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The reason people always request nerfs

tactx
tactx
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Isn't it strange that instead of wanting something that they play buffed, they request nerfs to everything else instead? We all play the same game. We can play the same race, class, have the same armor, etc. but instead of playing something that they think seems so good they just call for nerfs.

The reason they do it, is it's allowed and even rewarded by the game company. It's shocking how such a minuscule percentage of a population can come to a forum, essentially whine about something that someone else has that they don't have or are just being emotional about at the time with zero data and get it nerfed into oblivion. Having zero data to back up a claim and it getting attention is kind of like the news lately... but I digress.

If ESO just put a stop to nerfing threads, it would end. If the only balance threads allowed were improvements based on your own race and class with actual supporting details it would be much more constructive. But that's too hard for the "cry nerf" people to run comparative tests, analyze data, provide constructive feedback, etc. Meanwhile the people that do all those tests largely get ignored because it takes people comprehending the data, understanding what's being shared, having an actual discussion, and in short there are just not as many people with that much interest in improving something when it's so easy and rewarded by just coming and crying nerf to anything and everything.

Allowing nerfing threads breeds negativity for a game and can actually kill the game. Look to so many previous MMOs that had 1m+ players that went the nerfing route... It blows my mind that it's even allowed and then rewarded. I hope some day it's not so we can begin focusing on constructive topics to balance.
“No one's happiness but my own is in my power to achieve or to destroy.” - John Galt, Atlas Shrugged
  • tactx
    tactx
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    Wow look at the forum. It's ridiculous:
    • Nerf Shields
    • Nerf Speed
    • Nerf Snipe
    • Nerf Redguards
    • Nerf Break free
    • Nerf Animation Cancelling
    • Nerf Heal stacking

    Or if ZOS doesn't want to stop all the nerf threads, how about one consolidated sticky thread where all nerf requests must go? That way the forum doesn't look like a cesspool to potential new players?
    “No one's happiness but my own is in my power to achieve or to destroy.” - John Galt, Atlas Shrugged
  • SaxonCrusader
    SaxonCrusader
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    You know, there's always the possibility that people have nothing better to do. I for one run ESO on Linux knowing full well it runs better on Windows. Some of us need a hobby of sorts.
    You only need three things in life: love, a cold drink, and a sense of humour. : Said the guy who owns this account (Sorry I don't have a better role model who's quote I could steal instead)
  • Aebaradath
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    So I'm a minority asking them to buff stuff instead of nerfing something to be sub-par like the rest?

    Nice.
  • Facefister
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    tactx wrote: »
    Wow look at the forum. It's ridiculous:
    • Nerf Shields
    • Nerf Speed
    • Nerf Snipe
    • Nerf Redguards
    • Nerf Break free
    • Nerf Animation Cancelling
    • Nerf Heal stacking

    Or if ZOS doesn't want to stop all the nerf threads, how about one consolidated sticky thread where all nerf requests must go? That way the forum doesn't look like a cesspool to potential new players?

    And every single one of them has something to do with some guy who can't play PvP.
  • Iselin
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    Players and especially bad PvP players are always requesting nerfs. This has been the case in every MMORPG ever.

    What's troubling is when the developers, who should know better, start listening and catering to them.
    Edited by Iselin on October 2, 2018 1:34PM
  • VaranisArano
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    In PVP, people want nerfs for builds they can't kill and builds that kill them.

    In PVE, people want nerfs for builds that get invited to all the trials, like the popular and athletic kids who always got picked first in gym class.

    Okay, thats not entirely fair. Most people want their own class buffed to the same level as the top-performing class. But what they dont realize is that ZOS wants to keep a lid on the power creep and so ZOS buffs rarely and nerfs with an unsparing hand.
  • Kuramas9tails
    Kuramas9tails
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    In PVP, people want nerfs for builds they can't kill and builds that kill them.

    In PVE, people want nerfs for builds that get invited to all the trials, like the popular and athletic kids who always got picked first in gym class.

    Most accurate thing I read on the forum yet.
      Your friendly neighborhood crazy cat lady of ESO
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      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
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      FOR THE QUEEN!
      PS4/NA
    • Facefister
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      PvE is like "I want my class as strong as the other class!"

