote: »Stay out of execute range and you needn’t worry about steel tornado.
Great idea! I’ll just stack my shields and...
Oh, wait.
If you are in melee range, you deserve to be hammered with melee skills. Simple as that. How you deal with that is your problem.
So again, I shouldn’t expect to play my sorc in anything other than Deathmatch. No land capture BGs whatsoever. Gotcha.
I wreck everything on my magblade. I can't use cloak on Flags, Relic capture, Chaosball. Do you hear me complain? If you can't fight melee opponents, that 100% on you.
You probably fear your melee opponents though, don’t you?
I don’t. I’ve never had a problem packing up melee opponents on my magade, but from your posts in this thread, it sounds like you do. Learn to play.
I know how to play.I don’t currently have a problem with spin to win melee builds, because I can use my shields. After Murkmire? Yeah, it’ll be a problem.
You can't take everything out of the game because shields took a hit.
Heck the soft evasion and expedition changes affect stam players as bad.
I don’t want to take everything out of the game. I want to be able to defend myself. Shields are mag sorc’s primary defence.
TequilaFire wrote: »JumpmanLane wrote: »Stay out of execute range and you needn’t worry about steel tornado.
Great idea! I’ll just stack my shields and...
Oh, wait.
If you are in melee range, you deserve to be hammered with melee skills. Simple as that. How you deal with that is your problem.
So again, I shouldn’t expect to play my sorc in anything other than Deathmatch. No land capture BGs whatsoever. Gotcha.
I wreck everything on my magblade. I can't use cloak on Flags, Relic capture, Chaosball. Do you hear me complain? If you can't fight melee opponents, that 100% on you.
You probably fear your melee opponents though, don’t you?
I don’t. I’ve never had a problem packing up melee opponents on my magade, but from your posts in this thread, it sounds like you do. Learn to play.
I know how to play.I don’t currently have a problem with spin to win melee builds, because I can use my shields. After Murkmire? Yeah, it’ll be a problem.
You can't take everything out of the game because shields took a hit.
Heck the soft evasion and expedition changes affect stam players as bad.
I don’t want to take everything out of the game. I want to be able to defend myself. Shields are mag sorc’s primary defence.
Nerfing skills on your death recap is not the solution
TequilaFire wrote: »TequilaFire wrote: »JumpmanLane wrote: »Stay out of execute range and you needn’t worry about steel tornado.
Great idea! I’ll just stack my shields and...
Oh, wait.
If you are in melee range, you deserve to be hammered with melee skills. Simple as that. How you deal with that is your problem.
So again, I shouldn’t expect to play my sorc in anything other than Deathmatch. No land capture BGs whatsoever. Gotcha.
I wreck everything on my magblade. I can't use cloak on Flags, Relic capture, Chaosball. Do you hear me complain? If you can't fight melee opponents, that 100% on you.
You probably fear your melee opponents though, don’t you?
I don’t. I’ve never had a problem packing up melee opponents on my magade, but from your posts in this thread, it sounds like you do. Learn to play.
I know how to play.I don’t currently have a problem with spin to win melee builds, because I can use my shields. After Murkmire? Yeah, it’ll be a problem.
You can't take everything out of the game because shields took a hit.
Heck the soft evasion and expedition changes affect stam players as bad.
I don’t want to take everything out of the game. I want to be able to defend myself. Shields are mag sorc’s primary defence.
Then that has nothing to do with steel tornado does it?
Push for shield change revision.
Personally never used shields and survive just fine.
JumpmanLane wrote: »Stay out of execute range and you needn’t worry about steel tornado.
Great idea! I’ll just stack my shields and...
Oh, wait.
If you are in melee range, you deserve to be hammered with melee skills. Simple as that. How you deal with that is your problem.
So again, I shouldn’t expect to play my sorc in anything other than Deathmatch. No land capture BGs whatsoever. Gotcha.
JumpmanLane wrote: »Stay out of execute range and you needn’t worry about steel tornado.
Great idea! I’ll just stack my shields and...
Oh, wait.
If you are in melee range, you deserve to be hammered with melee skills. Simple as that. How you deal with that is your problem.
