You know theyll just nerf the good morphs
You know theyll just nerf the good morphs
Truth. I imagine the conversation goes something like the following.
Lead Developer - "today we need to start looking at improving some of these useless skills and morphs".
Pion developer - "too much work Boss! Let's just nerf everything!"
All devs including the Lead - Chanting in unison, "NERF NERF NERF NERF YEAAAHHHH"

You know theyll just nerf the good morphs
Truth. I imagine the conversation goes something like the following.
Lead Developer - "today we need to start looking at improving some of these useless skills and morphs".
Pion developer - "too much work Boss! Let's just nerf everything!"
All devs including the Lead - Chanting in unison, "NERF NERF NERF NERF YEAAAHHHH"
It's 3 AM and I'm tired. This will have to do.
I'm willing to bet that a lot more of those skills are being used than you think. Some things that suck in pvp can be pretty solid in pve and vice versa. They're probably just not being used in the content you're playing the most.
As the title suggests, instead of constant nerfs and ridiculous, non-sensical balancing changes I'd rather like to see something different, an entire different approach to old-new, something that gets buffed/changed/improved, skills in particular, to offer more interesting options for more interesting and possibly amazing builds. Something that will allow people a lot more freedom and creativity.
There are just sooo sooo many skills that look great in theory but suck horribly in actual combat. I'd like to see these completely reworked, and made viable. I can't tell you how many times I've looked at things and thought... I'd run that, it's different and cool! But then... Disappointment.
And this goes for everything in the game, regardless of class.
Same with under-performing, never used sets. There are just so very many of these. It's insane.
I've recently made a couple very good meta-breaking builds that actually get the job done and surprise a lot of unsuspecting enemies. Stuff like this is what makes ESO so much fun and so unique compared to other games and I'd like to see this feature worked on some more. Rather than giving into meta and stale, same, never-changing gameplay that kind of sucks the soul of the game after you've played it for a while.
And sure, we get new patches, DLCs, new sets but that's nothing compared to what you already have at hand, if only you tried a bit harder, ZOS.
As the title suggests, instead of constant nerfs and ridiculous, non-sensical balancing changes I'd rather like to see something different, an entire different approach to old-new, something that gets buffed/changed/improved, skills in particular, to offer more interesting options for more interesting and possibly amazing builds. Something that will allow people a lot more freedom and creativity.
There are just sooo sooo many skills that look great in theory but suck horribly in actual combat. I'd like to see these completely reworked, and made viable. I can't tell you how many times I've looked at things and thought... I'd run that, it's different and cool! But then... Disappointment.
And this goes for everything in the game, regardless of class.
Same with under-performing, never used sets. There are just so very many of these. It's insane.
I've recently made a couple very good meta-breaking builds that actually get the job done and surprise a lot of unsuspecting enemies. Stuff like this is what makes ESO so much fun and so unique compared to other games and I'd like to see this feature worked on some more. Rather than giving into meta and stale, same, never-changing gameplay that kind of sucks the soul of the game after you've played it for a while.
And sure, we get new patches, DLCs, new sets but that's nothing compared to what you already have at hand, if only you tried a bit harder, ZOS.
Erm you know that's what they're doing now ... By nerfing the most used and giving small changes to those that aren't used enough in the hope people will change
Maybe they could simplify and make all morphs the same, but one stamina and one magica based ... Similarly to how they're doing with templars ... Really suck the individuality out of the builds
As the title suggests, instead of constant nerfs and ridiculous, non-sensical balancing changes I'd rather like to see something different, an entire different approach to old-new, something that gets buffed/changed/improved, skills in particular, to offer more interesting options for more interesting and possibly amazing builds. Something that will allow people a lot more freedom and creativity.
There are just sooo sooo many skills that look great in theory but suck horribly in actual combat. I'd like to see these completely reworked, and made viable. I can't tell you how many times I've looked at things and thought... I'd run that, it's different and cool! But then... Disappointment.
And this goes for everything in the game, regardless of class.
Same with under-performing, never used sets. There are just so very many of these. It's insane.
I've recently made a couple very good meta-breaking builds that actually get the job done and surprise a lot of unsuspecting enemies. Stuff like this is what makes ESO so much fun and so unique compared to other games and I'd like to see this feature worked on some more. Rather than giving into meta and stale, same, never-changing gameplay that kind of sucks the soul of the game after you've played it for a while.
And sure, we get new patches, DLCs, new sets but that's nothing compared to what you already have at hand, if only you tried a bit harder, ZOS.
You know theyll just nerf the good morphs
Truth. I imagine the conversation goes something like the following.
Lead Developer - "today we need to start looking at improving some of these useless skills and morphs".
Pion developer - "too much work Boss! Let's just nerf everything!"
All devs including the Lead - Chanting in unison, "NERF NERF NERF NERF YEAAAHHHH"
It's 3 AM and I'm tired. This will have to do.