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Do you enjoy heavy attacking to sustain?

adeptusminor
adeptusminor
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On a personal level, I hate heavy attacking with a passion. I feel like it takes away from the quick combat that makes this game enjoyable to me. So I'm curious, how many of you enjoy heavy attack rotations?

Do you enjoy heavy attacking to sustain? 187 votes

Yes, I enjoy being required to heavy attack in order to sustain
20% 39 votes
No, I don't enjoy being required to heavy attacking in order to sustain
65% 123 votes
Other
13% 25 votes
  • RaptorRodeoGod
    RaptorRodeoGod
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    I like it because it makes the rotation easier.
    Add a Scribing skill that works like Arcanist beam.
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    ---
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  • lucky_dutch
    lucky_dutch
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    Yes. It creates a trade-off between building enough recovery into your build that you don't need to (at the cost of lower tooltips) vs a burstier build that requires you to recover resource via heavy attacks. it's actually really good game design.

    Whoever originally designed the combat in this game and whoever is currently managing the balance must not be the same people.
  • TheShadowScout
    TheShadowScout
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    I do not exactly enjoy it... but I see it as a better option then allow people to effortlessly burn a fireworks of attacks though excessive ability cost mitigation as it has been once upon a time... so I am good with it.

    Also, heavy armor builds have always needed to do this anyhow.
  • Nouney
    Nouney
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    I don't like it because I think that broke the rotation.

    But on Murkmire PTS, on a 6m dummy, if you know your rotation you don't have to do an heavy attack.
  • robpr
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    Depends on class, but in general I don't like it. Sorc can live with it, but absolutely can't stand it on mDK. Throws out of flow, charging is too long and don't feel impactful.
  • Morgul667
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    What is the fun in holding one button down and doing nothing else?
  • RD065
    RD065
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    I like it when I use a staff.. Not so much DW.
  • Morgul667
    Morgul667
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    At least with heavy attack i can use aether infaillible

    We find comfort in small things i guess
    Edited by Morgul667 on October 5, 2018 6:55AM
  • StamWhipCultist
    StamWhipCultist
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    what heavy attack rotations?
  • phermitgb
    phermitgb
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    I like that there's a significant difference between the animation time of a heavy attack, and the implied material difference of more damage/resource sustenance that you get from using the attack. I liked that heavy attacks have the heavy knockdown(stun effectively) after a blocked or interrupted attack, and they make a great finishing move.

    I like that a long, heavy, and debateably vulnerable attack mode has it's specific uses, and breaks up the rythm of basic attacks and skills

    I'm not *sure* about how I feel about heavy attacks being *required* for sustain, however - I like that they're a *part* of sustain, but as to whether they should be *necessary* for sustain is something I'm not sure how I feel about

    that being said, in my experience, heavy attacks aren't really *required* for sustain, unless you want an unrelenting constant stream of other attacks - which I know is the ultimate goal of the "maximum efficiency every second" crowd, but for me, the pacing of combat as far as pve goes is just about right, generally.
    "There is no correct resolution; It's a test of character."
    James T. Kirk
  • akl77
    akl77
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    Nope, it looked dumb and killed the combat flow and unnecessary, even light attacks are so unnecessary.they cost nothing and should also do nothing.
    Pc na
  • Knootewoot
    Knootewoot
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    Heavy attacks should be powerful, and break someone blocking and like bashing interrupt but consume a chunk of stamina.

    Light attacks should keep pressure on someone but gradually consume stamina

    imho imho imhotep
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  • Tasear
    Tasear
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    Yes but the fire and ice animations for staves feel chuncky and slow.
  • Sparr0w
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    Just slows combat down and imo makes it boring. Seeing 12 people stand still holding 1 button to regain resources isn't fun.
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • max_only
    max_only
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    I don’t feel required.

    I like it as an alternative. Heavy bow attacks are a style choice for like a long range archer and vs a short range archer with a smaller bow.

    I dislike heavy attacks for sword & shield and for dual wield mostly because of the animation. Id rather A heavy attack with a sword be a deep plunge into the chest with a boot to the torso in order to pull out the sword or some other animation. Twirling my daggers before an attack is a dumb flourish and doesn’t seem impressive for a dual wield heavy attack. Heavy attacks with staves feels like trying to suck crushed ice through a straw.

    So I don’t feel required AND there are times when I don’t like it.
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  • Sparr0w
    Sparr0w
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    On a personal level, I hate heavy attacking with a passion. I feel like it takes away from the quick combat that makes this game enjoyable to me. So I'm curious, how many of you enjoy heavy attack rotations?

