Too many things in games are available to those who pay...or earn it. Then down the line they’re given to everyone for free. It’s ridiculous and not fair on those who have paid real money for.
Too many things in games are available to those who pay...or earn it. Then down the line they’re given to everyone for free. It’s ridiculous and not fair on those who have paid real money for.
umm, what are you talking about? If I get a set of say...Ebon armor...I cant give it to anyone anyway, its bound except for the people in the dungeon group. Sure...I could give away a set of Spriggans...but why would I do that when there is still a market to sell it? Regardless of whether I have 100 sets of spriggans in my bank...people are still looking to buy it...so I still have incentive to sell it. Let people hoard everything...it doesnt hurt a thing...its not like everyone in the game is going to try to clear out their bank inventory at one time...and because the number of sale slots is limited, its not like they could dump 100 sets of Spriggans on the market at once anyway...unless they used every slot in every guild to do so
Shadowasrial wrote: »As we continue to gain more and more dlc new styles and traits our banks are getting more and more filled. Even for our eso + subscribers. And even for those that don’t subscribe it’s even worse. Now I am an eso + subscriber myself and even I feel that the craft bag should be available to all, however many people only subscribe for it. So I’m offering a solution. What if eso plus subscribers got the craft bag and infinite bank space? Would you accept that trade off?
wtlonewolf20 wrote: »I fail to see the problem with inventory issues. Even without subbing you have 240 bank space, 360 storage container space. 8 character slots each with access up to 200 spaces. If you add in access to a guild bank. assuming you keep 2 characters clear for farming and playing. You have 2100 storage slots for mats and gear. I am actually surprised people mention furniture here....cause you know furniture can be stored in houses. If you run out of space you just buy another house. If you have all of the houses and still run out of space the stop crafting/buying furniture.
I shouldnt have to make a new character to use as a mule, and have to log in and out between chars to get items, as there is no quality of life in that method. Its just tedious.
Ive had the game on xb1 since release, and ive got a good amount of materials collected (all crafting) and ive managed my bank space well since. and i still have purchaseable bank space left to buy from the bag merchant.
itd be nice to have it because some items required for writs have to be in your inventory to count as meeting the require as opposed to it counting by simply remaining in your bank inventory.
Whether people agree or not, ESO+ is literally centered around the crafting bag. Id rather pay for my dlcs whereas eso+ have to sustain membership overall payin more than the dlc is worth. I dont care about extra xp because daily rewards give you alot of xp scrolls. doubke bank and housing space is attractive but i can live without it as i only use what i need. as for the crowns, id rather pay for crowns when i want them.
Itd be cool to have the bag to improve quality of life, but i can live without it.
wtlonewolf20 wrote: »I fail to see the problem with inventory issues. Even without subbing you have 240 bank space, 360 storage container space. 8 character slots each with access up to 200 spaces. If you add in access to a guild bank. assuming you keep 2 characters clear for farming and playing. You have 2100 storage slots for mats and gear. I am actually surprised people mention furniture here....cause you know furniture can be stored in houses. If you run out of space you just buy another house. If you have all of the houses and still run out of space the stop crafting/buying furniture.
This is assuming the person has the max amount of toons allowable, and all toons have their inventory maxed. Either way, Monster sets alone take up 204 spaces, assuming you only need one set of each in heavy, medium and light. Then there is seige for Cyrodil, which doesn't stack, so that takes up a ton of room. Then there are crafting surveys, maps, master writs, weapon and armor sets, collectibles, potions, foods, sets of training gear for leveling up new toons, stacks of key shards, stacks of soul gems, stacks of lockpicks. If someone is fully and actively playing the full range of this game, it is unbelievably easy to fill up that inventory.
wtlonewolf20 wrote: »wtlonewolf20 wrote: »I fail to see the problem with inventory issues. Even without subbing you have 240 bank space, 360 storage container space. 8 character slots each with access up to 200 spaces. If you add in access to a guild bank. assuming you keep 2 characters clear for farming and playing. You have 2100 storage slots for mats and gear. I am actually surprised people mention furniture here....cause you know furniture can be stored in houses. If you run out of space you just buy another house. If you have all of the houses and still run out of space the stop crafting/buying furniture.
This is assuming the person has the max amount of toons allowable, and all toons have their inventory maxed. Either way, Monster sets alone take up 204 spaces, assuming you only need one set of each in heavy, medium and light. Then there is seige for Cyrodil, which doesn't stack, so that takes up a ton of room. Then there are crafting surveys, maps, master writs, weapon and armor sets, collectibles, potions, foods, sets of training gear for leveling up new toons, stacks of key shards, stacks of soul gems, stacks of lockpicks. If someone is fully and actively playing the full range of this game, it is unbelievably easy to fill up that inventory.