      PvP is like "Why I can't kill stuff with my Alcast build? Nerf the other player!"
    • Vandril
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      What's the alternative? If you don't nerf overperforming mechanics down to a reasonable level, then you need to buff reasonable mechanics up to an overperforming level to achieve balance. The latter leads to power bloat problems, where everything becomes extremely overpowered.

      So how do you solve the fact that everyone is now overperforming without nerfs? Why, you buff all the mobs, bosses, combat mechanics, environmental effects, etc!

      So where does that leave us? Let's see... Everything was buffed to be the same level of overperforming, all enemies were buffed by a roughly equal amount to compensate for this, and... We're exactly where we started, except we have larger numbers and that initially overperforming mechanic is no longer overperforming.

      This end result is exactly the same as if the initially overperforming mechanic was nerfed, but instead of requiring one step to accomplish, it required exponentially more steps and there are meaninglessly larger numbers everywhere.

      From a development efficiency standpoint, the correct course of action would be: nerf what is overperforming and buff what is underperforming.

      You can argue what is and is not over/underperforming and thus what should/should not be nerfed, but nerfs are a positive act of balance and should not blindly be thrown out the window.
      Edited by Vandril on October 2, 2018 6:13PM
    • Mintaka5
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      I for one never want nerfs. I'd prefer buffs.
    • Starlock
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      @Vandril is spot on. I'm really not one to call for "nerfs" or "buffs" as I don't care about such things (not interested in playing this game like it's some sort of competition) but I also recognize that from a game development standpoint, any changes need to be balanced (that is, ups and downs). Saying something like "stop all nerfs" is as absurd and untenable as "only do buffs."
    • ruikkarikun
      ruikkarikun
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      Why is it so hard to make separate morphs for PVE and PVP?
    • ruikkarikun
      ruikkarikun
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      In PVP, people want nerfs for builds they can't kill and builds that kill them.

      In PVE, people want nerfs for builds that get invited to all the trials, like the popular and athletic kids who always got picked first in gym class.

      Okay, thats not entirely fair. Most people want their own class buffed to the same level as the top-performing class. But what they dont realize is that ZOS wants to keep a lid on the power creep and so ZOS buffs rarely and nerfs with an unsparing hand.

      Magicka nightblade facerolling content and we see sorcerer nerf. Reason? What veteran trials were dominated by sorc?
      Edited by ruikkarikun on October 2, 2018 6:43PM
    • JinMori
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      Some nerfs are legitimate, but most are not, and usually zos has the tendency of going full *** with nerfs, shields were too strong, they could have just made shields affected by crit, resistances and penetration, and instead they destroy them, same thing for speed.
      Edited by JinMori on October 2, 2018 8:36PM
    • VaranisArano
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      In PVP, people want nerfs for builds they can't kill and builds that kill them.

      In PVE, people want nerfs for builds that get invited to all the trials, like the popular and athletic kids who always got picked first in gym class.

      Okay, thats not entirely fair. Most people want their own class buffed to the same level as the top-performing class. But what they dont realize is that ZOS wants to keep a lid on the power creep and so ZOS buffs rarely and nerfs with an unsparing hand.

      Magicka nightblade facerolling content and we see sorcerer nerf. Reason? What veteran trials were dominated by sorc?

      Because, if you've paid any attention whatsoever to what ZOS has been saying about it, they think damage shields make it too easy to survive PVE content.
    • keevil111
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      What's the ratio of active accounts to forum accounts?
      PS4 NA
    • VaranisArano
      VaranisArano
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      keevil111 wrote: »
      What's the ratio of active accounts to forum accounts?

      I don't know, but given that there's a pretty steep dropoff of badges for making 1 comment versus 10 or 100 comments, I'm going to assume there's a lot more active game accounts than on the forums.
    • tactx
      tactx
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      Vandril wrote: »
      What's the alternative? If you don't nerf overperforming mechanics down to a reasonable level, then you need to buff reasonable mechanics up to an overperforming level to achieve balance. The latter leads to power bloat problems, where everything becomes extremely overpowered.

      So how do you solve the fact that everyone is now overperforming without nerfs? Why, you buff all the mobs, bosses, combat mechanics, environmental effects, etc!