    Wait is this poll about heavy attacking during a rotation to get resources back or having a rotation that incorporates heavy attacks into each cycle (e.g. PetSorc, StamSorc/Plar)??
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • MacCait
    MacCait
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    HELL NO... Morrowind sustain war stripped the fun from this game... it's still playable, but no class is as fun as pre-Morrowind (except Warden as that wasn't available)
  • ResTandRespeC
    ResTandRespeC
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    Honestly im okay with having to do an occasional heavy attack if i say messed something up and had to spam roll dodge or shield, or the healers out of commission and cant throw orbs. I hate having to make it a part of my rotation though. Every class should be able to sustain their rotation all the way through a 3 mil dummy, solo and self applying ele drain (with witchmothers/dubious 3 damage glyphs and good pots), with no heavy attacks. For 6mill 1-2 heavys max although running out right at the end of the 6mil with a flawless rotation would feel better to me personally.
  • kargen27
    kargen27
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    Throwing in a heavy attack now and again doesn't hurt rotation much. Just need to adjust builds so the heavy attack doesn't become the feature part of the rotation. I tend to use more potions now than I did before but that is probably a good thing as I wasn't getting full benefits from potions before.
    and then the parrot said, "must be the water mines green too."
  • pod88kk
    pod88kk
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    Sometimes in a fight it's nice to do a heavy attack when you or the boss is on the move eg vmol twins
  • Banana
    Banana
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    Its my spammable.
  • adeptusminor
    adeptusminor
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    Sparr0w wrote: »
    On a personal level, I hate heavy attacking with a passion. I feel like it takes away from the quick combat that makes this game enjoyable to me. So I'm curious, how many of you enjoy heavy attack rotations?

    Wait is this poll about heavy attacking during a rotation to get resources back or having a rotation that incorporates heavy attacks into each cycle (e.g. PetSorc, StamSorc/Plar)??

    A bit of both really. As a nightblade I don't really need to heavy attack, which I prefer, but I was mostly curious if people preferred rotations/classes where they heavy attack either as part of the rotation, or when it's required because a light attack rotation drains their resources too much.

    edit: I guess what I'm wondering is if people enjoy heavy attacking at all actually, and mostly for PVE. I personally really liked the game pre-Morrowind with endless sustain, maybe not quite to the extreme it was back then, but I've never really been a fan of anything in this game that slows down combat, which I feel heavy attacking does.
    Edited by adeptusminor on October 5, 2018 8:48AM
  • Vogtard
    Vogtard
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    The idea of winding up a heavy attack is inherently pleasing for me. However, the execution sucks because it narrows down to just waiting for a very specific amount of time just to get the resources back. It doesn't give any sense of increasing power - it's just like a boring cast time skill. It's a necessity, not fun.
    However, this mechanic works very well with medium attacks because they are more immersive by giving me more control of what I want to do in a given situation, without breaking my own rhythm. Never used because they don't give the resources back. Shame.
  • Ermiq
    Ermiq
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    I really like the way heavy attacks look and feel with restoration and lightning staves. Sometimes I use it just for pleasure, even if I already have full magicka pool. :)
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  • MaxJrFTW
    MaxJrFTW
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    On melee builds i do. Not at all when it comes to staves and bows though.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • JumpmanLane
    JumpmanLane
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    On StamDK in PvE I run Mephala which encourages me to heavy attack and I like it.

    On MagDk in PvP I ran what most folks called a heavy attack build for a bit but it really was a heavy attack/light attack build. I heavy attacked out of stealth as an opener and animation canceled every melee attack with a light attack with decent raw damage. None of it seemed like an imposition.
  • ArchMikem
    ArchMikem
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    Im not particularly prejudiced against heavy attacking, but i do miss the old skill cost before they made everything twice as expensive to cast.
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  • Sun7dance
    Sun7dance
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    DW is ok, two-handed not so really.
    PS5|EU
  • Nyladreas
    Nyladreas
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    I don't mind it on DW.

    On 2 handed it's garbage... The damage and stamina restore needs to be higher to compensate for the speed and clunkiness.
  • Sparr0w
    Sparr0w
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    Sparr0w wrote: »
    On a personal level, I hate heavy attacking with a passion. I feel like it takes away from the quick combat that makes this game enjoyable to me. So I'm curious, how many of you enjoy heavy attack rotations?

    Wait is this poll about heavy attacking during a rotation to get resources back or having a rotation that incorporates heavy attacks into each cycle (e.g. PetSorc, StamSorc/Plar)??

    A bit of both really. As a nightblade I don't really need to heavy attack, which I prefer, but I was mostly curious if people preferred rotations/classes where they heavy attack either as part of the rotation, or when it's required because a light attack rotation drains their resources too much.

    edit: I guess what I'm wondering is if people enjoy heavy attacking at all actually, and mostly for PVE. I personally really liked the game pre-Morrowind with endless sustain, maybe not quite to the extreme it was back then, but I've never really been a fan of anything in this game that slows down combat, which I feel heavy attacking does.

    Well I main a magblade too currently & can sustain perfectly running blue food and 1x regen glyph (slightly more dps than Witchmothers).

    However next patch with the sustain changes (at least currently on PTS) to sustain solo you need to run both witchmothers & a magicka steal glyph since there's an extra 300-400 drain/s (600-800 more equivalent regen needed).
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
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