So again, I shouldn’t expect to play my sorc in anything other than Deathmatch. No land capture BGs whatsoever. Gotcha.
Kill at range, move into capture flag/relic.
Not that hard to figure out, honestly.
You run up on a melee charater then complain about getting hit by melee abilities? Ok...gotcha...
JumpmanLane wrote: »Stay out of execute range and you needn’t worry about steel tornado.
Great idea! I’ll just stack my shields and...
Oh, wait.
If you are in melee range, you deserve to be hammered with melee skills. Simple as that. How you deal with that is your problem.
So again, I shouldn’t expect to play my sorc in anything other than Deathmatch. No land capture BGs whatsoever. Gotcha.
Kill at range, move into capture flag/relic.
Not that hard to figure out, honestly.
You run up on a melee charater then complain about getting hit by melee abilities? Ok...gotcha...
You know what the spin to winners run on their back bars, right? I move into range, they’ll spam Lethal Arrow on me while sitting on the flag and gaining all the points.
You do not win Land Grab matches by playing at range. They are melee brawls, and without reliable defences, Steel Tornado will kill you every time.
TequilaFire wrote: »JumpmanLane wrote: »Stay out of execute range and you needn’t worry about steel tornado.
Great idea! I’ll just stack my shields and...
Oh, wait.
If you are in melee range, you deserve to be hammered with melee skills. Simple as that. How you deal with that is your problem.
So again, I shouldn’t expect to play my sorc in anything other than Deathmatch. No land capture BGs whatsoever. Gotcha.
I wreck everything on my magblade. I can't use cloak on Flags, Relic capture, Chaosball. Do you hear me complain? If you can't fight melee opponents, that 100% on you.
You probably fear your melee opponents though, don’t you?
I don’t. I’ve never had a problem packing up melee opponents on my magade, but from your posts in this thread, it sounds like you do. Learn to play.
I know how to play.I don’t currently have a problem with spin to win melee builds, because I can use my shields. After Murkmire? Yeah, it’ll be a problem.
You can't take everything out of the game because shields took a hit.
Heck the soft evasion and expedition changes affect stam players as bad.
I don’t want to take everything out of the game. I want to be able to defend myself. Shields are mag sorc’s primary defence.
Nerfing skills on your death recap is not the solution
usmguy1234 wrote: »TequilaFire wrote: »JumpmanLane wrote: »Stay out of execute range and you needn’t worry about steel tornado.
Great idea! I’ll just stack my shields and...
Oh, wait.
If you are in melee range, you deserve to be hammered with melee skills. Simple as that. How you deal with that is your problem.
So again, I shouldn’t expect to play my sorc in anything other than Deathmatch. No land capture BGs whatsoever. Gotcha.
I wreck everything on my magblade. I can't use cloak on Flags, Relic capture, Chaosball. Do you hear me complain? If you can't fight melee opponents, that 100% on you.
You probably fear your melee opponents though, don’t you?
I don’t. I’ve never had a problem packing up melee opponents on my magade, but from your posts in this thread, it sounds like you do. Learn to play.
I know how to play.I don’t currently have a problem with spin to win melee builds, because I can use my shields. After Murkmire? Yeah, it’ll be a problem.
You can't take everything out of the game because shields took a hit.
Heck the soft evasion and expedition changes affect stam players as bad.
I don’t want to take everything out of the game. I want to be able to defend myself. Shields are mag sorc’s primary defence.
Nerfing skills on your death recap is not the solution
Yes it is. It's a simple thing called data. The more that a skill shows up the more it is used... and people don't use pointless skills... they use every skill that gives them an advantage over other players. Thus that would be the absolute best place to start. And just adjust them slightly until other skills start appearing. Homogeneity in a game means there is a balance problem.
JumpmanLane wrote: »Stay out of execute range and you needn’t worry about steel tornado.
Great idea! I’ll just stack my shields and...
Oh, wait.
If you are in melee range, you deserve to be hammered with melee skills. Simple as that. How you deal with that is your problem.
So again, I shouldn’t expect to play my sorc in anything other than Deathmatch. No land capture BGs whatsoever. Gotcha.
Kill at range, move into capture flag/relic.
Not that hard to figure out, honestly.
