Twohothardware wrote: »If Fortnite has proven anything it's that if you want to gain and continue to grow an expansive player base the best way to do it is to give everyone a slice of the pie for free and then work on selling them the rest of the pie for your profits. Bungie recently took Destiny 2 which player base had majorly died off and did the same thing with the Forsaken DLC launch by making the base Destiny 2 game free for download to all Playstation Plus subscribers and now D2 is very active again.
ESO has the perfect structure already with ESO+ monthly subscription and all the separate DLC's to make the base ESO game free to download today. Your profits are coming from ESO+, Crown Store cosmetic items, and the DLC's from both new and existing players, not the $10 of brand new buyers buying the base game at Gamestop. One of those new players that downloads the game for free and likes it only has to subscribe to one month of ESO Plus to of already spent more than the cost of the base game.
An influx of new players also not only increases your potential revenue from them but it generates more interest with your existing player base to come back and become more invested when theres lots more players doing Dungeons, doing Trials, creating new Guilds, populating the Campaigns in Cyrodiil, ect.
The active ESO player base outside of special events has started to dwindle this past year compared to numbers in the past and the main Cyrodiil Campaign is no longer fully populated on PS4 outside of prime time on weekends which leads to very lopsided Alliance battles.
With the release of the upcoming DLC this would be the perfect opportunity right around the holidays to make the base ESO game free to download and bring in a new crowd of players that may of never tried the game had it not been for the opportunity to delve into it and get hooked without paying upfront.
Everyone wants something for free.
I would much rather have this game be gated by a Subscription again if it meant proper development and less time spent creating pointless tat for a micro-transaction shop.
Twohothardware wrote: »Twohothardware wrote: »I also don't agree considering the base game costs already next to nothing. The less than 10 bucks are really not much, so why make it completely free? I don't see a good reason for it, but I do see, as many here have posted, good reasons not to make the game a click away for everybody.
Destiny 2 base game was $10 or less as well and noone was playing it. The release of a new DLC coupled with the huge amount of media exposure of the full Destiny 2 game being available to download for free on all the gaming and deal sites gave a large influx of new players that would of otherwise never got on it.
And all those players still left because Dest2 Still sucks no matter how cheap it is. ESO does not suck. Therun lies the difference
Destiny 2's player counts now are considerably higher than ESO's are. PvP in Cyrodiil on PS4 has been stale without full numbers for the last year. Campaigns like Kyne the under Lvl 50 and Sotha Sil the non CP doesn't even have 1 bar per Alliance and much of the time not even 1 bar for any Alliance. The main Campaign Vivec is one Alliance with nearly twice the player count much of the day.
ESO may not suck for the percentage of those that still play every day but ESO does not have a steady stream of new players coming into the game, it is simply old existing players, much who only get on for special events.
Twohothardware wrote: »Twohothardware wrote: »I also don't agree considering the base game costs already next to nothing. The less than 10 bucks are really not much, so why make it completely free? I don't see a good reason for it, but I do see, as many here have posted, good reasons not to make the game a click away for everybody.
Destiny 2 base game was $10 or less as well and noone was playing it. The release of a new DLC coupled with the huge amount of media exposure of the full Destiny 2 game being available to download for free on all the gaming and deal sites gave a large influx of new players that would of otherwise never got on it.
And all those players still left because Dest2 Still sucks no matter how cheap it is. ESO does not suck. Therun lies the difference
Destiny 2's player counts now are considerably higher than ESO's are. PvP in Cyrodiil on PS4 has been stale without full numbers for the last year. Campaigns like Kyne the under Lvl 50 and Sotha Sil the non CP doesn't even have 1 bar per Alliance and much of the time not even 1 bar for any Alliance. The main Campaign Vivec is one Alliance with nearly twice the player count much of the day.
ESO may not suck for the percentage of those that still play every day but ESO does not have a steady stream of new players coming into the game, it is simply old existing players, much who only get on for special events.
Are you privvy to information the rest of us dont have? Because ZOS does not publish subscriber numbers. The numbers for Destiny I see on the web range from 129,000 to 497,000. So not sure you even have an accurate source for destinys numbers.
Destiny 2 and Fortnite? What total garbage. No F2P! Protect the ESO community!
Twohothardware wrote: »Twohothardware wrote: »I also don't agree considering the base game costs already next to nothing. The less than 10 bucks are really not much, so why make it completely free? I don't see a good reason for it, but I do see, as many here have posted, good reasons not to make the game a click away for everybody.
Destiny 2 base game was $10 or less as well and noone was playing it. The release of a new DLC coupled with the huge amount of media exposure of the full Destiny 2 game being available to download for free on all the gaming and deal sites gave a large influx of new players that would of otherwise never got on it.