How many of those monster sets do you actually use? How many sets do you use? Training gear for new toons? That's not many slots and really unless you are actively leveling a toon why should you keep it? Of all of the available gear out there only about a third are ever used. You dont need many stacks of lock picks or soul gems. Siege and maps I understand (I really wish they would stack) but siege should be on your pvp toon 1 of the 2 played slots and you should only grab as many as your gonna need for a day.
Look my point is that it wasn't all that very long ago that we didn't have a craft bag at all. Inventory management issues are what you make them. Also every account starts with 8 character slots. That is what I went with. I didn't even factor in the other 7 you can buy. It is very possible to work within the game to maximize your inventory without spending any additional money. You just have to min/max your inventory the same way you do your builds.
Not to mention how easy it is to grab a second game copy during a sale for less that an eso sub for a month. That adds more storage options.
wtlonewolf20 wrote: »wtlonewolf20 wrote: »I fail to see the problem with inventory issues. Even without subbing you have 240 bank space, 360 storage container space. 8 character slots each with access up to 200 spaces. If you add in access to a guild bank. assuming you keep 2 characters clear for farming and playing. You have 2100 storage slots for mats and gear. I am actually surprised people mention furniture here....cause you know furniture can be stored in houses. If you run out of space you just buy another house. If you have all of the houses and still run out of space the stop crafting/buying furniture.
This is assuming the person has the max amount of toons allowable, and all toons have their inventory maxed. Either way, Monster sets alone take up 204 spaces, assuming you only need one set of each in heavy, medium and light. Then there is seige for Cyrodil, which doesn't stack, so that takes up a ton of room. Then there are crafting surveys, maps, master writs, weapon and armor sets, collectibles, potions, foods, sets of training gear for leveling up new toons, stacks of key shards, stacks of soul gems, stacks of lockpicks. If someone is fully and actively playing the full range of this game, it is unbelievably easy to fill up that inventory.
How many of those monster sets do you actually use? How many sets do you use? Training gear for new toons? That's not many slots and really unless you are actively leveling a toon why should you keep it? Of all of the available gear out there only about a third are ever used. You dont need many stacks of lock picks or soul gems. Siege and maps I understand (I really wish they would stack) but siege should be on your pvp toon 1 of the 2 played slots and you should only grab as many as your gonna need for a day.
Look my point is that it wasn't all that very long ago that we didn't have a craft bag at all. Inventory management issues are what you make them. Also every account starts with 8 character slots. That is what I went with. I didn't even factor in the other 7 you can buy. It is very possible to work within the game to maximize your inventory without spending any additional money. You just have to min/max your inventory the same way you do your builds.
Not to mention how easy it is to grab a second game copy during a sale for less that an eso sub for a month. That adds more storage options.
I use quite a few of them actually. I main a PvP healer, and I have a PvE healer, and both need to be able to change their gear depending on the content or the group composition, so there is a HUGE number of sets I need to have readily available. I also have about 6 active PvP toons, each with different gear sets that they rotate through, depending on how I choose to play them and group comp that day. As a PvP healer, you'd better believe I do need those stacks of soul gems. I go through them faster than you'd believe while rezzing people in the battlefield. Let's also not forget about the coldfire trebs and ballistas that we have in droves because you can't buy them and they're too precious to just get rid of. As for training sets, you need at least two of each stat (mag/stam) to cover 1-25, then 26-50, and many of us are still leveling babies to CP because we haven't been playing since day one, so getting rid of that gear isn't neccesarily a smart idea.
At the end of the day, I think you and I play and approach this game very differently. It doesn't hurt to imagine that something like this could be incredibly beneficial for someone who plays differently than you.
wtlonewolf20 wrote: »I fail to see the problem with inventory issues. Even without subbing you have 240 bank space, 360 storage container space. 8 character slots each with access up to 200 spaces. If you add in access to a guild bank. assuming you keep 2 characters clear for farming and playing. You have 2100 storage slots for mats and gear. I am actually surprised people mention furniture here....cause you know furniture can be stored in houses. If you run out of space you just buy another house. If you have all of the houses and still run out of space the stop crafting/buying furniture.
This is assuming the person has the max amount of toons allowable, and all toons have their inventory maxed. Either way, Monster sets alone take up 204 spaces, assuming you only need one set of each in heavy, medium and light. Then there is seige for Cyrodil, which doesn't stack, so that takes up a ton of room. Then there are crafting surveys, maps, master writs, weapon and armor sets, collectibles, potions, foods, sets of training gear for leveling up new toons, stacks of key shards, stacks of soul gems, stacks of lockpicks. If someone is fully and actively playing the full range of this game, it is unbelievably easy to fill up that inventory.