You run up on a melee charater then complain about getting hit by melee abilities? Ok...gotcha...
You know what the spin to winners run on their back bars, right? I move into range, they’ll spam Lethal Arrow on me while sitting on the flag and gaining all the points.
You do not win Land Grab matches by playing at range. They are melee brawls, and without reliable defences, Steel Tornado will kill you every time.
You are making a very wrong assumption that just because YOU get killed by Steel Tornado, no one else can counter it.
JumpmanLane wrote: »Stay out of execute range and you needn’t worry about steel tornado.
Great idea! I’ll just stack my shields and...
Oh, wait.
If you are in melee range, you deserve to be hammered with melee skills. Simple as that. How you deal with that is your problem.
So again, I shouldn’t expect to play my sorc in anything other than Deathmatch. No land capture BGs whatsoever. Gotcha.
I fail to see the logic here?
Stay away from your ennemy and make a move when it is relevant or strategic or kill ennemies before reaching for objective.
It does make sense that melee build hit harder when in melee range, as they cannot attack you the rest of the time
I don’t think you understand land capture BG modes. If I get steamrolled by spin-to-win heavy armour stam classes while I’m on a flag with my team, moving away from the flag (esp. if my teammates are also range mag classes) results in the opposing melee team gaining points. Heavy armour NBs often move in stealth until they’re right on the flag, or they cloak up if you try to hit them before they reach the flag. Stamdens have their Shimmering Shield to counter ranged attacks, and stam DKs have wings.
Saying “just fight at range” basically relegates mag classes to DM and nothing else, because most of the other BG modes force you into melee range.
usmguy1234 wrote: »TequilaFire wrote: »JumpmanLane wrote: »Stay out of execute range and you needn’t worry about steel tornado.
Great idea! I’ll just stack my shields and...
Oh, wait.
If you are in melee range, you deserve to be hammered with melee skills. Simple as that. How you deal with that is your problem.
So again, I shouldn’t expect to play my sorc in anything other than Deathmatch. No land capture BGs whatsoever. Gotcha.
I wreck everything on my magblade. I can't use cloak on Flags, Relic capture, Chaosball. Do you hear me complain? If you can't fight melee opponents, that 100% on you.
You probably fear your melee opponents though, don’t you?
I don’t. I’ve never had a problem packing up melee opponents on my magade, but from your posts in this thread, it sounds like you do. Learn to play.
I know how to play.I don’t currently have a problem with spin to win melee builds, because I can use my shields. After Murkmire? Yeah, it’ll be a problem.
You can't take everything out of the game because shields took a hit.
Heck the soft evasion and expedition changes affect stam players as bad.
I don’t want to take everything out of the game. I want to be able to defend myself. Shields are mag sorc’s primary defence.
Nerfing skills on your death recap is not the solution
Yes it is. It's a simple thing called data. The more that a skill shows up the more it is used... and people don't use pointless skills... they use every skill that gives them an advantage over other players. Thus that would be the absolute best place to start. And just adjust them slightly until other skills start appearing. Homogeneity in a game means there is a balance problem.
No, it means that your particular build has an issue with the said skill. Not that skill needs a nerf. Simply, L2P.
JumpmanLane wrote: »Stay out of execute range and you needn’t worry about steel tornado.
Great idea! I’ll just stack my shields and...
Oh, wait.
If you are in melee range, you deserve to be hammered with melee skills. Simple as that. How you deal with that is your problem.
So again, I shouldn’t expect to play my sorc in anything other than Deathmatch. No land capture BGs whatsoever. Gotcha.
Kill at range, move into capture flag/relic.
Not that hard to figure out, honestly.
You run up on a melee charater then complain about getting hit by melee abilities? Ok...gotcha...
You know what the spin to winners run on their back bars, right? I move into range, they’ll spam Lethal Arrow on me while sitting on the flag and gaining all the points.
You do not win Land Grab matches by playing at range. They are melee brawls, and without reliable defences, Steel Tornado will kill you every time.
You are making a very wrong assumption that just because YOU get killed by Steel Tornado, no one else can counter it.
I’m talking about when Murkmire goes live... Right now, pre-shield nerf, I can survive.