      So where does that leave us? Let's see... Everything was buffed to be the same level of overperforming, all enemies were buffed by a roughly equal amount to compensate for this, and... We're exactly where we started, except we have larger numbers and that initially overperforming mechanic is no longer overperforming.

      This end result is exactly the same as if the initially overperforming mechanic was nerfed, but instead of requiring one step to accomplish, it required exponentially more steps and there are meaninglessly larger numbers everywhere.

      From a development efficiency standpoint, the correct course of action would be: nerf what is overperforming and buff what is underperforming.

      You can argue what is and is not over/underperforming and thus what should/should not be nerfed, but nerfs are a positive act of balance and should not blindly be thrown out the window.

      Fair points and I agree with you to a certain extent. I take issue with the way that nerfs are baselessly called out and how frequently they occur nearly covering the forum which is why i think a sticky thread or a dedicated balance section should exist. I think if you're going to request a nerf you suggest with supportive information as to why something is over performing and what might be a reasonable alternative. Doing so would at least help to ensure that the emotional part of the brain isn't the one running the show and let's the rational part actually think before they run here to cry about something. The majority of nerf threads are people crying about it with no actual data to back it up and with no alternative leaving ESO to bring out the sledgehammer.

      I also believe that most people that play the game aren't active on the forum; therefore a small percentage of the population comes here and with mostly baseless claims alters a game or a class to a point that some no longer want to continue playing.

      If someone says their DPS isn't as good, that's relative. What is it exactly? Is it within 1%? 5%? 50%? that info would help both the devs and the general population that frequent the forums understand why a call is being made. It may also be an issue with the player that someone can help them fix either pvp or pve. Just blindly saying something is unfair and whining for a nerf with no data is problematic for all.
      Edited by tactx on October 2, 2018 8:58PM
      “No one's happiness but my own is in my power to achieve or to destroy.” - John Galt, Atlas Shrugged
    • AcadianPaladin
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      After several years of insisting on trying to balance PvE and PvP together, I have one question: 'How's that workin' out for ya?'

      After numerous update patches over the years I have a second question: 'Do update patches generally make your game more fun or less fun?'

      Hmm, surely there's something to be learned there. . . . ;)
      PC NA(no Steam), PvE, mostly solo
    • srfrogg23
      srfrogg23
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      tactx wrote: »
      Isn't it strange that instead of wanting something that they play buffed, they request nerfs to everything else instead? We all play the same game. We can play the same race, class, have the same armor, etc. but instead of playing something that they think seems so good they just call for nerfs.

      The reason they do it, is it's allowed and even rewarded by the game company. It's shocking how such a minuscule percentage of a population can come to a forum, essentially whine about something that someone else has that they don't have or are just being emotional about at the time with zero data and get it nerfed into oblivion. Having zero data to back up a claim and it getting attention is kind of like the news lately... but I digress.

      If ESO just put a stop to nerfing threads, it would end. If the only balance threads allowed were improvements based on your own race and class with actual supporting details it would be much more constructive. But that's too hard for the "cry nerf" people to run comparative tests, analyze data, provide constructive feedback, etc. Meanwhile the people that do all those tests largely get ignored because it takes people comprehending the data, understanding what's being shared, having an actual discussion, and in short there are just not as many people with that much interest in improving something when it's so easy and rewarded by just coming and crying nerf to anything and everything.

      Allowing nerfing threads breeds negativity for a game and can actually kill the game. Look to so many previous MMOs that had 1m+ players that went the nerfing route... It blows my mind that it's even allowed and then rewarded. I hope some day it's not so we can begin focusing on constructive topics to balance.

      When I read the patch notes, I see a lot of nerfs to things that other players never seem to mention on the forums. I get the feeling that when Zos nerfs something that happens to be a hot-topic on the forums, it's more of a coincidence than anything else.

      I really don't think they make those decisions based solely on what people say on the forums.
    • phbell
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      I have been playing since launch and a subscriber the entire time. I have watched ZOS's Quixotic search for “Balance” long enough to recognize that it is unsustainable. The Nerf-then-Nerf-Again methodology does not work and it never will. Every attempt at balance will cause imbalance elsewhere and the cycle begins elsewhere. The result is that the game degrades each time. I know at least a dozen subscribers (like me) that have left the game for this exact reason.