And all those players still left because Dest2 Still sucks no matter how cheap it is. ESO does not suck. Therun lies the difference
Destiny 2's player counts now are considerably higher than ESO's are. PvP in Cyrodiil on PS4 has been stale without full numbers for the last year. Campaigns like Kyne the under Lvl 50 and Sotha Sil the non CP doesn't even have 1 bar per Alliance and much of the time not even 1 bar for any Alliance. The main Campaign Vivec is one Alliance with nearly twice the player count much of the day.
ESO may not suck for the percentage of those that still play every day but ESO does not have a steady stream of new players coming into the game, it is simply old existing players, much who only get on for special events.
Twohothardware wrote: »Twohothardware wrote: »I also don't agree considering the base game costs already next to nothing. The less than 10 bucks are really not much, so why make it completely free? I don't see a good reason for it, but I do see, as many here have posted, good reasons not to make the game a click away for everybody.
Destiny 2 base game was $10 or less as well and noone was playing it. The release of a new DLC coupled with the huge amount of media exposure of the full Destiny 2 game being available to download for free on all the gaming and deal sites gave a large influx of new players that would of otherwise never got on it.
And all those players still left because Dest2 Still sucks no matter how cheap it is. ESO does not suck. Therun lies the difference
Destiny 2's player counts now are considerably higher than ESO's are. PvP in Cyrodiil on PS4 has been stale without full numbers for the last year. Campaigns like Kyne the under Lvl 50 and Sotha Sil the non CP doesn't even have 1 bar per Alliance and much of the time not even 1 bar for any Alliance. The main Campaign Vivec is one Alliance with nearly twice the player count much of the day.
ESO may not suck for the percentage of those that still play every day but ESO does not have a steady stream of new players coming into the game, it is simply old existing players, much who only get on for special events.
I don't think you can use the population in Cyrodiil to gauge the popularity of the game as a whole. A lot of people who play ESO never touch PvP.
The lower the bar of commitment the lower the quality of player. That is clear from when the game went from Sub to B2P.
Besides, the game can be purchased pretty cheap. Someone not willing to shell out that little is likely not going to spend money elsewhere in the game which proves false what OP is trying to say.
Twohothardware wrote: »The lower the bar of commitment the lower the quality of player. That is clear from when the game went from Sub to B2P.
Besides, the game can be purchased pretty cheap. Someone not willing to shell out that little is likely not going to spend money elsewhere in the game which proves false what OP is trying to say.
That actually doesn't prove anything. From a business standpoint the people that generally spend the most on a game are those that become the most addicted. You want as many people to try it as possible in order to gain the most addicts. When there is an up front cost your pool of new players is considerably smaller because you're limiting it to only those who were already interested in it..
Twohothardware wrote: »If Fortnite has proven anything it's that if you want to gain and continue to grow an expansive player base the best way to do it is to give everyone a slice of the pie for free and then work on selling them the rest of the pie for your profits. Bungie recently took Destiny 2 which player base had majorly died off and did the same thing with the Forsaken DLC launch by making the base Destiny 2 game free for download to all Playstation Plus subscribers and now D2 is very active again.
ESO has the perfect structure already with ESO+ monthly subscription and all the separate DLC's to make the base ESO game free to download today. Your profits are coming from ESO+, Crown Store cosmetic items, and the DLC's from both new and existing players, not the $10 of brand new buyers buying the base game at Gamestop. One of those new players that downloads the game for free and likes it only has to subscribe to one month of ESO Plus to of already spent more than the cost of the base game.
An influx of new players also not only increases your potential revenue from them but it generates more interest with your existing player base to come back and become more invested when theres lots more players doing Dungeons, doing Trials, creating new Guilds, populating the Campaigns in Cyrodiil, ect.
The active ESO player base outside of special events has started to dwindle this past year compared to numbers in the past and the main Cyrodiil Campaign is no longer fully populated on PS4 outside of prime time on weekends which leads to very lopsided Alliance battles.
With the release of the upcoming DLC this would be the perfect opportunity right around the holidays to make the base ESO game free to download and bring in a new crowd of players that may of never tried the game had it not been for the opportunity to delve into it and get hooked without paying upfront.
Everyone wants something for free.
I would much rather have this game be gated by a Subscription again if it meant proper development and less time spent creating pointless tat for a micro-transaction shop.
Twohothardware wrote: »Chicharron wrote: »I'm not even going to read your arguments, reading the title is enough.
NO
If it were my decision i would go back to the monthly payment system.
If it were still the monthly payment system the game would of been completely dead by now. It had barely any popularity even at release on console because of the payment system.