      A different approach is needed.

      A good start would be to limit Forum contributions to ESO Plus Subscribers. At least then only people with "skin-in-the-game" would be heard. We could call it "P2W" Or "Pay-to-Whine".

      Another solution is to create one class of character that is PvP only. Then everyone plays the same character - like NASCAR - all buffs and nerfs affect every player equally and FINALLY player skill would be the deciding factor. Then PvE could get on with the game without having it screwed with every patch.
    • Starlock
      Starlock
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      srfrogg23 wrote: »
      When I read the patch notes, I see a lot of nerfs to things that other players never seem to mention on the forums. I get the feeling that when Zos nerfs something that happens to be a hot-topic on the forums, it's more of a coincidence than anything else.

      I really don't think they make those decisions based solely on what people say on the forums.

      I don't get that impression either. There's a particular goal and game design vision that is first and foremost.
    • Saucy_Jack
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      I want my main breton magplar buffed to infinity. Having to kill difficult things is getting in the way of me getting nice expensive things to sell on my traders.


      I don't want a buff to magplars or bretons in general of course; just mine.
      ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
    • Mazbt
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      lol. You guys think Zos doesn't notice top end pve players rolling over the content super easy? PvE isn't immune to nerfs and it's not all pvpers' fault. To put it another way, pve isn't immune to nerfs and seperating pve and pvp isn't going to do much.
      Mazari the Resurrected (AD)- PVP stamplar main
      Maz the Druid - PVP group stam warden
      - many others
      ____________
      Fantasia
    • eso_nya
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      phbell wrote: »
      Another solution is to create one class of character that is PvP only. Then everyone plays the same character - like NASCAR - all buffs and nerfs affect every player equally and FINALLY player skill would be the deciding factor. Then PvE could get on with the game without having it screwed with every patch.

      #NakedFistFightingCampaign - When theres nothing left to nerf, ppl might see that it was just themselves that sucked.
    • Trinity_Is_My_Name
      Trinity_Is_My_Name
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      One class, one race! Let's have balance!

      Let's go back to a 100% Subscription based player base and only those with subscriptions can post in the ESO Forum.
    • phbell
      phbell
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      eso_nya wrote: »
      phbell wrote: »
      Another solution is to create one class of character that is PvP only. Then everyone plays the same character - like NASCAR - all buffs and nerfs affect every player equally and FINALLY player skill would be the deciding factor. Then PvE could get on with the game without having it screwed with every patch.

      #NakedFistFightingCampaign - When theres nothing left to nerf, ppl might see that it was just themselves that sucked.

      LOL - Exactly.
      One class, one race! Let's have balance!

      Let's go back to a 100% Subscription based player base and only those with subscriptions can post in the ESO Forum.

      Word!
    • therift
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      In PVP, people want nerfs for builds they can't kill and builds that kill them.

      In PVE, people want nerfs for builds that get invited to all the trials, like the popular and athletic kids who always got picked first in gym class.

      Okay, thats not entirely fair. Most people want their own class buffed to the same level as the top-performing class. But what they dont realize is that ZOS wants to keep a lid on the power creep and so ZOS buffs rarely and nerfs with an unsparing hand.

      Magicka nightblade facerolling content and we see sorcerer nerf. Reason? What veteran trials were dominated by sorc?

      Because, if you've paid any attention whatsoever to what ZOS has been saying about it, they think damage shields make it too easy to survive PVE content.

      The Devs had reasons to look at shield over-performance posted by players right here on the Forum.

      Example: in the middle of the player campaign to revert shields, some Bozo posted a vid of himself soloing Trial bosses. On his shield-spamming magsorc. For bragging and 'look at me' purposes.

      I'd say the plethora of magsorcs bragging about soloing vet dungeon content, some of whom published vids about it, might have had something to do with the Devs taking a look at magsorc shield performance.

      It was the height of stupidity for one of those clowns to literally wave it in the Devs' faces while much of the magsorc community was trying to restrain the proposed shield nerfs.
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